mesa/src/compiler/nir
2023-03-26 00:16:25 +00:00
..
tests nir: add nir_lower_alu_width_test.fdot_order 2023-03-08 14:38:26 +00:00
meson.build meson: inline gtest_test_protocol now that it's always 'gtest' 2023-03-10 07:20:29 +00:00
nir.c spirv,nir: add support for SpvBuiltInFullyCoveredEXT 2023-03-21 08:44:09 +00:00
nir.h nir: intel/compiler: Move ufind_msb lowering to NIR 2023-03-10 15:27:17 +00:00
nir_algebraic.py nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_builder.c nir: create nir_push_continue() and related helpers 2023-02-21 10:41:11 +00:00
nir_builder.h nir/builder: Add nir_umod_imm helper 2023-03-22 06:18:18 +00:00
nir_builder_opcodes_h.py nir/builder: Also short-circuit for auto-generated nir_t2t<N>() 2022-12-01 01:10:12 +00:00
nir_builtin_builder.c nir/builder: Rework the boolean conversion helpers 2022-12-01 01:10:12 +00:00
nir_builtin_builder.h nir/builder: Do not generate 8- or 16-bit find_msb 2023-03-10 15:27:17 +00:00
nir_clone.c nir: add Continue Construct to nir_loop 2023-02-21 10:41:11 +00:00
nir_constant_expressions.h
nir_constant_expressions.py nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_control_flow.c nir: create nir_push_continue() and related helpers 2023-02-21 10:41:11 +00:00
nir_control_flow.h nir: create nir_push_continue() and related helpers 2023-02-21 10:41:11 +00:00
nir_control_flow_private.h
nir_conversion_builder.h nir: Use nir_type_convert instead of nir_type_conversion_op 2022-12-14 06:23:21 +00:00
nir_convert_ycbcr.c vulkan,nir: Refactor ycbcr conversion state into a struct 2023-02-06 18:36:29 +00:00
nir_deref.c nir: Propagate alignment when rematerializing cast derefs 2023-03-17 08:16:03 +00:00
nir_deref.h
nir_divergence_analysis.c spirv,nir: add support for SpvBuiltInFullyCoveredEXT 2023-03-21 08:44:09 +00:00
nir_dominance.c
nir_format_convert.h
nir_from_ssa.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_gather_info.c nir: Add memory coherency information to shaders. 2023-03-23 16:59:56 +00:00
nir_gather_ssa_types.c
nir_gather_xfb_info.c nir/xfb_info: nir_gather_xfb_info_from_intrinsics update nir xfb_info 2023-01-18 05:30:14 +00:00
nir_group_loads.c nir: add image fragment mask load intrinsic 2022-12-19 09:22:11 +08:00
nir_gs_count_vertices.c
nir_inline_functions.c nir/inline_functions: Handle halting functions. 2021-08-13 21:18:13 +00:00
nir_inline_helpers.h
nir_inline_uniforms.c lavapipe, nir: Fix wrong array index scaling in nir_collect_src_uniforms 2023-02-24 16:13:55 +00:00
nir_instr_set.c nir: Do not consider phis with incompatible dests equal 2022-12-11 22:13:32 +00:00
nir_instr_set.h
nir_intrinsics.py nir: Add Mali load_output taking converison 2023-03-23 23:53:45 +00:00
nir_intrinsics_c.py python: drop explicit output_encoding='utf-8' in mako templates 2021-08-14 21:44:32 +00:00
nir_intrinsics_h.py python: drop explicit output_encoding='utf-8' in mako templates 2021-08-14 21:44:32 +00:00
nir_intrinsics_indices_h.py nir: add transform feedback info into nir_intrinsic_store_output 2022-03-01 21:59:55 +00:00
nir_linking_helpers.c nir: fix nir_link_varying_precision 2022-12-06 02:00:36 +00:00
