Commit graph

59974 commits

Author SHA1 Message Date
Paul Berry
a810db7b84 glsl: In ir_validate, check that ir_loop::counter always refers to a new var.
The compiler back-ends (i965's fs_visitor and brw_visitor,
ir_to_mesa_visitor, and glsl_to_tgsi_visitor) have been assuming this
for some time.  Thanks to the preceding patch, the compiler front-end
no longer breaks this assumption.

This patch adds code to validate the assumption so that if we have
future bugs, we'll be able to catch them earlier.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-29 21:46:20 -08:00
Paul Berry
d6eb4321d0 glsl: Fix inconsistent assumptions about ir_loop::counter.
The compiler back-ends (i965's fs_visitor and brw_visitor,
ir_to_mesa_visitor, and glsl_to_tgsi_visitor) assume that when
ir_loop::counter is non-null, it points to a fresh ir_variable that
should be used as the loop counter (as opposed to an ir_variable that
exists elsewhere in the instruction stream).

However, previous to this patch:

(1) loop_control_visitor did not create a new variable for
    ir_loop::counter; instead it re-used the existing ir_variable.
    This caused the loop counter to be double-incremented (once
    explicitly by the body of the loop, and once implicitly by
    ir_loop::increment).

(2) ir_clone did not clone ir_loop::counter properly, resulting in the
    cloned ir_loop pointing to the source ir_loop's counter.

(3) ir_hierarchical_visitor did not visit ir_loop::counter, resulting
    in the ir_variable being missed by reparenting.

Additionally, most optimization passes (e.g. loop unrolling) assume
that the variable mentioned by ir_loop::counter is not accessed in the
body of the loop (an assumption which (1) violates).

The combination of these factors caused a perfect storm in which the
code worked properly nearly all of the time: for loops that got
unrolled, (1) would introduce a double-increment, but loop unrolling
would fail to notice it (since it assumes that ir_loop::counter is not
accessed in the body of the loop), so it would unroll the loop the
correct number of times.  For loops that didn't get unrolled, (1)
would introduce a double-increment, but then later when the IR was
cloned for linking, (2) would prevent the loop counter from being
cloned properly, so it would look to further analysis stages like an
independent variable (and hence the double-increment would stop
occurring).  At the end of linking, (3) would prevent the loop counter
from being reparented, so it would still belong to the shader object
rather than the linked program object.  Provided that the client
program didn't delete the shader object, the memory would never get
reclaimed, and so the shader would function properly.

However, for loops that didn't get unrolled, if the client program did
delete the shader object, and the memory belonging to the loop counter
got re-used, this could cause a use-after-free bug, leading to a
crash.

This patch fixes loop_control_visitor, ir_clone, and
ir_hierarchical_visitor to treat ir_loop::counter the same way the
back-ends treat it: as a freshly allocated ir_variable that needs to
be visited and cloned independently of other ir_variables.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72026

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-29 21:46:17 -08:00
Paul Berry
9d2951ea0a glsl: Teach ir_variable_refcount about ir_loop::counter variables.
If an ir_loop has a non-null "counter" field, the variable referred to
by this field is implicitly read and written by the loop.  We need to
account for this in ir_variable_refcount, otherwise there is a danger
we will try to dead-code-eliminate the loop counter variable.

