Commit graph

44693 commits

Author SHA1 Message Date
Eric Anholt
066bee64e1 intel: Fix use of freed buffer if glBitmap is called after a swap.
Regions looked up from the framebuffer are invalid after
intel_prepare_render().

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30266
Tested-by: Thomas Jones <thomas.jones@utoronto.ca>
2011-07-07 14:43:44 -07:00
Eric Anholt
a7a2704ab4 intel: Remove dead comment about software clears -- it's handled just above. 2011-07-07 14:43:44 -07:00
John
f39476b234 i915: Fix leak of ViewportMatrix data on context destroy.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30217
2011-07-07 14:43:44 -07:00
Eric Anholt
007c2d6cd2 intel: Remove gratuitous context checks in intel_delete_renderbuffer().
Even if we don't have a current context, if we're freeing the rb we
should free its region (and BO).  The renderbuffer unreference checks
appear to be just cargo-cult from the region unreference code.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30217
Reviewed-by: Chad Versace <chad@chad-versace.us>
2011-07-07 14:43:44 -07:00
Eric Anholt
c7ef5e8498 intel: Remove now trivial intel_renderbuffer_set_{hiz_,}region().
As a result of this cleanup, a bug in
intel_process_dri2_buffer_no_separate_stencil() became quite apparent.
We were associating the NULL pointer after an unreference with the
STENCIL attachment -- clarify the logic and attach the right region.

Reviewed-by: Chad Versace <chad@chad-versace.us>
2011-07-07 14:42:47 -07:00
Eric Anholt
b904321ed0 intel: Rely on intel_region_reference()'s support of *dst != NULL.
Reviewed-by: Chad Versace <chad@chad-versace.us>
2011-07-07 14:05:20 -07:00
Eric Anholt
036b74a7f8 intel: Allow intel_region_reference() with *dst != NULL.
This should help us avoid leaking regions in region reference code by
making the API more predictable.

Reviewed-by: Chad Versace <chad@chad-versace.us>
2011-07-07 14:05:20 -07:00
Eric Anholt
86e62b2357 intel: Mark MESA_FORMAT_X8_Z24 as always supported.
This prevents developer surprise at seeing a GL_DEPTH_COMPONENT
texture have stencil bits, and avoids the metaops path accidentally
copying stencil bits around in glCopyTexImage(GL_DEPTH_COMPONENT) (and
being broken because swrast's glReadPixels(GL_UNSIGNED_INT_24_8) is
broken).

Acked-by: Chad Versace <chad@chad-versace.us>
2011-07-07 14:05:20 -07:00
Kenneth Graunke
3de9405763 i965: Remove unused structures for command packets.
We simply emit these using OUT_BATCH and bitshifting, as it results in
better compiled code than packed structures.  Since our documentation
is public, it's not terribly useful to keep these around for reference.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-07-07 13:31:41 -07:00
Kenneth Graunke
247e4c69ce i965: Convert system instruction pointer to OUT_BATCH style.
Also rename it from CMD_STATE_INSN_POINTER to CMD_STATE_SIP to match the
documentation.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-07-07 13:31:41 -07:00
Kenneth Graunke
87de78523a i965: Convert PIPELINE_SELECT to OUT_BATCH style.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-07-07 13:31:41 -07:00
Kenneth Graunke
473a519d20 i965: Emit 3DSTATE_VF_STATISTICS in OUT_BATCH style.
This is a little different from most because it's a single DWord;
there's no length field.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-07-07 13:31:41 -07:00
Kenneth Graunke
a68c5e6b71 i965: Convert 3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP to OUT_BATCH style.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-07-07 13:31:41 -07:00
Henri Verbeet
e01e30b916 mesa: Fix the BindSampler unit limit.
I'm not sure about this one. The current code actually follows the spec, but
considering the spec is supposed to be written against GL 3.2 I'd say the spec
is broken. I filled out a spec feedback form over a month ago, but either the
form is broken, or nobody cares.