nir_liveness.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_loop_analyze.c nir: add assertions that loops don't have a Continue Construct 2023-02-21 10:41:11 +00:00
nir_loop_analyze.h nir: update nir_is_supported_terminator_condition() 2022-09-08 01:01:14 +00:00
nir_lower_alpha_test.c
nir_lower_alu.c nir: Use nir_type_convert instead of nir_type_conversion_op 2022-12-14 06:23:21 +00:00
nir_lower_alu_width.c nir: make fdph lowering match fdot 2023-03-08 14:38:26 +00:00
nir_lower_amul.c nir/lower_amul: do not lower 64bit amul to imul24 2021-10-21 18:59:57 +00:00
nir_lower_array_deref_of_vec.c
nir_lower_atomics_to_ssbo.c nir: Support use_scoped_barrier in nir_lower_atomics_to_ssbo 2023-02-27 20:24:01 +00:00
nir_lower_bit_size.c nir/builder: Drop nir_i2i and nir_u2u in favor of nir_x2xN 2022-12-01 01:10:12 +00:00
nir_lower_bitmap.c nir/builder: Eliminate nir_f2b helper (and use of nir_f2b32 helper) 2023-02-03 22:39:57 +00:00
nir_lower_blend.c nir/lower_blend: Don't dereference null 2023-02-27 15:47:33 +00:00
nir_lower_blend.h nir/lower_blend: Consume dual stores 2023-02-26 17:35:08 -05:00
nir_lower_bool_to_bitsize.c nir: Eliminate nir_op_f2b 2023-02-03 22:39:57 +00:00
nir_lower_bool_to_float.c nir: Eliminate nir_op_f2b 2023-02-03 22:39:57 +00:00
nir_lower_bool_to_int32.c nir: Eliminate nir_op_f2b 2023-02-03 22:39:57 +00:00
nir_lower_cl_images.c nir/lower_cl_images: support keeping derefs 2022-11-10 10:21:34 +00:00
nir_lower_clamp_color_outputs.c nir: use nir_shader_instructions_pass in nir_lower_clamp_color_outputs 2022-09-26 11:13:03 +00:00
nir_lower_clip.c nir/lower_clip: Only emit 1 discard 2023-02-06 02:50:20 +00:00
nir_lower_clip_cull_distance_arrays.c nir: handle per-view clip/cull distances 2022-01-11 22:45:23 +00:00
nir_lower_clip_disable.c nir: use nir_shader_instructions_pass in nir_lower_clip_disable 2022-09-26 11:13:03 +00:00
nir_lower_clip_halfz.c nir: use nir_shader_instructions_pass in nir_lower_clip_halfz 2022-09-26 11:13:03 +00:00
nir_lower_const_arrays_to_uniforms.c nir: Add an options parameter to deref_instr_has_complex_use 2022-06-24 19:21:26 +00:00
nir_lower_continue_constructs.c nir/lower_continue_targets: only repair SSA when necessary 2023-02-21 10:41:11 +00:00
nir_lower_convert_alu_types.c
nir_lower_discard_if.c nir: Make nir_lower_discard_if() handle demotes and terminates, too. 2022-08-31 18:26:19 +00:00
nir_lower_discard_or_demote.c nir/lower_discard_or_demote: Fix metadata 2021-10-08 23:24:49 +00:00
nir_lower_double_ops.c nir: Eliminate nir_op_f2b 2023-02-03 22:39:57 +00:00
nir_lower_drawpixels.c nir: use nir_shader_instructions_pass in nir_lower_drawpixels 2022-09-26 11:13:03 +00:00
nir_lower_fb_read.c freedreno, nir, ir3: implement GL_EXT_shader_framebuffer_fetch 2023-03-23 16:59:56 +00:00
nir_lower_flatshade.c
nir_lower_flrp.c util/vector: make util_vector_init harder to misuse 2021-10-08 00:15:11 +00:00
nir_lower_fp16_conv.c nir_lower_fp16_casts: Allow opting out of lowering certain rounding modes 2023-02-11 06:12:23 +00:00
nir_lower_fragcolor.c
nir_lower_fragcoord_wtrans.c nir_lower_fragcoord_wtrans: Support Vulkan shaders 2023-01-10 04:25:26 +00:00
