mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-25 08:40:11 +01:00
i965/gs: Properly skip GS binding table upload when no GS active.
Previously, in brw_gs_upload_binding_table(), we checked whether brw->gs.prog_data was NULL in order to determine whether a geometry shader was active. This didn't work: brw->gs.prog_data starts off as NULL, but it is set to non-NULL when a geometry shader program is built, and then never set to NULL again. As a result, if we called brw_gs_upload_binding_table() while there was no geometry shader active, but a geometry shader had previously been active, it would refer to a stale (and possibly freed) prog_data structure. This patch fixes the problem by modifying brw_gs_upload_binding_table() to use the proper technique to determine whether a geometry shader is active: by checking whether brw->geometry_program is NULL. This fixes the crash reported in comment 2 of bug 71870 (the incorrect rendering remains, however). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71870 Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
73e9aa9e3f
commit
2714ca81b9
1 changed files with 1 additions and 1 deletions
|
|
@ -128,7 +128,7 @@ static void
|
|||
brw_gs_upload_binding_table(struct brw_context *brw)
|
||||
{
|
||||
/* If there's no GS, skip changing anything. */
|
||||
if (!brw->gs.prog_data)
|
||||
if (brw->geometry_program == NULL)
|
||||
return;
|
||||
|
||||
brw_upload_binding_table(brw, BRW_NEW_GS_BINDING_TABLE, &brw->gs.base);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue