radv: add radv_pipeline_key::dynamic_patch_control_points

This will be used to compile different tessellation shaders when
patch control points is dynamic.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18344>
This commit is contained in:
Samuel Pitoiset 2022-08-30 16:34:14 +02:00 committed by Marge Bot
parent 54bd5851ba
commit 0cea8276bc
2 changed files with 4 additions and 0 deletions

View file

@ -2773,6 +2773,9 @@ radv_generate_graphics_pipeline_key(const struct radv_graphics_pipeline *pipelin
key.ps.has_epilog = !!pipeline->ps_epilog;
key.dynamic_patch_control_points =
!!(pipeline->dynamic_states & RADV_DYNAMIC_PATCH_CONTROL_POINTS);
return key;
}

View file

@ -62,6 +62,7 @@ struct radv_pipeline_key {
uint32_t disable_sinking_load_input_fs : 1;
uint32_t image_2d_view_of_3d : 1;
uint32_t primitives_generated_query : 1;
uint32_t dynamic_patch_control_points : 1;
struct {
uint32_t instance_rate_inputs;