nir_lower_frexp.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_lower_global_vars_to_local.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_lower_goto_ifs.c
nir_lower_gs_intrinsics.c nir: use nir_metadata_none instead of its value 2022-09-26 11:13:03 +00:00
nir_lower_helper_writes.c nir: Add nir_lower_helper_writes pass 2023-03-04 13:31:05 -05:00
nir_lower_idiv.c nir/builder: Add rounding mode parameter to nir_type_convert 2022-12-14 06:23:21 +00:00
nir_lower_image.c nir: lower to fragment_mask_fetch/load_amd with EQAA correctly 2023-02-27 09:39:41 +08:00
nir_lower_indirect_derefs.c nir: adjust nir_src_copy signature to take a nir_instr * 2022-08-30 18:21:44 +00:00
nir_lower_input_attachments.c nir: Use nir_shader_instructions_pass in nir_lower_input_attachments 2022-05-13 22:51:38 +00:00
nir_lower_int64.c nir/lower_int64: Optionally lower ufind_msb using uadd_sat 2023-03-10 15:27:17 +00:00
nir_lower_int_to_float.c nir/lower_int_to_float: Add support for i32csel opcodes 2023-01-12 23:01:05 +00:00
nir_lower_interpolation.c nir: use nir_shader_instructions_pass in nir_lower_interpolation 2022-09-26 11:13:03 +00:00
nir_lower_io.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_lower_io_arrays_to_elements.c Revert "nir: Drop the unused instr arg for src/dest copy functions." 2022-08-30 18:21:44 +00:00
nir_lower_io_to_scalar.c nir: return progress from nir_lower_io_to_scalar 2023-03-03 03:27:40 +00:00
nir_lower_io_to_temporaries.c nir: Don't lower Task/Mesh I/O to temporaries 2021-08-28 03:56:43 +00:00
nir_lower_io_to_vector.c nir/builder: Drop nir_i2i and nir_u2u in favor of nir_x2xN 2022-12-01 01:10:12 +00:00
nir_lower_is_helper_invocation.c nir/nir_lower_is_helper_invocation: Lower helper invocation if required 2022-12-20 11:06:52 +00:00
nir_lower_load_const_to_scalar.c
nir_lower_locals_to_regs.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_lower_mediump.c nir/lower_mediump: Fix assertion about copy_deref lowering matching. 2023-03-21 00:51:24 +00:00
nir_lower_mem_access_bit_sizes.c nir: Handle wider unaligned loads in lower_mem_access_bit_size 2023-03-03 02:00:39 +00:00
nir_lower_memcpy.c nir/builder: Drop nir_i2i and nir_u2u in favor of nir_x2xN 2022-12-01 01:10:12 +00:00
nir_lower_memory_model.c nir: add assertions that loops don't have a Continue Construct 2023-02-21 10:41:11 +00:00
nir_lower_multiview.c nir: Track per-view outputs in shader_info 2022-08-31 02:00:18 +00:00
nir_lower_non_uniform_access.c nir: add image fragment mask load intrinsic 2022-12-19 09:22:11 +08:00
nir_lower_packing.c nir: intel/compiler: Add and use nir_op_pack_32_4x8_split 2021-08-18 22:03:37 +00:00
nir_lower_passthrough_edgeflags.c nir/edgeflags: Add a flag to indicate the edge flag input is needed 2021-09-17 16:36:08 -07:00
nir_lower_patch_vertices.c
nir_lower_phis_to_scalar.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_lower_pntc_ytransform.c nir/lower_pntc_ytransform: Support PointCoordIsSysval 2021-11-12 12:34:14 +00:00
nir_lower_point_size.c nir/lower_point_size: Use shader_instructions_pass 2023-03-11 16:42:36 +00:00
