When compiling only the pre-rast stages in a library, the input
assembly state might not be present and the topology would be 0.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18519>
If we have a VS that needs a prolog without using the dynamic state,
that means that it comes from a library, so we can overwrite the
cmdbuf VS input state.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18519>
With GPL it's possible to create VS prologs without this dynamic state,
so it seems better to rename.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18519>
This mirrors the change we made for vega10 (6bbe3c6d3) in August...
Seems like the chances of a PASS are indeed slim, but possible.
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18590>
When tests are already in the flakes list, it's useless to mark them
as expected failures.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18592>
It's invalid to bind NULL pipelines, but make sure to reset it to
its previous NULL state.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18567>
it's more costly to submit individual sparse buffer binds than to
merge them and submit bigger binds, so try to pre-compare and flatten
out the bind array as much as possible to reduce ioctl counts
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18507>
Gets rid of a bit of code and fixes the RRA accel_struct_vas table if
the BO is freed before vkDestroyAccelerationStructureKHR is called.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18530>
When validating a BVH, rra_validate_node uses _mesa_hash_table_u64_search to lookup, whether a BLAS pointer is valid. Since _mesa_hash_table_u64_search returns the data field of the found entry, we need to populate it. Otherwise, the NULL-check won't work.
Fixes: 5749806 ("radv: Add Radeon Raytracing Analyzer trace dumping utilities")
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18530>
GE_CNTL is the equivalent of IA_MULTI_VGT_PARAM on GFX9 and older.
Calling this function for every draw shouldn't really hurt in practice
because only non-NGG pipelines need this.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18344>
The number of tessellation patches that is computed from the number
of patch control points might change dynamically too.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18344>
The number of patch control points (TCS) and the number of patches
(TCS/TES) is read from user SGPRs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18344>
This introduces two new user SGPRS:
- tcs_offchip_layout: input patch size and number of patches in TCS
- tes_num_patches: number of patches in TES
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18344>
It's the maximum possible value. This is to ensure that compilers
don't optimize away barriers, like in ACO when workgroup_size is less
than or equal to wave_size, s_barrier is considered a no-op.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18344>
This will be used to compile different tessellation shaders when
patch control points is dynamic.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18344>
To be consistent with the LDS shader config for LS, and this will
be emitted from the cmdbuf for dynamic patch control points.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18344>
This is currently always freed after the upload but this will allow
to upload the PS epilog later.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18363>
One that creates the radv_shader_part object and one that uploads it.
This will be used to upload the PS epilogs as part of the existing
pipeline BO.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18363>
Since RADV switched to 100% dynamic rendering, image transitions for
attachments not used in a subpass are correctly performed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18542>
With GPL, we will have to keep the shader binary in the library for
uploading it later, so it's easier to have a pointer in radv_shader.
The shader binary will be freed when the library is destroyed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18515>
Some ASICs with gfx9 use compute rings for render.
Fixes: 983223de5d - ac/gpu_info: use the kernel-reported
GFX IP version to set gfx_level
-v2: update merge requests num
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18553>
From the Vulkan spec 1.3.227:
"If pipelineStageCreationFeedbackCount is not 0,
pPipelineStageCreationFeedbacks must be a valid pointer to an
array of pipelineStageCreationFeedbackCount
VkPipelineCreationFeedback structures."
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18513>
Also, update list of expected failures.
dEQP-VK.image.sample_texture.*_bit_compressed_format_two_samplers_*
now reliably pass on Polaris10 (GFX8) and Pitcairn (GFX6).
Stoney has new failures but given there is already a lot of
depth/stencil resolve failures, we shouldn't worry about them.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15587>
If the current layout supports DCC, we initialize it. There's no reason
why we can't leave it in that layout and need to stomp it to
COLOR_ATTACHMENT_OPTIMAL. If the layout supports DCC, it's effectively
identical to COLOR_ATTACHMENT_OPTIMAL anyway.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15587>
With dynamic rendering, the concept of framebuffer dimensions goes away
so this won't make sense. Even with render passes, the render area is
guaranteed to be inside the framebuffer so we may as well clip to the
potentially smaller render area. This commit also moves window scissor
setup to CmdBeginRenderPass2() time. This should be fine, even for meta
ops, as the only meta ops which happen inside a render pass need the
same render area as the render pass itself.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15587>