Commit graph

41 commits

Author SHA1 Message Date
Jason Ekstrand
19bdc7dd0f radv/meta: Set num_components on image_store intrinsics
Now that image load/store intrinsics are variable-width, we need to set
num_components accordingly.  In 15d39f474b, both glsl_to_nir and
spirv_to_nir were updated to properly set num_components but radv meta
was left behind.

Fixes: 15d39f474b "nir: Make image load/store intrinsics..."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-30 08:26:14 -05:00
Bas Nieuwenhuizen
fbcd167314 radv: Add on-demand compilation of built-in shaders.
In environments where we cannot cache, e.g. Android (no homedir),
ChromeOS (readonly rootfs) or sandboxes (cannot open cache), the
startup cost of creating a device in radv is rather high, due
to compiling all possible built-in pipelines up front. This meant
depending on the CPU a 1-4 sec cost of creating a Device.

For CTS this cost is unacceptable, and likely for starting random
apps too.

So if there is no cache, with this patch radv will compile shaders
on demand. Once there is a cache from the first run, even if
incomplete, the driver knows that it can likely write the cache
and precompiles everything.

Note that I did not switch the buffer and itob/btoi compute pipelines
to on-demand, since you cannot really do anything in Vulkan without
them and there are only a few.

This reduces the CTS runtime for the no caches scenario on my
threadripper from 32 minutes to 8 minutes.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-14 10:26:24 +02:00
Samuel Pitoiset
c3d5f124c6 radv: don't check if a subpass has resolve attachments twice
We already check that in radv_cmd_buffer_resolve_subpass().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-20 10:17:13 +02:00
Samuel Pitoiset
0a8127bbfb radv: make use of radv_subpass_barrier() when resolving subpasses
The goal is to use radv_barrier()/radv_subpass_barrier() as
much as possible for further optimizations.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-20 10:17:11 +02:00
Samuel Pitoiset
fe28978f2a radv: introduce radv_subpass_attachment data structure
Needed for VK_KHR_create_renderpass2.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-12 10:20:06 +02:00
Bas Nieuwenhuizen
1d59034de2 radv: Remove image_var stores.
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:54:00 -07:00
Dave Airlie
98dbaa445a radv: resolve all layers in compute resolve path.
This path should iterate across all layers, I've some ideas
for doing this in a single pass, but this is simpler for now.

This passes the tests because we don't use the fragment path
unless we have DCC, and we don't have DCC on layered images.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: <mesa-stable@lists.freedesktop.org>
2018-05-14 08:57:27 +10:00
Samuel Pitoiset
dc3d39771f radv: decompress DCC for multisampled source images before resolving
Multisampled source images (ie. color attachments) can be now
DCC compressed, so the driver needs to perform a DCC decompression
pass before resolving

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-19 09:10:52 +02:00
Samuel Pitoiset
796b6f4aab radv: make sure to sync after resolving using the compute path
This fixes some random CTS failures:

dEQP-VK.renderpass.multisample.*.

Performing a fast-clear eliminate is still useless, but it
seems that we need to sync.

Found while running CTS with RADV_DEBUG=zerovram.

Fixes: 56a171a499 ("radv: don't fast-clear eliminate after resolving a subpass with compute")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-19 09:09:55 +02:00
Samuel Pitoiset
56a171a499 radv: don't fast-clear eliminate after resolving a subpass with compute
That looks useless, and I think radv_handle_image_transition()
will do a fast-clear eliminate because it's called after the
resolve.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Niuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-16 14:21:02 +02:00
Samuel Pitoiset
ab0e625a67 radv: add radv_decompress_resolve_{subpass}_src() helpers
This helper shares common code before resolving using either
a fragment or a compute shader.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-12 09:58:44 +02:00
Jason Ekstrand
884d27bcf6 nir: Rename image intrinsics to image_var
Generated with

git grep -l nir_intrinsic_image | xargs \
sed -i 's/nir_intrinsic_image/nir_intrinsic_image_var/g'

and some manual fixing in nir_intrinsics.h

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-03-23 13:48:11 +11:00
Bas Nieuwenhuizen
71f0315a88 radv: Fix memory allocation failure path in compute resolve init.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-01-22 00:07:19 +01:00
Bas Nieuwenhuizen
e417ab212b radv: Remove DCC check on CS resolve dst image.
Gives a warning when the assert is disabled, and not even
necessarily true.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-01-19 00:38:45 +01:00
Bas Nieuwenhuizen
258ebe79a0 radv: Don't handle DCC in compute resolve.
If the destination has DCC, we will use the FS resolve.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-12-28 00:26:07 +01:00
Bas Nieuwenhuizen
cebc9a119d radv: Flush caches before subpass resolve.
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-12-28 00:26:07 +01:00
Samuel Pitoiset
c8ea55ddda radv: convert all COMPUTE operations to the RADV_META_SAVE_XXX flags
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-06 09:49:06 +02:00
Samuel Pitoiset
8196a3c63e radv: remove useless checks around radv_CmdBindPipeline()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-04 23:18:51 +02:00
Samuel Pitoiset
457306fa4c radv: do not need to double zero-init the meta state structures
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-02 11:56:20 +02:00
Samuel Pitoiset
8860b39d94 radv: store the amount of saved constants in the compute state
It's safer and more elegant.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-27 09:26:44 +02:00
Bas Nieuwenhuizen
bd81cb3206 radv: Don't set a new subpass on compute resolve.
We don't use the render path so totally unneeded.

