Brian
00cdc0a472
Split the program.[ch] files into several new files.
2006-12-14 15:01:06 -07:00
Brian
200736ebd8
Modify _mesa_strdup() so it handles NULL correctly.
2006-12-14 13:59:53 -07:00
Brian
cc0c8b2248
Updates for new linker (merged varying/uniform vars).
2006-12-14 13:59:25 -07:00
Brian
ef264c2971
Assorted fix-ups for the new linker.
...
Disable some of the excessive debug output.
2006-12-14 13:58:57 -07:00
Brian
d4f7e4cc01
The new linker actually does a few things right now:
...
The varying vars used by the vertex and fragment shader are merged so they
agree.
Similarly, uniforms are merged (along with constants, etc).
The vertex/fragment program instructions are then cloned and rewritten
with the newly resolved uniform/varying locations.
2006-12-14 13:58:32 -07:00
Brian
b2a3a8554a
New functions for cloning programs and parameter lists.
2006-12-14 13:56:58 -07:00
Brian
e7e4181361
Remove include of s_arbshader.h
2006-12-14 09:51:54 -07:00
Brian
2a9950dcb3
Remove unneeded -I directories (3Dlabs headers).
2006-12-13 19:20:45 -07:00
Brian
2cbfbcd972
Obsolete.
2006-12-13 15:38:07 -07:00
Brian
33ae886bbd
Remove unused 3Dlabs code.
2006-12-13 15:36:26 -07:00
Brian
aed4f2cc2c
Remove unused 3Dlabs code.
2006-12-13 15:36:00 -07:00
Brian
05dab5eaa2
Checkpoint GLSL compiler work. Add new sources, remove obsolete.
2006-12-13 15:34:10 -07:00
Brian
1fbb1c8d78
Obsolete.
2006-12-13 15:33:41 -07:00
Brian
a5011d9753
Not needed.
2006-12-13 15:33:09 -07:00
Brian
cefc983bec
Retire old GLSL shader code.
2006-12-13 15:06:28 -07:00
Brian
12ef1fbefc
Checkpoint for GLSL compiler changes.
...
In brief:
Check for enabled fragment program by looking at ctx->FragmentProgram._Current.
New code for varying variables.
2006-12-13 15:05:23 -07:00
Brian
a328e469d3
Checkpoint work for new GLSL compiler back-end.
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Among changes:
Remove ctx->FragmentProgram._Active
Remove _UseTexEnvProgram
Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields.
Remove/disable old GLSL interpreter code.
2006-12-13 14:58:13 -07:00
Brian
fe1d01cb39
Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.
2006-12-13 14:54:47 -07:00
Brian
8627bf1452
Rewrite/simplify most built-in functions to use updated set of __asm instructions.
2006-12-13 14:49:41 -07:00
Brian
aff8e204d2
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instructions.
2006-12-13 14:48:36 -07:00
George Sapountzis
5b35132b41
Bug 7260: mach64 texture memory mng cleanup
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mach64 uses its own set of texture memory management routines which are buggy,
running a second DRI client kills the first one. This patch ports mach64 code
to the stock dri texture managment code.
2006-12-12 12:51:37 +02:00
George Sapountzis
c180678d92
Bug 7861: mach64 with render acceleration should restore texture state
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RENDER acceleration uses texturing, thus when RENDER acceleration is enabled,
the mach64 DRI driver should restore texture state when acquiring the DRI lock.
2006-12-12 12:51:33 +02:00
George Sapountzis
eed1a6de4b
Bug 7790: Polygons incorrectly clipped by mach64 driver
...
un-break strict-aliasing rules
2006-12-12 12:51:27 +02:00
Eric Anholt
d7b24fec24
i965: Fix a crash with wine by not allocating >1MB on the stack.
2006-12-09 22:35:07 -08:00
Xiang, Haihao
f79360858d
fix bug#9237
2006-12-08 17:05:14 +08:00
Xiang, Haihao
5449f5a975
fix bug#9045
2006-12-08 17:00:59 +08:00
Michel Dänzer
7a10d66590
i915tex: Recalculate viewport related hardware state in intelWindowMoved().
...
This fixes vertically displaced rendering with some apps like Google Earth.
Simplify other parts of the function somewhat.
2006-12-07 11:03:48 +01:00
Michel Dänzer
75e4cfd997
Make git ignore some more generated files.
