Commit graph

245 commits

Author SHA1 Message Date
Dave Airlie
0a44a680ff vulkan/wsi/x11: add support to detect if we can support rendering (v3)
This adds support to radv_GetPhysicalDeviceXlibPresentationSupportKHR
and radv_GetPhysicalDeviceXcbPresentationSupportKHR to check if the
local device file descriptor is compatible with the descriptor
retrieved from the X server via DRI3.

This will stop radv binding to an X server until we have prime
support in place. Hopefully apps use this API before trying
to render things.

v2: drop unneeded function, don't leak memory. (jekstrand)
v3: also check in surface_get_support callback.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-20 12:53:52 +10:00
Dave Airlie
1f6376935b Revert "radv: detect command buffers that do no work and drop them (v2)"
This just keeps popping up minor problems and regressions we should
revisit in a more sustainable manner later.

This also reverts:
Revert "radv: query cmds should mark a cmd buffer as having draws."
Revert "radv: also fixup event emission to not get culled."

This reverts commit d1640e7932.
This reverts commit 8b47b97215.
This reverts commit b4b19afebe.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-20 09:00:40 +10:00
Bas Nieuwenhuizen
81b2379664 radv: Handle VK_REMAINING_ARRAY_LAYERS in fast clear eliminate.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-02-19 20:58:06 +01:00
Dave Airlie
9aec76aca3 radv: handle layered fast clears.
This iterates the fast clear flush across the layers in the
specified range.

It also moves the compute resolve flush into the function
and builds the range in there.

This fixes:
dEQP-VK.geometry.layered.* regressions since fast clears.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-02-19 20:30:01 +10:00
Dave Airlie
efc89edf5a radv: pass subresourceRange by pointer.
This struct is 5 dwords, we should really just pass a pointer
to it.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-19 20:28:22 +10:00
Dave Airlie
2b3c490e23 radv: fix typo in a2b10g10r10 fast clear calculation.
This fixes:
dEQP-VK.renderpass.formats.a2b10g10r10_unorm_pack32*
regressions.

Fixes:
f22836dbdd radv: Add CPU color packing for VK_FORMAT_A2B10G10R10_UNORM_PACK32.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-02-19 20:27:28 +10:00
Bas Nieuwenhuizen
c7fcaf2314 radv: Invert ring SGPR check.
I assume this wants to check if all pipelines use the same SGPR for
the rings.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2017-02-19 10:13:11 +01:00
Bas Nieuwenhuizen
e12cf3f9bf radv: Clamp framebuffer dimensions to min. attachment dimensions.
Even though the preferred stance is not to fix incorrect applications
via the driver, this prevents some nasty GPU hangs.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-02-19 10:13:01 +01:00
Bas Nieuwenhuizen
d5bf4c7394 radv: Use different allocator for descriptor set vram.
This one only keeps allocated memory in the list, and list nodes
in the descriptor sets. Thsi doesn't need messing around with
max_sets, and we get automatic merging of free regions.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-02-17 09:28:23 +01:00
Bas Nieuwenhuizen
f448701622 radv: Never try to create more than max_sets descriptor sets.
We only use the freed ones after all free space has been used. If
the app only allocates small descriptor sets, we might go over
max_sets before the memory is full.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
CC: <mesa-stable@lists.freedesktop.org>
Fixes: f4e499ec79
2017-02-17 09:28:14 +01:00
Dave Airlie
b292e662fc radv: add fast color clear for b10g11r11
This is used in DOOM, so provide the fast clear path for it.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-16 14:09:15 +10:00
Bas Nieuwenhuizen
4e6095ff61 radv: Add support for shaderStorageImageReadWithoutFormat.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-02-15 21:18:21 +01:00
Bas Nieuwenhuizen
53873697e4 radv: Add support for shaderStorageImageWriteWithoutFormat.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-02-15 21:18:13 +01:00
Dave Airlie
b4b19afebe radv: also fixup event emission to not get culled.
This is possibly a bad idea, I might have to consider a better one.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-15 00:36:30 +00:00
Dave Airlie
d1640e7932 radv: query cmds should mark a cmd buffer as having draws.
This fixes a regression with the remove non-draw cmd buffers in
queries.

