Commit graph

159247 commits

Author SHA1 Message Date
Alyssa Rosenzweig
2f907dd827 asahi: Identify XML for barycentric coordinates
Reading them from a fragment shader, not interpolating at custom ones.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
2023-05-07 09:00:53 -04:00
Alyssa Rosenzweig
6f8cd310e4 asahi: Don't use depth/stencil staging blits
Our staging resources need to be LINEAR, however we don't support LINEAR with
DEPTH_STENCIL. The APIs don't actually require this, we just need to make sure
we don't generate internal staging blits to linear depth/stencil resources. For
uploading to compressed depth/stencil textures, we could use a depth/stencil
staging (since we can read from linear depth/stencil). However, for downloading
from compressed depth/stencil, we can't use a depth/stencil staging (since we
can't write linear depth/stencil). So, to handle both cases in a unified way,
just use colour blits for depth/stencil resources, using a compatible colour
format. This wouldn't be ok for an application to do itself, but within the
driver we know that it's safe, since there's no difference in memory between
depth/stencil and colour on AGX. In particular, Z16 is compressed exactly the
same as R16, Z8 as R8, and so on.

Fixes depth/stencil compression.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
2023-05-07 09:00:53 -04:00
Alyssa Rosenzweig
a2546b71ed asahi: Minify width/height in create_surface
Otherwise framebuffer->width ends up being wrong with u_blitter, this is what
other drivers do. If we needed to render to depth/stencil with u_blitter, this
would cause us trouble.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
2023-05-07 09:00:40 -04:00
Alyssa Rosenzweig
e9b471d1b3 asahi: Fix disk cache disable with AGX_MESA_DEBUG
We go to initialize the disk cache before we've compiled any shaders so
agx_compiler_debug is 0 at this point. Don't try to read it, instead go through
sa safe getter that will do the right thing.

Fixes: 5e9538c12e ("agx: isolate compiler debug flags")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
2023-05-07 09:00:40 -04:00
Asahi Lina
fdec9f9c6b asahi: Fix batch writer tracking for null batches
When an empty batch is submitted, nothing happens. However, this batch
may have taken over writer status for some BOs which still have a
pending submitted batch that hasn't finished yet. If we drop writer
status at this point, two bad things happen:

- We spuriously clear bo->writer_syncobj, which breaks syncing on
  post-facto BO exports
- We break agx_sync_writer(), since we no longer know about the old
  writer to properly block on it.

To fix this (hopefully rare) case, take advantage of bo->writer_syncobj
to find the currently submitted writer batch again, and revert the
writer to it. If this turns out to be common and a performance issue
iterating through submitted batches for each written BO, we could
implement it with two writer batch arrays instead, one for active
writers and one for submitted writers... but hopefully that isn't
necessary.

This splits the cleanup path in agx_batch_cleanup() depending on whether
the cleanup is for a reset or proper completion. Since this is only used
within agx_batch.c, drop the public prototype while we're at it.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
2023-05-07 09:00:06 -04:00
Asahi Lina
ae2b312ecb asahi: Add batch state debugging
I've had to reimplement this more than once, let's just make a flag for
it.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
2023-05-07 08:59:41 -04:00
Janne Grunau
be3a1e2e88 asahi: Free low VA BOs correctly
These need the shader_base added to them. Fixes GEM_BIND errors after
usc_head provides VA without the VM_SHADER_START offset from returned
low VA.

Signed-off-by: Janne Grunau <j@jannau.net>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
2023-05-07 08:59:41 -04:00
Janne Grunau
222d6b45fa asahi: Fix typo in debug/error message helper macro
The typo is in the !__GLIBC__ case and was observed while building on
Alpine.

Fixes: 0a132b0640 ("asahi: Add a helper macro for debug/error messages")
Reported-by: mps
Tested-by: mps
Signed-off-by: Janne Grunau <j@jannau.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
2023-05-07 08:59:41 -04:00
Asahi Lina
fba5a6b7e2 asahi: Enable 2xMSAA (for deqp)
This also just works, let's enable it (still gated on deqp).

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
2023-05-07 08:58:42 -04:00
Asahi Lina
da60a34fa9 asahi: Broadcast Z for all components on texture fetch
Gallium expects this.

