If the last block is empty, nir_block_last_instr returns NULL, which
sets the cursor to NULL, which crashes.
I think this can't crash currently because if xfb is present, there is
always at least 1 output store in the last block due to
lower_io_vars_to_temporaries, but that won't be true after we stop
calling it in a later commit.
Fixes: fa9cee4247 - glsl: implement lower_xfb_varying() as a NIR pass
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35945>
make sure we can fold the f2f away. alternatively f2fmp would work
here but details.
elden ring:
Totals from 137 (4.27% of 3206) affected shaders:
Instrs: 485455 -> 484904 (-0.11%)
CodeSize: 3218638 -> 3215338 (-0.10%)
ALU: 308071 -> 307520 (-0.18%)
FSCIB: 308071 -> 307520 (-0.18%)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35909>
for drivers where we need to lower a base_workgroup_id but not global IDs.
rather than lowering the whole global ID to stick the base workgroup ID in
there, just add the workgroup offset to the final thread position.
Elden ring fossils:
Totals from 52 (1.62% of 3206) affected shaders:
Instrs: 48355 -> 48233 (-0.25%); split: -0.31%, +0.06%
CodeSize: 331912 -> 331148 (-0.23%); split: -0.28%, +0.05%
ALU: 30853 -> 30674 (-0.58%); split: -0.70%, +0.12%
FSCIB: 30853 -> 30674 (-0.58%); split: -0.70%, +0.12%
IC: 9054 -> 8958 (-1.06%)
GPRs: 4184 -> 4216 (+0.76%)
Uniforms: 6703 -> 6677 (-0.39%); split: -1.61%, +1.22%
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35909>
As the lowering mentioned there got renamed twice:
commit b085016f94
Author: Rob Clark <robclark@freedesktop.org>
Date: Fri Mar 25 13:52:26 2016 -0400
nir: rename lower_outputs_to_temporaries -> lower_io_to_temporaries
Since it will gain support to lower inputs, give it a more generic name.
commit 1754507d49
Author: Marek Ol¨ák <maraeo@gmail.com>
Date: Wed Jun 25 19:05:19 2025 -0400
nir: rename nir_lower_io_to_temporaries -> nir_lower_io_vars_to_temporaries
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35760>
Reviewed-by: Marek Ol¨ák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35855>
This is a cleanup.
Old gs LDS layout: [es outputs][gs outputs][scratch]
Old nogs LDS layout: [xfb/cull][scratch]
New gs LDS layout: [es outputs][scratch|gs outputs]
New nogs LDS layout: [scratch|xfb/cull]
The LDS scratch is moved to the beginning of the preceding buffer in LDS,
while the addresses in that LDS buffer are offset by the scratch size.
It effectively merges the LDS scratch with the preceding buffer in LDS.
Thanks to that, we no longer need the ngg_scratch ABI and the offset
in a user SGPR.
The lowering passes now return the LDS scratch size, which is used
by the drivers to determine the final LDS size.
The ngg_lds_layout SGPR is now unused without GS in RADV.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35352>
A cooperative matrix can only be constructed from a single
scalar value. Print that value, wrapped by a function call that
looks like a type-constructor.
This adds a test case that will otherwise assert out in spirv2nir.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35757>
AGX now vendors a significantly different version of this pass, so the common
one doesn't need the stuff added for AGX.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35802>
for plumbing transformFeedbackRasterizationStreamSelect (in turn for exercising
more CTS and proving out my design).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35802>
In https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35802 we will
significantly rework geometry shaders & transform feedback. In the new approach,
transform feedback is executed as part of the hardware vertex shader, meaning
the vertex shader needs to write out all the "copies" of the same value into
different parts of the XFB buffer. In the general case of a GS writing triangle
strips, we get 0-3 copies. This is good and lets us parallelize XFB better with
GS.
In the case of a VS alone with XFB, we insert a passthrough GS. In that case
special case, we can only get at most 1 copy, so if we can prove the length of
the output strip is 3 we can delete 2/3 of the shader.
Anyway, the only thing preventing NIR from doing that optimization is failing to
see through some conditionals, fixed by optimizing with the law of trichotomy.
We could add other variants of this pattern (signed vs unsigned, iand vs
ior/ixor) if we expect anything else to hit this other than my boutique use
case.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35802>
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Co-Authored-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34303>
Brings the vertex shader in
dEQP-VK.subgroups.vote.framebuffer.subgroupallequal_dvec4_vertex
from 234 to 169 instructions on NAK.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35778>
No shader-db changes here, but it does improve some cts shaders, eg. the
vertex shader in
dEQP-VK.subgroups.vote.framebuffer.subgroupallequal_i64vec4_vertex
goes from 80 to 56 instructions with NAK
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35778>
Recent nvidia hardware has a native instruction for
nir_intrinsic_vote_ieq but not for nir_intrinsic_vote_feq. So, split
this boolean into two so we can contol the lowering separately for each
instruction.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35778>
This intrinsic will be used to implement matrix type and layout
conversions in the backend compiler.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35616>
this lets the backend implement bounded loads (i.e. robust SSBOs) in a way
that's more clever than a full branch. similar idea to
load_global_constant_bound which should eventually be merged into this.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Job Noorman <job@noorman.info>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35720>