Note: at the moment the dead code elimination bug doesn't occur due to
a bug in ir_hierarchical_visitor: it doesn't visit the "counter"
field, so dead code elimination doesn't treat it as a candidate for
elimination.  But the patch to follow will fix that bug, so we need to
fix ir_variable_refcount first in order to avoid breaking dead code
elimination.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-29 21:46:13 -08:00
Brian Paul
1fb106527f mesa: fix mem leak of glPixelMap data in display list
And simplify save_PixelMapfv() by using the memdup() function.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-29 06:41:14 -07:00
Brian Paul
90d85aa16c mesa: added memory-related comment in save_error()
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-29 06:41:14 -07:00
Brian Paul
95d6ed22b3 mesa: fix flags assignment in save_WaitSync()
The flags value is a bitfield so use the union's 'bf' field, not 'e'
(enum) field.  There's no actual change in behavior here since both
fields of the union are the same size.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-29 06:41:14 -07:00
Brian Paul
efe7257ea7 mesa: remove old colortable, histogram, etc. code from dlist.c
Trying to compile any of these functions into a display list
now just generates a GL_INVALID_OPERATION error.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-29 06:41:13 -07:00
Brian Paul
90891091cd mesa: have old convolution functions generate GL_INVALID_OPERATION
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-29 06:41:13 -07:00
Brian Paul
214399a3bc mesa: have old glColorTable functions generate GL_INVALID_OPERATION
As is done for the old histogram functions.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-29 06:41:12 -07:00
José Fonseca
fb5f5b8188 trace: Dump PIPE_QUERY_* enums.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-11-28 12:19:42 +00:00
José Fonseca
eb040bd54a trace: Dump query results faithfully.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-11-28 12:19:30 +00:00
Carl Worth
eeaa7a05a1 docs: Import 9.2.4 release notes, add news item. 2013-11-28 00:02:52 -08:00
Roland Scheidegger
ca39f4eee2 gallium/cso: fix sampler / sampler_view counts
Now that it is possible to query drivers for the max sampler view it should
be safe to increase this without crashing.
Not entirely convinced this really works correctly though if state trackers
using non-linked sampler / sampler_views use this.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-11-28 04:02:41 +01:00
Roland Scheidegger
2983c039df gallium: new shader cap bit for the amount of sampler views
Ever since introducing separate sampler and sampler view max this was really
missing.
Every driver but llvmpipe reports the same number as number of samplers for
now, so nothing should break.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-11-28 04:02:18 +01:00
Roland Scheidegger
e4d8084cbd gallium/drivers: support more sampler views than samplers for more drivers
This adds support for this to more drivers, in particular for all the "special"
ones useful for debugging.
HW drivers are left alone, some should be able to support it if they want but
they may not be interested at this point.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-11-28 04:01:54 +01:00
Ian Romanick
53a65e547c i965: Properly reject __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS when __DRI2_ROBUSTNESS is not enabled
Only allow __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS in brwCreateContext if
intelInitScreen2 also enabled __DRI2_ROBUSTNESS (thereby enabling
GLX_ARB_create_context).

This fixes a regression in the piglit test
"glx/GLX_ARB_create_context/invalid flag"

v2: Remove commented debug code.  Noticed by Jordan.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reported-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
2013-11-27 15:09:01 -08:00
Matt Turner
0822b2dfbd Revert "drop old INTEL_DEBUG names for perf (fall) and fs (wm)"
This reverts commit 195994fe4c.

It wasn't sent to the list, Ken didn't review it, and it breaks
shader-db.
2013-11-27 13:38:42 -08:00
Vinson Lee
9bf41f09ab glsl: Link glcpp with math library.
This patch fixes this build error with Oracle Solaris Studio.

libtool: link: /opt/solarisstudio12.3/bin/cc -g -o glcpp/glcpp glcpp.o prog_hash_table.o  ./.libs/libglcpp.a
Undefined			first referenced
 symbol  			    in file
sqrt                                prog_hash_table.o

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-11-27 10:37:37 -08:00
Kenneth Graunke
c4815f6cd6 i965: Always reserve binding table space for at least one render target.
In brw_update_renderbuffer_surfaces(), if there are no color draw
buffers, we always set up a null render target at surface index 0 so we
have something to use with the FB write marking the end of thread.

However, when we recently began computing surface indexes dynamically,
we failed to reserve space for it.  This meant that the first texture
would be assigned surface index 0, and our closing FB write would
clobber the texture.

Fixes Piglit's EXT_packed_depth_stencil/fbo-blit-d24s8 test on Gen4-5,
which regressed as of commit 4e5306453d
("i965/fs: Dynamically set up the WM binding table offsets.")

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70605
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Tested-by: lu hua <huax.lu@intel.com>
Cc: "10.0" mesa-stable@lists.freedesktop.org
2013-11-27 10:28:43 -08:00
Francisco Jerez
6b2b4cc885 glsl: Initialize _mesa_glsl_parse_state::atomic_counter_offsets before using it.
Cc: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-26 19:34:24 -08:00
Francisco Jerez
4f64dabb5f i965/fs: Fix misleading comment.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-26 19:34:02 -08:00
Francisco Jerez
32f69ad86c i965: Bump number of supported atomic counter buffers.
Now that we have dynamic binding tables there's no good reason anymore
to expose so few atomic counter buffers.  Increase it to 16.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-26 19:34:02 -08:00
Paul Berry
d7fa9eb003 glsl/linker: Validate IR just before reparenting.
If reparent_ir() is called on invalid IR, then there's a danger that
it will fail to reparent all of the necessary nodes.  For example, if
the IR contains an ir_dereference_variable which refers to an
ir_variable that's not in the tree, that ir_variable won't get
reparented, resulting in subtle use-after-free bugs once the
non-reparented nodes are freed.  (This is exactly what happened in the
bug fixed by the previous commit).

