Commit graph

7088 commits

Author SHA1 Message Date
Brian
00cdc0a472 Split the program.[ch] files into several new files. 2006-12-14 15:01:06 -07:00
Brian
200736ebd8 Modify _mesa_strdup() so it handles NULL correctly. 2006-12-14 13:59:53 -07:00
Brian
cc0c8b2248 Updates for new linker (merged varying/uniform vars). 2006-12-14 13:59:25 -07:00
Brian
ef264c2971 Assorted fix-ups for the new linker.
Disable some of the excessive debug output.
2006-12-14 13:58:57 -07:00
Brian
d4f7e4cc01 The new linker actually does a few things right now:
The varying vars used by the vertex and fragment shader are merged so they
agree.
Similarly, uniforms are merged (along with constants, etc).
The vertex/fragment program instructions are then cloned and rewritten
with the newly resolved uniform/varying locations.
2006-12-14 13:58:32 -07:00
Brian
b2a3a8554a New functions for cloning programs and parameter lists. 2006-12-14 13:56:58 -07:00
Brian
e7e4181361 Remove include of s_arbshader.h 2006-12-14 09:51:54 -07:00
Brian
2a9950dcb3 Remove unneeded -I directories (3Dlabs headers). 2006-12-13 19:20:45 -07:00
Brian
2cbfbcd972 Obsolete. 2006-12-13 15:38:07 -07:00
Brian
33ae886bbd Remove unused 3Dlabs code. 2006-12-13 15:36:26 -07:00
Brian
aed4f2cc2c Remove unused 3Dlabs code. 2006-12-13 15:36:00 -07:00
Brian
05dab5eaa2 Checkpoint GLSL compiler work. Add new sources, remove obsolete. 2006-12-13 15:34:10 -07:00
Brian
1fbb1c8d78 Obsolete. 2006-12-13 15:33:41 -07:00
Brian
a5011d9753 Not needed. 2006-12-13 15:33:09 -07:00
Brian
cefc983bec Retire old GLSL shader code. 2006-12-13 15:06:28 -07:00
Brian
12ef1fbefc Checkpoint for GLSL compiler changes.
In brief:
Check for enabled fragment program by looking at ctx->FragmentProgram._Current.
New code for varying variables.
2006-12-13 15:05:23 -07:00
Brian
a328e469d3 Checkpoint work for new GLSL compiler back-end.
Among changes:
Remove ctx->FragmentProgram._Active
Remove _UseTexEnvProgram
Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields.
Remove/disable old GLSL interpreter code.
2006-12-13 14:58:13 -07:00
Brian
fe1d01cb39 Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes. 2006-12-13 14:54:47 -07:00
Brian
8627bf1452 Rewrite/simplify most built-in functions to use updated set of __asm instructions. 2006-12-13 14:49:41 -07:00
Brian
aff8e204d2 Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instructions. 2006-12-13 14:48:36 -07:00
George Sapountzis
5b35132b41 Bug 7260: mach64 texture memory mng cleanup
mach64 uses its own set of texture memory management routines which are buggy,
running a second DRI client kills the first one. This patch ports mach64 code
to the stock dri texture managment code.
2006-12-12 12:51:37 +02:00
George Sapountzis
c180678d92 Bug 7861: mach64 with render acceleration should restore texture state
RENDER acceleration uses texturing, thus when RENDER acceleration is enabled,
the mach64 DRI driver should restore texture state when acquiring the DRI lock.
2006-12-12 12:51:33 +02:00
George Sapountzis
eed1a6de4b Bug 7790: Polygons incorrectly clipped by mach64 driver
un-break strict-aliasing rules
2006-12-12 12:51:27 +02:00
Eric Anholt
d7b24fec24 i965: Fix a crash with wine by not allocating >1MB on the stack. 2006-12-09 22:35:07 -08:00
Xiang, Haihao
f79360858d fix bug#9237 2006-12-08 17:05:14 +08:00
Xiang, Haihao
5449f5a975 fix bug#9045 2006-12-08 17:00:59 +08:00
Michel Dänzer
7a10d66590 i915tex: Recalculate viewport related hardware state in intelWindowMoved().
This fixes vertically displaced rendering with some apps like Google Earth.

