softpipe: minor clean-ups in sp_quad_depth_test.c

This commit is contained in:
Brian Paul 2011-07-06 12:15:10 -06:00
parent 053af6ac8c
commit 88349255ce

View file

@ -189,7 +189,8 @@ convert_quad_depth( struct depth_data *data,
/**
* Compute the depth_data::shader_stencil_refs[] values from the float fragment stencil values.
* Compute the depth_data::shader_stencil_refs[] values from the float
* fragment stencil values.
*/
static void
convert_quad_stencil( struct depth_data *data,
@ -205,10 +206,8 @@ convert_quad_stencil( struct depth_data *data,
case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
{
for (j = 0; j < QUAD_SIZE; j++) {
data->shader_stencil_refs[j] = ((unsigned)(quad->output.stencil[j]));
}
for (j = 0; j < QUAD_SIZE; j++) {
data->shader_stencil_refs[j] = ((unsigned)(quad->output.stencil[j]));
}
break;
default:
@ -216,6 +215,7 @@ convert_quad_stencil( struct depth_data *data,
}
}
/**
* Write data->bzzzz[] values and data->stencilVals into the Z/stencil buffer.
*/