Commit graph

6549 commits

Author SHA1 Message Date
Marek Olšák
0bb580754c mesa: remove SourceChecksum from shader structures
it will be replaced by sha1.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13869>
2021-11-26 11:58:27 +00:00
Rhys Perry
34510ce3cc nir/lower_subgroups: fix left shift of -1
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5365
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12901>
2021-11-24 16:45:05 +00:00
Rhys Perry
811a7a2d31 nir/lower_tex: don't calculate texture_mask for texture_index>=32
With Vulkan, texture_index can be 32 or larger, which creates a shift
exponent larger than 31 (undefined behaviour). Since we don't use
texture_mask with Vulkan, just initialize it to 0.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5365
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12901>
2021-11-24 16:45:04 +00:00
Rhys Perry
b425100781 spirv: run nir_copy_prop before nir_rematerialize_derefs_in_use_blocks_impl
spirv_to_nir sometimes wraps derefs in vec2 or mov instructions as part of
its texture handling. These get in the way of
nir_rematerialize_derefs_in_use_blocks_impl. Running copy propagation
should get rid of the extra move instructions and get us back to intact
deref chains for everything except variable pointer use-cases.

fossil-db (Sienna Cichlid):
Totals from 6 (0.00% of 134572) affected shaders:
CodeSize: 92656 -> 93088 (+0.47%)
Instrs: 17060 -> 17138 (+0.46%)
Latency: 224408 -> 227539 (+1.40%)
InvThroughput: 37402 -> 37924 (+1.40%)
VClause: 408 -> 402 (-1.47%)
Copies: 1065 -> 1107 (+3.94%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5668
Fixes: 14a12b771d ("spirv: Rework our handling of images and samplers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13924>
2021-11-24 15:43:51 +00:00
Marek Olšák
6c78ec4eac mesa: add allow_glsl_compat_shaders for shader-db
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13870>
2021-11-24 10:28:15 +00:00
Danylo Piliaiev
99388f0c27 freedreno/ir3: handle global atomics
Only for a6xx since we don't know the instructions for global
atomics on previous gens. Per Qualcomm's docs in OpenCL atomics
are only supported since a5xx together with Generic memory space.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8717>
2021-11-23 18:26:37 +00:00
Emma Anholt
7603187aec nir: Un-inline more of nir_builder.h.
Cuts another 470KB of libnir.a in my release build.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13889>
2021-11-22 20:40:47 +00:00
Emma Anholt
d9bfcf5f5b nir: Un-inline nir_builder_alu_instr_finish_and_insert()
This function is big and I don't think it will won't get meaningfully
constant-propagated during inlining without LTO.  Move it to a .c file so
we just have one copy, saving 2.8MB from libnir.a on an amd64 release
build.

      text       data        bss      total filename
before:
  18953406    7768312     687260   27408978 build-release/driver-symlinks/iris_dri.so
   9734366    5542453     481692   15758511 build-release/lib/libvulkan_intel.so
  28687772   13310765    1168952   43167489 (TOTALS)

after:
  15478350    7767864     687260   23933474 build-release/driver-symlinks/iris_dri.so
   6810366    5541685     481692   12833743 build-release/lib/libvulkan_intel.so
  22288716   13309549    1168952   36767217 (TOTALS)

No statistically significant performance difference on iris shader-db, n=8.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13889>
2021-11-22 20:40:47 +00:00
Ilia Mirkin
3b5b4b5d45 nir: apply interpolated input intrinsics setting when lowering clipdist
For drivers that use this in fragment shaders, load_input is going to
produce incorrect results (flat-shaded values).