nir_lower_point_size_mov.c nir/lower_point_size: apply point size clamping 2022-06-22 13:27:29 +00:00
nir_lower_point_smooth.c nir: handle output beeing written to deref in nir_lower_point_smooth 2023-03-09 04:38:24 +00:00
nir_lower_poly_line_smooth.c nir: Add a lowering pass for polygon and line smoothing 2022-07-16 10:15:22 +00:00
nir_lower_printf.c nir/builder: Drop nir_i2i and nir_u2u in favor of nir_x2xN 2022-12-01 01:10:12 +00:00
nir_lower_readonly_images_to_tex.c nir: properly handle CL textures 2022-11-10 10:21:34 +00:00
nir_lower_regs_to_ssa.c
nir_lower_returns.c nir: add assertions that loops don't have a Continue Construct 2023-02-21 10:41:11 +00:00
nir_lower_samplers.c nir: use nir_shader_instructions_pass in nir_lower_samplers 2022-09-26 11:13:03 +00:00
nir_lower_scratch.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_lower_shader_calls.c nir/lower_shader_calls: Remat derefs before lowering resumes 2023-03-24 14:55:37 +00:00
nir_lower_single_sampled.c nir: Add a pass for lowering shaders to single-sampled 2022-07-13 20:28:42 +00:00
nir_lower_ssbo.c nir: adjust nir_src_copy signature to take a nir_instr * 2022-08-30 18:21:44 +00:00
nir_lower_subgroups.c nir/lower_subgroups: Add option lower_rotate_to_shuffle 2023-02-24 06:33:51 +00:00
nir_lower_system_values.c nir/nir_lower_is_helper_invocation: Lower helper invocation if required 2022-12-20 11:06:52 +00:00
nir_lower_sysvals_to_varyings.c nir: Add a nir_sysvals_to_varyings() helper 2021-10-07 19:45:35 +00:00
nir_lower_task_shader.c nir/lower_task_shader: fix task payload corruption when shared memory workaround is enabled 2022-12-06 16:31:11 +00:00
nir_lower_tex.c nir/lower_tex: Add lower_index_to_offset 2023-03-06 21:38:32 +00:00
nir_lower_tex_shadow.c nir: Check sampler_binding is valid when lowering tex shadow 2023-02-13 22:57:03 +00:00
nir_lower_texcoord_replace.c nir: Use nir_test_mask instead of i2b(iand) 2022-06-30 18:00:32 +00:00
nir_lower_texcoord_replace_late.c nir: Add a late texcoord replacement pass 2023-02-03 15:03:06 +00:00
nir_lower_to_source_mods.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_lower_two_sided_color.c
nir_lower_ubo_vec4.c nir: Use nir_test_mask instead of i2b(iand) 2022-06-30 18:00:32 +00:00
nir_lower_undef_to_zero.c
nir_lower_uniforms_to_ubo.c nir: Add a .base field to nir_load_ubo_vec4. 2022-01-19 22:28:34 +00:00
nir_lower_var_copies.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_lower_variable_initializers.c nir/lower_variable_initializers: implement non-scoped barrier path 2022-08-31 07:25:00 +02:00
nir_lower_vars_to_ssa.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_lower_vec3_to_vec4.c
nir_lower_vec_to_movs.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_lower_viewport_transform.c
nir_lower_wpos_center.c anv,nir: Use sample_pos_or_center in lower_wpos_center 2021-12-17 16:02:16 +00:00
nir_lower_wpos_ytransform.c
nir_lower_wrmasks.c
nir_metadata.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_mod_analysis.c nir: add nir_mod_analysis & its tests 2023-01-31 13:50:08 +00:00
