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gallium/cso: fix sampler / sampler_view counts
Now that it is possible to query drivers for the max sampler view it should be safe to increase this without crashing. Not entirely convinced this really works correctly though if state trackers using non-linked sampler / sampler_views use this. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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parent
2983c039df
commit
ca39f4eee2
1 changed files with 16 additions and 11 deletions
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@ -67,10 +67,10 @@ struct sampler_info
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void *samplers_saved[PIPE_MAX_SAMPLERS];
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unsigned nr_samplers_saved;
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struct pipe_sampler_view *views[PIPE_MAX_SAMPLERS];
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struct pipe_sampler_view *views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
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unsigned nr_views;
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struct pipe_sampler_view *views_saved[PIPE_MAX_SAMPLERS];
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struct pipe_sampler_view *views_saved[PIPE_MAX_SHADER_SAMPLER_VIEWS];
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unsigned nr_views_saved;
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};
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@ -306,17 +306,22 @@ void cso_release_all( struct cso_context *ctx )
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ctx->pipe->bind_rasterizer_state( ctx->pipe, NULL );
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{
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static struct pipe_sampler_view *views[PIPE_MAX_SAMPLERS] = { NULL };
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static struct pipe_sampler_view *views[PIPE_MAX_SHADER_SAMPLER_VIEWS] = { NULL };
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static void *zeros[PIPE_MAX_SAMPLERS] = { NULL };
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struct pipe_screen *scr = ctx->pipe->screen;
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unsigned sh;
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for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
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int max = scr->get_shader_param(scr, sh,
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PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
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assert(max <= PIPE_MAX_SAMPLERS);
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if (max > 0) {
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ctx->pipe->bind_sampler_states(ctx->pipe, sh, 0, max, zeros);
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ctx->pipe->set_sampler_views(ctx->pipe, sh, 0, max, views);
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int maxsam = scr->get_shader_param(scr, sh,
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PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
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int maxview = scr->get_shader_param(scr, sh,
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PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS);
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assert(maxsam <= PIPE_MAX_SAMPLERS);
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assert(maxview <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
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if (maxsam > 0) {
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ctx->pipe->bind_sampler_states(ctx->pipe, sh, 0, maxsam, zeros);
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}
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if (maxview > 0) {
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ctx->pipe->set_sampler_views(ctx->pipe, sh, 0, maxview, views);
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}
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}
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}
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@ -330,10 +335,10 @@ void cso_release_all( struct cso_context *ctx )
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ctx->pipe->set_stream_output_targets(ctx->pipe, 0, NULL, 0);
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}
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/* free fragment samplers, views */
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/* free fragment sampler views */
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for (shader = 0; shader < Elements(ctx->samplers); shader++) {
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struct sampler_info *info = &ctx->samplers[shader];
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
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for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
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pipe_sampler_view_reference(&info->views[i], NULL);
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pipe_sampler_view_reference(&info->views_saved[i], NULL);
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}
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