Because if FMASK_COMPRESS_1FRAG_ONLY is set, the FMASK decompress
operation actually doesn't occur. Note that DCC_DECOMPRESS implicitly
decompresses FMASK.
This fixes an issue on GFX10-GFX10.3 which is uncovered by enabling
VK_EXT_sample_locations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33639>
FMASK_DECOMPRESS also implies FAST_CLEAR_ELIMINATE, so it can run first.
The only exception is fast-clear for color images that have DCC and
FMASK but without comp-to-single (only GFX10) because FMASK_DECOMPRESS
can't eliminate DCC fast-clears.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33639>
comp-to-single supports MSAA since a while and it's useless to perform
a fast clear eliminate for these fast color clears.
Only GFX10-GFX10.3 are affected because these are the only GPUs that
support DCC with MSAA with FMASK.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33639>
Mesa is built twice in the same debian-android job, once for aarch64 and
once for x86_64 to catch as many build regressions as possible.
However the install dir used for the two builds is the same, and this
results in a mix of aarch64 and x86_64 artifacts ending up in
install.tar, because .gitlab-ci/prepare-artifacts.sh is called at the
end of the second build.
Having two separate jobs for aarch64 and x86_64 build would be cleaner
but it would also use more resources.
Since the aarch64 libraries are not used for anything for now, a cheaper
workaround is to build x86_64 first and just call prepare-artifacts.sh
after first build.
This way the aarch64 build will still be done to catch regressions, but
the artifacts won't end up in install.tar which is also more consistent
with the fact that S3_ARTIFACT_NAME only has x86_64 in the name
(mesa-x86_64-android-${BUILDTYPE}).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34234>
mesa/piglit!996 fixed up Piglit to allow us to do trace downloads again,
so we can now bring these jobs back. The fdno trace jobs hosted at
Google are still disabled whilst we try to fix their nginx.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34245>
These were always-crash in CI, had a comment saying they passed locally,
and now seem to be passing in CI. Just hit it as flake until someone
actually looks into it.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34256>
We were never setting has_multiview. It's not actually necessary anyway,
since we can just do the optimization we were trying to do whenever
num_views is 1 instead.
This doesn't affect the actual fragment size, which was already correct,
only gl_FragSizeEXT.
Fixes: 6f2be52487 ("tu, ir3: Handle FDM shader builtins")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33991>
When bin merging we maximize instead of minimize the VSC pipe size,
which means that we fail when there are too many pipes instead of when
the pipes are too large. This means that we need to calculate
binning_possible differently, and we need to skip
tu_tiling_config_update_pipes() when binning is impossible because
otherwise we will write out-of-bounds.
Fixes: 3fdaad0948 ("tu: Implement bin merging for fragment density map")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34196>
Most implementation defined behaviors have been properly defined via
new maintenance extensions, and the mapping support is the only one
left on the table...in a very unfortunate way for historical reasons.
Meanwhile, update the host driver list for the latest that has been
tested working. Two major KVM improvements have also been documented
along with the setups that rely on those.
Acked-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34225>
CPS surfaces are marked as stencil compressed internally and
should use the fast clear depth stencil path for clearing when possible
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20741>
This particular scenario indicates that the CPB will be written to using
a fragment shader, disable compression to ensure the correct data is
read back from the surface later.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20741>