Related commit: 6cac9c748e

Co-authored-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
2023-05-07 08:58:23 -04:00
Asahi Lina
6bbf10f3f2 asahi: Identify ZS resolve bits (tentative)
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
2023-05-07 08:58:23 -04:00
Konstantin Seurer
5503a08583 nir/lower_fp16_casts: Fix SSA dominance
Fixes: 01dfd65 ("nir: port fp16 casting code from dxil")
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22804>
2023-05-07 09:57:29 +00:00
Rob Clark
6dc8afc19b freedreno/a6xx+: Use template to handle a6xx vs a7xx differences
This doesn't enable support for a7xx yet, but uses the new register pack
builders for registers that differ between a7xx and a6xx.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22837>
2023-05-06 15:52:57 +00:00
Rob Clark
526831ee2e freedreno/a6xx: Rework set_bin_size()
The open-coded flag param for "all the other bits" won't work once we
have register variants in play.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22837>
2023-05-06 15:52:57 +00:00
Gert Wollny
1ae09f3eff r600/sfn: fix cube to array lowering for LOD
Makes piglits related to texturequerylod and samplercubearray pass.

Fixes: 79ca456b48 ("r600/sfn: rewrite NIR backend")
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22883>
2023-05-06 09:35:09 +02:00
Gert Wollny
05a3eba094 r600/sfn: Ass support for image_samples
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8971

Fixes: 79ca456b48 ("r600/sfn: rewrite NIR backend")
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22883>
2023-05-06 09:20:55 +02:00
Eric Engestrom
cb4e4fc5de dzn: fix pointer type mismatch
../src/microsoft/vulkan/dzn_image.c: In function ‘dzn_GetImageMemoryRequirements2’:
    ../src/microsoft/vulkan/dzn_image.c:918:91: error: passing argument 6 of ‘dzn_ID3D12Device12_GetResourceAllocationInfo3’ from incompatible pointer type [-Werror=incompatible-pointer-types]
      918 |                                                            &image->castable_format_count, &image->castable_formats,
          |                                                                                           ^~~~~~~~~~~~~~~~~~~~~~~~
          |                                                                                           |
          |                                                                                           DXGI_FORMAT **
    In file included from ../src/microsoft/vulkan/dzn_private.h:67,
                     from ../src/microsoft/vulkan/dzn_image.c:24:
    ../src/microsoft/vulkan/dzn_abi_helper.h:64:107: note: expected ‘const DXGI_FORMAT * const*’ but argument is of type ‘DXGI_FORMAT **’
       64 |                                               const UINT *num_castable_formats, const DXGI_FORMAT *const *castable_formats,
          |                                                                                 ~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~
    cc1: some warnings being treated as errors
    ninja: build stopped: subcommand failed.

Fixes: 71dbb3120a ("dzn: Use GetResourceAllocationInfo3 for castable formats")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22877>
2023-05-05 17:52:29 +01:00
Emma Anholt
191fa52d0c ci/turnip: Drop the IUB bug fallout flakes.
They haven't been seen since my fix landed.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22863>
2023-05-05 15:27:37 +00:00
Emma Anholt
12c10f2fe9 ci/turnip: Drop an xfail from the full run for a recent fix.
Fixes: 2cbc24b9da ("turnip: fix buffer markers using wrong addresses")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22863>
2023-05-05 15:27:37 +00:00
Emma Anholt
80b541513d ci/radv: Disable flaky heaven d3d9 trace.
10 flakes this month, starting with the noted job.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22863>
2023-05-05 15:27:37 +00:00
Emma Anholt
a8af504041 ci/radeonsi: Mark glx-make-current as flaky.
It no longer 100% crashes, but instead sometimes fails.

