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mesa: Check the texture against all units in unbind_texobj_from_texunits().
NOTE: This is a candidate for the 7.11 branch. Signed-off-by: Henri Verbeet <hverbeet@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -899,7 +899,7 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
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{
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GLuint u, tex;
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for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
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for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
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struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
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for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
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if (texObj == unit->CurrentTex[tex]) {
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