mesa: Check the texture against all units in unbind_texobj_from_texunits().

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Henri Verbeet 2011-07-04 00:57:42 +02:00
parent 3069a7eaa5
commit 2e35d90fb9

View file

@ -899,7 +899,7 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
{
GLuint u, tex;
for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
if (texObj == unit->CurrentTex[tex]) {