Commit graph

116463 commits

Author SHA1 Message Date
Lucas Stach
024eaa7fec rbug: implement missing explicit sync related fence functions
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
2019-10-18 10:12:07 +00:00
Lucas Stach
5f76d3cce8 rbug: move flush_resource initialization
All the other context method initialzation follow the order of the pipe_context
structure definition making it easy to find unimplemented methods in rbug.
Move the flush_resource init to follow the same order.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
2019-10-18 10:12:07 +00:00
Lucas Stach
a75eb888e0 rbug: unwrap index buffer resource
All resources passed to the drivers below rbug need to be unwrapped before
being passed down. We missed to do this for the index buffer resource when
this was made part of the draw_info structure.

Fixes: 330d0607ed (gallium: remove pipe_index_buffer and set_index_buffer)
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
2019-10-18 10:12:07 +00:00
Lucas Stach
6174cba748 rbug: fix transmitted texture sizes
The rbug wire format defines the texture size parameters to be uint32_t sized
and uses memcpy to move the function parameters to the message structure.
This caused totally wrong transmitted texture sizes since the height and depth
paramterds have been changed to uint16_t in the gallium API. Fix this by doing
an explicit conversion to the correct representation before packing into the
wire message.

Fixes: e6428092f5 (gallium: decrease the size of pipe_resource - 64 -> 48 bytes)
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
2019-10-18 10:12:07 +00:00
Lucas Stach
f6461df63a gallium/util: don't depend on implementation defined behavior in listen()
Using 0 as the backlog argument to listen() is exploiting implementation
defined behavior and will lead to no connections being accepted on some
libc implementations.

Quote of the listen manpage: "A backlog argument of 0 may allow the socket to
accept connections, in which case the length of the listen queue may be set to
an implementation-defined minimum value."

Fix this by using a more sensible backlog value.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
2019-10-18 10:12:07 +00:00
Iago Toral Quiroga
5be5b53b6d mesa/main: GL_GEOMETRY_SHADER_INVOCATIONS exists in GL_OES_geometry_shader
It seems that for desktop GL this was included with ARB_gpu_shader5, but
for OpenGL ES this is already included with the base extension and there is
a CTS test that checks this.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-18 09:03:21 +00:00
Pierre-Eric Pelloux Prayer
af60187153 mesa: implement glTextureStorageNDEXT functions
Implement the 3 functions using the texturestorage_error() helper.
_mesa_lookup_or_create_texture is always called to make sure that 'texture'
is initialized (even if the texturestorage_error() generates an error afterwards).

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-18 10:26:26 +02:00
Pierre-Eric Pelloux-Prayer
50533d408d mesa: add EXT_dsa NamedCopyBufferSubDataEXT function
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-18 10:26:26 +02:00
Pierre-Eric Pelloux-Prayer
da21435a7a mesa: add EXT_dsa NamedRenderbufferStorageMultisampleEXT function
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-18 10:26:26 +02:00
Pierre-Eric Pelloux-Prayer
2e14749f8f mesa: add EXT_dsa Generate*MipmapEXT functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-18 10:26:26 +02:00
Pierre-Eric Pelloux-Prayer
fb804266a3 mesa: refactor GenerateTextureMipmap handling
Rework _mesa_GenerateTextureMipmap to allow code sharing with EXT_dsa functions.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-18 10:26:26 +02:00
Pierre-Eric Pelloux-Prayer
cfc0ebe7f1 mesa: add EXT_dsa glGetFloati_vEXT/glGetDoublei_vEXT
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-18 10:26:26 +02:00
Pierre-Eric Pelloux-Prayer
a4e935f2d7 mesa: add EXT_dsa + EXT_gpu_program_parameters functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-18 10:26:26 +02:00
Pierre-Eric Pelloux-Prayer
78b65343e8 mesa: add EXT_dsa + EXT_gpu_shader4 functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-18 10:26:26 +02:00
Pierre-Eric Pelloux-Prayer
c2d6f61f26 mesa: add EXT_dsa + EXT_texture_integer functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-18 10:26:26 +02:00
Pierre-Eric Pelloux-Prayer
2bdf809e66 mesa: add EXT_dsa + EXT_texture_buffer_object functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-18 10:26:26 +02:00
Pierre-Eric Pelloux-Prayer
28cc07a876 mesa: add EXT_dsa glProgramUniform*EXT functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-18 10:26:26 +02:00
Pierre-Eric Pelloux-Prayer
1d1722e910 mesa: add EXT_dsa NamedProgram functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-18 10:26:26 +02:00
Pierre-Eric Pelloux-Prayer
eaeab0a998 mesa: add EXT_dsa glClientAttribDefaultEXT / glPushClientAttribDefaultEXT
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-18 10:26:26 +02:00
Pierre-Eric Pelloux-Prayer
01666ad206 mesa: add EXT_dsa glNamedRenderbufferStorageEXT and glGetNamedRenderbufferParameterivEXT
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-18 10:26:26 +02:00
Daniel Stone
40689f5ac0 panfrost: Respect offset for imported resources
When we import a resource through Gallium, we need to take account of
the offset parameter passed.

