Commit graph

72462 commits

Author SHA1 Message Date
Chih-Wei Huang
009890a0de nv30: include the header of ffs prototype
It fixes a building error of the android 6.0 64-bit target.

Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7599f8b167)
2015-10-21 14:23:21 +01:00
Chih-Wei Huang
938df905ea nv50/ir: use C++11 standard std::unordered_map if possible
Note Android version before Lollipop is not supported.

Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d31005e3e5)
2015-10-21 14:23:21 +01:00
Chih-Wei Huang
9b561ed2d1 mesa: android: Fix the incorrect path of sse_minmax.c
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Fixes: 669cfc267a (android: mesa: fix the path of the SSE4_1
optimisations)
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>

(cherry picked from commit 67d8518a0e)
2015-10-21 14:23:21 +01:00
Krzysztof Sobiecki
b0b31397e2 st/fbo: use pipe_surface_release instead of pipe_surface_reference
pipe_surface_reference have problems with deleted contexts,
so use of pipe_surface_release might be more appropriate.

Fixes Wasteland 2 Director's Cut crash on start.

Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 14f7ce4248)
2015-10-21 14:23:21 +01:00
Brian Paul
c0b85c5a4c vbo: fix incorrect switch statement in init_mat_currval()
The variable 'i' is a value in [0, MAT_ATTRIB_MAX-1] so subtracting
VERT_ATTRIB_GENERIC0 gave a bogus value and we executed the default
switch clause for all loop iterations.

This doesn't fix any known issues but was clearly incorrect.

Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit dd293d8aae)
2015-10-21 14:23:21 +01:00
Ian Romanick
a9da1ead7b glsl: In later GLSL versions, sequence operator is cannot be a constant expression
Fixes:
    ES3-CTS.shaders.negative.constant_sequence

    spec/glsl-es-3.00/compiler/global-initializer/from-sequence.vert
    spec/glsl-es-3.00/compiler/global-initializer/from-sequence.frag

v2: Fix a couple copy-and-paste mistake in the spec quotations.
Suggested by Matt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 92635a84a7)
2015-10-21 14:23:21 +01:00
Ian Romanick
dab0c565d3 glsl: Add method to determine whether an expression contains the sequence operator
This will be used in the next patch to enforce some language sematics.

v2: Fix inverted logic in
ast_function_expression::has_sequence_subexpression.  The method
originally had a different name and a different meaning.  I fixed the
logic in ast_to_hir.cpp, but I only changed the names in
ast_function.cpp.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 05e4601c6b)
2015-10-21 14:23:21 +01:00
Ian Romanick
96931dbf14 glsl: Restrict initializers for global variables to constant expression in ES
v2: Combine this check with the existing const and uniform checks.  This
change depends on the previous patch (glsl: Only set
ir_variable::constant_value for const-decorated variables).

Fixes:

    ES2-CTS.shaders.negative.initialize
    ES3-CTS.shaders.negative.initialize

    spec/glsl-es-1.00/compiler/global-initializer/from-attribute.vert
    spec/glsl-es-1.00/compiler/global-initializer/from-uniform.vert
    spec/glsl-es-1.00/compiler/global-initializer/from-uniform.frag
    spec/glsl-es-1.00/compiler/global-initializer/from-global.vert
    spec/glsl-es-1.00/compiler/global-initializer/from-global.frag
    spec/glsl-es-1.00/compiler/global-initializer/from-varying.frag
    spec/glsl-es-3.00/compiler/global-initializer/from-uniform.vert
    spec/glsl-es-3.00/compiler/global-initializer/from-uniform.frag
    spec/glsl-es-3.00/compiler/global-initializer/from-in.vert
    spec/glsl-es-3.00/compiler/global-initializer/from-in.frag
    spec/glsl-es-3.00/compiler/global-initializer/from-global.vert
    spec/glsl-es-3.00/compiler/global-initializer/from-global.frag

Note: spec/glsl-es-3.00/compiler/global-initializer/from-sequence.*
still fail because the result of a sequence operator is still considered
to be a constant expression.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92304
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> [v1]
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bb329f2ff6)
2015-10-21 14:23:21 +01:00
Ian Romanick
2d5b8efd7d glsl: Only set ir_variable::constant_value for const-decorated variables
Right now we're also setting for uniforms, and that doesn't seem to hurt
things.  The next patch will make general global variables in GLSL ES,
and those definitely should not have constant_value set!

