This involves two new system values.
Reviewed-by: Faith Ekstrand <faith@gfxstrand.net>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20303>
Some GPUs such as AMD RDNA3 can use this information
to optimize mesh shader dispatches.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22222>
When turning primitives into line strips this function needs to move
attributes around, but this is not needed in other cases.
Fixes: 1a5bdca2dd ("zink: implement flat shading using inlined uniforms")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22162>
To be helpful, the thing inside the fsat has to be used with and without
the fsat. Otherwise it just moves a saturate destination modifier
around. To not be harmful, the fsat has to only be used by the bcsel.
All Broadwell and newer Intel platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 20174475 -> 20174449 (<.01%)
instructions in affected programs: 3913 -> 3887 (-0.66%)
helped: 13 / HURT: 0
total cycles in shared programs: 866844832 -> 866844719 (<.01%)
cycles in affected programs: 46037 -> 45924 (-0.25%)
helped: 10 / HURT: 1
All Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 161491468 -> 161491372 (-0.0%)
helped: 31 / HURT: 8
Cycles in all programs: 10933090736 -> 10933024716 (-0.0%)
helped: 32 / HURT: 18
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22169>
Zink will now handle flat interpolation correctly when line loops
are generated from primitives.
The flat shading information is passed to the emulation gs using constant
uniforms which get inlined.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
`nir_create_passthrough_gs` now allows the user to force the generated GS
to always output a line strip from the primitive
regardless of whether edgeflags are present.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
`nir_create_passthrough_gs` will now take a boolean argument to decide
whether it needs to handle edgeflags.
When true is passed it will output a line strip where edges that
shouldn't be visible are not emitted.
This is usefull because geometry shaders will generally throw away
edgeflags so for a passthrough GS to act transparently it needs to emulate them.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
`nir_create_passthrough_gs` has been changed to take the type of primitive
as opposed to the number of vertices as an argument.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
Because not all vertex outputs can have corresponding fragment inputs
(eg. edgeflags) some logic is needed to correctly generate variables in
a passthough gs.
Before this change some output variables ened up with the same location.
Fixes: d0342e28b3 ("nir: Add helper to create passthrough GS shader")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
`nir_create_passthrough_gs` can now handle primitives with adjacency where some
vertices need to be skipped.
Fixes: d0342e28b3 ("nir: Add helper to create passthrough GS shader")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
RADV used these to emulate firstTask for NV_mesh_shader.
They are no longer needed.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22139>
For AMD GPU which has instruction to normalize and pack two float16
inputs, and used when fragment shader export color output.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21552>
Mali's LD_TILE instruction (mapping to NIR's load_output) requires a "conversion
descriptor" specifying how to convert from the register foramt to the tilebuffer
format. To implement framebuffer fetch on OpenGL without shader variants, we
generate these descriptors in the driver and pass them in a uniform. However, to
comply with the Ekstrand Rule, we can't have magically materialized system
values -- they should come only from the NIR where the driver can lower as it
pleases (e.g. PanVK can lower to a constant because it knows the framebuffer
format at pipeline create time). Add intrinsics to model this.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
We want to lower this in NIR instead of the backend IR to give the driver a
chance to lower the "is multisampled?" system value, which makes more sense to
do in NIR. This gets rid of one of the magic compiler materialized sysvals.
Plus, this will let us constant fold away the lowering in Vulkan when we know
that the pipeline is single-sampled / multi-sampled.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
Like nir_udiv_imm, we can do a similar power-of-two trick. It's also really
convenient.
v2: Assert reasonable bounds on the modulus (Faith).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> [v1]
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> [v1]
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22010>
This new intrinsic maps to the MTBUF instruction format on AMD GPUs
and represents a typed buffer load in NIR.
Also add an unsigned upper bound for the new intrinsic.
Code for that ported from aco_instruction_selection_setup.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16805>
As noted on [1], lowering patterns of the form
floatS -> floatB -> floatS ==> floatS
cannot require precision since this may cause flush denorming.
[1] 3f779013 ("nir: Add an algebraic optimization for float->double->float")
Fixes: b86305bb ("nir/algebraic: collapse conversion opcodes (many patterns)")
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Signed-off-by: Isabella Basso <isabellabdoamaral@usp.br>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20965>
Conversions on smaller bit sizes should also be collapsed when composed.
This also adds more patterns on the
intS -> intB -> floatB ==> intS -> floatB
lowering so as to deal with any int size C > B instead of a fixed intB.
Closes: #7776
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Signed-off-by: Isabella Basso <isabellabdoamaral@usp.br>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20965>
Some patterns were outside the list of optimizations.
Fixes: b86305bb ("nir/algebraic: collapse conversion opcodes (many patterns)")
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Signed-off-by: Isabella Basso <isabellabdoamaral@usp.br>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20965>
On Intel platforms, the uclz lowering if ufind_msb is either one
instruction better (Gfx7 and newer) or two instructions better (all
older platforms) than the ifind_msb implementations.
On platforms that use lower_find_msb_to_reverse, there should be no
difference.
All Haswell and newer Intel platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 19938662 -> 19938634 (<.01%)
instructions in affected programs: 850 -> 822 (-3.29%)
helped: 2 / HURT: 0
total cycles in shared programs: 858467067 -> 858465538 (<.01%)
cycles in affected programs: 10080 -> 8551 (-15.17%)
helped: 2 / HURT: 0
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19042>
4d802df3aa loosened the type restrictions
on these opcodes to enable support for 64-bit ballot operations. In
doing so, it enabled 8-bit and 16-bit sizes as well.
It's impossible to get these sizes through GLSL or SPIR-V. None of the
lowering in nir_opt_algebraic can handle non-32-bit sizes. Almost no
drivers can handle non-32-bit sizes.
It doesn't seem possible to enforce anything other than "one bit size"
or "all bit sizes" in nir_opcodes.py. The only way it seems possible to
enforce this is in nir_validate. This is not ideal, but it be what it
be.
v2: Remove restriction on find_lsb. It is acutally possible to get this
via GLSL by doing findLSB() on a lowp value. findMSB declares its
parameter as highp, so that path is still impossible.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19042>
Fossil-db results:
All Intel platforms had similar results. (Ice Lake shown)
Cycles in all programs: 9098346105 -> 9098333765 (-0.0%)
Cycles helped: 6
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19042>
The 31-ufind_msb_rev(x) lowering only produces the correct result for
32-bit sources. ufind_msb_rev can also have 64-bit sources, and most
platforms are expected to lower this to 32-bit instructions with extra
logic operations.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19042>
Unlike ufind_msb, ifind_msb is only defined in NIR for 32-bit values, so
no @32 annotation is required.
No shader-db or fossil-db changes on any Intel platform.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19042>