Fixes clipping tests on a4xx.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13900>
2021-11-22 20:11:19 +00:00
Ilia Mirkin
df934873e1 nir: always keep the clip distance array size updated
Drivers expect to know the number of clip distances irrespective of
whether compact arrays are used or not.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13900>
2021-11-22 20:11:19 +00:00
Ian Romanick
04f5c543de glsl/nir: Don't build soft float64 when it cannot be used
Fixes: 82d9a37a59 ("glsl/nir: Add a shared helper for building float64 shaders")
Closes: #5556
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13828>
2021-11-17 12:23:29 -08:00
Filip Gawin
0c74f80645 glsl: fix trivial strict aliasing warning
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13827>
2021-11-17 16:22:10 +00:00
Connor Abbott
508f917d8c util/dag: Make edge data a uintptr_t
Nobody was actually using it as a pointer, and I'm going to introduce a
shared function which relies on it not being a pointer so let's fix this
once and for all.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13722>
2021-11-17 13:41:47 +00:00
Rob Clark
fac9d22773 isaspec: Add prototypes for expr evaluators
Add function prototypes for generated expr evaluators, to avoid a use-
before-declaration issue if an expression references a derived field.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13787>
2021-11-16 18:44:22 +00:00
Samuel Pitoiset
011ea32585 nir: fix constant expression of ibitfield_extract
This fixes dEQP-VK.graphicsfuzz.cov-condition-bitfield-extract-integer.

For example, nir_ibitfield_extract(3, 1, 2) should return 1.

Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13791>
2021-11-16 17:32:21 +00:00
Timur Kristóf
59860d4873 nir: Group per-primitive outputs at the end for driver location assign.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13466>
2021-11-16 07:46:55 +00:00
Timur Kristóf
f23f7ef316 nir: Don't compact per-vertex and per-primitive outputs together.
Prevent nir_compact_varyings from putting per-vertex and per-primitive
output components in the same slot.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13466>
2021-11-16 07:46:55 +00:00
Timur Kristóf
e1e461d11c nir: Lower cull and clip distance arrays for mesh shaders.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13466>
2021-11-16 07:46:55 +00:00
Timur Kristóf
6a502a0a2c nir: Add new option to lower invocation ID from invocation index.
Add this as an option to nir_lower_compute_system_values_options
instead of just relying on the shader's options.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13466>
2021-11-16 07:46:55 +00:00
Timur Kristóf
7562e34463 nir, spirv: Don't mark NV_mesh_shader primitive indices as per-primitive.
They are not per-primitive in NV_mesh_shader, but a flat array.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13466>
2021-11-16 07:46:55 +00:00
Timur Kristóf
d79d9a7a06 nir: Fix nir_lower_io with per primitive outputs.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13466>
2021-11-16 07:46:55 +00:00
Timur Kristóf
9cf4124be0 nir: Print Mesh Shader specific info.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13466>
2021-11-16 07:46:55 +00:00
Timur Kristóf
5aa39253cb nir: Rename nir_get_io_vertex_index_src and include per-primitive I/O.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13466>
2021-11-16 07:46:55 +00:00
Ilia Mirkin
185826a400 nir: remove double-validation of src component counts
The nir_tex_instr_src_size helper already sorts this out correctly, no
need to do it twice, and validate_src takes care of it.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13781>
2021-11-16 01:23:41 +00:00
Vasily Khoruzhick
3bb192a15b gallium: add PIPE_CAP_PREFER_POT_ALIGNED_VARYINGS
Driver should enable this cap if it prefers varyings to be aligned
to power of two in a slot, i.e. vec4 in .xyzw, vec3 in .xyz, vec2 in .xy
or .zw