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3524d6df33)
2015-10-21 14:23:21 +01:00
Ian Romanick
0c6b210749 glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform
This even matches the comment "uniform initializers are precious, and
could get used by another stage."

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5bc68f0f2b)
2015-10-21 14:23:20 +01:00
Ian Romanick
8e9b698c24 glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 313372cae8)
2015-10-21 14:23:20 +01:00
Ian Romanick
3b238aa08f ff_fragment_shader: Use binding to set the sampler unit
This is the way layout(binding=xxx) works from GLSL.  The old method
just happened to work (and significantly predated support for
layout(binding=xxx)), but future changes will break this.

v2: Remove some stale comments.  Suggested by Matt and Chris Forbes.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8acce5d53a)
2015-10-21 14:23:20 +01:00
Ian Romanick
cd6ff70856 glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00
In d4a24745 (August 2012), Paul made functions calls not be constant
expressions in GLSL ES 1.00.  Since this feature was added in desktop
GLSL 1.20, we believed that it was added in GLSL ES 3.00.  That turns
out to be completely wrong.  Built-in functions have always been allowed
as constant expressions in GLSL ES, and the patch adds the (many) spec
quotations to prove it.

While we never previously encountered this, a later patch enforces a GLSL
ES 1.00 rule that global variable initializers must be constant
expressions.  Without this fix, several dEQP tests fail.

Fixes:

    tests/spec/glsl-es-1.00/compiler/const-initializer/from-function.frag
    tests/spec/glsl-es-1.00/compiler/const-initializer/from-function.vert
    tests/spec/glsl-es-1.00/compiler/const-initializer/from-sequence-in-function.frag
    tests/spec/glsl-es-1.00/compiler/const-initializer/from-sequence-in-function.vert

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.0 10.1 10.2 10.3 10.4 10.5 10.6 11.0" <mesa-stable@lists.freedesktop.org>

Yes, I know we don't maintain stable branches that far back, but that
*is* how far back this bug goes!

(cherry picked from commit 43b07eb60f)
2015-10-21 14:23:20 +01:00
Nicolai Hähnle
2ee32ffe7c u_vbuf: fix vb slot assignment for translated buffers
Vertex attributes of different categories (constant/per-instance/
per-vertex) go into different buffers for translation, and this is now
properly reflected in the vertex buffers passed to the driver.

Fixes e.g. piglit's point-vertex-id divisor test.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 45ed627d89)
2015-10-21 14:23:20 +01:00
Dave Airlie
25e1e90937 mesa/uniforms: fix get_uniform for doubles (v2)
The initial glGetUniformdv support didn't cover all the
casting cases that are apparantly legal, and cts seems to
test for them.

I've updated the piglit test to cover these cases now.

v2: fix indentation - it's all broken in this file (Ilia)
fix src/dst index tracking in light of fp64 support (Ilia)

cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit bcfaab3885)
2015-10-21 14:23:20 +01:00
Francisco Jerez
22aae69aa5 mesa: Get rid of texture-dependent image unit derived state.
The point is to avoid having to re-validate all image units when
_NEW_TEXTURE is flagged, which can be expensive if the driver exposes
a large number of image units.  This has been reported to fix a 36%
performance regression in the Synmark2 Multithread benchmark on the
i965 driver which exposes 192 image units.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91788
Reported-by: Wendy Wang <wendy.wang@intel.com>
Tested-by: Ye Tian <yex.tian@intel.com>
CC: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 7e441bf025)
2015-10-21 14:23:20 +01:00
Francisco Jerez
4779eb04a4 i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.
gl_image_unit::_Valid will be removed in a future commit.

Tested-by: Ye Tian <yex.tian@intel.com>
CC: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 2d97a78b37)
2015-10-21 14:23:20 +01:00
Francisco Jerez
df361e2311 mesa: Skip redundant texture completeness checking during image validation.
The call to _mesa_test_texobj_completeness() is unnecessary if the
texture is already known to be complete.  If the texture object is
dirtied in the meantime _BaseComplete and _MipmapComplete will be
reset to false.  _mesa_is_image_unit_valid() will start to be called
more frequently in a future commit, so it seems desirable to avoid the
unnecessary work.

