This commit enables the I/O vectorization pass that was originally
written for ACO for Intel drivers. We enable it for UBOs, SSBOs, global
memory, and SLM. We only enable vectorization for the scalar back-end
because it vec4 makes certain alignment assumptions.
Shader-db results with iris on ICL:
total instructions in shared programs: 16077927 -> 16068236 (-0.06%)
instructions in affected programs: 199839 -> 190148 (-4.85%)
helped: 324
HURT: 0
helped stats (abs) min: 2 max: 458 x̄: 29.91 x̃: 4
helped stats (rel) min: 0.11% max: 38.94% x̄: 4.32% x̃: 1.64%
95% mean confidence interval for instructions value: -37.02 -22.80
95% mean confidence interval for instructions %-change: -5.07% -3.58%
Instructions are helped.
total cycles in shared programs: 336806135 -> 336151501 (-0.19%)
cycles in affected programs: 16009735 -> 15355101 (-4.09%)
helped: 458
HURT: 154
helped stats (abs) min: 1 max: 77812 x̄: 1542.50 x̃: 75
helped stats (rel) min: <.01% max: 34.46% x̄: 5.16% x̃: 2.01%
HURT stats (abs) min: 1 max: 22800 x̄: 336.55 x̃: 20
HURT stats (rel) min: <.01% max: 17.11% x̄: 2.12% x̃: 1.00%
95% mean confidence interval for cycles value: -1596.83 -542.49
95% mean confidence interval for cycles %-change: -3.83% -2.82%
Cycles are helped.
total sends in shared programs: 814177 -> 809049 (-0.63%)
sends in affected programs: 15422 -> 10294 (-33.25%)
helped: 324
HURT: 0
helped stats (abs) min: 1 max: 256 x̄: 15.83 x̃: 2
helped stats (rel) min: 1.33% max: 67.90% x̄: 21.21% x̃: 15.38%
95% mean confidence interval for sends value: -19.67 -11.98
95% mean confidence interval for sends %-change: -23.03% -19.39%
Sends are helped.
LOST: 7
GAINED: 2
Most of the helped shaders were in the following titles:
- Doom
- Deus Ex: Mankind Divided
- Aztec Ruins
- Shadow of Mordor
- DiRT Showdown
- Tomb Raider (Rise, I think)
Five of the lost programs are SIMD16 shaders we lost from dirt showdown.
The other two are compute shaders in Aztec Ruins which switched from
SIMD8 to SIMD16.
Vulkan pipeline-db stats on ICL:
Instructions in all programs: 296780486 -> 293493363 (-1.1%)
Loops in all programs: 149669 -> 149669 (+0.0%)
Cycles in all programs: 90999206722 -> 88513844563 (-2.7%)
Spills in all programs: 1710217 -> 1730691 (+1.2%)
Fills in all programs: 1931235 -> 1958138 (+1.4%)
By far the most help was in the Tomb Raider games. A couple of Batman
games with DXVK were also helped. In Shadow of the Tomb Raider:
Instructions in all programs: 41614336 -> 39408023 (-5.3%)
Loops in all programs: 32200 -> 32200 (+0.0%)
Cycles in all programs: 1875498485 -> 1667034831 (-11.1%)
Spills in all programs: 196307 -> 214945 (+9.5%)
Fills in all programs: 282736 -> 307113 (+8.6%)
Benchmarks of real games I've done on this patch:
- Rise of the Tomb Raider: +3%
- Shadow of the Tomb Raider: +10%
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4367>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4367>
These were clearly copied and pasted from SSBOs. The shared atomics
don't have an SSBO index so their offset is src0 and data is src1.
Fixes: ce9205c03b "nir: add a load/store vectorization pass"
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4367>
We're about to do load/store vectorization right before this but we need
that to happen after we've done a round of optimization. Otherwise,
we'll be getting unoptimized NIR in from ANV and the vectorizer won't be
able to do anything with it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4367>
This commit makes us take both bit size and alignment into account so
that we can properly handle cases such as when we have a 32-bit store
to an 8-bit-aligned address.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4367>
Thanks to the NIR vectorizing pass, we're about to see alignments that
are higher than the bit size. Previously, we could use either and we
just happened to choose alignment (probably the wrong choice) so it's
harmless to switch to detecting based on bit size. This commit changes
things to take both into account which is more accurate to what the
messages we're using do. We also beef up the asserts and make them more
consistent, more accurate, and more complete.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4367>
Immediate offsets are currently collapsed for ldlw, but ldlw does
behave correctly with immediate values. For example,
`ldlw.u32 r0.x, l[4], 1` actually means to use the value of
regid 4 (r1.x) as the offset when we actually want it to use the
imm value of 4 as the offset.
This commit disables copy prop for ldlw offsets so the same
intrinsic gets compiled to:
mov.u32u32 r0.y, 0x00000004
ldlw.u32 r0.x, l[r0.y], 1
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4439>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4439>
Previously, turnip advertised 4-bit subpixel precision when in
practice, a6xx seems to render with 8-bit precision. This caused
dEQP-VK.renderpass2.suballocation.subpass_dependencies.late_fragment_tests.*
to fail because they compare images rendered with turnip against
ones rendered via a software reference implementation parameterized
by turnip's VkPhysicalDeviceLimits.subPixelPrecisionBits value.