nir_move_vec_src_uses_to_dest.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_normalize_cubemap_coords.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_opcodes.py nir: ifind_msb_rev can only have int32 sources 2023-03-10 15:27:17 +00:00
nir_opcodes_c.py nir: Eliminate nir_op_f2b 2023-02-03 22:39:57 +00:00
nir_opcodes_h.py python: drop python2 support 2021-08-14 21:44:32 +00:00
nir_opt_access.c nir: Drop infer_non_readable option for nir_opt_access() 2022-11-02 03:42:04 +00:00
nir_opt_algebraic.py nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_opt_barriers.c nir/opt_barrier: Generalize to control barriers 2023-03-06 22:09:27 +00:00
nir_opt_combine_stores.c nir: Switch to using nir_vec_scalars() for things that used nir_channel(). 2022-03-02 22:28:58 +00:00
nir_opt_comparison_pre.c nir/comparison_pre: See through an inot to apply the optimization 2022-09-08 01:01:14 +00:00
nir_opt_conditional_discard.c
nir_opt_constant_folding.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_opt_copy_prop_vars.c nir: add assertions that loops don't have a Continue Construct 2023-02-21 10:41:11 +00:00
nir_opt_copy_propagate.c spirv: run nir_copy_prop before nir_rematerialize_derefs_in_use_blocks_impl 2021-11-24 15:43:51 +00:00
nir_opt_cse.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_opt_dce.c nir: add assertions that loops don't have a Continue Construct 2023-02-21 10:41:11 +00:00
nir_opt_dead_cf.c nir: add assertions that loops don't have a Continue Construct 2023-02-21 10:41:11 +00:00
nir_opt_dead_write_vars.c
nir_opt_find_array_copies.c
nir_opt_fragdepth.c nir: add a pass to optimize "gl_FragDepth = gl_FragCoord.z" away 2021-08-11 11:00:11 +02:00
nir_opt_gcm.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_opt_idiv_const.c nir/builder: Rework the boolean conversion helpers 2022-12-01 01:10:12 +00:00
nir_opt_if.c nir: add assertions that loops don't have a Continue Construct 2023-02-21 10:41:11 +00:00
nir_opt_intrinsics.c
nir_opt_large_constants.c nir: Add an options parameter to deref_instr_has_complex_use 2022-06-24 19:21:26 +00:00
nir_opt_load_store_vectorize.c nir/builder: Rework the boolean conversion helpers 2022-12-01 01:10:12 +00:00
nir_opt_loop_unroll.c nir: add assertions that loops don't have a Continue Construct 2023-02-21 10:41:11 +00:00
nir_opt_memcpy.c nir/opt_memcpy: Add another case for function_temp 2022-06-24 19:21:26 +00:00
nir_opt_move.c nir/nir_opt_move: fix ALWAYS_INLINE compiler error 2023-01-13 14:23:35 +00:00
nir_opt_move_discards_to_top.c
nir_opt_non_uniform_access.c nir: add image fragment mask load intrinsic 2022-12-19 09:22:11 +08:00
nir_opt_offsets.c nir/nir_opt_offsets: Prevent offsets going above max 2022-12-02 15:04:52 +00:00
nir_opt_peephole_select.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_opt_phi_precision.c nir/opt_phi_precision: Fix missing swizzles when narrowing phi srcs. 2022-10-22 03:06:31 +00:00
nir_opt_preamble.c nir/opt_preamble: Consider load_preamble as movable 2023-01-31 17:02:34 +00:00
nir_opt_ray_queries.c nir: fix a leak of ralloc ctx in nir_opt_ray_query_ranges 2022-11-25 22:04:52 +00:00
nir_opt_rematerialize_compares.c
nir_opt_remove_phis.c
nir_opt_shrink_stores.c nir/builder: Add a nir_trim_vector helper 2022-05-11 14:47:33 +00:00