Fixes: 8b47b97215 radv: detect command buffers that do no work and drop them (v2)
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-15 00:02:33 +00:00
Dave Airlie
3360dbe0c1 radv: fixup IA_MULTI_VGT_PARAM handling.
This ports the remains of the workarounds from radeonsi for
the non-TESS cases. It should provide equivalent workarounds
for hawaii and bonarie.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-14 20:29:19 +00:00
Dave Airlie
09bf5491c4 radv: adopt some init config workarounds from radeonsi.
Just one bonaire fix.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-15 05:02:33 +10:00
Dave Airlie
eea562f875 radv: re-enable init gfx state on CIK.
Once the color alignment was fixed this works fine now.

Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-15 05:02:29 +10:00
Dave Airlie
5e988ac61f radv: align the initial state command buffer.
This just adds the padding to align this to an 8 dword boundary.

Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-15 05:02:21 +10:00
Dave Airlie
0f1a4220a6 radv: fix cik macroModeIndex.
This just a CIK fix ported from radeonsi.

Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-15 05:02:13 +10:00
Dave Airlie
06ffd29925 radv: change base aligmment for allocated memory.
On some CIK (Hawaii) this needs to be at least 64k, I'm not 100% sure
it doesn't need to be 128k.

This was causing fast clear eliminate to overwrite the previous buffer,
which since my gfx init code, was the indirect buffer.

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=99692
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-15 04:59:57 +10:00
Dave Airlie
f77d2871ac radv: disable gfx init on CIK for now
Luzipher on irc report this hangs his Hawaii, disable for now
until I get time to debug.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-14 08:01:39 +10:00
Dave Airlie
592069c1fb radv: use indirect buffer for initial gfx state.
This puts the common gfx state for the device into an
indirect buffer, and just calls out to it, on CIK and above.

This is taken from what radeonsi does.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-13 20:02:45 +00:00
Dave Airlie
b26253b34d radv: start splitting init config up
This is just prep work for the following patch to use
a common gfx init indirect buffer.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-13 20:02:34 +00:00
Dave Airlie
604e562e5b radv: don't pass physical device to si_init_ fns.
This is just a trivial cleanup.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-13 20:02:06 +00:00
Dave Airlie
8b47b97215 radv: detect command buffers that do no work and drop them (v2)
If a buffer is just full of flushes we flush things on command
buffer submission, so don't bother submitting these.

This will reduce some CPU overhead on dota2, which submits a fair
few command streams that don't end up drawing anything.

v2: reorganise loop to count first then malloc,
rename some vars (Bas)

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-13 20:00:28 +00:00
Bas Nieuwenhuizen
1811ccf125 radv: Fix radv_GetPhysicalDeviceQueueFamilyProperties2KHR.
The struct have different size, so the arrays have different stride.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-02-13 00:18:19 +01:00
Dave Airlie
f466d4dd6a radv: reduce CPU overhead merging bo lists.
Just noticed we do a fair bit of unneeded searching here.

Since we know that the buffers in a CS are unique already,
the first time we get any buffers, we can just memcpy those into
place, and when we are searching for subsequent CSes, we only
have to search up until where the previous unique buffers were.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-12 19:00:19 +00:00
Dave Airlie
e5a5d17d13 radv: handle queue submission with no cs but semaphores
It's legal to submit just semaphores with no command streams,
this patch fixes this case by emitting the empty cs, it also
handles the fence emission for this case better.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-09 23:45:33 +00:00
Bas Nieuwenhuizen
f22836dbdd radv: Add CPU color packing for VK_FORMAT_A2B10G10R10_UNORM_PACK32.
For allowing fast color clears in the main render targets of dota2.

