radv: enable geometryShader and multiViewport capabilities.

This enables geometry shader support on radv.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-01-20 12:42:26 +10:00
parent ca822e1b7c
commit 723941bb3d

View file

@ -428,7 +428,7 @@ void radv_GetPhysicalDeviceFeatures(
.fullDrawIndexUint32 = true,
.imageCubeArray = true,
.independentBlend = true,
.geometryShader = false,
.geometryShader = true,
.tessellationShader = false,
.sampleRateShading = false,
.dualSrcBlend = true,
@ -442,7 +442,7 @@ void radv_GetPhysicalDeviceFeatures(
.wideLines = true,
.largePoints = true,
.alphaToOne = true,
.multiViewport = false,
.multiViewport = true,
.samplerAnisotropy = true,
.textureCompressionETC2 = false,
.textureCompressionASTC_LDR = false,