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-07-07 20:30:13 +02:00
Henri Verbeet
bfe284fd26 mesa: Fix a couple of TexEnv unit limits.
NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-07-07 20:30:13 +02:00
Henri Verbeet
4744195628 mesa: Use the Elements macro for the sampler index assert in validate_samplers().
This is probably nicer if the array size ever changes.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-07-07 20:30:13 +02:00
Henri Verbeet
86adc2b29e mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.
The total number of units used by a shader is limited to MAX_TEXTURE_UNITS,
but the actual indices are only limited by MAX_COMBINED_TEXTURE_IMAGE_UNITS,
since they're shared between vertex and fragment shaders.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-07-07 20:30:13 +02:00
Henri Verbeet
2e35d90fb9 mesa: Check the texture against all units in unbind_texobj_from_texunits().
NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-07-07 20:30:13 +02:00
Christoph Bumiller
3069a7eaa5 nv50,nvc0: use screen instead of context for flush notifier
Context may become NULL and we still have to be able to flush
pending fences.
2011-07-07 15:00:12 +02:00
Christoph Bumiller
e54354e885 nv50: more formats for nv50_resource_copy_region conversion path
It's not supposed to do conversion, but st sometimes asks us to.
Sometimes conversion is even wrong (e.g. between UNORM and SRGB).

This should now include all formats the 2D engine supports.
2011-07-07 15:00:12 +02:00
Stéphane Marchesin
f934c80faf i915g: Apply optimization to ADDS/MUL and only if we're not saturating. 2011-07-07 01:47:33 -07:00
Thomas Hellstrom
1b23d4c9a5 st/xa: Fix up error reporting. Disable component alpha.
Component alpha is temporarily disabled since it seems a bit buggy.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2011-07-07 10:21:48 +02:00
Thomas Hellstrom
568d99cc6c st/xa: Fix render to xa_format_a8, which is backed by a gallium L8 texture
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2011-07-07 10:21:48 +02:00
Brian Paul
7a10976adb i915g: move code after declaration 2011-07-06 18:10:00 -06:00
Ian Romanick
d32d4f780f linker: Assign locations for fragment shader output
Fixes an assertion failure in the piglib out-01.frag
ARB_explicit_attrib_location test.  The locations set via the layout
qualifier in fragment shader were not being applied to the shader
outputs.  As a result all of these variables still had a location of
-1 set.

This may need some more work for pre-3.0 contexts.  The problem is
dealing with generic outputs that lack a layout qualifier.  There is
no way for the application to specify a location
(glBindFragDataLocation is not supported) or query the location
assigned by the linker (glGetFragDataLocation is not supported).

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38624
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Vinson Lee <vlee@vmware.com>
2011-07-06 16:59:34 -07:00
Ian Romanick
174cef7fee glsl: Don't choke when printing an anonymous function parameter
NOTE: This is a candidate for the 7.10 and 7.11 branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38584
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-07-06 16:41:34 -07:00
Ian Romanick
dbda466fc0 ir_to_mesa: Allocate temporary instructions on the visitor's ralloc context
And don't delete them.  Let ralloc clean them up.  Deleting the
temporary IR leaves dangling references in the prog_instruction.  That
results in a bad dereference when printing the IR with MESA_GLSL=dump.

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38584
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-07-06 16:41:34 -07:00
Ian Romanick
0eb9797958 glsl: Track initial mask in constant propagation live set
The set of values initially available (before any kills) must be
tracked with each constant in the set.  Otherwise the wrong component
can be selected after earlier components have been killed.

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37383
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Matthias Bentrup <matthias.bentrup@googlemail.com>
2011-07-06 16:41:34 -07:00
Stéphane Marchesin
31484b068d i915g: Fix optimize so that it actually gets used. 2011-07-06 14:18:24 -07:00
Brian Paul
b786db0654 mesa: fix texstore addressing bugs for depth/stencil formats
Using GLuint pointers worked when the pixel size was four bytes
or the row stride was a multiple of four but was otherwise broken.
Fixes failures found with the piglit fbo-stencil test.

