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anv: avoid hardcoding instruction VA constant in shaders
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Ivan Briano <ivan.briano@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22847>
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2 changed files with 5 additions and 1 deletions
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@ -1033,7 +1033,7 @@ lower_load_constant(nir_builder *b, nir_intrinsic_instr *intrin,
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nir_iadd(b,
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nir_load_reloc_const_intel(b, BRW_SHADER_RELOC_CONST_DATA_ADDR_LOW),
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offset),
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nir_imm_int(b, INSTRUCTION_STATE_POOL_MIN_ADDRESS >> 32));
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nir_load_reloc_const_intel(b, BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH));
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nir_ssa_def *data =
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nir_load_global_constant(b, const_data_addr,
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@ -126,6 +126,10 @@ anv_shader_bin_create(struct anv_device *device,
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.value = shader_data_addr,
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};
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assert(shader_data_addr >> 32 == INSTRUCTION_STATE_POOL_MIN_ADDRESS >> 32);
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reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH,
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.value = INSTRUCTION_STATE_POOL_MIN_ADDRESS >> 32
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};
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reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
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.id = BRW_SHADER_RELOC_SHADER_START_OFFSET,
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.value = shader->kernel.offset,
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