Commit graph

4836 commits

Author SHA1 Message Date
Jason Ekstrand
0d2787f7c9 anv: Use the query_slot helper in vkResetQueryPoolEXT
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:09 +00:00
Jason Ekstrand
3119b96bdf anv: Allocate block pool BOs from the cache
This commit switches block pools over to being allocated from the BO
cache rather than being allocated manually by the block pool.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:09 +00:00
Jason Ekstrand
cc972d72c7 anv/tests: Initialize the BO cache and device mutex
We're about to start depending on the BO cache in the state and block
pools so we need them properly initialized for the tests to work.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:09 +00:00
Jason Ekstrand
9076e9f375 anv/tests: Zero-initialize instances
Some of the tests were actually relying on some of those uninitialized
bits to be non-zero.  In particular, a couple want use_softpin = true.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:09 +00:00
Jason Ekstrand
5c664dff75 anv: Choose BO flags internally in anv_block_pool
All block pools are allocated with the same flags.  There's no good
reason why it needs to be configurable.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:09 +00:00
Jason Ekstrand
a44f5ee0d8 anv: Rework the internal BO allocation API
This makes a number of changes to the current API:

 1. Everything is renamed to anv_device_* instead of anv_bo_cache_*
    because the BO cache is soon going to be the sole BO allocation path
    and not some special case to make import/export work.

 2. Drop the cache parameter.  It's totally redundant with the device
    and just annoying to keep typing.

 3. Rework flags so that they go the convenient direction for usage in
    ANV rather than whichever awkward way the i915 specified it to
    maintain backwards compatibility.  This also gives us the
    opportunity to set some defaults.

 4. Add flags for mapping and coherency.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:09 +00:00
Jason Ekstrand
1be2e4c0ef anv: Use anv_block_pool_foreach_bo in get_bo_from_pool
While we're at it, use gen_48b_address().

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:08 +00:00
Jason Ekstrand
3178e583c8 anv: Rework anv_block_pool_expand_range
The growing algorithms for the softpin case and the userptr version are
almost entirely different.  Having this weird join doesn't make the code
more comprehensible.  This rework does a few things:

 1. Move the comment about 48-bit addresses to anv_device_init where we
    actually unset the EXEC_OBJECT_SUPPORTS_48B_ADDRESS flag.

 2. Separate the paths in anv_block_pool_expand_range so it's easier to
    see what happens in the two different cases.

 3. Use the anv_block_poo::bos array for storing all allocated BOs in
    both paths rather than using the cleanup list in both paths.  This
    lets us make the cleanups array only used for mmaps of the memfd for
    the userptr case.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:08 +00:00
Jason Ekstrand
bb257e1852 anv: Fix a potential BO handle leak
Fixes: 731c4adcf9 "anv/allocator: Add support for non-userptr"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:08 +00:00
Jason Ekstrand
6f4fa81769 anv: Handle state pool relocations using "wrapper" BOs
Instead of depending on a mutable BO in the state pool for handling
growing state pools, add a concept of "wrapper" BOs which just wrap an
actual BO.  This way, the wrapper can exist once for all of time and we
can put it in relocation lists even if the actual BO it references gets
swapped out.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:08 +00:00
Jason Ekstrand
b781c85c79 anv: Replace ANV_BO_EXTERNAL with anv_bo::is_external
We're not THAT strapped for space that we can't burn one extra bit for
a boolean.  If we're really worried about it, we can always shrink the
flags field to 16 bits because the kernel only uses 7 currently.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:08 +00:00
Jason Ekstrand
5534358ef6 anv: Inline anv_block_pool_get_bo
It has exactly one caller and we're about to change some of the dynamics
which would make this confusing as a separate function.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:08 +00:00
Jason Ekstrand
c0a4722f29 anv: Declare the bo in the anv_block_pool_foreach_bo loop
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:08 +00:00
Jason Ekstrand
325345b2bd anv: Stop storing the GEM handle in anv_reloc_list_add
We have to go through and rewrite them all anyway so it doesn't do us
any good to put them in the list in anv_reloc_list_add.  Also, for state
pools the handles are likely wrong by the time vkQueueSubmit is called.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:08 +00:00
Jason Ekstrand
c4be72934e anv: Fix a relocation race condition
Previously, we would read the offset from the BO in anv_reloc_list_add
to generate the presumed offset and then again in the caller to compute
the 64-bit address to write into the buffer.  However, if the offset
somehow changed between these two points, the presumed offset would no
longer match the written offset.  This is unlikely to actually ever be a
problem in practice because the presumed offset gets recorded first and
so if the written address is wrong then the presumed offset is almost
certainly wrong and the relocation will trigger.  However, it's much
safer to simply have anv_reloc_list_add return the 64-bit address.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:08 +00:00
Jason Ekstrand
bbf389013f anv: Use a util_sparse_array for the GEM handle -> BO map
This lets us do less allocation because the anv_bo's are now embedded in
the sparse array and it also allows lock-free translation from GEM
handle to BO which will be useful in future commits.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:08 +00:00
Jason Ekstrand
821ce7be36 anv: Move refcount to anv_bo
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-31 13:46:08 +00:00
Lionel Landwerlin
b087b7bd90 intel/perf: fix Android build
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 15b7b56eb2 ("intel/perf: add TGL support")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-By: Tapani Pälli <tapani.palli@intel.com>
2019-10-31 11:20:30 +00:00
Bas Nieuwenhuizen
3e86d553a4 anv: Remove _mesa_locale_init/fini calls.
The resulting locale is not used for Vulkan, and it is not reference
counted, giving issues when multiple instances are created.