nir_opt_shrink_vectors.c nir: shrink phi nodes in nir_opt_shrink_vectors 2023-02-10 09:06:25 +00:00
nir_opt_sink.c nir: add assertions that loops don't have a Continue Construct 2023-02-21 10:41:11 +00:00
nir_opt_trivial_continues.c nir: add assertions that loops don't have a Continue Construct 2023-02-21 10:41:11 +00:00
nir_opt_undef.c nir/opt_undef: add a pass to clean up 64bit undefs 2022-09-27 18:38:25 +00:00
nir_opt_uniform_atomics.c nir: use nir_metadata_none instead of its value 2022-09-26 11:13:03 +00:00
nir_opt_vectorize.c nir/opt_vectorize: refactor src rewriting to avoid unnecessary mov instructions 2022-06-03 08:53:18 +00:00
nir_passthrough_gs.c nir: Add helper to create passthrough GS shader 2022-11-30 08:08:25 +00:00
nir_passthrough_tcs.c nir: Add way to create passthrough TCS without VS nir 2022-10-29 17:46:23 +00:00
nir_phi_builder.c nir: Move phi src setup to a helper. 2021-08-13 16:11:57 +00:00
nir_phi_builder.h
nir_print.c nir: Add nir_texop_lod_bias_agx 2023-02-27 02:35:41 +00:00
nir_propagate_invariant.c nir: preserve all metadata when nir_propagate_invariant doesn't make progress 2021-10-05 10:02:54 +00:00
nir_range_analysis.c nir/range_analysis: use perform_analysis() in nir_analyze_range() 2023-03-22 09:24:18 +00:00
nir_range_analysis.h nir: Add missing includes 2022-12-06 20:17:58 +00:00
nir_remove_dead_variables.c
nir_repair_ssa.c
nir_scale_fdiv.c nir_scale_fdiv: Respect vector swizzles 2022-11-15 03:05:13 +00:00
nir_schedule.c nir: add load_shared2_amd and store_shared2_amd 2022-04-13 23:08:07 +00:00
nir_schedule.h nir/schedule: allow drivers to decide about instruction latency 2022-03-09 15:53:04 +00:00
nir_search.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_search.h nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_search_helpers.h nir/algebraic: shrink 64-bit bitwise operations with 0/-1 constant half 2022-11-21 17:34:46 +00:00
nir_serialize.c nir: add Continue Construct to nir_loop 2023-02-21 10:41:11 +00:00
nir_serialize.h
nir_split_64bit_vec3_and_vec4.c nir/split_64bit_vec3_and_vec4: Handle 64-bit matrix types. 2023-03-01 16:09:25 +00:00
nir_split_per_member_structs.c nir: use nir_shader_instructions_pass in nir_split_per_member_structs 2022-09-26 11:13:03 +00:00
nir_split_var_copies.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_split_vars.c nir/split_vars: Handle ray hit attributes 2022-12-09 07:07:10 +00:00
nir_sweep.c nir: add assertions that loops don't have a Continue Construct 2023-02-21 10:41:11 +00:00
nir_to_lcssa.c nir: add assertions that loops don't have a Continue Construct 2023-02-21 10:41:11 +00:00
nir_validate.c nir: Restrict ufind_msb and ufind_msb_rev to 32- or 64-bit sources 2023-03-10 15:27:17 +00:00
nir_vla.h
nir_vulkan.h vulkan,nir: Refactor ycbcr conversion state into a struct 2023-02-06 18:36:29 +00:00
nir_worklist.c nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_worklist.h nir: Drop a bunch of Authors tags 2023-03-26 00:16:25 +00:00
nir_xfb_info.h nir/xfb_info: nir_gather_xfb_info_from_intrinsics update nir xfb_info 2023-01-18 05:30:14 +00:00
README