2006-12-06 15:14:43 +01:00
Michel Dänzer
14f92636b0
Make git ignore files only generated at build time.
2006-12-06 14:17:56 +01:00
Michel Dänzer
7daf301046
Re-generate options.h with Swedish translations.
2006-12-06 14:06:52 +01:00
Daniel Nylander
e8c5e0f0b4
Swedish translation of driconf options.
2006-12-06 13:21:02 +01:00
Gary Wong
7a43a6b4ff
Structure CopyPixels similarly to i915 do_texture_copypixels, to ease future unification.
2006-12-02 01:13:06 +00:00
Claudio Ciccani
e99d6746ed
Be aware that the surface storage can change between locks.
2006-12-01 20:58:26 +00:00
Claudio Ciccani
73fdecca9f
Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its own header.
...
Updated to the current DirectFBGL interface (i.e. added GetProcAddress()).
2006-12-01 14:12:05 +00:00
Thomas Hellström
682393944c
Fix an infinite loop error that may occur when many contexts are bound
...
to the same drawable in a multithreading environment. This one slipped out
of the texman merge.
2006-12-01 12:41:43 +00:00
Claudio Ciccani
40dc5902d3
Fixed compilation errors/warnings.
...
Duplicate destination surface to avoid saving/restoring the rendering state during each Clear.
2006-12-01 11:42:58 +00:00
Sean D'Epagnier
10cbd089ae
the following improvements to linux-fbdev:
...
1. updated makefiles to build libOSMesa as well as libGL
these are improvements to fbdev-glut
1. mouse cursor will timeout and be invisible if not being used
2. do not restore colormaps to truecolor targets, this causes problems at
exit on my g450
3. fixed a crash when cleaning up from failure by munmaping what had not
yet been mmaped
4. Resize event handling is improved, the resize function is not invoked
from a signal handler now.
5. The main loop can detect if it is running very fast (greater than 2khz)
6. keyboard up and special up events are generated from stdin input mode
and if it is also not redrawing, it sleeps
7. corrections in escape sequences for function keys for stdin input
2006-11-30 03:25:28 +00:00
Roland Scheidegger
21cf414489
fix mixed conventional / generic vertex arrays which caused a wrong array order leading to very bogus rendering (for instance WoW intro screen mentioned in #8250 ).
2006-11-30 00:52:54 +00:00
Roland Scheidegger
e731d8aafa
check for target instead of program->Target in _tnl_program_string, avoids segfault if program is NULL
2006-11-29 22:16:16 +00:00
Roland Scheidegger
ac8620f375
fix a bug in the sanity code when outputting vertex progs
2006-11-29 19:18:50 +00:00
Roland Scheidegger
5785e328e0
call Driver.ProgramStringNotify if a ati_fragment_shader changes and pick up the change in the r200 driver accordingly.
2006-11-29 16:41:28 +00:00
Eric Anholt
3cd06cf8c5
Add accelerated CopyPixels for non-overlapping, 1:1 blits.
...
Submitted by Gary Wong <gtw@gnu.org>
2006-11-29 01:16:12 +00:00
Brian Paul
716091a6a0
indent, comments, etc
2006-11-28 15:46:50 +00:00
Dave Airlie
c058f69daa
add support to miniglx for updating drawables ..
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requires hacks to DRM to remove MASTER from UPDATE_DRAW and ADD_DRAW
2006-11-28 04:50:54 +00:00
Dave Airlie
4a6f47c23b
Update miniglx support for new memory manager
2006-11-28 04:50:07 +00:00
Brian Paul
d9a8cc430d
comments
2006-11-27 17:48:59 +00:00
Brian Paul
c0815bc01f
remove assertions to match i915tex code (bug 8726)
2006-11-27 17:40:07 +00:00
Brian Paul
3e6ef125f0
replace check for XFree86LOADER and IN_MODULE with XFree86Server (bug 9144)
2006-11-27 16:33:43 +00:00
Tilman Sauerbeck
85365e6aa4
Bug #6044 : actually delete the texture object in mgaDeleteTexture
2006-11-26 09:39:21 +00:00
Brian Paul
16e7ca9d72
call slang_variable_construct() inside slang_variable_scope_grow()
2006-11-24 19:21:42 +00:00