Tested-by: Ye Tian <yex.tian@intel.com>
CC: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 25d3338be3)
2015-10-21 14:23:20 +01:00
Francisco Jerez
7259f17eca mesa: Expose function to calculate whether a shader image unit is valid.
A future commit will remove all texture object-dependent derived state
from the image unit struct to make validation unnecessary on texture
state changes.  Instead of checking gl_image_unit::_Valid drivers will
be required to call this function when needed to find out whether an
image unit is in a valid state and whether access from the shader is
allowed.

Tested-by: Ye Tian <yex.tian@intel.com>
CC: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 5152db415f)
2015-10-21 14:23:20 +01:00
Francisco Jerez
37b647b979 i965: Don't tell the hardware about our UAV access.
The hardware documentation relating to the UAV HW-assisted coherency
mechanism and UAV access enable bits is scarce and sometimes
contradictory, and there's quite some guesswork behind this commit, so
let me summarize the background first: HSW and later hardware have
infrastructure to support a stricter form of data coherency between
shader invocations from separate primitives.  The mechanism is
controlled by the "Accesses UAV" bits on 3DSTATE_VS, _HS, _DS, _GS and
_PS (or _PS_EXTRA on BDW+), and the "UAV Coherency Required" bit on
the 3DPRIMITIVE command.

Regardless of whether "UAV Coherency Required" is set, the hardware
fixed-function units will increment a per-stage semaphore for each
request received if "Accesses UAV" is set for the same or any lower
stage.  An implicit DC flush is emitted by the lowermost stage with
"Accesses UAV" set once it's done processing the request, this also
happens regardless of the value of "UAV Coherency Required".  The
completion of the DC flush will cause the same stage and all previous
ones to decrement the semaphore, marking the UAV accesses for the
primitive as coherent with L3.

The "UAV Coherency Required" 3DPRIMITIVE bit will cause a pipeline
stall before any threads are dispatched for the first FF stage with
"Accesses UAV" set until the semaphore is cleared for the same stage.
Effectively this guarantees that UAV memory accesses performed by
previous primitives from any stage will be strictly ordered (and
thanks to the implicit DC flush visible in memory) with UAV accesses
from the following primitives.

None of this is required by the usual image, atomic counter and SSBO
GL APIs which have very relaxed cross-primitive coherency and ordering
requirements, so we don't actually ever set the "UAV Coherency
Required" bit -- Ordering with respect to shader invocations from
previous stages on the same primitive where there is a data dependency
is of course already guaranteed as the spec requires, regardless of
this mechanism being enabled.  We do set the "Accesses UAV" bits
though since my commit ac7664e493 (which
this patch partially reverts), mainly because of comments like the
following from the BDW PRM:

> 3DSTATE_GS
>[...]
> 12 Accesses UAV
>    Format: Enable
>    This field must be set when GS has a UAV access.

There are similar comments in the documentation for the other
3DSTATE_*S commands.  The "must" part is misleading and unjustified
AFAIK.  Most of the "Accesses UAV" bits don't seem to have any side
effects other than the implicit DC flushes and the related
book-keeping in anticipation for a subsequent primitive with "UAV
Coherency Required" set, so in most cases they are unnecessary and may
incur a performance penalty.  There is an exception though.  On Gen8+
the PS_EXTRA UAV access bit influences the calculation of the PS
UAV-only and ThreadDispatchEnable signals which on previous
generations were set explicitly by the driver, so we cannot always
avoid enabling it on the PS stage.

The primary motivation for this change is that in fact the hardware
coherency mechanism is buggy and will cause a rather non-deterministic
hang on Gen8 when VS is the only stage with "Accesses UAV" set and the
processing of a request terminates immediately after the implicit DC
flush is sent for a previous primitive with no additional vertices
being emitted for the second primitive, what will cause the hardware
to skip sending a second DC flush and cause the VS to stall
indefinitely waiting for a response from the DC (BDWGFX HSD 1912017).
This hardware bug can be reproduced on current master with the
spec@arb_shader_image_load_store@host-mem-barrier@Indirect/RaW piglit
subtest (if you have the patience to run it a few dozen times).

