ci/zink: Flake out sparse tests

These were always-crash in CI, had a comment saying they passed locally,
and now seem to be passing in CI. Just hit it as flake until someone
actually looks into it.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34256>
This commit is contained in:
Daniel Stone 2025-03-28 10:31:40 +00:00 committed by Marge Bot
parent c8c427fb3d
commit d9dffd778a
2 changed files with 3 additions and 5 deletions

View file

@ -130,11 +130,6 @@ spec@!opengl 1.0@gl-1.0-dlist-beginend,Crash
spec@arb_viewport_array@display-list,Fail
# passes locally
KHR-GL46.sparse_buffer_tests.BufferStorageTest_case_b1_tf_type_1_draw_call_indexed,Crash
KHR-GL46.sparse_buffer_tests.BufferStorageTest_case_b2_tf_type_0_draw_call_instanced_indexed,Crash
KHR-GL46.sparse_buffer_tests.BufferStorageTest_case_b2_tf_type_0_draw_call_regular_instanced,Crash
KHR-GL46.sparse_buffer_tests.BufferStorageTest_case_b2_tf_type_1_draw_call_regular_instanced,Crash
KHR-GL46.sparse_buffer_tests.BufferStorageTest_case_h,Crash
KHR-GL46.texture_view.coherency,Fail
# uprev Piglit in Mesa

View file

@ -41,3 +41,6 @@ spec@ext_framebuffer_multisample@accuracy all_samples depth_draw small depthsten
KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_ComputeShader
KHR-GL46.limits.max_geometry_total_output_components
# reported to pass locally, seems to bounce around in CI
KHR-GL46.sparse_buffer_tests.BufferStorageTest_.*