Fixes a failure seen with the VIVID V4L2 driver, which would create NV12
resources within the same BO, with an offset. Sample pipeline to
reproduce (replace videoN with your actual VIVID device node):
    gst-launch-1.0 v4l2src device=/dev/videoN ! video/x-raw,format=NV12 ! glimagesink

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reported-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Tested-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
2019-10-18 09:38:52 +02:00
Jordan Justen
22859a18d5 iris/resource: Use isl surface alignment during bo allocation
Reworks:
 * Change subject from "iris: Align main surface allocation to 64k on gen12+"
 * Make use of isl surf alignment. (Nanley)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-17 21:22:00 -07:00
Jason Ekstrand
48c153e21b intel/isl: Add isl_aux_usage_has_ccs
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-17 21:22:00 -07:00
Jordan Justen
d83fe059c2 intel/isl: Add R10G10B10_FLOAT_A2_UNORM format
Reworks:
 * Fill out the format's entry in the ISL format table. (Nanley)
 * Support CCS_E-enabled BLORP copies with the format. (Nanley)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-17 21:21:56 -07:00
Kenneth Graunke
f192741ddd intel/compiler: Report the number of non-spill/fill SEND messages
This can be useful to measure whether memory access optimizations are
having the desired effect.  For example, we might see a reduction in
image loads/stores, or constant buffer loads.  We can already see this
in cycle estimates to some extent, but this is a more direct approach,
minus a lot of the noise of random scheduler shuffling.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-10-17 20:44:00 -07:00
Marek Olšák
cac5182992 st/mesa: don't call variables "tgsi" when they can reference NIR
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-10-17 20:31:34 -04:00
Marek Olšák
48b4843c30 st/mesa: merge st_fragment_program into st_common_program
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-10-17 20:31:34 -04:00
Marek Olšák
e94da4ab80 st/mesa: remove redundant function st_reference_compprog
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-10-17 20:31:34 -04:00
Marek Olšák
614331738d st/mesa: remove unused st_xxx_program::sha1
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-10-17 20:31:34 -04:00
Marek Olšák
0c74e354d1 st/mesa: remove st_vp_variant_key in favor of st_common_variant_key
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-10-17 20:31:34 -04:00
Marek Olšák
6468df0533 st/mesa: remove num_tgsi_tokens from st_xx_program
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-10-17 20:31:34 -04:00
Marek Olšák
64dfc82340 st/mesa: rename basic -> common for st_common_program
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-10-17 20:31:34 -04:00
Marek Olšák
33d53f0614 st/mesa: rename st_xxx_program::tgsi to state
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-10-17 20:31:34 -04:00
Marek Olšák
dd4d791821 st/mesa: lower doubles for NIR after linking
This allows dropping 1 call to st_nir_opts, because shaders are always
optimized after linking.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-10-17 20:31:37 -04:00
Marek Olšák
7908e82f60 st/mesa: call st_nir_opts for linked shaders only once
The removed st_nir_opts calls are mostly redundant.