Fixes: 19be95f71e "radv: add subpass resolve compute path"
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-08-25 22:47:49 +02:00
Bas Nieuwenhuizen
e5c4e10769 radv: Remove some intel comments from the resolve code.
These are clearly not applicable to radv.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-08-25 22:47:49 +02:00
Bas Nieuwenhuizen
acba3a3151 radv: Use the correct channel for alpha in resolve srgb conversion.
The argument here is a bitmask, so the old code selected .xy, which
got silently truncated to .x when constructing the vec4 from components,
instead of using .w.

Fixes: 588185eb6b "radv/meta: add srgb conversion to end of resolve shader."
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-08-06 16:07:13 +02:00
Bas Nieuwenhuizen
15e5a7a683 radv: Only convert linear->srgb in compute resolves.
It justs works with the fragment shader resolve, so no need to do
a custom conversion. In fact with SRGB dest, it actually gives
wrong results.

Fixes: 69136f4e63 "radv/meta: add resolve pass using fragment/vertex shaders"
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-08-06 16:07:09 +02:00
Bas Nieuwenhuizen
8286c3a49f radv: Don't use SRGB format for image stores during resolve.
These seem to store very bogus results. Luckily there is some code
that converts srgb->linear already, so just making the descriptor
format UNORM should work.

Fixes: 588185eb6b "radv/meta: add srgb conversion to end of resolve shader."
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-08-06 16:06:50 +02:00
Bas Nieuwenhuizen
ea08a296fe radv: Handle VK_ATTACHMENT_UNUSED in color attachments.
This just sets them to INVALID COLOR,  instead of shifting the
attachments together.

This also fixes a number of cases where we use it first and only
then check if it is VK_ATTACHMENT_UNUSED.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-07-24 01:50:52 +02:00
Bas Nieuwenhuizen
78bef01da2 radv: Remove unused args of radv_image_view_init.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-06-26 01:24:50 +02:00
Jason Ekstrand
b86dba8a0e nir: Embed the shader_info in the nir_shader again
Commit e1af20f18a changed the shader_info
from being embedded into being just a pointer.  The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct.  This, however, has
caused a few problems:

 1) There are many things which generate NIR without GLSL.  This means
    we have to support both NIR shaders which come from GLSL and ones
    that don't and need to have an info elsewhere.

 2) The solution to (1) raises all sorts of ownership issues which have
    to be resolved with ralloc_parent checks.

 3) Ever since 00620782c9, we've been
    using nir_gather_info to fill out the final shader_info.  Thanks to
    cloning and the above ownership issues, the nir_shader::info may not
    point back to the gl_shader anymore and so we have to do a copy of
    the shader_info from NIR back to GLSL anyway.

All of these issues go away if we just embed the shader_info in the
nir_shader.  There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-05-09 15:07:47 -07:00
Dave Airlie
eb2a833679 radv: set base/ranges for push constant loads.
This isn't necessary yet but I'd like to use the range in
some future patches.

[airlied: add new resolve pass]
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-08 08:56:36 +10:00
Dave Airlie
19be95f71e radv: add subpass resolve compute path
This adds a path to allow compute resolves to be used
for subpass resolves.

This isn't used yet, but will be later.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-07 23:41:39 +01:00
Dave Airlie
c573076d4a radv/resolve: split resolve emission out for compute
This will allow to add a subpass compute resolve path.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-07 23:41:38 +01:00
Dave Airlie
ff47866107 radv/meta: split out core part of resolve shader
I want to reuse the same code for the fragment shader
version of the resolve shaders.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-07 23:41:38 +01:00
Dave Airlie
588185eb6b radv/meta: add srgb conversion to end of resolve shader.
If we are resolving into an srgb dest, we need to convert
to linear so the store does the conversion back.

This should fix some wierdness seen when we subresolves
hit the compute path.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-07 23:41:38 +01:00
Dave Airlie
7e8d0a402b radv: move some image info into a separate struct.
This is to rework the surface code like radeonsi.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 06:00:17 +10:00
Fredrik Höglund
5ab5d1bee4 radv: use push descriptors in meta
Use push descriptors instead of temp descriptor sets.

Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-04-14 23:21:24 +02:00
Dave Airlie
e6902be900 radv/ac: fixup texture coord to have right number of channels.
Jason has patches to add validation to this area, this should fix
radv shaders.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-03-09 09:17:11 +10:00
Dave Airlie
c5947e9787 radv: move fast clear before resolve into own loop.
Don't fast clear inside the meta loop as things get
confused, fixes a crash in:
dEQP-VK.api.copy_and_blit.resolve_image.whole_array_image.2_bit

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-03-07 04:01:53 +00:00
Dave Airlie
9aec76aca3 radv: handle layered fast clears.
This iterates the fast clear flush across the layers in the
specified range.

It also moves the compute resolve flush into the function
and builds the range in there.

This fixes:
dEQP-VK.geometry.layered.* regressions since fast clears.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-02-19 20:30:01 +10:00
Grazvydas Ignotas
ec08666a28 radv/meta: use VK_NULL_HANDLE for handles
Otherwise we get 32bit warnings because handle is plain uint64_t there
and NULL is not suited to initialize that.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-12-10 21:46:56 +01:00
Timothy Arceri
e1af20f18a nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.

There are other advantages such as being able to reuse the
shader info populated by GLSL IR.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-10-26 14:29:36 +11:00
Dave Airlie
f4e499ec79 radv: add initial non-conformant radv vulkan driver
This squashes all the radv development up until now into
one for merging.

History can be found:
https://github.com/airlied/mesa/tree/semi-interesting

This requires llvm 3.9 and is in no way considered
a conformant vulkan implementation. It can run a number
of vulkan applications, and supports all GPUs using
the amdgpu kernel driver.

Thanks to Intel for providing anv and spirv->nir,
and Emil Velikov for reviewing build integration.

Parts of this are:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>

Authors: Bas Nieuwenhuizen and Dave Airlie
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-10-07 09:16:09 +10:00