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nir/zink: handle provoking vertex mode in nir_create_passthrough_gs
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
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3 changed files with 20 additions and 5 deletions
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@ -5088,6 +5088,7 @@ nir_shader * nir_create_passthrough_gs(const nir_shader_compiler_options *option
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const nir_shader *prev_stage,
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enum shader_prim primitive_type,
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int flat_interp_mask_offset,
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int last_pv_vert_offset,
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bool emulate_edgeflags,
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bool force_line_strip_out);
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@ -130,6 +130,7 @@ nir_create_passthrough_gs(const nir_shader_compiler_options *options,
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const nir_shader *prev_stage,
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enum shader_prim primitive_type,
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int flat_interp_mask_offset,
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int last_pv_vert_offset,
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bool emulate_edgeflags,
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bool force_line_strip_out)
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{
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@ -221,6 +222,13 @@ nir_create_passthrough_gs(const nir_shader_compiler_options *options,
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nir_ssa_def *flat_interp_mask_def = nir_load_ubo(&b, 1, 32,
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nir_imm_int(&b, 0), nir_imm_int(&b, flat_interp_mask_offset),
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.align_mul = 4, .align_offset = 0, .range_base = 0, .range = ~0);
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nir_ssa_def *last_pv_vert_def = nir_load_ubo(&b, 1, 32,
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nir_imm_int(&b, 0), nir_imm_int(&b, last_pv_vert_offset),
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.align_mul = 4, .align_offset = 0, .range_base = 0, .range = ~0);
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last_pv_vert_def = nir_ine_imm(&b, last_pv_vert_def, 0);
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nir_ssa_def *start_vert_index = nir_imm_int(&b, start_vert);
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nir_ssa_def *end_vert_index = nir_imm_int(&b, end_vert - 1);
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nir_ssa_def *pv_vert_index = nir_bcsel(&b, last_pv_vert_def, end_vert_index, start_vert_index);
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for (unsigned i = start_vert; i < end_vert || needs_closing; i += vert_step) {
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int idx = i < end_vert ? i : start_vert;
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/* Copy inputs to outputs. */
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@ -234,7 +242,7 @@ nir_create_passthrough_gs(const nir_shader_compiler_options *options,
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index = nir_imm_int(&b, idx);
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else {
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unsigned mask = 1u << (of++);
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index = nir_bcsel(&b, nir_ieq_imm(&b, nir_iand_imm(&b, flat_interp_mask_def, mask), 0), nir_imm_int(&b, idx), nir_imm_int(&b, start_vert));
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index = nir_bcsel(&b, nir_ieq_imm(&b, nir_iand_imm(&b, flat_interp_mask_def, mask), 0), nir_imm_int(&b, idx), pv_vert_index);
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}
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nir_ssa_def *value = nir_load_array_var(&b, in_vars[j], index);
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nir_store_var(&b, out_vars[oj], value,
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@ -2315,11 +2315,13 @@ zink_set_primitive_emulation_keys(struct zink_context *ctx)
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ctx->gfx_stages[prev_vertex_stage]->nir,
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ctx->gfx_pipeline_state.gfx_prim_mode,
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ZINK_INLINE_VAL_FLAT_MASK * sizeof(uint32_t),
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ZINK_INLINE_VAL_PV_LAST_VERT * sizeof(uint32_t),
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lower_edge_flags,
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lower_line_stipple || lower_quad_prim);
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}
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zink_add_inline_uniform(nir, ZINK_INLINE_VAL_FLAT_MASK);
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zink_add_inline_uniform(nir, ZINK_INLINE_VAL_PV_LAST_VERT);
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struct zink_shader *shader = zink_shader_create(screen, nir, &ctx->gfx_stages[prev_vertex_stage]->sinfo.so_info);
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shader->needs_inlining = true;
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ctx->gfx_stages[prev_vertex_stage]->non_fs.generated_gs[ctx->gfx_pipeline_state.gfx_prim_mode][zink_prim_type] = shader;
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@ -2332,8 +2334,9 @@ zink_set_primitive_emulation_keys(struct zink_context *ctx)
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ctx->is_generated_gs_bound = true;
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}
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ctx->base.set_inlinable_constants(&ctx->base, MESA_SHADER_GEOMETRY, 1,
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(uint32_t []){zink_flat_flags(ctx->gfx_stages[MESA_SHADER_FRAGMENT]->nir)});
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ctx->base.set_inlinable_constants(&ctx->base, MESA_SHADER_GEOMETRY, 2,
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(uint32_t []){zink_flat_flags(ctx->gfx_stages[MESA_SHADER_FRAGMENT]->nir),
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ctx->gfx_pipeline_state.dyn_state3.pv_last});
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} else if (ctx->gfx_stages[MESA_SHADER_GEOMETRY] &&
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ctx->gfx_stages[MESA_SHADER_GEOMETRY]->non_fs.is_generated)
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bind_gfx_stage(ctx, MESA_SHADER_GEOMETRY, NULL);
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@ -2375,11 +2378,13 @@ zink_create_primitive_emulation_gs(struct zink_context *ctx)
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ctx->gfx_stages[prev_vertex_stage]->nir,
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ctx->gfx_pipeline_state.gfx_prim_mode,
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ZINK_INLINE_VAL_FLAT_MASK * 4,
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ZINK_INLINE_VAL_PV_LAST_VERT * 4,
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lower_edge_flags,
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lower_quad_prim);
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}
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zink_add_inline_uniform(nir, ZINK_INLINE_VAL_FLAT_MASK);
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zink_add_inline_uniform(nir, ZINK_INLINE_VAL_PV_LAST_VERT);
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struct zink_shader *shader = zink_shader_create(screen, nir, &ctx->gfx_stages[prev_vertex_stage]->sinfo.so_info);
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shader->needs_inlining = true;
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ctx->gfx_stages[prev_vertex_stage]->non_fs.generated_gs[ctx->gfx_pipeline_state.gfx_prim_mode][zink_prim_type] = shader;
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@ -2392,8 +2397,9 @@ zink_create_primitive_emulation_gs(struct zink_context *ctx)
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ctx->is_generated_gs_bound = true;
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}
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ctx->base.set_inlinable_constants(&ctx->base, MESA_SHADER_GEOMETRY, 1,
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(uint32_t []){zink_flat_flags(ctx->gfx_stages[MESA_SHADER_FRAGMENT]->nir)});
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ctx->base.set_inlinable_constants(&ctx->base, MESA_SHADER_GEOMETRY, 2,
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(uint32_t []){zink_flat_flags(ctx->gfx_stages[MESA_SHADER_FRAGMENT]->nir),
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ctx->gfx_pipeline_state.dyn_state3.pv_last});
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} else if (ctx->gfx_stages[MESA_SHADER_GEOMETRY] &&
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ctx->gfx_stages[MESA_SHADER_GEOMETRY]->non_fs.is_generated)
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bind_gfx_stage(ctx, MESA_SHADER_GEOMETRY, NULL);
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