When compiling only the pre-rast stages in a library, the input
assembly state might not be present and the topology would be 0.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18519>
If we have a VS that needs a prolog without using the dynamic state,
that means that it comes from a library, so we can overwrite the
cmdbuf VS input state.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18519>
With GPL it's possible to create VS prologs without this dynamic state,
so it seems better to rename.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18519>
Instead, we should just return VK_SUCCESS. The physical device
won't be initialized and vkEnumeratePhysicalDevices will not
list it as available, which is the expected behavior here.
Also, VK_ERROR_INCOMPATIBLE_DRIVER is not a valid return code
from vkEnumeratePhysicalDevices, so never return that, instead
we return VK_ERROR_INITIALIZATION_FAILED if a valid device was
found but we failed to create the physical device for it.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Tested-By: Ryan Houdek <Sonicadvance1@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18591>
Otherwise, the back-copy on same-layout push descriptor updates would read
from WC memory, which is absurdly slow. Improves performance of
vkoverhead's descriptor_template_12ubo_push from 760k/sec to 2876k/sec.
Improves submit-disabled gfxbench gl_driver2 performance on zink from 79.6
fps to 103.6.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18561>
The spec says "If VkDescriptorSetAllocateInfo::pSetLayouts[i] does not
include a variable-sized descriptor binding, then pDescriptorCounts[i] is
ignored." So, make sure that we ignore it unless there is a
variable-sized binding. And, we can keep it simple just taking the
variable-sized path for variable-sized bindings with the 0 variable_count
value to handle "If descriptorSetCount is zero or this structure is not
included in the pNext chain, then the variable lengths are considered to
be zero."
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18561>
If we override with gnu99 here, we effectively down-grade from C11,
meaning we can no longer assume static_assert support.
Fixes: 45fb815a75 ("util: implement STATIC_ASSERT using c++11 / c11 primitives")
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Suggested-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18611>
As long as the direction is still compatible, if we skip the LRZ use and
updates for this draw, then we can keep using LRZ later in the scene, as
whatever gl_FragDepth will get written by the shader later will still have
to move the depth in the right direction.
Similarly, the no_earlyz flag that contributes to DISABLE_LRZ just wants
to make sure we don't kill fragments before dispatch, not change what Z
eventually lands.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18606>
It will always be set in HW when RB.Z_WRITE_ENABLE is set (since that
implies RB.Z_TEST_ENABLE), but in the case of dynamic Z the flag gets
computed at emit time and not stored to cmd->state.rb_depth_cntl. This
bug effectively disabled LRZ for zink.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18606>
On Asahi needed to pass
dEQP-GLES3.functional.texture.specification.texsubimage2d_depth.depth24_stencil8
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18136>
Align with vkGetBufferMemoryRequirements2 and utilize the cache for
retrieving memory requirements before trying the host call.
Fixes
dEQP-VK.api.invariance.memory_requirements_matching
dEQP-VK.memory.requirements.create_info.buffer.regular
Signed-off-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18603>
This mirrors the change we made for vega10 (6bbe3c6d3) in August...
Seems like the chances of a PASS are indeed slim, but possible.
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18590>