Commit graph

201327 commits

Author SHA1 Message Date
Brian
a47b5764c0 comments 2007-07-13 12:23:34 -06:00
Brian
a6eccf9e4f Enable Keith's branch-less stipple code - it works. 2007-07-13 11:16:13 -06:00
Brian
80362a90d8 Add 'prim' field to quad so that stipple and aa coverage stages can do the right thing. 2007-07-13 11:15:10 -06:00
Brian
46bba80a54 Implement AA points and AA coverage application in quad pipeline. 2007-07-13 10:33:48 -06:00
Brian
5796056e28 press 's' to toggle smoothing 2007-07-13 10:32:56 -06:00
Brian
563479552e Added basic occlusion counting 2007-07-13 09:25:57 -06:00
Brian
676fcf0de2 minor rename 2007-07-13 09:23:41 -06:00
Ben Skeggs
8fcfaa3238 Play "nuke the typedef" 2007-07-13 23:39:45 +10:00
Keith Whitwell
aa0f415c8d Add conditional-free implementation (disabled, not tested) 2007-07-13 11:28:42 +01:00
Keith Whitwell
60a21f6c54 Simplify slightly.
Don't bother trying to save a small memcpy.
2007-07-13 11:27:57 +01:00
Oliver McFadden
5ec66cf62d Revert "r300: Corrected off-by-one error in r300_vertprog.c."
This reverts commit 07ac2386f5.
2007-07-13 09:39:23 +00:00
Oliver McFadden
07ac2386f5 r300: Corrected off-by-one error in r300_vertprog.c. 2007-07-13 04:58:32 +00:00
Oliver McFadden
42dcdb9372 r300: Moved some hardware initialization into appropriate functions. 2007-07-13 04:51:36 +00:00
Oliver McFadden
08a005e076 r300: Use a switch statement in r300UpdateCulling. 2007-07-13 04:51:36 +00:00
Oliver McFadden
4b08b9c3e9 r300: Setup the back facing color bits correctly.
Apparently for back facing color to work you must set all 3 color bits; I guess
the hardware cannot handle them separately.
2007-07-13 04:51:36 +00:00
Brian
7c4c82fc6d fix width/depth mix-up (bug 11577) 2007-07-12 21:33:05 -06:00
Brian
f0f9a22609 minor changes, comments about multiple color buffers, MRT. 2007-07-12 16:17:14 -06:00
Brian
f5eb25e9c7 fix swizzle-related bug 11534 2007-07-12 14:50:53 -06:00
Brian
a48d767cf2 Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).
This removes the notion of multiple color buffers from all other stages.
Will need a bit more work when shaders with multiple render targets arrive.
2007-07-12 14:13:48 -06:00
Roland Scheidegger
8b6517abfc don't use driDrawable information directly, don't resize at makecurrent
driDrawable information now isn't used in most parts of the driver.
makecurrent only updates fb information when the context is new
(driDrawable is still updated by the dri common code).
2007-07-12 21:52:02 +02:00
Brian
e8ceb5a2eb XXX comment about skipping stipple for points/lines 2007-07-12 13:44:43 -06:00
Brian
c78f372b17 s/prim_setup/sp_draw_render_stage/, new comments 2007-07-12 13:43:33 -06:00
Brian
4f218958cc Remove dead code 2007-07-12 13:33:33 -06:00
Brian
ea470eec86 Rename prim_stage -> draw_stage 2007-07-12 13:32:31 -06:00
Brian
86352ff70d Added colormask, dither, multisample state. Implement colormasking stage. 2007-07-12 12:20:14 -06:00
Brian
bd5533bb7c front/back-face determination was wrong 2007-07-12 11:59:43 -06:00
Brian
9e94e9b798 culling was inverted 2007-07-12 11:59:15 -06:00
Brian
62f5f18b3e handle edge flags for GL_POLYGONs 2007-07-12 11:50:52 -06:00
Brian
5b06424a15 fix MIN/MAX mix-up 2007-07-12 10:43:33 -06:00
Patrice Mandin
e5dd389429 nv20 also don't support viewport_origin, like nv10 2007-07-12 18:36:41 +02:00
Ben Skeggs
cd8613e59d nouveau: match drm 0.0.9 interface 2007-07-12 11:08:17 +10:00
Brian
3ffa09b09d clean-up of stencil code 2007-07-11 16:33:15 -06:00
Brian
b755a2d9de Minor clean-up of polygon offset logic. Properly compute _MRD field. 2007-07-11 16:20:32 -06:00
Brian
34f6243bef Improve this demo in a few ways.
1. Use more reasonable hither/yon clip planes to make better use of shallow
(16-bit) z buffers.
2. Use different colors on cube faces to help detect Z fighting if it occurs.
3. Report GL_DEPTH_BITS on start-up.
2007-07-11 16:20:32 -06:00
Brian
2371ed36f7 remove unused hw_data_offset 2007-07-11 16:17:23 -06:00
Brian
46d75518fa disable debug printfs 2007-07-11 13:13:00 -06:00
Brian
8db689350d remove glDepthFunc(GL_LEQUAL) change from prev commit 2007-07-11 13:12:33 -06:00
Brian
aac2129663 Fix broken depth offset.
The edge vectors were totally wrong.
Need to multiply bias units by the min resolvable depth delta.
2007-07-11 13:02:03 -06:00
Roland Scheidegger
9870f7bccc restrict blitted area to size of rendered area 2007-07-11 20:18:51 +02:00
Tommy Schultz Lassen
ee7fece054 r300: Added support for Back Facing Color. 2007-07-11 17:37:45 +00:00
Tommy Schultz Lassen
4bd04c9851 r300: Corrected r300UpdateCulling; would only set font face if culling was set. 2007-07-11 17:37:44 +00:00
Brian
bc4dd63f12 Obsolete file. 2007-07-11 11:36:22 -06:00
Brian
e89bd0fbc5 Implement polygon stipple state tracking, application. 2007-07-11 11:34:19 -06:00
Patrice Mandin
922dadf422 nouveau: nv20 does not support hw scissors 2007-07-11 19:25:32 +02:00
Keith Whitwell
20cf13e03b Fix screen corruption on resize.
Move buffer resize check to immediately after swapbuffers.

Update cliprects inside the locked region of swapbuffers.
2007-07-11 17:01:30 +01:00
Brian
300e97081e need to clamp floats to [0,1] in write functions 2007-07-11 09:56:46 -06:00
Brian
d6aa360edd fix stencil logic error, use proper front/back face value 2007-07-11 09:52:32 -06:00
Brian
0ac0fb91bd Compute quad.facing from prim->det and polygon winding.
Updated comments/questions about area vs. prim->det.
2007-07-11 09:52:00 -06:00
Roland Scheidegger
fb67b1609e remove bogus assertion, change drawable updates
don't update driDrawable information until later at all
(blit needs fixing).
2007-07-11 17:30:01 +02:00
Roland Scheidegger
eb2a896f68 drop some more code no longer needed 2007-07-11 16:08:14 +02:00