mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-04-22 03:10:41 +02:00
radv: enable geometryShader and multiViewport capabilities.
This enables geometry shader support on radv. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
parent
ca822e1b7c
commit
723941bb3d
1 changed files with 2 additions and 2 deletions
|
|
@ -428,7 +428,7 @@ void radv_GetPhysicalDeviceFeatures(
|
|||
.fullDrawIndexUint32 = true,
|
||||
.imageCubeArray = true,
|
||||
.independentBlend = true,
|
||||
.geometryShader = false,
|
||||
.geometryShader = true,
|
||||
.tessellationShader = false,
|
||||
.sampleRateShading = false,
|
||||
.dualSrcBlend = true,
|
||||
|
|
@ -442,7 +442,7 @@ void radv_GetPhysicalDeviceFeatures(
|
|||
.wideLines = true,
|
||||
.largePoints = true,
|
||||
.alphaToOne = true,
|
||||
.multiViewport = false,
|
||||
.multiViewport = true,
|
||||
.samplerAnisotropy = true,
|
||||
.textureCompressionETC2 = false,
|
||||
.textureCompressionASTC_LDR = false,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue