i965/fs: Dynamically set up the WM binding table offsets.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Eric Anholt 2013-10-02 18:53:04 -07:00
parent 3c9dc2d31b
commit 4e5306453d
3 changed files with 35 additions and 43 deletions

View file

@ -689,33 +689,6 @@ struct brw_gs_prog_data
* For example, a shader might ask to sample from "surface 7." In this case,
* bind[7] would contain a pointer to a texture.
*
* Currently, our WM binding tables are (arbitrarily) programmed as follows:
*
* +-------------------------------+
* | 0 | Draw buffer 0 |
* | . | . |
* | : | : |
* | 7 | Draw buffer 7 |
* |-----|-------------------------|
* | 8 | WM Pull Constant Buffer |
* |-----|-------------------------|
* | 9 | Texture 0 |
* | . | . |
* | : | : |
* | 24 | Texture 15 |
* |-----|-------------------------|
* | 25 | UBO 0 |
* | . | . |
* | : | : |
* | 36 | UBO 11 |
* |-----|-------------------------|
* | 37 | Shader time buffer |
* |-----|-------------------------|
* | 38 | Gather texture 0 |
* | . | . |
* | : | : |
* | 53 | Gather texture 15 |
* +-------------------------------+
*
* Our VS (and Gen7 GS) binding tables are programmed as follows:
*
@ -749,14 +722,10 @@ struct brw_gs_prog_data
* | 63 | SOL Binding 63 |
* +-----+-------------------------+
*/
#define SURF_INDEX_DRAW(d) (d)
#define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS + 1)
#define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 2 + (t))
#define SURF_INDEX_WM_UBO(u) (SURF_INDEX_TEXTURE(BRW_MAX_TEX_UNIT) + u)
#define SURF_INDEX_WM_SHADER_TIME (SURF_INDEX_WM_UBO(12))
#define SURF_INDEX_GATHER_TEXTURE(t) (SURF_INDEX_WM_SHADER_TIME + 1 + (t))
/** Maximum size of the binding table. */
#define BRW_MAX_WM_SURFACES (SURF_INDEX_GATHER_TEXTURE(BRW_MAX_TEX_UNIT))
#define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
12 + /* ubo */ \
2 /* shader time, pull constants */)
#define SURF_INDEX_VEC4_CONST_BUFFER (0)
#define SURF_INDEX_VEC4_TEXTURE(t) (SURF_INDEX_VEC4_CONST_BUFFER + 1 + (t))
@ -985,7 +954,7 @@ struct brw_stage_state
/* Binding table: pointers to SURFACE_STATE entries. */
uint32_t bind_bo_offset;
uint32_t surf_offset[BRW_MAX_WM_SURFACES];
uint32_t surf_offset[BRW_MAX_SURFACES];
/** SAMPLER_STATE count and table offset */
uint32_t sampler_count;

View file

@ -2981,12 +2981,35 @@ fs_visitor::setup_payload_gen6()
void
fs_visitor::assign_binding_table_offsets()
{
c->prog_data.binding_table.render_target_start = SURF_INDEX_DRAW(0);
c->prog_data.base.binding_table.texture_start = SURF_INDEX_TEXTURE(0);
c->prog_data.base.binding_table.ubo_start = SURF_INDEX_WM_UBO(0);
c->prog_data.base.binding_table.shader_time_start = SURF_INDEX_WM_SHADER_TIME;
c->prog_data.base.binding_table.gather_texture_start = SURF_INDEX_GATHER_TEXTURE(0);
c->prog_data.base.binding_table.pull_constants_start = SURF_INDEX_FRAG_CONST_BUFFER;
int num_textures = _mesa_fls(fp->Base.SamplersUsed);
int next = 0;
c->prog_data.binding_table.render_target_start = next;
next += c->key.nr_color_regions;
c->prog_data.base.binding_table.texture_start = next;
next += num_textures;
if (shader) {
c->prog_data.base.binding_table.ubo_start = next;
next += shader->base.NumUniformBlocks;
}
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
c->prog_data.base.binding_table.shader_time_start = next;
next++;
}
if (fp->Base.UsesGather) {
c->prog_data.base.binding_table.gather_texture_start = next;
next += num_textures;
}
/* This may or may not be used depending on how the compile goes. */
c->prog_data.base.binding_table.pull_constants_start = next;
next++;
assert(next < BRW_MAX_SURFACES);
/* c->prog_data.base.binding_table.size will be set by mark_surface_used. */
}

View file

@ -61,7 +61,7 @@ fs_generator::~fs_generator()
void
fs_generator::mark_surface_used(unsigned surf_index)
{
assert(surf_index < BRW_MAX_WM_SURFACES);
assert(surf_index < BRW_MAX_SURFACES);
c->prog_data.base.binding_table.size_bytes =
MAX2(c->prog_data.base.binding_table.size_bytes, (surf_index + 1) * 4);