[airlied: fix clear_vals[1] as suggested by Andres.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-08 22:43:11 +00:00
Dave Airlie
6d5d6dad20 radv: handle dcc in explicit image resolve path. (v2)
We need to initialize dcc like we do in the subpass path.

v2: fix initial/final layouts
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-07 23:31:08 +00:00
Bas Nieuwenhuizen
0d1283850b radv: Enable fast clears by default.
Works for me on dota2 and talos now.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
2017-02-07 22:58:06 +01:00
Dave Airlie
90ac2285f0 radv: pass FMASK alignment to application
As was done for dcc and cmask.

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-07 10:42:01 +10:00
Bas Nieuwenhuizen
47ca0f537d radv: Pass DCC alignment to application.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
2017-02-07 01:19:22 +01:00
Bas Nieuwenhuizen
eb01b20cc4 radv: Pass CMASK alignment to application.
CMASK alignment can be greater than image data alignment, so pass
it to the app so that it knows what alignment to backing memory
should have.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-02-07 01:18:53 +01:00
Dave Airlie
cda9f3d8ec radv: handle VK_QUEUE_FAMILY_IGNORED in image transitions (v3)
The CTS tests at least are using this, and we were totally
ignoring it.

This hopefully fixes the bouncing multisample CTS tests.

v2: get family mask in ignored case from command buffer.
v3: only change things in one place, use logic from Bas.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-02-02 08:25:04 +10:00
Bas Nieuwenhuizen
f5f8eb2c7c radv: Enable VK_KHR_shader_draw_parameters.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2017-02-01 19:49:40 +01:00
Bas Nieuwenhuizen
cf8a11c1ba radv: Pass draw index to shader.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2017-02-01 19:49:40 +01:00
Bas Nieuwenhuizen
798ae37cc9 radv: Enable Float64 support.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-02-01 01:09:34 +01:00
Dave Airlie
3882f3da22 radv/geom: check if esgs and gsvs ring exists before filling geom rings
There are some corner cases where you end up with an esgs ring, but no
gsvs ring, test for both before dereferencing.

Fixes:
dEQP-VK.geometry.emit.points_emit_0_end_0

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-01-31 11:13:15 +10:00
Dave Airlie
723941bb3d radv: enable geometryShader and multiViewport capabilities.
This enables geometry shader support on radv.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-01-31 09:30:53 +10:00
Dave Airlie
ca822e1b7c radv: handle layer export from vs->fs properly
Fixes:
dEQP-VK.geometry.layered.1d_array.fragment_layer

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-01-31 09:30:49 +10:00
Dave Airlie
c9c8ae1fd3 radv: emit esgs itemsize register.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-01-31 09:30:46 +10:00
Dave Airlie
77ec78669a radv: handle prim id inputs to fragment shader.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-01-31 09:30:41 +10:00
Dave Airlie
105ce24d46 radv: emit geometry shaders to hardware
This emits the compiled geometry shader and other state registers.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-01-31 09:30:37 +10:00
Dave Airlie
1fa5b755c2 radv: emit geometry ring size and pointers via preamble (v2)
This uses the scratch infrastructure to handle the esgs
and gsvs rings.

(this replaces the old code that did this with patching).

v2: fix correct ring sizes, reset sizes (Bas)

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-01-31 09:30:19 +10:00
Dave Airlie
8f41fe4389 radv: add gs ring size calculations to pipeline.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-01-31 09:30:15 +10:00
Dave Airlie
99936d3606 radv: add pipeline creation support for geometry shaders (v2.1)
This adds gs copy shader support to the pipeline cache, and few
geometry related changes.

v2: rebase for spill changes.
v2.1: fix incorrect pipeline destruction.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-01-31 09:30:10 +10:00
Dave Airlie
68a77411e1 radv: emit vertex shader to correct hw block.
This emits the shader to the ES block in the correct case.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-01-31 09:29:27 +10:00
Dave Airlie
b941a88e01 radv: extend shader stage code to cover geometry shaders.
This enables the paths for setting up user ptrs to vs/es and gs.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-01-31 09:29:20 +10:00