There is an improvement with shader-db on radeonsi:

Before:
    real	1m54.047s
    user	28m37.857s
    sys 	0m7.573s

After:
    real	1m52.012s
    user	28m3.412s
    sys 	0m7.808s

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-10-17 20:31:34 -04:00
Ian Romanick
92252219d3 intel/vec4: Don't try both sources as immediates for DPH
DPH isn't actually commutative, so this doesn't work.  If the immediate
in src0 would be a VF candidate, we could do better. *shrug*

No shader-db changes on any Intel platform.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fixes: b04beaf41d ("intel/vec4: Try both sources as candidates for being immediates")
2019-10-17 15:07:01 -07:00
Ian Romanick
050e4e28bf nir/search: Fix possible NULL dereference in is_fsign
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fixes: 09705747d7 ("nir/algebraic: Reassociate fadd into fmul in DPH-like pattern")
2019-10-17 15:07:01 -07:00
Jordan Justen
da10fa9d63
iris: Let isl decide the supported tiling in more situations
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Suggested-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-10-17 14:47:23 -07:00
Jordan Justen
be89fbd51e
intel/isl: Add gen12 depth/stencil surface alignments
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-10-17 14:47:23 -07:00
Jason Ekstrand
d9565160b2
intel/isl: Select Y-tiling for stencil on gen12
Rework:
 * Disallow linear 1D stencil buffers (Nanley)
 * Force Y for gen12 stencil rather than ~W (Nanley)

Co-authored-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-10-17 14:47:22 -07:00
Jason Ekstrand
9dd9c3363b
intel/genxml: Remove W-tiling on gen12
It's no longer supported by the hardware

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-10-17 14:47:22 -07:00
Jordan Justen
523ba0a3e7
intel/genxml,isl: Add gen12 stencil buffer changes
Rework:
 * NULL stencil buffer path (Jason)
 * genxml fixes (Nanley)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-10-17 14:47:22 -07:00
Jordan Justen
d2a490d1d9
intel/genxml,isl: Add gen12 depth buffer changes
Reworks:
 * Fix 3DSTATE_DEPTH_BUFFER "Surface Format" end in xml (Jason)
 * Remove WM_HZ_OP changes (Nanley)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-10-17 14:47:22 -07:00
Jordan Justen
6c9f9a82d7
intel/genxml,isl: Add gen12 render surface state changes
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2019-10-17 14:47:17 -07:00
Eric Anholt
75c601b6cf mesa: Refactor the entirety of _mesa_format_matches_format_and_type().
This function was difficult to implement for new formats due to the
combination of endianness and swapbytes support.  Since it's mostly
used for fast paths, bugs in it were often missed during testing.

Just reimplement it on top of the recent
_mesa_format_from_format_and_type() which can give us a canonical
MESA_FORMAT for a format and type enum (while respecting endianness).

Fixes:
- R4G4B4A4_UNORM, B4G4R4_UINT, R4G4B4A4_UINT incorrectly matched with
  swapBytes (you can't just reverse the channels if the channels
  aren't bytes)
- A4R4G4B4_UNORM and A4R4G4B4_UINT missing BGRA/4444_REV matches
- failing to match RGB/BGR unorm8 array formats on BE
- 2101010 formats incorrectly matching with swapBytes set.
- UINT/SINT byte formats failed to match with swapBytes set.

This deletes the part of tests/mesa_formats.cpp that called
_mesa_format_matches_format_and_type() to make sure it didn't
assertion fail, as it now would assertion fail due to the fact that we
were passing an invalid format (GL_RG) for most types.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-17 21:07:29 +00:00
Eric Anholt
d77c77936b mesa: Add support for array formats of depth and stencil.
In desktop GL, you can specify things like GL_DEPTH_COMPONENT/GL_BYTE as a
ReadPixels format, and we need to be able to represent that to see if we
have proper MESA_FORMATs for them.  That's exactly what the
mesa_array_format enum is for.

v2: Drop _mesa from static fn.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-17 21:07:29 +00:00
Eric Anholt
4f4fc75357 mesa: Add format/type matching for DEPTH/UINT_24_8.
We had missed this case where GLES3 allows glReadPixels(DEPTH, UINT_24_8),
and just got lucky by the readpixels path never asking for the matching
format from this function.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-17 21:07:29 +00:00
Eric Anholt
7be72b24f5 mesa: Fix depth/stencil ordering in _mesa_format_from_format_and_type().
The GL spec says the 24-bit component is in the high bits, and
format_unpack.c looks at the high 24 bits in the S8Z24 case, not
Z24SS8.

Avoids a regression in the next commit.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-17 21:07:29 +00:00
Eric Anholt
df5fe86232 mesa: Add debug info to _mesa_format_from_format_and_type() error path.
The unreachable() that follows isn't very useful for debug, and by adding
this here we get a nice description of the failure in debug builds.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-17 21:07:29 +00:00
Kristian H. Kristensen
0a4e6726ba freedreno/a6xx: Turn on geometry shaders
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
2019-10-17 13:45:03 -07:00