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4172>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4172>
This isn't perfect (for example, changes might not be too meaningful when
comparing shaders with different control flow) but it should be useful for
evaluating scheduler changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2965>
Adds these statistics:
- hash of code and constant data
- number of instructions
- number of copies from pseudo-instructions
- number of branches
- estimate of cycles spent not waiting in s_waitcnt
- number of vmem/smem "clauses"
- sgpr/vgpr usage before scheduling
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2965>
Statistics will be added to ACO in later commits.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2965>
This was missed in the original conversion, which added support for
eglSetDamageRegionKHR to local EGL exports, but forgot to generate
updated dispatch for GLVND.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Fixes: 9827547313 ("egl/android: support for EGL_KHR_partial_update")
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4403>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4403>
Due to possible alignment issues, make sure to split stores of
16-bit vectors.
Doom Eternal requires storageBuffer16BitAccess.
Cc: 20.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4339>
Due to possible alignment issues, make sure to split loads/stores
of 16-bit vectors.
Doom Eternal requires storageBuffer16BitAccess.
Cc: 20.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4339>
Due to possible alignment issues, make sure to split stores of
8-bit vectors.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4339>
Due to possible alignment issues, make sure to split loads/stores
of 8-bit vectors.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4339>
v_mad and v_madak are both 64-bit instructions, so it doesn't
increase code size to always apply a 32-bit literal instead of
using v_mad and a sgpr which contains that literal.
Found with some Youngblood shaders but help some other games.
vkpipeline-db (VEGA10):
Totals from affected shaders:
SGPRS: 46168 -> 46016 (-0.33 %)
VGPRS: 45576 -> 45564 (-0.03 %)
Code Size: 5187208 -> 5179584 (-0.15 %) bytes
Max Waves: 3297 -> 3297 (0.00 %)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4410>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4410>
The use of vector.end()[-1] seems to generate warnings in Coverity about
not allowing a negative argument to a parameter. The intention with the
code snippet is just to access the last element of the vector. The
vector.back() call acheives the same thing, is clearer and will
hopefully fix the Coverity warning.
I’m not exactly sure why Coverity thinks the array index can’t be
negative. cplusplus.com says that vector::end() returns a random access
iterator and that the type of the array index operator argument to that
should be the difference type for the container. It then also says that
difference_type for a vector is "a signed integral type".
Reviewed-by: Eric Anholt <eric@anholt.net>
Depending on user's vdpau headers, not all of those defines may exist.
Eventually we may want a private copy of these, but this is simple
enough for now.
Fixes asserts when running vdpauinfo which supports these recently added
formats.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4108>
The algorithm we use for resolving parallel copy instructions plays this
little shell game with the values. The reason for this is that it lets
us handle cases where, for instance we have a -> b and b -> a and we
need to use a temporary to do a swap. One result of this algorithm is
that it tends to emit a lot of mov chains which are typcially really bad
for GPUs where a mov is far from free. For instance, it's likely to
turn this:
r16 = ssa_0; r17 = ssa_0; r18 = ssa_0; r15 = ssa_0
into this:
r15 = mov ssa_0
r18 = mov r15
r17 = mov r18
r16 = mov r17
which, if it's the only thing in a block (this is common for phis) is
impossible for a scheduler to fix because of the dependencies and you
end up with significant stalling. If, on the other hand, we only do the
chaining in the actual case where we need to free up a so that it can be
used as a destination, we can emit this:
r15 = mov ssa_0
r18 = mov ssa_0
r17 = mov ssa_0
r16 = mov ssa_0
which is far nicer to the scheduler. On Intel, our copy propagation
pass will undo the chain for us so this has no shader-db impact.
However, for less intelligent back-ends, it's probably a lot better.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4412>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4412>
It turns out that every *_TS event, i.e. every event which requires a
seqno pointer, also allows generating an interrupt in the kernel, at
least since a3xx. And furthermore these interrupts are named by the kgsl
kernel driver and already in envytools. Therefore it's possible to map
out what the *_TS events are with 100% certainty, given access to the
hardware, by sending a CP_EVENT_WRITE with bit 31 set, unmasking all
interrupts in the kernel, and logging which ones get hit. I've done this
for a6xx, and I've also looked at the a5xx firmware, and the list of TS
interrupts is the same as a6xx, so I have a pretty good idea of what the
a5xx events are. I also fixed a few related things along the way:
- VIZQUERY_END overlaps with WT_DONE_TS, but VIZQUERY_START was also a
mess, with neither VIZQUERY_START nor HLSQ_FLUSH using variants. I added
what seems like reasonable variants, based on the existing comment
and the fact that HLSQ_FLUSH is only used in Mesa with a3xx and a4xx.
- CACHE_FLUSH_AND_INVALIDATE seems to come straight from R600, and I
have no idea if it's actually valid with a2xx, but given that RB_DONE_TS
exists in the interrupt mask since a3xx, I guessed that RB_DONE_TS
hasn't changed position since then and put it down as a3xx+ and limited
CACHE_FLUSH_AND_INVALIDATE to a2xx. Someone with the relevant hardware
should be able to confirm.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4065>
This fixes some regressions where -1.0/1.0 results got flipped, but it's still
broken in some cases.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4416>
In some cases, there can be garbage in the upper bits after the channel
decode - for dxt5 this didn't matter (as the upper bits are shifted out
anyway) but for rgtc2 formats it does.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4416>
When running tracie in a docker container, renaming files from
inside the container to a bind-mounted folder on the host causes
a invalid cross-device link due to os.rename limitations.
Switching to shutil allows us to overcome this.
Signed-off-by: Rohan Garg <rohan.garg@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4377>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4377>
While we're at it, drop trying to re-calculate the max-size from the
max-level. It's not accurate on any drivers where the max-size isn't a
power of two anyway.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4307>