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asahi: use pipe_shader_from_nir
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Eric Engestrom <eric@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26272>
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1 changed files with 4 additions and 19 deletions
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@ -18,6 +18,7 @@
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#include "compiler/nir/nir.h"
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#include "compiler/nir/nir_serialize.h"
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#include "compiler/shader_enums.h"
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#include "gallium/auxiliary/nir/pipe_nir.h"
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#include "gallium/auxiliary/nir/tgsi_to_nir.h"
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#include "gallium/auxiliary/tgsi/tgsi_from_mesa.h"
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#include "gallium/auxiliary/util/u_blend.h"
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@ -1846,17 +1847,8 @@ agx_compile_variant(struct agx_device *dev, struct pipe_context *pctx,
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if (pre_gs)
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compiled->pre_gs = agx_compile_nir(dev, pre_gs, &base_key, debug);
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if (gs_copy) {
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const struct pipe_shader_state templ = {
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.type = PIPE_SHADER_IR_NIR,
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.ir.nir = gs_copy,
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};
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void *cso = pctx->create_vs_state(pctx, &templ);
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struct agx_uncompiled_shader *cs = cso;
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compiled->gs_copy = cs;
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}
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if (gs_copy)
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compiled->gs_copy = pipe_shader_from_nir(pctx, gs_copy);
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compiled->gs_output_mode = gs_out_prim;
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compiled->gs_count_words = gs_out_count_words;
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@ -3629,14 +3621,7 @@ agx_get_passthrough_gs(struct agx_context *ctx,
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ralloc_free(prev);
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const struct pipe_shader_state templ = {
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.type = PIPE_SHADER_IR_NIR,
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.ir.nir = gs,
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};
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struct agx_uncompiled_shader *cso =
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ctx->base.create_gs_state(&ctx->base, &templ);
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struct agx_uncompiled_shader *cso = pipe_shader_from_nir(&ctx->base, gs);
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prev_cso->passthrough_progs[mode] = cso;
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return cso;
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}
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