This patch makes this kind of bug far easier to track down, by
transforming it from a use-after-free bug into an explicit IR
validation error.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-26 13:22:24 -08:00
Paul Berry
9dfcb05fa6 glsl: Fix lowering of direct assignment in lower_clip_distance.
In commit 065da16 (glsl: Convert lower_clip_distance_visitor to be an
ir_rvalue_visitor), we failed to notice that since
lower_clip_distance_visitor overrides visit_leave(ir_assignment *),
ir_rvalue_visitor::visit_leave(ir_assignment *) wasn't getting called.
As a result, clip distance dereferences appearing directly on the
right hand side of an assignment (not in a subexpression) weren't
getting properly lowered.  This caused an ir_dereference_variable node
to be left in the IR that referred to the old gl_ClipDistance
variable.  However, since the lowering pass replaces gl_ClipDistance
with gl_ClipDistanceMESA, this turned into a dangling pointer when the
IR got reparented.

Prior to the introduction of geometry shaders, this bug was unlikely
to arise, because (a) reading from gl_ClipDistance[i] in the fragment
shader was rare, and (b) when it happened, it was likely that it would
either appear in a subexpression, or be hoisted into a subexpression
by tree grafting.

However, in a geometry shader, we're likely to see a statement like
this, which would trigger the bug:

    gl_ClipDistance[i] = gl_in[j].gl_ClipDistance[i];

This patch causes
lower_clip_distance_visitor::visit_leave(ir_assignment *) to call the
base class visitor, so that the right hand side of the assignment is
properly lowered.

Fixes piglit test:
- spec/glsl-1.50/execution/geometry/clip-distance-itemized-copy

Cc: Ian Romanick <idr@freedesktop.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-26 13:22:24 -08:00
Paul Berry
37bdde1087 i965/gs: Set GS prog_data to NULL if there is no GS program.
The previous commit fixes a bug wherein we would incorrectly refer to
stale geometry shader prog_data when no geometry shader was active.

This patch reduces the likelihood of that sort of bug occurring in the
future by setting prog_data to NULL whenever there is no GS program.

Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-26 13:22:23 -08:00
Paul Berry
2714ca81b9 i965/gs: Properly skip GS binding table upload when no GS active.
Previously, in brw_gs_upload_binding_table(), we checked whether
brw->gs.prog_data was NULL in order to determine whether a geometry
shader was active.  This didn't work: brw->gs.prog_data starts off as
NULL, but it is set to non-NULL when a geometry shader program is
built, and then never set to NULL again.  As a result, if we called
brw_gs_upload_binding_table() while there was no geometry shader
active, but a geometry shader had previously been active, it would
refer to a stale (and possibly freed) prog_data structure.

This patch fixes the problem by modifying
brw_gs_upload_binding_table() to use the proper technique to determine
whether a geometry shader is active: by checking whether
brw->geometry_program is NULL.

This fixes the crash reported in comment 2 of bug 71870 (the incorrect
rendering remains, however).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71870

Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-26 13:21:56 -08:00
Ian Romanick
73e9aa9e3f dri: Allow __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS in driCreateContextAttribs
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reported-by: Zhenyu Wang <zhenyuw@linux.intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
2013-11-26 13:13:38 -08:00
Ian Romanick
9b1c68638d i965: Only enable __DRI2_ROBUSTNESS if kernel support is available
Rather than always advertising the extension but failing to create a
context with reset notifiction, just don't advertise it.  I don't know
why it didn't occur to me to do it this way in the first place.

NOTE: Kristian requested that I provide a follow-up for master that
dynamically generates the list of DRI extensions instead of selected
between two hardcoded lists.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
2013-11-26 13:10:52 -08:00
Ian Romanick
0ae8439906 Revert "i965: Make the driver compile until a proper libdrm can be released."
libdrm 2.4.48 has been released.

This reverts commit bd4596efac.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-26 13:10:52 -08:00
Ian Romanick
cb728bb028 i965: Bump libdrm requirement
drm_intel_get_reset_stats is only available in libdrm-2.4.48, and
libdrm-2.4.49 contains an important bug fix in that function.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
2013-11-26 13:10:52 -08:00
Chad Versace
97851145bc egl: Kill macro _EGL_DECLARE_MUTEX
Replace all occurences of the macro with its expansion.