Fixes: 91b06ea8b2 ("Uprev Piglit to 2391a83d1639a7ab7bbea02853b922878687b0e5")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22863>
2023-05-05 15:27:37 +00:00
Marcin Ślusarz
d6ece34418 intel/tools: decode ACTHD printed by newer kernels
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22874>
2023-05-05 14:55:41 +00:00
Ruijing Dong
499f332a3a radeonsi/vcn: fix decoding bs buffer alignement issue.
reason:
  in some cases, bs buffer size could cause assertion,
  and some bitstreams of certain resolutions could
  not be decoded.

solution:
  to align the bs buffer to 128.

fixes: 4f1646d73f

Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Signed-off-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22844>
2023-05-05 14:20:21 +00:00
Mike Blumenkrantz
6d84b34359 zink: add ZINK_DEBUG=optimal_keys
it's otherwise very annoying to figure out why this may or may not be
available

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22854>
2023-05-05 12:32:40 +00:00
Mike Blumenkrantz
dcf3adbde7 zink: disable EXT_shader_object if !optimal_keys
this has the same requirements as GPL and then some

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22854>
2023-05-05 12:32:40 +00:00
Mike Blumenkrantz
4cb900609f zink: break out optimal key handling into separate function
this is growing to be much larger than the original conditional

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22854>
2023-05-05 12:32:40 +00:00
Mike Blumenkrantz
13f98c8101 zink: move EXT_shader_object check to another place
no functional changes

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22854>
2023-05-05 12:32:40 +00:00
Lionel Landwerlin
e64f5f261e anv: increase instruction heap to 2Gb
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8917
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22847>
2023-05-05 14:48:15 +03:00
Lionel Landwerlin
c60e94d61f anv: make internal address space allocation more dynamic
We're about to manipulate these pools and dealing with the fix address
ranges is painful.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22847>
2023-05-05 14:48:15 +03:00
Lionel Landwerlin
843afd4c63 anv: link anv_bo to its VMA heap
We want to add more heaps in the future and so not having to do
address checks to find out in what heap to release a BO is convinient.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22847>
2023-05-05 14:48:15 +03:00
Lionel Landwerlin
bb8e31b7ed anv: avoid hardcoding instruction VA constant in shaders
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22847>
2023-05-05 14:48:15 +03:00
Lionel Landwerlin
53b77a8102 anv: remove 48bit address space checks
All the supported platforms should have 36+ bits of virtual address
space.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22847>
2023-05-05 14:48:15 +03:00
Tapani Pälli
c35d430460 isl: fix layout for comparing surf and view properties
These asserts were checking isl_format_layout against itself, change
to compare surface format layout against view format layout.

Fixes: 628bfaf1c6 ("intel/isl: Add some sanity checks for compressed surfaces")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22790>
2023-05-05 08:48:53 +00:00
Lionel Landwerlin
9471ffa70a intel/fs: fix scheduling of HALT instructions
With the following test :

dEQP-VK.spirv_assembly.instruction.terminate_invocation.terminate.no_out_of_bounds_load

There is a :

shader_start:
   ...                                 <- no control flow
   g0 = some_alu
   g1 = fbl
   g2 = broadcast g3, g1
   g4 = get_buffer_size g2
   ...                                 <- no control flow
   halt                                <- on some lanes
   g5 = send <surface>, g4

eliminate_find_live_channel will remove the fbl/broadcast because it
assumes lane0 is active at get_buffer_size :

shader_start:
   ...                                 <- no control flow
   g0 = some_alu
   g4 = get_buffer_size g0
   ...                                 <- no control flow
   halt                                <- on some lanes
   g5 = send <surface>, g4

But then the instruction scheduler will move the get_buffer_size after
the halt :

shader_start:
   ...                                 <- no control flow
   halt                                <- on some lanes
   g0 = some_alu
   g4 = get_buffer_size g0
   g5 = send <surface>, g4