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13151>
2021-11-15 22:52:55 +00:00
Daniel Schürmann
1e4c6e059e nir/fold_16bit_sampler_conversions: skip sparse residency tex instructions
The residency return value mismatches between NIR and Radeon.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13592>
2021-11-15 18:28:20 +00:00
Jesse Natalie
53d4dc7feb clc: Use kernel_arg_type_qual string to add const type qualifier to arg metadata
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13759>
2021-11-15 07:47:00 -08:00
Rhys Perry
719b48f85d nir/lower_system_values: replace local_invocation_id components with zero
fossil-db (Sienna Cichlid):
Totals from 360 (0.28% of 128647) affected shaders:
VGPRs: 7912 -> 7272 (-8.09%); split: -8.59%, +0.51%
CodeSize: 542456 -> 544688 (+0.41%); split: -0.32%, +0.73%
MaxWaves: 10866 -> 10952 (+0.79%)
Instrs: 95973 -> 96010 (+0.04%); split: -0.34%, +0.38%
Latency: 4366023 -> 4344664 (-0.49%); split: -0.90%, +0.41%
InvThroughput: 19656659 -> 18297185 (-6.92%); split: -6.92%, +0.00%
VClause: 3242 -> 3116 (-3.89%); split: -4.04%, +0.15%
SClause: 3422 -> 3504 (+2.40%); split: -0.20%, +2.60%
Copies: 8854 -> 9376 (+5.90%); split: -0.89%, +6.79%
Branches: 2329 -> 2326 (-0.13%); split: -0.39%, +0.26%
PreSGPRs: 7620 -> 7841 (+2.90%); split: -0.43%, +3.33%
PreVGPRs: 5765 -> 5504 (-4.53%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel-schuermann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13757>
2021-11-12 18:59:51 +00:00
Alyssa Rosenzweig
e257344a82 nir/lower_pntc_ytransform: Support PointCoordIsSysval
Pattern match the point coord sysval and support lowering it as well.
This is required to handle flipped framebuffers on Bifrost. However,
what this pass normalizes to is the opposite of the hardware mode we
used on Bifrost before, so we need to swap modes at the same time to
prevent regressions.

Fixes Piglit glsl-fs-pointcoord and glsl-fs-pointcoord_gles2

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13073>
2021-11-12 12:34:14 +00:00
Marek Olšák
33b4eb149e nir: add new SSA instruction scheduler grouping loads into indirection groups
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13604>
2021-11-08 21:20:11 +00:00
Filip Gawin
f32dcb6fe1 nir: assert that variables in optimize_atomic are initialized
If you gonna view context of function parse_atomic_op,
then you gonna know that index for array (data_src)
can be unitialized. Imho this approach is cleaner
than doing stuff inside parse_atomic_op.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12995>
2021-11-08 15:10:07 +00:00
Rhys Perry
12294026d5 nir/algebraic: optimize Cyberpunk 2077's open-coded bitfieldReverse()
fossil-db (Sienna Cichlid):
Totals from 9 (0.01% of 128647) affected shaders:
CodeSize: 29900 -> 28640 (-4.21%)
Instrs: 5677 -> 5443 (-4.12%)
Latency: 96561 -> 95025 (-1.59%)
Copies: 571 -> 544 (-4.73%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13673>
2021-11-05 09:31:04 +00:00
Pierre-Eric Pelloux-Prayer
c6e2c802c4 glsl/nir: mark samplers inside a block as bindless
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13416>
2021-11-03 10:22:41 +01:00
Marek Olšák
aad903c3f5 mesa: preparse [ and [0] in gl_resource_name and use it in shader_query.cpp
strrchr is very expensive here.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13507>
2021-10-29 07:19:20 -04:00
Marek Olšák
22d51f3c92 mesa: precompute strlen in gl_resource_name::length and use it
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13507>
2021-10-29 07:19:20 -04:00
Marek Olšák
dea558cbd2 glsl: add gl_resource_name to precompute "name" properties later
This just adds the structure with a name and its update function.
strlen and others will be added in the following commits. The idea is to
parse and analyze the name in advance to make glGetUniformLocation faster.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13507>
2021-10-29 07:19:18 -04:00
Pierre-Eric Pelloux-Prayer
95ded68984 glsl/drirc: add an option for gl_ClipVertex / gl_CullDistance checks
The GLSL spec says it's an error if a shader statically writes to these
2 variables.

Until this commit, Mesa refused to link a shader if it had an unused
function writing to one of these variables while another (used) function
wrote to the other.