It seems that the macro intended to provide cross-platform static mutex
intialization. However, it had the same definition in all pre-processor
paths:
    #define _EGL_DECLARE_MUTEX(m) _EGLMutex m = _EGL_MUTEX_INITIALIZER

Therefore this abstraction obscured rather than helped.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-26 12:50:30 -08:00
Chad Versace
3c58d4c700 egl: Enable EGL_EXT_client_extensions
Insert two fields into _egl_global to hold the client extensions and
statically initialize them:
    ClientExtensions // a struct of bools
    ClientExtensionString

Post-patch, Mesa supports exactly one client extension,
EGL_EXT_client_extensions.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-26 12:50:29 -08:00
Tom Stellard
ddc77c5092 radeon/compute: Unconditionally inline all functions v2
We need to do this until function calls are supported.

v2:
  - Fix loop conditional

https://bugs.freedesktop.org/show_bug.cgi?id=64225

CC: "10.0" <mesa-stable@lists.freedesktop.org>
2013-11-25 20:42:49 -08:00
Kenneth Graunke
ad542a10c5 i965: Use __attribute__((flatten)) on fast tiled teximage code.
The fast tiled texture upload code does not compile with GCC 4.8's -Og
optimization flag.

memcpy() has the always_inline attribute set.  This poses a problem,
since {x,y}tile_copy_faster calls it indirectly via {x,y}tile_copy,
and {x,y}tile_copy normally aren't inlined at -Og.

Using __attribute__((flatten)) tells GCC to inline every function call
inside the function, which I believe was the author's intent.

Fix suggested by Alexander Monakov.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: mesa-stable@lists.freedesktop.org
2013-11-25 19:13:23 -08:00
Zack Rusin
0510ec67e2 llvmpipe: support 8bit subpixel precision
8 bit precision is required by d3d10 but unfortunately
requires 64 bit rasterizer. This commit implements
64 bit rasterization with full support for 8bit subpixel
precision. It's a combination of all individual commits
from the llvmpipe-rast-64 branch.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-11-25 13:05:03 -05:00
Maarten Lankhorst
5455c818b5 gbm/dri: hide extension loader symbols
They should not be exposed.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
2013-11-25 13:13:47 +01:00
Chris Forbes
e6a0eca45e i965: Enable ARB_draw_indirect (and ARB_multi_draw_indirect) on Gen7+
.. and mark them off on the extensions list as done.

V2: Enable only if pipelined register writes work.
V3: Also update relnotes

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:36 +13:00
Chris Forbes
093965f9e3 vbo: map indirect buffer and extract params if doing sw primitive restart
V2: Check for mapping failure (thanks Brian)
V3: - Change error on mapping failure to OUT_OF_MEMORY (Brian)
    - Unconst; remove casting away of const.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:36 +13:00
Chris Forbes
3953766e57 mesa: pass indirect buffer to sw primitive restart
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:36 +13:00
Chris Forbes
803fcc3298 i965: pass indirect buffer to primitive restart check
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
Chris Forbes
02f9757ab5 i965: implement indirect drawing for Gen7
Just prior to emitting the 3DPRIMITIVE command, we load each of the
indirect registers. The values loaded are either from offsets into the
current indirect BO, or constant zero if the parameter is not used for
this draw.

Enabling use of the indirect registers is done by turning on a bit in
the first dword of the 3DPRIMITIVE command itself.

V3: - Deduplicate the common part of both indexed and nonindexed indirect
setup.
    - Just refer to the indirect bo out of the context directly.

V4: - Fix bo reference to specify the range we care about.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
Chris Forbes
1a00317169 i965: Add new defines for indirect draws
- MMIO registers for draw parameters
- New bit in 3DPRIMITIVE command to enable indirection

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
Chris Forbes
5a798e73b5 vbo: Flesh out implementation of indirect draws
Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-25 22:01:35 +13:00
Chris Forbes
aadbb0f275 mesa: add indirect_offset, is_indirect to _mesa_prim
V3: Add missing cases
V4: Add indirect_offset here too

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
Chris Forbes
36046ae278 mesa: Add validation helpers for new indirect draws
Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.

V3: - Disallow primcount==0 for DrawMulti*Indirect. The spec is unclear
      on this, but it's silly. We might go back on this later if it
      turns out to be a problem.

    - Make it clear that the caller has dealt with stride==0

V4: - Allow primcount==0 again.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
Chris Forbes
a95236cfc1 mesa: Add binding point for indirect buffer
Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
Chris Forbes
56e98fe2fe mesa: Add extension scaffolding for ARB_draw_indirect
We will reuse the same extension flag for ARB_multi_draw_indirect since
it can always be supported by looping.

Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
Chris Forbes
5127318ae8 glapi: add plumbing for GL_ARB_draw_indirect and GL_ARB_multi_draw_indirect
Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
Christoph Bumiller
80ac616fca mesa: add indirect drawing buffer parameter to draw functions
Split from patch implementing ARB_draw_indirect.

v2: Const-qualify the struct gl_buffer_object *indirect argument.
v3: Fix up some more draw calls for new argument.
v4: Fix up rebase conflicts in i965.
v5: Undo const-qualification

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-25 22:01:35 +13:00
José Fonseca
eb0892b4b1 docs/llvmpipe: Add one other good reference. 2013-11-25 08:28:23 +00:00