get_buffer_size pulls the surface index from lane0 in g0 which could
have been turned off by the halt and we end up accessing an invalid
surface handle.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20765>
2023-05-05 00:43:25 +03:00
Timur Kristóf
9b6945bb65 amd: Cleanup old GS intrinsics code.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
2023-05-04 19:08:59 +00:00
Timur Kristóf
5bb04dc528 ac/nir/ngg: Use sendmsg in NGG lowering.
There is no need to use alloc_vertices_and_primitives anymore,
because it will be compiled to sendmsg anyway.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
2023-05-04 19:08:59 +00:00
Timur Kristóf
025c1f5174 ac/nir: Emit legacy GS DONE signal in NIR.
Legacy GS needs to emit a DONE signal at the end. Do this in NIR
instead of in the backends.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
2023-05-04 19:08:59 +00:00
Timur Kristóf
fffb2b33af ac/nir: Use sendmsg in legacy GS lowering.
Remove the GS intrinsics completely and emit the sendmsg here
instead of in the backend. This is done to simplify backend code.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
2023-05-04 19:08:58 +00:00
Timur Kristóf
009f0623ff ac/llvm: Clarify arguments of ac_build_sendmsg.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
2023-05-04 19:08:58 +00:00
Timur Kristóf
28d740fc0b amd: Move sendmsg defines to ac_shader_util.
Will be used by ac/nir legacy and NGG lowerings.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
2023-05-04 19:08:58 +00:00
Timur Kristóf
f66281c7fb amd: Add and implement gs_wave_id sysval.
Contains a global wave ID of legacy GS waves.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
2023-05-04 19:08:58 +00:00
Timur Kristóf
c1591bfc28 amd: Add and implement sendmsg_amd intrinsic.
This intrinsic is going to be used for simplifying GS code.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
2023-05-04 19:08:58 +00:00
Timur Kristóf
38447b3f63 aco: Disallow constant propagation on SOPP and fixed operands.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
2023-05-04 19:08:58 +00:00
Rhys Perry
d5398b62da aco/ra: create M0-affinities for s_sendmsg
v2 by Timur Kristóf:
Do not add the affinity for instructions that can't write m0
reliably, such as readlane-like instructions on GFX8.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
2023-05-04 19:08:58 +00:00
Kenneth Graunke
9dd6fcd9ec intel/compiler: UNDEF SubgroupInvocation's register
This value takes a few instructions to create, involving expanding
V-immediates, adding 8 for SIMD16, and so on.  We can mark it UNDEF
so that it's clear that although these are partial writes, we are
actually defining the entire value.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22835>
2023-05-04 18:17:26 +00:00
Kenneth Graunke
4913f54a1f intel/compiler: UNDEF comparisons with smaller than 32-bit
Comparisons which produce 32-bit boolean results (0 or 0xFFFFFFFF)
but operate on 16-bit types would first generate a CMP instruction
with W or HF types, before expanding it out.  This CMP is a partial
write, which leads us to think the register may contain some prior
contents still.  When placed in a loop, this causes its live range
to extend beyond its real life time.

Mark the register with UNDEF first so that we know that no prior
contents exist and need to be preserved.

This affects:
flt32, fge32, feq32, fneu32, ilt32, ult32, ige32, uge32, ieq32, ine32

On one of Cyberpunk 2077's most complex compute shaders, this reduces
the maximum live registers from 696 to 537 (22.8%).  Together with the
next patch, Cyberpunk's spills and fills are cut by 10.23% and 9.19%,
respectively.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22835>
2023-05-04 18:17:26 +00:00
Faith Ekstrand
fcdf28ad94 vulkan: Document vk_physical_device::supported_features
While we're here, move it to after supported extensions to stay
consistent with the vk_physical_device_init parameters.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Constantine Shablya <constantine.shablya@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22845>
2023-05-04 17:38:30 +00:00
antonino
96cd034e3c zink: take location_frac into account in pv emulation
The pv mode emulation code was not taking into account the location_frac
of variables, they where beeing stored in a 1D array leading to
collisions.

Fixes: 5a4083349f ("zink: add provoking vertex mode lowering")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22856>
2023-05-04 16:28:44 +00:00
Illia Polishchuk
0843d4cbc3 nir: switch to a normal sampler for ARB program with not depth textures
It is undefined behavior when an ARB assembly or shadow2d GLSL func
uses SHADOW2D target with a texture in not depth format.
In this case AMD and NVIDIA automatically replaces SHADOW sampler
with a normal sampler and some games like Penumbra Overture which abuses
this UB works fine but breaks with mesa.

Replace the shadow sampler with a normal one here by recompiling
the ARB program variant

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8425
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22147>
2023-05-04 15:43:51 +00:00
Illia Polishchuk
f698d47571 drirc: add allow_sampled_tex_copy option
From OpenGL spec 8.6
"An INVALID_OPERATION error is generated if the object bound to
READ_FRAMEBUFFER_BINDING is framebuffer complete and its effective
value of SAMPLE_BUFFERS (see section 9.2.3.1) is one"

But some games might do this

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8425
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22147>
2023-05-04 15:43:51 +00:00