During certain control-flow manipulation passes, we go out-of-SSA
temporarily in certain areas of the code to make control-flow
manipulation easier. This can result in registers being in phi sources
temporarily. If two sub-passes run before we get a chance to do
clean-up, we can end up doing some out-of-SSA and then a bit more
out-of-SSA and trigger this case. It's easy enough to handle.
Fixes: a620f66872 ("nir: Add a couple quick-and-dirty out-of-SSA helpers")
Fixes: 79a987ad2a ("nir/opt_if: also merge break statements with ones after the branch")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6370
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16111>
(cherry picked from commit 4a4d6cdc80)
It turns out that we need a fragment shader for streamout. Whh? From
Lionel's reading of simulator sources, it seems the streamout unit is
looking at enabled next stages. It'll generate output to the clipper in
the following cases :
- 3DSTATE_STREAMOUT::ForceRendering = ON
- PS enabled
- Stencil test enabled
- depth test enabled
- depth write enabled
- some other depth/hiz clear condition
Forcing rendering without a PS seems like a recipe for hangs so it's
probably better to just enable the PS in this case.
Fixes: 36ee2fd61c ("anv: Implement the basic form of VK_EXT_transform_feedback")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16506>
(cherry picked from commit 0d28de212a)
Actually compile and cache the no-op fragment shader but remove it from
the pipeline if we determine it's a no-op. This way we always have it
even if it's not strictly needed.
Fixes: 36ee2fd61c ("anv: Implement the basic form of VK_EXT_transform_feedback")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16506>
(cherry picked from commit 73b3efcd59)
Starting with Ivy Bridge, we implement alpha-to-coverage by writting
gl_SampleMask with a pattern based on alpha. This will show up in
wm_prog_data::uses_omask so we don't need to look at the key.
Fixes: 36ee2fd61c ("anv: Implement the basic form of VK_EXT_transform_feedback")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16506>
(cherry picked from commit 9fe6caf4e7)
MEC (the compute queue firmware) does not support real
predication, so we have to emulate that using COND_EXEC
packets before each dispatch.
Additionally, COND_EXEC doesn't have an inverted mode, so
in order to support inverted mode conditional rendering, we
allocate a new piece of memory in which we invert the condition.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6533
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16653>
(cherry picked from commit 85a4c5b351)
When vulkan enables depth bias, enable it for all 3 prim types
in gallium.
This fixes:
dEQP-VK.draw.renderpass.depth_bias.depth_bias_*
and
one zink test in CI
Cc: mesa-stable
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16701>
(cherry picked from commit 4896e136b6)
It's meaningful for this intrinsic and so does not add noise to the
lowering pass.
(Although dual-source writes must be to RT 0, depth and stencil
writes, which store_combined_output_pan is also used for, can still be
done with MRT enabled.)
Fixes: 5c168f09eb ("nir: Eliminate store_combined_output_pan BASE")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16685>
(cherry picked from commit 9f9ed959bd)
Seems this broke a while ago and we never noticed.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 0af7ff49fd ("aco: lower p_constaddr into separate instructions earlier")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16460>
(cherry picked from commit bd8f8dda8c)
without dynamic vertex input, pipeline vertex state must be recalculated
if buffer strides change or the enabled buffer mask changes in order
to accurately handle dynamic state stride VUs
cc: mesa-stable
fixes:
spec@!opengl 1.1@array-stride
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16563>
(cherry picked from commit b18448e7ac)
these might hit u_blitter later, which will require rt usage
to handle texture views, so add rt usage now to avoid failing later
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16563>
(cherry picked from commit 7aee9f12b9)
these caches ignore pNext from the create info since the pNext cannot
affect the eventual object that is created, so comparing it will break
the hash table
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16563>
(cherry picked from commit 9924fecee6)
this is one of those cases where some bizarro format is being created
for sampling only, but gallium blasts out all the bind flags at once
trust that we're not going to do anything too crazy and let surface
usage pruning handle the rest
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16563>
(cherry picked from commit 7057a36359)
the idea here is that if a resource is intended to be used solely as a rendertarget
and can't be blitted to or drawn to, then resource creation should fail
but if the resource might be e.g., a texture, then it can probably hit the subdata
path and be fine
Fixes: 37ac8647fc ("zink: reject resource creation if format features don't match attachment")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16563>
(cherry picked from commit 07efe6f129)
Without this the cache setup was crashing with CL and the dynamic
pipe libraries.
Reported and debugged on irc by consolers
Cc: mesa-stable
Acked-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16341>
(cherry picked from commit 74976640b3)
Without this change the values are always 0. This breaks
Maya which uses this value to create a pbuffer (and then
fails).
This commit is based on b91e1e38e8 which does the same
for EGL.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16496>
(cherry picked from commit 8779a5b84c)
This is required by lower_tg4_offsets which split one
sparseTextureGatherOffsetsARB call to four sparseTextureGatherOffsetARB
calls and merge their resisident results into one.
Fixes: ee040a6b63 ("radeonsi: enable ARB_sparse_texture2")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16599>
(cherry picked from commit cc4d5b1666)