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radv/meta: split out core part of resolve shader
I want to reuse the same code for the fragment shader version of the resolve shaders. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
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parent
588185eb6b
commit
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3 changed files with 140 additions and 113 deletions
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@ -492,3 +492,130 @@ radv_meta_build_nir_fs_noop(void)
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return b.shader;
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}
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static nir_ssa_def *radv_meta_build_resolve_srgb_conversion(nir_builder *b,
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nir_ssa_def *input)
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{
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nir_const_value v;
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unsigned i;
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v.u32[0] = 0x3b4d2e1c; // 0.00313080009
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nir_ssa_def *cmp[3];
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for (i = 0; i < 3; i++)
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cmp[i] = nir_flt(b, nir_channel(b, input, i),
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nir_build_imm(b, 1, 32, v));
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nir_ssa_def *ltvals[3];
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v.f32[0] = 12.92;
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for (i = 0; i < 3; i++)
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ltvals[i] = nir_fmul(b, nir_channel(b, input, i),
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nir_build_imm(b, 1, 32, v));
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nir_ssa_def *gtvals[3];
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for (i = 0; i < 3; i++) {
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v.f32[0] = 1.0/2.4;
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gtvals[i] = nir_fpow(b, nir_channel(b, input, i),
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nir_build_imm(b, 1, 32, v));
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v.f32[0] = 1.055;
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gtvals[i] = nir_fmul(b, gtvals[i],
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nir_build_imm(b, 1, 32, v));
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v.f32[0] = 0.055;
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gtvals[i] = nir_fsub(b, gtvals[i],
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nir_build_imm(b, 1, 32, v));
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}
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nir_ssa_def *comp[4];
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for (i = 0; i < 3; i++)
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comp[i] = nir_bcsel(b, cmp[i], ltvals[i], gtvals[i]);
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comp[3] = nir_channels(b, input, 3);
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return nir_vec(b, comp, 4);
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}
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void radv_meta_build_resolve_shader_core(nir_builder *b,
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bool is_integer,
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bool is_srgb,
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int samples,
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nir_variable *input_img,
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nir_variable *color,
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nir_ssa_def *img_coord)
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{
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/* do a txf_ms on each sample */
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nir_ssa_def *tmp;
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nir_if *outer_if = NULL;
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nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2);
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tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
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tex->op = nir_texop_txf_ms;
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tex->src[0].src_type = nir_tex_src_coord;
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tex->src[0].src = nir_src_for_ssa(img_coord);
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tex->src[1].src_type = nir_tex_src_ms_index;
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tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, 0));
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tex->dest_type = nir_type_float;
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tex->is_array = false;
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tex->coord_components = 2;
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tex->texture = nir_deref_var_create(tex, input_img);
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tex->sampler = NULL;
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
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nir_builder_instr_insert(b, &tex->instr);
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tmp = &tex->dest.ssa;
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if (!is_integer && samples > 1) {
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nir_tex_instr *tex_all_same = nir_tex_instr_create(b->shader, 1);
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tex_all_same->sampler_dim = GLSL_SAMPLER_DIM_MS;
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tex_all_same->op = nir_texop_samples_identical;
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tex_all_same->src[0].src_type = nir_tex_src_coord;
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tex_all_same->src[0].src = nir_src_for_ssa(img_coord);
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tex_all_same->dest_type = nir_type_float;
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tex_all_same->is_array = false;
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tex_all_same->coord_components = 2;
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tex_all_same->texture = nir_deref_var_create(tex_all_same, input_img);
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tex_all_same->sampler = NULL;
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nir_ssa_dest_init(&tex_all_same->instr, &tex_all_same->dest, 1, 32, "tex");
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nir_builder_instr_insert(b, &tex_all_same->instr);
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nir_ssa_def *all_same = nir_ine(b, &tex_all_same->dest.ssa, nir_imm_int(b, 0));
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nir_if *if_stmt = nir_if_create(b->shader);
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if_stmt->condition = nir_src_for_ssa(all_same);
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nir_cf_node_insert(b->cursor, &if_stmt->cf_node);
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b->cursor = nir_after_cf_list(&if_stmt->then_list);
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for (int i = 1; i < samples; i++) {
