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Jason Ekstrand 991c426160 intel/nir: Enable load/store vectorization
This commit enables the I/O vectorization pass that was originally
written for ACO for Intel drivers.  We enable it for UBOs, SSBOs, global
memory, and SLM.  We only enable vectorization for the scalar back-end
because it vec4 makes certain alignment assumptions.

Shader-db results with iris on ICL:

    total instructions in shared programs: 16077927 -> 16068236 (-0.06%)
    instructions in affected programs: 199839 -> 190148 (-4.85%)
    helped: 324
    HURT: 0
    helped stats (abs) min: 2 max: 458 x̄: 29.91 x̃: 4
    helped stats (rel) min: 0.11% max: 38.94% x̄: 4.32% x̃: 1.64%
    95% mean confidence interval for instructions value: -37.02 -22.80
    95% mean confidence interval for instructions %-change: -5.07% -3.58%
    Instructions are helped.

    total cycles in shared programs: 336806135 -> 336151501 (-0.19%)
    cycles in affected programs: 16009735 -> 15355101 (-4.09%)
    helped: 458
    HURT: 154
    helped stats (abs) min: 1 max: 77812 x̄: 1542.50 x̃: 75
    helped stats (rel) min: <.01% max: 34.46% x̄: 5.16% x̃: 2.01%
    HURT stats (abs)   min: 1 max: 22800 x̄: 336.55 x̃: 20
    HURT stats (rel)   min: <.01% max: 17.11% x̄: 2.12% x̃: 1.00%
    95% mean confidence interval for cycles value: -1596.83 -542.49
    95% mean confidence interval for cycles %-change: -3.83% -2.82%
    Cycles are helped.

    total sends in shared programs: 814177 -> 809049 (-0.63%)
    sends in affected programs: 15422 -> 10294 (-33.25%)
    helped: 324
    HURT: 0
    helped stats (abs) min: 1 max: 256 x̄: 15.83 x̃: 2
    helped stats (rel) min: 1.33% max: 67.90% x̄: 21.21% x̃: 15.38%
    95% mean confidence interval for sends value: -19.67 -11.98
    95% mean confidence interval for sends %-change: -23.03% -19.39%
    Sends are helped.

    LOST:   7
    GAINED: 2

Most of the helped shaders were in the following titles:

 - Doom
 - Deus Ex: Mankind Divided
 - Aztec Ruins
 - Shadow of Mordor
 - DiRT Showdown
 - Tomb Raider (Rise, I think)

Five of the lost programs are SIMD16 shaders we lost from dirt showdown.
The other two are compute shaders in Aztec Ruins which switched from
SIMD8 to SIMD16.

Vulkan pipeline-db stats on ICL:

    Instructions in all programs: 296780486 -> 293493363 (-1.1%)
    Loops in all programs: 149669 -> 149669 (+0.0%)
    Cycles in all programs: 90999206722 -> 88513844563 (-2.7%)
    Spills in all programs: 1710217 -> 1730691 (+1.2%)
    Fills in all programs: 1931235 -> 1958138 (+1.4%)

By far the most help was in the Tomb Raider games.  A couple of Batman
games with DXVK were also helped.  In Shadow of the Tomb Raider:

    Instructions in all programs: 41614336 -> 39408023 (-5.3%)
    Loops in all programs: 32200 -> 32200 (+0.0%)
    Cycles in all programs: 1875498485 -> 1667034831 (-11.1%)
    Spills in all programs: 196307 -> 214945 (+9.5%)
    Fills in all programs: 282736 -> 307113 (+8.6%)

Benchmarks of real games I've done on this patch:

 - Rise of the Tomb Raider: +3%
 - Shadow of the Tomb Raider: +10%

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4367>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4367>
2020-04-03 20:26:54 +00:00
.appveyor Appveyor: Quickly fix meson build. 2019-11-14 21:45:23 +00:00
.gitlab/issue_templates gitlab: add bug report template 2020-03-23 17:15:42 +00:00
.gitlab-ci tracie: Switch to using shutil.move for cross filesystem moves 2020-04-02 10:53:05 +00:00
bin gen_release_notes: resolve ambiguity by renaming version to previous_version and next_version to this_version 2020-03-12 12:57:11 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: update calendar, add news item, and link releases notes for 20.0.4 2020-04-03 13:16:07 +02:00
doxygen
include intel: Add TGL PCI ID 2020-03-21 23:49:38 -07:00
scons scons: Prune out unnecessary targets. 2020-03-30 13:38:01 +00:00
src intel/nir: Enable load/store vectorization 2020-04-03 20:26:54 +00:00
subprojects meson: use github URL for wraps instead of completely unreliable wrapdb 2020-01-16 23:06:43 +00:00
.dir-locals.el
.editorconfig docs: fixup indentation 2020-01-18 11:39:32 +01:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci: Consistently use -j4 across x86 build jobs and -j8 on ARM. 2020-04-01 18:33:58 +00:00
.mailmap .mailmap: use correct email address 2019-12-21 17:50:01 +00:00
.travis.yml travis: autodetect python version instead of hard-coding it 2019-12-21 20:23:08 +00:00
Android.common.mk android: mesa: Revert "android: mesa: revert "Enable asm unconditionally"" 2019-11-12 18:09:43 +00:00
Android.mk freedreno: android: fix build failure on android due to python version 2020-02-07 16:34:49 +00:00
appveyor.yml appveyor: Remove Meson job. 2020-04-01 01:13:21 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
common.py scons: Print a deprecation warning about using scons on not windows 2019-10-24 18:33:50 +00:00
meson.build meson: Add VS 4624 warning exclusion to remove piles of LLVM warnings 2020-03-30 10:13:40 +00:00
meson_options.txt turnip: Drop explicit configure opt-in for turnip 2020-02-06 13:23:40 -08:00
README.rst docs: remove mailing list as way of submitting patches 2019-12-12 09:09:50 +11:00
REVIEWERS REVIEWERS: add VMware reviewers 2019-10-18 16:42:40 +00:00
SConstruct scons: Fix force_scons parsing. 2019-10-26 08:23:48 +01:00
VERSION VERSION: bump after 20.0 branch point 2020-02-02 06:54:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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