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egl/android: Mark surface as lost when dequeueBuffer fails
This ensures that future calls to eglSwapBuffers and eglMakeCurrent emit an error. This patch is part of a series for fixing android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface on Chrome OS x86 devices. Cc: mesa-stable@lists.freedesktop.org Cc: Tomasz Figa <tfiga@chromium.org> Cc: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Nicolas Boichat <drinkcat@chromium.org> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (cherry picked from commite5eace5868) Squashed with commit: egl/android: Set EGLSurface.Lost to EGL_TRUE/EGL_FALSE Lost is an EGLBoolean, so we should assign it to EGL_TRUE/EGL_FALSE, not true/false. Fixes:e5eace5868("egl/android: Mark surface as lost when dequeueBuffer fails") Fixes:0212db3504("egl/android: Cancel any outstanding ANativeBuffer in surface destructor") Reviewed-by: Chad Versace <chadversary@chromium.org> (cherry picked from commit63b12b0c77)
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1 changed files with 11 additions and 1 deletions
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@ -258,7 +258,7 @@ droid_window_cancel_buffer(struct dri2_egl_surface *dri2_surf)
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ret = dri2_surf->window->cancelBuffer(dri2_surf->window, dri2_surf->buffer, -1);
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if (ret < 0) {
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_eglLog(_EGL_WARNING, "ANativeWindow::cancelBuffer failed");
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dri2_surf->base.Lost = true;
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dri2_surf->base.Lost = EGL_TRUE;
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}
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}
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@ -418,12 +418,16 @@ droid_destroy_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf)
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static int
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update_buffers(struct dri2_egl_surface *dri2_surf)
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{
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if (dri2_surf->base.Lost)
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return -1;
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if (dri2_surf->base.Type != EGL_WINDOW_BIT)
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return 0;
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/* try to dequeue the next back buffer */
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if (!dri2_surf->buffer && !droid_window_dequeue_buffer(dri2_surf)) {
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_eglLog(_EGL_WARNING, "Could not dequeue buffer from native window");
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dri2_surf->base.Lost = EGL_TRUE;
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return -1;
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}
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@ -595,6 +599,12 @@ droid_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw)
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dri2_flush_drawable_for_swapbuffers(disp, draw);
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/* dri2_surf->buffer can be null even when no error has occured. For
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* example, if the user has called no GL rendering commands since the
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* previous eglSwapBuffers, then the driver may have not triggered
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* a callback to ANativeWindow::dequeueBuffer, in which case
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* dri2_surf->buffer remains null.
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*/
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if (dri2_surf->buffer)
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droid_window_enqueue_buffer(disp, dri2_surf);
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