Set some state and implement dummy draws whenever viewport pointer
is being reprogrammed.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25987>
Add a helper that only emits hw_state, this makes it easier to modify
dirty state and call helper to emit only wanted state.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25987>
Set some state and implement dummy draws whenever viewport pointer
is being reprogrammed.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25987>
3b3b157961 removed setting the pipeline type
assuming that it was already set by nvk_pipeline_zalloc. That helper was
not actually being used, so this patch updates it to do so.
This does not fix anything as the NVK_PIPELINE_GRAPHICS = 0 anyway, so it
is just a code cleanup.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26329>
VTG_PRIMITIVES_OUT (VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT) seems to
always require a FLUSH_PENDING_WRITES.
This changes the behavior of every queries to ensure that we only flush
during end query.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26324>
In commit 1396dc1c a new output field was added as a parameter, but this
is a problem since the signature of the function are not versionned.
The flush function didn't have a versionned output struct. So what I'm
proposing here is that if the version of the input argument is new enough
(bumped to 2 here), then we re-use the existing argument, which until now
was directly a pointer to GLsync, and instead use it as a pointer to a
versioned struct.
We're just changing one pointer type to another, so in C, this should
be fine AFAIK.
Fixes: 1396dc1c
Signed-off-by: Sylvain Munaut <tnt@246tNt.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26315>
It is a bad api and now unused.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26272>
useful for nir-based gallium meta, we have a tgsi equivalent already.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26272>
When given (e.g.) 3x 16-bit components to store on a device that
isn't using native 16-bit loads and stores, we should be lowering
that into one 32-bit store and one masked store. Instead, the logic
here ends up returning that the best we can do is one 8-byte store,
which is clearly wrong. Stores should round down, loads should
round up.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26293>
Those are not reused, so this will be the first and only allocation, so
no need to use the "realloc" variants.
For the fs_reg arrays, there's currently no particular reason to keep
them uninitialized, so zero-initialize them too -- not ideal but better
than random values.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26302>
GFX10.3 doesn't natively support mesh/task shader invocations query
and they need to be emulated in shaders. In order to share more code
between GFX10.3 and GFX11, it's easier to use the same size as GFX11.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25950>
GFX11 uses pipeline statistics for mesh/task queries but on GFX10.3
they need to be emulated. Though the number of mesh/task shader
invocations would be copied to the pipeline statistics range to
simplify the implementation.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25950>
We now have a lot of feature toggles in fd_dev_info. Generate
env var options for all of them to quickly test whether feature
misbehaves or test its impact on the performance.
FD_DEV_FEATURES=%feature_name%=%value%:%feature_name%=%value%:...
e.g.
FD_DEV_FEATURES=has_fs_tex_prefetch=0:max_sets=4
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25939>
After introduction of A7XX it doesn't make sense to define base GPU
properties in A6xxGPUInfo. Now we move to a more clean definition:
- a6xx_base + a6xx_genX - for A6XX
- a7xx_base + a7xx_xxx - for A7XX, there is no sub-gens clearly
identifiable at the moment.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25939>