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glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 313372cae8)
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1 changed files with 2 additions and 2 deletions
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@ -326,9 +326,9 @@ link_set_uniform_initializers(struct gl_shader_program *prog,
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} else {
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assert(!"Explicit binding not on a sampler, UBO or atomic.");
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}
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} else if (var->constant_value) {
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} else if (var->constant_initializer) {
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linker::set_uniform_initializer(mem_ctx, prog, var->name,
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var->type, var->constant_value,
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var->type, var->constant_initializer,
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boolean_true);
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}
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}
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