The proposed workaround is to insert CS STALLs speculatively between
3DPRIMITIVE commands when "Accesses UAV" is enabled for the VS stage
only.  Because this would affect one of the hottest paths in the
driver and likely decrease performance even further due to the
unnecessary serialization, and because we don't actually need the
implicit DC flushes, it seems better to just disable them.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5346c11670)
2015-10-21 14:23:20 +01:00
Tapani Pälli
41cc0965bb mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span
Patch adds missing type (used with NV_read_depth) so that it gets
handled correctly. This fixes errors seen with following CTS test:

   ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d8d0e4a81e)
2015-10-21 14:23:20 +01:00
Ilia Mirkin
3f802ebaf8 nouveau: make sure there's always room to emit a fence
I started seeing a lot of situations on nv30 where fence emission
wouldn't fit into the previous buffer (causing assertions). This ensures
that whenever checking for space, we always leave a bit of extra room
for the fence emission commands. Adjusts the nv30 and nvc0 fence
emission logic to bypass the space checking as well.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 47d11990b2)

Squashed with commit

nouveau: avoid emitting new fences unnecessarily

Right now we emit on every kick, but this is only necessary if something
will ever be able to observe that the fence completed. If there are no
refs, leave the fence alone and emit it another day.

This also happens to work around an issue for the kick handler -- a kick
can be a result of e.g. nouveau_bo_wait or explicit kick, or it can be
due to lack of space in the pushbuf. We want the emit to happen in the
current batch, so we want there to always be enough space. However an
explicit kick could take the reserved space for the implicitly-triggered
kick's fence emission if it happened right after. With the new mechanism,
hopefully there's no way to cause two fences to be emitted into the same
reserved space.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 47d11990b (nouveau: make sure there's always room to emit a fence)
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 8053c9208f)

Squashed with commit

nv50,nvc0: don't base decisions on available pushbuf space

We still have to push everything out, might as well kick earlier and
flip pushbufs when we know we'll need it. This resolves some issues with
the new policy of making sure that we always leave a bit of room at the
end for fences.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 47d11990b (nouveau: make sure there's always room to emit a fence)
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 9fe458335f)

Squashed with commit

nouveau: avoid double-emitting fence

The act of ensuring that there is space can cause a flush to happen,
which will emit the current screen fence. If that is the fence we're
trying to wait on, then it will have been emitted as a result of doing
the PUSH_SPACE. Don't attempt to emit it a second time.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Fixes: 8053c9208f (nouveau: avoid emitting new fences unnecessarily)
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit bf97f8d467)
2015-10-21 14:21:07 +01:00
Emil Velikov
b4bfea0094 docs: add sha256 checksums for 11.0.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-10-10 17:02:46 +01:00
Emil Velikov
914966befc docs: add release notes for 11.0.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-10-10 16:21:59 +01:00
Emil Velikov
3c86315ca3 Update version to 11.0.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-10-10 16:17:51 +01:00
Emil Velikov
d0c22560a1 Revert "nouveau: make sure there's always room to emit a fence"
This reverts commit 30570b2629.

As mentioned by Ilia Mirkin:

 Please remove this one from your list of cherry-picked patches. While
  it fixes real issues on nv30 (and probably the other generations too),
  it appears to introduce some new ones on nvc0. I've figured out what's
  causing it, but haven't figured out a proper fix. Not sure I'll be
  able to before you do a release.
2015-10-10 16:15:08 +01:00
Jason Ekstrand
1a866b3e49 mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks
The EXT_texture_format_BGRA8888 extension (which mesa supports
unconditionally) adds a new format and internal format called GL_BGRA_EXT.
Previously, this was not really handled at all in
_mesa_ex3_error_check_format_and_type.  When the checks were tightened in
commit f15a7f3c, we accidentally tightened things too far and GL_BGRA_EXT
would always cause an error to be thrown.