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nir_tex_instr *tex_add = nir_tex_instr_create(b->shader, 2);
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tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS;
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tex_add->op = nir_texop_txf_ms;
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tex_add->src[0].src_type = nir_tex_src_coord;
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tex_add->src[0].src = nir_src_for_ssa(img_coord);
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tex_add->src[1].src_type = nir_tex_src_ms_index;
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tex_add->src[1].src = nir_src_for_ssa(nir_imm_int(b, i));
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tex_add->dest_type = nir_type_float;
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tex_add->is_array = false;
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tex_add->coord_components = 2;
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tex_add->texture = nir_deref_var_create(tex_add, input_img);
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tex_add->sampler = NULL;
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nir_ssa_dest_init(&tex_add->instr, &tex_add->dest, 4, 32, "tex");
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nir_builder_instr_insert(b, &tex_add->instr);
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tmp = nir_fadd(b, tmp, &tex_add->dest.ssa);
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}
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tmp = nir_fdiv(b, tmp, nir_imm_float(b, samples));
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nir_store_var(b, color, tmp, 0xf);
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b->cursor = nir_after_cf_list(&if_stmt->else_list);
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outer_if = if_stmt;
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}
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nir_store_var(b, color, &tex->dest.ssa, 0xf);
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if (outer_if)
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b->cursor = nir_after_cf_node(&outer_if->cf_node);
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if (is_srgb) {
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nir_ssa_def *newv = nir_load_var(b, color);
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newv = radv_meta_build_resolve_srgb_conversion(b, newv);
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nir_store_var(b, color, newv, 0xf);
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}
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}
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@ -229,6 +229,14 @@ nir_ssa_def *radv_meta_gen_rect_vertices(nir_builder *vs_b);
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nir_ssa_def *radv_meta_gen_rect_vertices_comp2(nir_builder *vs_b, nir_ssa_def *comp2);
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nir_shader *radv_meta_build_nir_vs_generate_vertices(void);
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nir_shader *radv_meta_build_nir_fs_noop(void);
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void radv_meta_build_resolve_shader_core(nir_builder *b,
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bool is_integer,
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bool is_srgb,
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int samples,
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nir_variable *input_img,
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nir_variable *color,
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nir_ssa_def *img_coord);
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#ifdef __cplusplus
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}
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#endif
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@ -36,7 +36,6 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_s
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{
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nir_builder b;
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char name[64];
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nir_if *outer_if = NULL;
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const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS,
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false,
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false,
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@ -83,124 +82,17 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_s
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nir_builder_instr_insert(&b, &dst_offset->instr);
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nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, global_id, &src_offset->dest.ssa), 0x3);
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/* do a txf_ms on each sample */
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nir_ssa_def *tmp;
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nir_variable *color = nir_local_variable_create(b.impl, glsl_vec4_type(), "color");
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nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2);
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tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
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tex->op = nir_texop_txf_ms;
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tex->src[0].src_type = nir_tex_src_coord;
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tex->src[0].src = nir_src_for_ssa(img_coord);
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tex->src[1].src_type = nir_tex_src_ms_index;
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tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
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tex->dest_type = nir_type_float;
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tex->is_array = false;
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tex->coord_components = 2;
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tex->texture = nir_deref_var_create(tex, input_img);
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tex->sampler = NULL;
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
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nir_builder_instr_insert(&b, &tex->instr);
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tmp = &tex->dest.ssa;
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nir_variable *color =
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nir_local_variable_create(b.impl, glsl_vec4_type(), "color");
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if (!is_integer && samples > 1) {
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nir_tex_instr *tex_all_same = nir_tex_instr_create(b.shader, 1);
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tex_all_same->sampler_dim = GLSL_SAMPLER_DIM_MS;
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tex_all_same->op = nir_texop_samples_identical;
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tex_all_same->src[0].src_type = nir_tex_src_coord;
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tex_all_same->src[0].src = nir_src_for_ssa(img_coord);