CC: 19.2 19.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-10-31 09:47:56 +00:00
Lionel Landwerlin
15b7b56eb2 intel/perf: add TGL support
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-31 09:13:20 +00:00
Ian Romanick
7b3f38ef69 intel/compiler: Report the number of non-spill/fill SEND messages on vec4 too
This make shader-db's report.py work on Haswell and earlier platforms.
The problem is that the script would detect the "sends" output for
scalar shaders and expect in in vec4 shaders too.  When it didn't find
it, the script would fail with:

    Traceback (most recent call last):
      File "./report.py", line 351, in <module>
        main()
      File "./report.py", line 182, in main
        before_count = before[p][m]
    KeyError: 'sends'

Fixes: f192741ddd ("intel/compiler: Report the number of non-spill/fill SEND messages")

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-30 21:27:03 -07:00
Lionel Landwerlin
e02c181bfd intel/dev: set default num_eu_per_subslice on gen12
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8125d7960b ("intel/dev: Add preliminary device info for Tigerlake")
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2019-10-30 22:30:09 +00:00
Jordan Justen
2b186264cc
intel/eu/validate/gen12: Add TGL to eu_validate tests.
These reworks were combined into this patch:

 * Matt Turner: i965: Disable NoDDChk/NoDDClr test on Gen12+
 * Francisco Jerez: intel/eu/validate/gen12: Disable
   qword_low_power_no_depctrl eu_validate test.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-30 14:08:51 -07:00
Jordan Justen
8125d7960b
intel/dev: Add preliminary device info for Tigerlake
Reworks:
 * adjust 64-bit support, hiz (Jason Ekstrand)
 * sim-id (Lionel Landwerlin)
 * adjust threads, urb size (Rafael Antognolli)
 * adjust urb size (Kenneth Graunke)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-30 14:08:48 -07:00
Lionel Landwerlin
632995227c intel/dump_gpu: handle context create extended ioctl
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-10-30 21:58:31 +02:00
Rafael Antognolli
3c317e8187 anv: Add Tile Cache Flush for Unified Cache. 2019-10-30 19:51:03 +00:00
Rafael Antognolli
a99c67b690 blorp: Add Tile Cache Flush for Unified Cache. 2019-10-30 19:51:03 +00:00
Jordan Justen
f573cd4757 intel/genxml: Add gen12 tile cache flush bit
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
2019-10-30 19:51:03 +00:00
Rafael Antognolli
e51722a7c7 anv: Align fast clear color state buffer to a page.
On gen11 and older, compressed images are tiled and aligned to 4K. On
gen12 this 4K alignment restriction was removed. However, only aligning
the fast clear color buffer to 64B (a cacheline, as it's on the
documentation) is causing some bugs where the fast clear color is not
converted during the fast clear operation. Aligning things to 4K seems
to fix it.

v2: Assert that image->planes[plane].offset is 4K aligned (Nanley)

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-10-30 19:41:29 +00:00
Matt Turner
12d3b11908 intel/compiler: Add instruction compaction support on Gen12
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-10-30 11:11:50 -07:00
Matt Turner
c8fbc8823f intel/compiler: Make separate src0/src1 index tables
TGL uses different data (and even a different format!) for each source.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-10-30 11:11:50 -07:00
Matt Turner
cde73625f8 intel/compiler: Inline get_src_index()
TGL will have separate tables for src0 and src1, so the shared function
will no longer make sense.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-10-30 11:11:50 -07:00
Matt Turner
d0eff8a539 intel/compiler: Restructure instruction compaction in preparation for Gen12
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-10-30 11:11:50 -07:00
Matt Turner
ded9fb2b18 intel/compiler: Remove unreachable() from brw_reg_type.c
The EU compaction unit test fuzzes the compaction code by flipping bits.
We use a simple skip_bits() function with a list of reserved bits to
ignore, but for more complex cases like invalid combinations of register
file:type, we need either machinery to check validity or for these
functions to simply inform us whether a combination was valid.

enum brw_reg_type a 4-bit field in brw_reg, so rather than expanding it
with an "INVALID" value, just return -1 and let the caller check for
that.