Simplify other parts of the function somewhat.
2006-12-07 11:03:48 +01:00
Michel Dänzer
75e4cfd997 Make git ignore some more generated files. 2006-12-06 15:14:43 +01:00
Michel Dänzer
14f92636b0 Make git ignore files only generated at build time. 2006-12-06 14:17:56 +01:00
Michel Dänzer
7daf301046 Re-generate options.h with Swedish translations. 2006-12-06 14:06:52 +01:00
Daniel Nylander
e8c5e0f0b4 Swedish translation of driconf options. 2006-12-06 13:21:02 +01:00
Gary Wong
7a43a6b4ff Structure CopyPixels similarly to i915 do_texture_copypixels, to ease future unification. 2006-12-02 01:13:06 +00:00
Claudio Ciccani
e99d6746ed Be aware that the surface storage can change between locks. 2006-12-01 20:58:26 +00:00
Claudio Ciccani
73fdecca9f Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its own header.
Updated to the current DirectFBGL interface (i.e. added GetProcAddress()).
2006-12-01 14:12:05 +00:00
Thomas Hellström
682393944c Fix an infinite loop error that may occur when many contexts are bound
to the same drawable in a multithreading environment. This one slipped out
of the texman merge.
2006-12-01 12:41:43 +00:00
Claudio Ciccani
40dc5902d3 Fixed compilation errors/warnings.
Duplicate destination surface to avoid saving/restoring the rendering state during each Clear.
2006-12-01 11:42:58 +00:00
Sean D'Epagnier
10cbd089ae the following improvements to linux-fbdev:
1. updated makefiles to build libOSMesa as well as libGL

these are improvements to fbdev-glut
1. mouse cursor will timeout and be invisible if not being used
2. do not restore colormaps to truecolor targets, this causes problems at
   exit on my g450
3. fixed a crash when cleaning up from failure by munmaping what had not
   yet been mmaped
4. Resize event handling is improved, the resize function is not invoked
   from a signal handler now.
5. The main loop can detect if it is running very fast (greater than 2khz)
6. keyboard up and special up events are generated from stdin input mode
   and if it is also not redrawing, it sleeps
7. corrections in escape sequences for function keys for stdin input
2006-11-30 03:25:28 +00:00
Roland Scheidegger
21cf414489 fix mixed conventional / generic vertex arrays which caused a wrong array order leading to very bogus rendering (for instance WoW intro screen mentioned in #8250). 2006-11-30 00:52:54 +00:00
Roland Scheidegger
e731d8aafa check for target instead of program->Target in _tnl_program_string, avoids segfault if program is NULL 2006-11-29 22:16:16 +00:00
Roland Scheidegger
ac8620f375 fix a bug in the sanity code when outputting vertex progs 2006-11-29 19:18:50 +00:00
Roland Scheidegger
5785e328e0 call Driver.ProgramStringNotify if a ati_fragment_shader changes and pick up the change in the r200 driver accordingly. 2006-11-29 16:41:28 +00:00
Eric Anholt
3cd06cf8c5 Add accelerated CopyPixels for non-overlapping, 1:1 blits.
Submitted by Gary Wong <gtw@gnu.org>
2006-11-29 01:16:12 +00:00
Brian Paul
716091a6a0 indent, comments, etc 2006-11-28 15:46:50 +00:00
Dave Airlie
c058f69daa add support to miniglx for updating drawables ..
requires hacks to DRM to remove MASTER from UPDATE_DRAW and ADD_DRAW
2006-11-28 04:50:54 +00:00
Dave Airlie
4a6f47c23b Update miniglx support for new memory manager 2006-11-28 04:50:07 +00:00
Brian Paul
d9a8cc430d comments 2006-11-27 17:48:59 +00:00
Brian Paul
c0815bc01f remove assertions to match i915tex code (bug 8726) 2006-11-27 17:40:07 +00:00
Brian Paul
3e6ef125f0 replace check for XFree86LOADER and IN_MODULE with XFree86Server (bug 9144) 2006-11-27 16:33:43 +00:00
Tilman Sauerbeck
85365e6aa4 Bug #6044: actually delete the texture object in mgaDeleteTexture 2006-11-26 09:39:21 +00:00
Brian Paul
16e7ca9d72 call slang_variable_construct() inside slang_variable_scope_grow() 2006-11-24 19:21:42 +00:00