This helps to fix https://bugs.freedesktop.org/show_bug.cgi?id=38729

NOTE: This is a candidate for the 7.11 branch.
2011-07-06 15:14:47 -06:00
Brian Paul
057a107d44 softpipe: add missing stencil format case in convert_quad_stencil()
Part of the fix for https://bugs.freedesktop.org/show_bug.cgi?id=38729

NOTE: This is a candidate for the 7.11 branch
2011-07-06 15:14:27 -06:00
Brian Paul
2ea7b374f6 tgsi: add some debug/print code in exec_tex(), disabled 2011-07-06 15:14:27 -06:00
Brian Paul
88349255ce softpipe: minor clean-ups in sp_quad_depth_test.c 2011-07-06 15:14:27 -06:00
Stéphane Marchesin
053af6ac8c i915g: Fix optimization, also make it more generic. 2011-07-06 12:00:47 -07:00
Eric Anholt
07e5295b6f mesa: Don't error on glFeedbackBuffer(size = 0, buffer = NULL)
The existing error result doesn't appear in the GL 2.1 or 3.2
compatibility specs, and triggers an unexpected GL error in Intel's
oglconform when it tries to reset the feedback state after usage so
that the "diff the state at error time vs. context init time" code
doesn't generate spurious diffs.  The unexpected GL error then
translates into testcase failure.  Brian wants the safety check on
buffer = NULL, though, so that people can't as easily set up a broken
buffer.
2011-07-06 11:17:20 -07:00
Eric Anholt
c9aac11713 mesa: Don't skip glGetProgramLocalParam4dvARB if there was already an error.
Like the previous commit, but fixes
ARB_vertex_program/getlocal4d-with-error.

v2: Move the success case line into the conditional, use ASSIGN_4V more.
2011-07-06 11:17:19 -07:00
Eric Anholt
e9d563e3ff mesa: Don't skip glGetProgramEnvParam4dvARB if there was already an error.
Fixes a bug caught by oglconform, and now piglit
ARB_vertex_program/getenv4d-with-error.  The wrapping of an existing
GL function made it so that we couldn't distinguish an error in
looking up our arguments from an existing error.  Instead, make a
helper function to choose the param, and use it from multiple callers.

v2: Move the success case line into the conditional, use COPY_4V more.
2011-07-06 11:17:19 -07:00
Eric Anholt
b043409adf glsl: Suppress warning from matching_signature change.
gcc isn't smart enough to see that we only look at matched_score after
we've initialized it (because match != NULL happens at the same time)
2011-07-06 11:17:19 -07:00
Eric Anholt
abbbd14dd4 glsl: Fix make clean for dricore. 2011-07-06 11:17:19 -07:00
Kenneth Graunke
eafc74d7d4 i965/fs: Fix message register allocation in FB writes.
Commit 6750226e6d bumped the base MRF to
m2 instead of m0, but failed to adjust inst->mlen, which was being set
to the highest MRF.  Subtracting the base MRF solves the issue.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
2011-07-06 11:12:17 -07:00
Völgyes Dávid
f747d03b1d Fixes for leaks reported by cppcheck. 2011-07-06 10:11:04 -04:00
Stéphane Marchesin
e53b41f263 i915g: Improve flushing using heuristics. 2011-07-06 02:49:58 -07:00
Stéphane Marchesin
2bc5e0e97b i915g: introduce the tiny shader optimizer. 2011-07-06 02:49:48 -07:00
Stéphane Marchesin
cc78eb63cd i915g: Add comment about DDX/DDY. 2011-07-06 02:17:30 -07:00
Stéphane Marchesin
26e7436ad3 i915g: Move back to the old method for target format fixup. 2011-07-06 02:17:30 -07:00
Vadim Girlin
6bde225b8b r600g: fix buffer overflow check in r600_query_begin 2011-07-05 15:57:11 -04:00
Vadim Girlin
971e1b743e r600g: fix bo map usage flags in r600_query_begin 2011-07-05 15:57:08 -04:00
Vadim Girlin
fbe9d4261f r600g: reduce flushes for queries 2011-07-05 15:57:06 -04:00
Vadim Girlin
9bf4c30d73 r600g: fix buffer offset in r600_query_begin 2011-07-05 15:57:01 -04:00
Henri Verbeet
3fccc14b2f r600g: Get rid of the state_inlines headers.
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
2011-07-05 01:58:47 +02:00