Scott suggested redefining unreachable() within the unit test to
longjmp() which would allow driver code like this to still use it and
allow the test to handle expected failures like this. If that plan works
out, I plan to revert this.
2019-10-30 11:11:50 -07:00
Jason Ekstrand
beca63c6c0 anv: Avoid emitting UBO surface states that won't be used
This shaves around 4-5% off of a CPU-limited example running with the
Dawn WebGPU implementation.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-30 16:05:57 +00:00
Jason Ekstrand
24c0545b2d intel/vec4: Set brw_stage_prog_data::has_ubo_pull
In 0e4a75f917, Ken added a flag brw_stage_prog_data which indicates
whether any UBO pulls ever occur.  Unfortunately, he neglected to set
the bit in the vec4 back-end.  This was fine at the time because the
optimization was intended for iris which does not support gen7 and using
the vec4 back-end on Gen8+ requires an environment variable.  We want to
use this in Vulkan which does support Gen7 so we want the information
from the vec4 back-end as well as scalar.

Fixes: 0e4a75f917 "intel/compiler: Record whether any pull constant..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-30 16:05:57 +00:00
Sagar Ghuge
f0db4c5204 intel/isl: Allow stencil buffer to support compression on Gen12+
v2: (Nanley Chery)
- Fix commit title
- Fix comment

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-10-29 14:46:15 -07:00
Sagar Ghuge
87c57b8dae intel/blorp: Set stencil resolve enable bit
When set, the stencil buffer is filled with the true stencil values and
we have to disable stencil buffer clear enable bit.

v2: 1) Refactor code little bit (Nanley Chery)
    2) Fix assertion (Nanley Chery)

v3: 1) Remove unncessary assignment (Nanley Chery)
    2) Fix GEN_GEN check (Nanley Chery)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-10-29 14:46:15 -07:00
Sagar Ghuge
c401186762 intel: Track stencil aux usage on Gen12+
Enable stencil compression enable and control surface enable bit if
stencil buffer lossless compression is enabled.

v2: Remove unnecessary GEN_GEN check (Nanley Chery)

v3: (Nanley Chery)
- Change commit subject tag from intel/isl to intel
- Keep assignment order correct

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-10-29 14:46:15 -07:00
Sagar Ghuge
53d472df24 intel/blorp: Add helper function for stencil buffer resolve
On Gen12+, Stencil buffer's lossless compression should be resolved
with WM_HZ_OP packet.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-10-29 14:46:15 -07:00
Sagar Ghuge
ce208be2d8 intel/blorp: Assign correct view while clearing depth stencil
We never saw any failures regarding this typo but it's good to assign
correct stencil view while constructing blorp_params.

Fixes: 0cabf93b80 "intel/blorp: Add an entrypoint for clearing depth and stencil"

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-10-29 14:46:15 -07:00
Sagar Ghuge
4287e0a4e4 genxml/gen12: Add Stencil Buffer Resolve Enable bit
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-10-29 14:46:15 -07:00
Jason Ekstrand
52aa7f3e05 anv: Reduce the minimum number of relocations
The original value of 256 was under the assumption that you're a batch
buffer which is likely going to have a large number of relocations.
However, pipeline objects on Gen7 will have at most 6 relocations (one
per shader stage and one for the workaround BO) so this is a lot of
per-pipeline wasted space.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-29 20:27:52 +00:00
Jason Ekstrand
a3153162a9 anv: Delay allocation of relocation lists
The old relocation list code always allocated 256 relocations and a hash
set up-front without knowing whether or not we really need them.  In
particular, in the softpin case, this is two fairly large allocations
that we don't need to be making.  Also, for pipeline objects on haswell
where we don't have softpin, we don't need relocations unless scratch is
used so this is extra data per-pipeline.  Instead, we should do it
on-demand.  This shaves 3.5% off of a cpu-limited example running with
the Dawn WebGPU implementation.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-29 20:27:52 +00:00
Plamena Manolova
4fe2317601 anv: Implement new way for setting streamout buffers.
For gen12 we set the streamout buffers using 4 separate
commands instead of 3DSTATE_SO_BUFFER.

Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-10-29 19:21:20 +00:00
Plamena Manolova
665b81e29a genxml: Add 3DSTATE_SO_BUFFER_INDEX_* instructions
For gen12 we set the streamout buffers using 4 separate
commands instead of 3DSTATE_SO_BUFFER.

Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2019-10-29 19:19:58 +00:00
Plamena Manolova
f9ad73cdfd anv: Set depthBounds to true in anv_GetPhysicalDeviceFeatures.
Add depth bounds testing to the list of supported
physical device features.

Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2019-10-29 16:05:33 +00:00
Plamena Manolova
e6c8750278 genxml: Change 3DSTATE_DEPTH_BOUNDS bias.
The bias for the 3DSTATE_DEPTH_BOUNDS instruction
should be 2 not 1.

Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2019-10-29 16:05:33 +00:00
Lionel Landwerlin
1a2246a5e0 intel/perf: update ICL configurations
A few equations/programming changes for ICL.

v2: Fix a couple of issues in naming and floating/integer operations (Ken)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-29 13:00:26 +02:00
Caio Marcelo de Oliveira Filho
e2155158e9 anv: Fix output of INTEL_DEBUG=bat for chained batches
The anv_batch_bo contents are linked one to another, and when printing
we have to start with the first of those.  Since in `u_vector` new
elements are added to the head, to get the first element we need the
vector's tail.

Fixes: 32ffd90002 ("anv: add support for INTEL_DEBUG=bat")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-10-28 19:34:54 -07:00