New IR, or NIR, is an IR for Mesa intended to sit below GLSL IR and Mesa IR.
Its design inherits from the various IRs that Mesa has used in the past, as
well as Direct3D assembly, and it includes a few new ideas as well. It is a
flat (in terms of using instructions instead of expressions), typeless IR,
similar to TGSI and Mesa IR.  It also supports SSA (although it doesn't require
it).

Variables
=========

NIR includes support for source-level GLSL variables through a structure mostly
copied from GLSL IR. These will be used for linking and conversion from GLSL IR
(and later, from an AST), but for the most part, they will be lowered to
registers (see below) and loads/stores.

Registers
=========

Registers are light-weight; they consist of a structure that only contains its
size, its index for liveness analysis, and an optional name for debugging. In
addition, registers can be local to a function or global to the entire shader;
the latter will be used in ARB_shader_subroutine for passing parameters and
getting return values from subroutines. Registers can also be an array, in which
case they can be accessed indirectly. Each ALU instruction (add, subtract, etc.)
works directly with registers or SSA values (see below).

SSA
========

Everywhere a register can be loaded/stored, an SSA value can be used instead.
The only exception is that arrays/indirect addressing are not supported with
SSA; although research has been done on extensions of SSA to arrays before, it's
usually for the purpose of parallelization (which we're not interested in), and
adds some overhead in the form of adding copies or extra arrays (which is much
more expensive than introducing copies between non-array registers). SSA uses
point directly to their corresponding definition, which in turn points to the
instruction it is part of. This creates an implicit use-def chain and avoids the
need for an external structure for each SSA register.

Functions
=========

Support for function calls is mostly similar to GLSL IR. Each shader contains a
list of functions, and each function has a list of overloads. Each overload
contains a list of parameters, and may contain an implementation which specifies
the variables that correspond to the parameters and return value. Inlining a
function, assuming it has a single return point, is as simple as copying its
instructions, registers, and local variables into the target function and then
inserting copies to and from the new parameters as appropriate. After functions
are inlined and any non-subroutine functions are deleted, parameters and return
variables will be converted to global variables and then global registers. We
don't do this lowering earlier (i.e. the fortranizer idea) for a few reasons:

- If we want to do optimizations before link time, we need to have the function
signature available during link-time.

- If we do any inlining before link time, then we might wind up with the
inlined function and the non-inlined function using the same global
variables/registers which would preclude optimization.

Intrinsics
=========

Any operation (other than function calls and textures) which touches a variable
or is not referentially transparent is represented by an intrinsic. Intrinsics
are similar to the idea of a "builtin function," i.e. a function declaration
whose implementation is provided by the backend, except they are more powerful
in the following ways:

- They can also load and store registers when appropriate, which limits the
number of variables needed in later stages of the IR while obviating the need
for a separate load/store variable instruction.

- Intrinsics can be marked as side-effect free, which permits them to be
treated like any other instruction when it comes to optimizations. This allows
load intrinsics to be represented as intrinsics while still being optimized
away by dead code elimination, common subexpression elimination, etc.

Intrinsics are used for:

- Atomic operations
- Memory barriers
- Subroutine calls
- Geometry shader emitVertex and endPrimitive
- Loading and storing variables (before lowering)
- Loading and storing uniforms, shader inputs and outputs, etc (after lowering)
- Copying variables (cases where in GLSL the destination is a structure or
array)
- The kitchen sink
- ...

Textures
=========

Unfortunately, there are far too many texture operations to represent each one
of them with an intrinsic, so there's a special texture instruction similar to
the GLSL IR one. The biggest difference is that, while the texture instruction
has a sampler dereference field used just like in GLSL IR, this gets lowered to
a texture unit index (with a possible indirect offset) while the type
information of the original sampler is kept around for backends. Also, all the
non-constant sources are stored in a single array to make it easier for
optimization passes to iterate over all the sources.

Control Flow
=========

Like in GLSL IR, control flow consists of a tree of "control flow nodes", which
include if statements and loops, and jump instructions (break, continue, and
return). Unlike GLSL IR, though, the leaves of the tree aren't statements but
basic blocks. Each basic block also keeps track of its successors and
predecessors, and function implementations keep track of the beginning basic
block (the first basic block of the function) and the ending basic block (a fake
basic block that every return statement points to). Together, these elements
make up the control flow graph, in this case a redundant piece of information on
top of the control flow tree that will be used by almost all the optimizations.
There are helper functions to add and remove control flow nodes that also update
the control flow graph, and so usually it doesn't need to be touched by passes
that modify control flow nodes.