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tex_all_same->dest_type = nir_type_float;
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tex_all_same->is_array = false;
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tex_all_same->coord_components = 2;
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tex_all_same->texture = nir_deref_var_create(tex_all_same, input_img);
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tex_all_same->sampler = NULL;
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nir_ssa_dest_init(&tex_all_same->instr, &tex_all_same->dest, 1, 32, "tex");
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nir_builder_instr_insert(&b, &tex_all_same->instr);
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nir_ssa_def *all_same = nir_ine(&b, &tex_all_same->dest.ssa, nir_imm_int(&b, 0));
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nir_if *if_stmt = nir_if_create(b.shader);
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if_stmt->condition = nir_src_for_ssa(all_same);
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nir_cf_node_insert(b.cursor, &if_stmt->cf_node);
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b.cursor = nir_after_cf_list(&if_stmt->then_list);
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for (int i = 1; i < samples; i++) {
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nir_tex_instr *tex_add = nir_tex_instr_create(b.shader, 2);
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tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS;
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tex_add->op = nir_texop_txf_ms;
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tex_add->src[0].src_type = nir_tex_src_coord;
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tex_add->src[0].src = nir_src_for_ssa(img_coord);
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tex_add->src[1].src_type = nir_tex_src_ms_index;
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tex_add->src[1].src = nir_src_for_ssa(nir_imm_int(&b, i));
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tex_add->dest_type = nir_type_float;
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tex_add->is_array = false;
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tex_add->coord_components = 2;
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tex_add->texture = nir_deref_var_create(tex_add, input_img);
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tex_add->sampler = NULL;
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nir_ssa_dest_init(&tex_add->instr, &tex_add->dest, 4, 32, "tex");
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nir_builder_instr_insert(&b, &tex_add->instr);
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tmp = nir_fadd(&b, tmp, &tex_add->dest.ssa);
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}
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tmp = nir_fdiv(&b, tmp, nir_imm_float(&b, samples));
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nir_store_var(&b, color, tmp, 0xf);
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b.cursor = nir_after_cf_list(&if_stmt->else_list);
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outer_if = if_stmt;
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}
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nir_store_var(&b, color, &tex->dest.ssa, 0xf);
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if (outer_if)
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b.cursor = nir_after_cf_node(&outer_if->cf_node);
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nir_ssa_def *newv = nir_load_var(&b, color);
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if (is_srgb) {
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nir_const_value v;
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unsigned i;
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v.u32[0] = 0x3b4d2e1c; // 0.00313080009
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nir_ssa_def *cmp[3];
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for (i = 0; i < 3; i++)
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cmp[i] = nir_flt(&b, nir_channel(&b, newv, i),
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nir_build_imm(&b, 1, 32, v));
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nir_ssa_def *ltvals[3];
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v.f32[0] = 12.92;
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for (i = 0; i < 3; i++)
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ltvals[i] = nir_fmul(&b, nir_channel(&b, newv, i),
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nir_build_imm(&b, 1, 32, v));
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nir_ssa_def *gtvals[3];
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for (i = 0; i < 3; i++) {
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v.f32[0] = 1.0/2.4;
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gtvals[i] = nir_fpow(&b, nir_channel(&b, newv, i),
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nir_build_imm(&b, 1, 32, v));
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v.f32[0] = 1.055;
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gtvals[i] = nir_fmul(&b, gtvals[i],
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nir_build_imm(&b, 1, 32, v));
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v.f32[0] = 0.055;
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gtvals[i] = nir_fsub(&b, gtvals[i],
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nir_build_imm(&b, 1, 32, v));
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}
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nir_ssa_def *comp[4];
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for (i = 0; i < 3; i++)
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comp[i] = nir_bcsel(&b, cmp[i], ltvals[i], gtvals[i]);
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comp[3] = nir_channels(&b, newv, 3);
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newv = nir_vec(&b, comp, 4);
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}
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radv_meta_build_resolve_shader_core(&b, is_integer, is_srgb, samples,
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input_img, color, img_coord);
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nir_ssa_def *outval = nir_load_var(&b, color);
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nir_ssa_def *coord = nir_iadd(&b, global_id, &dst_offset->dest.ssa);
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nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_store);
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store->src[0] = nir_src_for_ssa(coord);
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store->src[1] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
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store->src[2] = nir_src_for_ssa(newv);
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store->src[2] = nir_src_for_ssa(outval);
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store->variables[0] = nir_deref_var_create(store, output_img);
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nir_builder_instr_insert(&b, &store->instr);
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return b.shader;
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