This workaround is similar to anv_assume_full_subgroups, but it applies
to the shaders that use shared memory. If they rely on the implicit
synchronization, and we choose a smaller group size than the
(broken) shader expects, it will produce incorrect results.
Cc: mesa-stable
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23408>
(cherry picked from commit 369aec5704)
Fixes: 692b5fa9f2 ("anv: Add shader to copy acceleration structures")
This commit fixes the future test "sparse_binding_structures" for
"header_bottom_address" for ray tracing pipeline.
Even on 48-bit ray tracing (Xe1/2), the software-defined part
instance_leaf_part1.bvh_ptr has to be in canonical form for copy.comp
to deference a bvh, which means we have to preserve the upper 16bits.
This is especially relevant in cases where the acceleration structure buffer
is located high, such as sparse buffer.
Signed-off-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33745>
(cherry picked from commit 87ff7b061f)
Fixes: 2fe57947e3 ("anv: Implement encode shader to fit in ANV BVH")
This commit resolves the failures in the future tests
"sparse_binding_structures" for rayquery. Sparse buffers' heaps are
located high, and since it's in canonical form, the higher 16bits are
all set to 1. However, the existing encoder did not expect any non-zero
values at the higher 16bits. As a result, the instance flags got
corrupted, causing most triangle tests to fail.
Thanks for Paulo providing insights about sparse buffer properties.
Co-developed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33745>
(cherry picked from commit b9a980ea73)
Assertion (or attempting the layout change) is causing crash when
launching Steel Rats. Tighten the condition for change so that it should
affect only when runtime has made changes.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12602
Fixes: eed788213b ("anv: ensure consistent layout transitions in render passes")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33523>
(cherry picked from commit d8381415a6)
v2: Use MOV and wrap in conditional during BTD spawn header setup
(Lionel). Remove references to SIMD8 (Tapani).
v3: Update brw_bsr() to specify number of registers per thread, don't
initialize Registers Per Thread on BTD spawn header (Lionel).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32664>
The 16-wide variant of the trampoline shader doesn't appear to work
and would be inadvertently enabled by this series on Gfx12.5. Set the
required subgroup size to avoid changing current behavior.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32664>
So that we can have special behavior based on drirc configuration.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lucas Fryzek <lfryzek@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33194>
reduces a bit of boilerplate.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33242>
This is simply following the redirects the same way the browser does.
The new pages were manually verified to still contain the corresponding
information.
For URLs where this was not the case, see the next commits.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33159>
Instead the complicated logic we currently have, do this :
We start with this shader :
int main() {
...
if (...) {
SetMeshOutputsEXT(0, 0);
return;
} else {
SetMeshOutputsEXT(...);
}
...
}
We turn it into this :
int main() {
uint __temp_prim_count = 0;
...
if (...) {
__temp_prim_count = 0;
return;
} else {
__temp_prim_count = ...;
}
...
if (is_first_group_lane()) {
SetMeshOutputsEXT(..., __temp_prim_count);
}
}
This works because the SPIRV spec says this :
"The arguments are taken from the first invocation in each
workgroup. Any invocation must execute this instruction no more
than once and under uniform control flow."
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12388
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33038>
That way we don't have to lower the set_vertex_and_primitive_count
intrinsic before applying this WA.
Cc stable for the next patches that are fixing something.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33038>
When WSI is working in prime/dma-buf mode, it has one additional
VkBuffer or VkImage where the main VkImage is copied to without any
compression or tiling different from linear
The batch buffer to do this copy is created in
wsi_finish_create_blit_context(). It performs a barrier transitioning
the VkImage to VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, performs the
copy, and then transitions it back to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR.
However, in this prime/dma-buf mode, no display modifiers are involved,
which causes compression to be disabled when switching to
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR.
This change adds an exception to allow the Vkimage to remain compressed
because we can handle the compressed-to-uncompressed copy.
Doing so fixes an issue that was reported with BMG + integrated GPU
and should also improve performance by keeping the VkImage compressed.
Cc: mesa-stable
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12354
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33044>
Without this scanout and external buffers will be allocated as WB
what will fail allocation if DRM_XE_GEM_CREATE_FLAG_SCANOUT is set
or it will use WC but it will not be the special PAT entry for scanout.
Cc: mesa-stable
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33044>
there's nothing NIR specific here and these routines will be useful otherwise.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33067>
instead of relying on an implicit value which doesn't make much sense.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33067>
The Xe uAPI is designed to use bind queues such that binds without input
dependencies (sync objects) do not block on binds with input
dependencies.
For example:
- Bind A (sparse) is submitted with a list of input dependencies.
- Bind B (immediate) is subsequently submitted without a list of input
dependencies.
If Bind A and Bind B share a single bind queue, Bind B will not be
scheduled until Bind A completes. Using individual bind queues decouples
Bind A and Bind B, allowing Bind B to make immediate progress.
This change creates a separate bind queue for each ANV queue, enabling
support for sparse bindings that may have input dependencies.
v2:
- Bail on bind queue creation failure (Linoel)
- Only create bind queue if VK_QUEUE_SPARSE_BINDING_BIT is set (Jose)
v3:
- Add comment around submit->queue usage (Jose)
Signed-off-by: Matthew Brost <matthew.brost@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32873>
Format re-interpretation is no longer a problem with texture views. The
clear color address now points to a clear color that is in the expected
format.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31374>
On gfx12+, the pre-amble and post-amble flushes contain the stalls
necessary to ensure the prior operation is complete. Remove the extra
uses of ANV_PIPE_END_OF_PIPE_SYNC_BIT in post-amble flushes. Also do
this for the pre-amble flushes, but this doesn't have any impact. The
flush application function will implicitly add the bit.
For A750, this improves the TWWH3 trace in the performance CI by 0.52%
(n=2).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31600>
Fast-clears require expensive flushes beforehand and afterwards. The
cost of flushes are decreased in a series of back-to-back fast-clears as
no extra fast-clear flushes are required in between them. If the ratio
of a command buffer's recorded back-to-back fast clears over independent
fast-clears falls below 1/2, prevent that command buffer from recording
any further fast-clears.
Averaging two runs of our Factorio trace on an A750 shows a +14.37%
improvement in FPS.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32984>