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zink: fix non-dynamic vertex stride update flagging
without dynamic vertex input, pipeline vertex state must be recalculated if buffer strides change or the enabled buffer mask changes in order to accurately handle dynamic state stride VUs cc: mesa-stable fixes: spec@!opengl 1.1@array-stride Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16563>
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1 changed files with 8 additions and 5 deletions
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@ -1017,18 +1017,19 @@ zink_set_vertex_buffers(struct pipe_context *pctx,
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const struct pipe_vertex_buffer *buffers)
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{
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struct zink_context *ctx = zink_context(pctx);
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const bool have_input_state = zink_screen(pctx->screen)->info.have_EXT_vertex_input_dynamic_state;
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const bool need_state_change = !zink_screen(pctx->screen)->info.have_EXT_extended_dynamic_state &&
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!zink_screen(pctx->screen)->info.have_EXT_vertex_input_dynamic_state;
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!have_input_state;
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uint32_t enabled_buffers = ctx->gfx_pipeline_state.vertex_buffers_enabled_mask;
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enabled_buffers |= u_bit_consecutive(start_slot, num_buffers);
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enabled_buffers &= ~u_bit_consecutive(start_slot + num_buffers, unbind_num_trailing_slots);
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bool stride_changed = false;
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if (buffers) {
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if (need_state_change)
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ctx->vertex_state_changed = true;
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for (unsigned i = 0; i < num_buffers; ++i) {
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const struct pipe_vertex_buffer *vb = buffers + i;
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struct pipe_vertex_buffer *ctx_vb = &ctx->vertex_buffers[start_slot + i];
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stride_changed |= ctx_vb->stride != vb->stride;
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update_existing_vbo(ctx, start_slot + i);
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if (!take_ownership)
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pipe_resource_reference(&ctx_vb->buffer.resource, vb->buffer.resource);
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@ -1051,8 +1052,6 @@ zink_set_vertex_buffers(struct pipe_context *pctx,
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}
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}
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} else {
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if (need_state_change)
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ctx->vertex_state_changed = true;
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for (unsigned i = 0; i < num_buffers; ++i) {
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update_existing_vbo(ctx, start_slot + i);
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pipe_resource_reference(&ctx->vertex_buffers[start_slot + i].buffer.resource, NULL);
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@ -1062,6 +1061,10 @@ zink_set_vertex_buffers(struct pipe_context *pctx,
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update_existing_vbo(ctx, start_slot + i);
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pipe_resource_reference(&ctx->vertex_buffers[start_slot + i].buffer.resource, NULL);
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}
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if (need_state_change)
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ctx->vertex_state_changed = true;
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else if (!have_input_state && (stride_changed || ctx->gfx_pipeline_state.vertex_buffers_enabled_mask != enabled_buffers))
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ctx->vertex_state_changed = true;
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ctx->gfx_pipeline_state.vertex_buffers_enabled_mask = enabled_buffers;
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ctx->vertex_buffers_dirty = num_buffers > 0;
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#ifndef NDEBUG
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