There were two primary issues here.  First, is that
_mesa_es3_effective_internal_format_for_format_and_type didn't handle the
GL_BGRA_EXT format.  Second is that it blindly uses _mesa_base_tex_format
which returns GL_RGBA for GL_BGRA_EXT.  This commit fixes both of these
issues as well as adds explicit checks that GL_BGRA_EXT is only ever used
with GL_BGRA_EXT and GL_UNSIGNED_BYTE.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92265
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6ad9ebb073)
2015-10-10 16:14:12 +01:00
Michel Dänzer
b1230e3e01 st/dri: Use packed RGB formats
Fixes Gallium based DRI drivers failing to load on big endian hosts
because they can't find any matching fbconfigs.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71789
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 87c3c9acd2)
Nominated-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-07 16:42:01 +01:00
Varad Gautam
d09b37e7d5 egl: restore surface type before linking config to its display
commit c2c2e9a (egl: implement EGL_KHR_gl_colorspace (v2)) leaves
_EGLConfig->SurfaceType set incorrectly before calling _eglLinkConfig(),
and the bad value is passed around to platform_android. set it to zero
as earlier.

v2: Set SurfaceType to 0, rather than surface_type (Suggested by Emil)

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91596
Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit f988eff379)
2015-10-07 15:21:10 +01:00
Ilia Mirkin
30570b2629 nouveau: make sure there's always room to emit a fence
I started seeing a lot of situations on nv30 where fence emission
wouldn't fit into the previous buffer (causing assertions). This ensures
that whenever checking for space, we always leave a bit of extra room
for the fence emission commands. Adjusts the nv30 and nvc0 fence
emission logic to bypass the space checking as well.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 47d11990b2)
2015-10-07 14:52:55 +01:00
Ilia Mirkin
f114967ca9 nv30: always go through translate module on big-endian
It seems like things are either coming in slighly wrong, or perhaps
uploaded incorrectly, but either way passing them through the translate
module seems to fix everything. Eventually we should figure out what's
going wrong and fix it "for real", but this should do for now.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 78ec9e28ec)
2015-10-07 14:52:29 +01:00
Ilia Mirkin
39a3871b1e nv30: pretend to have packed texture/surface formats
This puts us in line with what the DDX/DRI2 st are expecting. It also
happens to work... no idea why, but seems better to have it work than to
ask lots of questions.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1fec05d114)
2015-10-07 14:52:04 +01:00
Marek Olšák
28373c75ba egl/dri2: don't require a context for ClientWaitSync (v2)
The spec doesn't require it. This fixes a crash on Android.

v2: don't set any flags if ctx == NULL
v3: add the spec note

Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Albert Freeman <albertwdfreeman@gmail.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
(cherry picked from commit 18123a732b)
2015-10-07 14:51:39 +01:00
Marek Olšák
eabc656324 st/dri: don't use _ctx in client_wait_sync
Not needed and it can be NULL.

v2: fix dri2_get_fence_from_cl_event - thanks Albert

Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Albert Freeman <albertwdfreeman@gmail.com>
(cherry picked from commit b78336085b)
2015-10-07 14:51:14 +01:00
Matthew Waters
1f2d007e49 egl: rework handling EGL_CONTEXT_FLAGS
As of version 15 of the EGL_KHR_create_context spec, debug contexts
are allowed for ES contexts.  We should allow creation instead of
erroring.

While we're here provide a more comprehensive checking for the other two
flags - ROBUST_ACCESS_BIT_KHR and FORWARD_COMPATIBLE_BIT_KHR

v2 [Emil Velikov] Rebase. Minor tweak in commit message.

Cc: Boyan Ding <boyan.j.ding@gmail.com>
Cc: Chad Versace <chad.versace@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91044
Signed-off-by: Matthew Waters <ystreet00@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 11cabc45b7)
2015-10-07 14:50:48 +01:00
Tom Stellard
00425de657 radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2
This fixes a race condition in the glx-multithreaded-shader-compile
test.

v2:
  - Replace gallivm_init_llvm_{begin,end}() with gallivm_init_llvm_targets().

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>

CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a2e1e3d325)
2015-10-07 14:50:23 +01:00
Tom Stellard
16d9e62107 gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2
Drivers and state trackers that use LLVM for generating code, must
register the targets they use with LLVM's global TargetRegistry.
The TargetRegistry is not thread-safe, so all targets must be added
to the registry before it can be queried for target information.