This commit adds an option to perform dead function elimination after
the intra-stage linking step but before performing these checks.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12897>
2021-10-28 18:01:04 +00:00
Mike Blumenkrantz
16f838576c nir/lower_io_to_scalar: add support for bo and shared io
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13485>
2021-10-27 16:46:01 +00:00
Jason Ekstrand
0bbb32ece4 glsl/nir/linker: Also remove image variables
If we don't, then the array shrinker may shrink them to an array of zero
images which can cause GLSL serialization to blow up but only the next
time the GLSL shader is loaded from the disk cache.

Fixes: b8ee37472d ("glsl: Use nir_var_mem_image for images")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5520
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13412>
2021-10-27 01:45:13 -05:00
Mike Blumenkrantz
b0c40bc905 nir/lower_samplers_as_deref: rewrite more image intrinsics
"I think we want to lower them."

-Jason "And I do know how the pass works" Ekstrand

fixes #5540

cc: mesa-stable

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13489>
2021-10-27 00:02:22 +00:00
Alyssa Rosenzweig
d8b1afdc85 nir/lower_blend: Use correct clamp for SNORM
nir_lower_blend was written against the OpenGL ES 3.2 specification,
which does not support blending SNORM render targets. The ES spec
says that non-floating point buffers get clamped to [0, 1] before
blending. The story is not so simple: SNORM buffers are blendable in
OpenGL and must clamped to [-1, 1] rather than [0, 1]. Handle this case.

NIR does have the fsat_signed_mali instruction to clamp to [-1, 1], but
it is only implemented in Panfrost, and this pass is in common code.
Open code it instead. Panfrost optimizes the open coded version, so this
is good enough.

Fixes SNORM subtests of Piglit arb_texture_view-rendering-formats.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13499>
2021-10-26 19:16:36 +00:00
Danylo Piliaiev
b7c7abded7 nir/serialize: Make more space for intrinsic_op allowing 1024 ops
We are close to the limit of 512 intrinsics, make more space to
be able to support up to 1024 intrinsics.

Take one bit from packed_const_indices, they shouldn't suffer in
a common case.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13456>
2021-10-25 16:17:09 +00:00
Danylo Piliaiev
dff8a0c4cb isaspec: inherite parent's bitset gpu gen requirements
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13300>
2021-10-21 18:59:57 +00:00
Rob Clark
d77b9fb518 isaspec: Fix gpu_id for default_options
We forgot to set this.  It starts to matter in the next patch, otherwise
pre-pass to detect branch targets (needed for backwards jumps/branches)
will not work.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13300>
2021-10-21 18:59:57 +00:00
Danylo Piliaiev
1eee1fda11 nir/lower_amul: do not lower 64bit amul to imul24
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13300>
2021-10-21 18:59:57 +00:00
Caio Marcelo de Oliveira Filho
662fbc0120 nir: Use a single binary for gtests
Less artifacts and less time running linker.  The
load_store_vectorizer test is still split since we need to update
gitlab-ci scripts to skip certain tests in certain builds. Added a
TODO with the concrete suggestion.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13414>
2021-10-20 18:26:31 +00:00
Caio Marcelo de Oliveira Filho
8cb7d6f81b spirv: Use a single binary for gtests
Less artifacts and less time running linker.  Also set the guideline
for future tests to not create new binaries for extra gtests.

Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13415>
2021-10-20 17:55:36 +00:00
Karol Herbst
f6ecd284e5 spirv: Don't add 0.5 to array indicies for OpImageSampleExplicitLod
This fixes CLs 1.2 1Darray and 2Darray images.

Fixes: 589d918a4f
       ("spirv: Add 0.5 to integer coordinates for OpImageSampleExplicitLod")

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13401>
2021-10-18 12:21:52 +10:00
Jason Ekstrand
b62b2fa4b9 compiler/types: Add a wrap_in_arrays helper
This has been copied+pasted 3 times now.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13389>
2021-10-16 05:49:34 +00:00
Jason Ekstrand
5818d47ae6 spirv: Use texture types for sampled images
Instead of using gsamplerND types for sampled images, use the new
gtextureND types for sampled images and reserve gsamplerND for combined
image+samplers.  Combined image+sampler bindings still get a gsamplerND
type.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13389>
2021-10-16 05:49:34 +00:00