egl/android: Cancel any outstanding ANativeBuffer in surface destructor

That is, call ANativeWindow::cancelBuffer in droid_destroy_surface().

This should prevent application deadlock when the app destroys the
EGLSurface after EGL has acquired a buffer from SurfaceFlinger
(ANativeWindow::dequeueBuffer) but before EGL has released it
(ANativeWindow::enqueueBuffer).

This patch is part of a series for fixing
android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface
on Chrome OS x86 devices.

Cc: mesa-stable@lists.freedesktop.org
Cc: Tomasz Figa <tfiga@chromium.org>
Cc: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 0212db3504)
This commit is contained in:
Chad Versace 2017-05-04 17:46:33 -07:00 committed by Andres Gomez
parent d231ed73c6
commit 2548f73c0d

View file

@ -251,10 +251,15 @@ droid_window_enqueue_buffer(_EGLDisplay *disp, struct dri2_egl_surface *dri2_sur
}
static void
droid_window_cancel_buffer(_EGLDisplay *disp, struct dri2_egl_surface *dri2_surf)
droid_window_cancel_buffer(struct dri2_egl_surface *dri2_surf)
{
/* no cancel buffer? */
droid_window_enqueue_buffer(disp, dri2_surf);
int ret;
ret = dri2_surf->window->cancelBuffer(dri2_surf->window, dri2_surf->buffer, -1);
if (ret < 0) {
_eglLog(_EGL_WARNING, "ANativeWindow::cancelBuffer failed");
dri2_surf->base.Lost = true;
}
}
static __DRIbuffer *
@ -386,7 +391,7 @@ droid_destroy_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf)
if (dri2_surf->base.Type == EGL_WINDOW_BIT) {
if (dri2_surf->buffer)
droid_window_cancel_buffer(disp, dri2_surf);
droid_window_cancel_buffer(dri2_surf);
dri2_surf->window->common.decRef(&dri2_surf->window->common);
}