When drivers and state trackers initialize their own targets, they need
a way to force gallivm to initialize its targets at the same time.
Otherwise, there can be a race condition in some multi-threaded
applications (e.g. glx-multihreaded-shader-compile in piglit),
when one thread creates a context for a driver that uses LLVM (e.g.
radeonsi) and another thread creates a gallivm context (glxContextCreate
does this).

The race happens when the driver thread initializes its LLVM targets and
then starts using the registry before the gallivm thread has a chance to
register its targets.

This patch allows users to force gallivm to register its targets by
calling the gallivm_init_llvm_targets() function.

v2:
  - Use call_once and remove mutexes and static initializations.
  - Replace gallivm_init_llvm_{begin,end}() with
    gallivm_init_llvm_targets().

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>

CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 76cfd6f1da)
2015-10-07 14:49:58 +01:00
Tom Stellard
776bcb2042 gallium/radeon: Use call_once() when initailizing LLVM targets
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>

CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3219b48ae5)
2015-10-07 14:49:32 +01:00
Kyle Brenneman
ac75afff88 glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)
Add a macro GL_LIB_NAME to hold the filename that configure comes up with
based on the --with-gl-lib-name and --enable-mangling options.

In driOpenDriver, use the GL_LIB_NAME macro instead of hard-coding
"libGL.so.1".

v2: Add an #ifndef/#define for GL_LIB_NAME so that non-autoconf builds will
    work.
v3: Fix the library filename in the Makefile.

Signed-off-by: Kyle Brenneman <kbrenneman@nvidia.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d35391cfda)
2015-10-07 14:49:07 +01:00
Kyle Brenneman
de936892db mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.
When USE_MGL_NAMESPACE is defined, _glapi_get_stub will check for the "m"
prefix before trying to skip it, so that "glFoo" and "mglFoo" are
equivalent.

This should let it work with all the places where something calls
_glapi_get_proc_offset with a hard-coded name that starts with the normal
"gl" prefix.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55552
Signed-off-by: Kyle Brenneman <kbrenneman@nvidia.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 798f260a2f)
2015-10-07 14:48:41 +01:00
Kyle Brenneman
b2a04cfcc2 glx: Fix build errors with --enable-mangling (v2)
Rearranged the GLX_ALIAS macro in glextensions.h so that it will pick up
the renames from glx_mangle.h.

Fixed the alias attribute for glXGetProcAddress when USE_MGL_NAMESPACE is
defined.

v2: Add a comment clarifying why GLX_ALIAS needs two macros.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55552
Signed-off-by: Kyle Brenneman <kbrenneman@nvidia.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit a27f2d991b)
2015-10-07 14:48:15 +01:00
Daniel Scharrer
dca86265a2 mesa: Add abs input modifier to base for POW in ffvertex_prog
The result of POW for a negative base is undefined. Even when the result
is multiplied by zero (which is the case here whenever the base is
negative), the Inf and NaNs can propagate past that.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91342
Signed-off-by: Daniel Scharrer <daniel@constexpr.org>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit b3f9c5cc0f)
2015-10-07 14:47:50 +01:00
Ian Romanick
d0684f3d58 meta: Handle array textures in scaled MSAA blits
The old code had some significant problems with respect to
sampler2DArray textures.  The biggest problem was that some of the code
would use vec3 for the texture coordinate type, and other parts of the
code would use vec2.  The resulting shader would not even compile.
Since there were not tests for this path, nobody noticed.

The input to the fragment shader is always treated as a vec3.  If the
source data is only vec2, the vertex puller will supply 0 for the .z
component.  The texture coordinate passed to the fragment shader is
always a vec2 that comes from the .xy part of the vertex shader input.
The layer, taken from the .z of the vertex shader input is passed
separately as a flat integer.  If the generated fragment shader does not
use the layer integer, the GLSL linker will eliminate all the dead code
in the vertex shader.

Fixes the new piglit tests "blit-scaled samples=2 with
gl_texture_2d_multisample_array", etc. on i965.

Note for stable maintainer: This patch may depend on 46037237, and that
patch should be safe for stable.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9bd9cf1fa4)
2015-10-07 14:47:23 +01:00
Ville Syrjälä
7d78578b06 i915: Remember to call intel_prepare_render() before blitting
Bring over the following fix from i965:
 commit fb3d62fe3d
 Author: Kenneth Graunke <kenneth@whitecape.org>
 Date:   Tue Aug 6 14:36:09 2013 -0700

    i965: Remember to call intel_prepare_render() before blitting.

Fixes a crash in the following piglit tests:
 bin/fbo-sys-blit -auto
 bin/fbo-sys-sub-blit -auto

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a1a3f0961b)
2015-10-07 14:46:56 +01:00
Ville Syrjälä
88ed45b033 i915: Fix texcoord vs. varying collision in fragment programs
i915 fragment programs utilize the texture coordinate registers
for both texture coordinates and varyings. Unfortunately the
code doesn't check if the same index might be in use for both.
It just naively uses the index to pick a texture unit, which
could lead to collisions.

Add an extra mapping step to allocate non conflicting texture
units for both uses.

The issue can be reproduced with a pair of simple shaders like
these:
 attribute vec4 in_mod;
 varying vec4 mod;
 void main() {
   mod = in_mod;
   gl_TexCoord[0] = gl_MultiTexCoord0;
   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
 }

 varying vec4 mod;
 uniform sampler2D tex;
 void main() {
   gl_FragColor = texture2D(tex, vec2(gl_TexCoord[0])) * mod;
 }

Fixes many piglit tests on i915:

    glsl-link-varyings-2
    glsl-orangebook-ch06-bump
    interpolation-none-gl_frontcolor-smooth-fixed
    interpolation-none-gl_frontcolor-smooth-none
    interpolation-none-gl_frontcolor-smooth-vertex
    interpolation-none-gl_frontsecondarycolor-smooth-fixed
    interpolation-none-gl_frontsecondarycolor-smooth-vertex
    interpolation-none-gl_frontsecondarycolor-smooth-none
    interpolation-none-other-flat-fixed
    interpolation-none-other-flat-none
    interpolation-none-other-flat-vertex
    interpolation-none-other-smooth-fixed
    interpolation-none-other-smooth-none
    interpolation-none-other-smooth-vertex

v2 [idr]: Minor formatting tweaks.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c349031c27)
2015-10-07 14:46:29 +01:00
Ville Syrjälä
fbcd36ddb6 i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)
I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0) are trying to occupy
the same bit. Move the texture bits upwards a bit to make room for
I830_UPLOAD_RASTER_RULES.

Now the driver will actually upload the raster rules which is rather
important to get the provoking vertex right. Fixes the appearance
of glxgears teeth on gen2.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9504740f3e)
2015-10-07 14:46:00 +01:00
Brian Paul
531309a5f0 st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
For 8-bit RGB(A) texture formats we set the PIPE_BIND_RENDER_TARGET flag
to try to get a hardware format which also supports rendering (for FBO
textures).  Do the same thing for floating point formats.

This allows the Redway3D Flat demo to run.

Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit cb758b892a)
2015-10-07 14:45:34 +01:00
Ilia Mirkin
0ae914f65d nouveau: wait to unref the transfer's bo until it's no longer used
The bo will often come from a slab in which case it doesn't matter. But
for larger allocations this will be in its own bo, and we have to make
sure to wait until it's no longer used in order for it to be freed.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Tested-by: Marcin Ślusarz <marcin.slusarz@gmail.com>
(cherry picked from commit 1d8cba9b51)
2015-10-07 14:45:08 +01:00
Ilia Mirkin
b2c8b0e546 nouveau: delay deleting buffer with unflushed fence
If there is an unflushed fence on the bo, then the resource may still be
used in commands built up in the local pushbuf. Flushing can cause all
sorts of unwanted effects, so just free the bo when the relevant fence
is hit.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Tested-by: Marcin Ślusarz <marcin.slusarz@gmail.com>
(cherry picked from commit 3a6b9a7830)
2015-10-07 14:44:40 +01:00
Ilia Mirkin
d6ee06e9fe nouveau: be more careful about freeing temporary transfer buffers
Deleting a buffer does not flush the command stream. Make sure that we
wait for the copies to finish before deleting the temporary bo.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Tested-by: Marcin Ślusarz <marcin.slusarz@gmail.com>
(cherry picked from commit d4e650b07b)
2015-10-07 14:44:15 +01:00