2010-03-10 10:43:16 -08:00
|
|
|
/*
|
|
|
|
|
* Copyright © 2010 Intel Corporation
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
* to deal in the Software without restriction, including without limitation
|
|
|
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
*
|
|
|
|
|
* The above copyright notice and this permission notice (including the next
|
|
|
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
|
|
|
* Software.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
* DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
2010-06-22 10:38:52 -07:00
|
|
|
#include "ir.h"
|
2010-03-10 10:43:16 -08:00
|
|
|
#include "glsl_parser_extras.h"
|
2010-03-19 11:57:24 -07:00
|
|
|
#include "glsl_symbol_table.h"
|
2010-03-10 10:43:16 -08:00
|
|
|
#include "builtin_variables.h"
|
2011-01-24 16:55:50 -08:00
|
|
|
#include "main/uniforms.h"
|
|
|
|
|
#include "program/prog_parameter.h"
|
|
|
|
|
#include "program/prog_statevars.h"
|
|
|
|
|
#include "program/prog_instruction.h"
|
2010-03-10 10:43:16 -08:00
|
|
|
|
2010-06-29 15:29:56 -07:00
|
|
|
static void generate_ARB_draw_buffers_variables(exec_list *,
|
|
|
|
|
struct _mesa_glsl_parse_state *,
|
|
|
|
|
bool, _mesa_glsl_parser_targets);
|
2010-06-29 15:10:09 -07:00
|
|
|
|
2010-12-08 18:25:38 -07:00
|
|
|
static void
|
|
|
|
|
generate_ARB_draw_instanced_variables(exec_list *,
|
|
|
|
|
struct _mesa_glsl_parse_state *,
|
|
|
|
|
bool, _mesa_glsl_parser_targets);
|
|
|
|
|
|
2011-01-24 16:55:50 -08:00
|
|
|
static struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
|
|
|
|
|
{"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
|
|
|
|
|
{"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY},
|
|
|
|
|
{"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = {
|
|
|
|
|
{NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_Point_elements[] = {
|
|
|
|
|
{"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX},
|
|
|
|
|
{"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY},
|
|
|
|
|
{"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ},
|
|
|
|
|
{"fadeThresholdSize", {STATE_POINT_SIZE}, SWIZZLE_WWWW},
|
|
|
|
|
{"distanceConstantAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_XXXX},
|
|
|
|
|
{"distanceLinearAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_YYYY},
|
|
|
|
|
{"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = {
|
|
|
|
|
{"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW},
|
|
|
|
|
{"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
|
|
|
|
|
{"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
|
|
|
|
|
{"specular", {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
|
|
|
|
|
{"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = {
|
|
|
|
|
{"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW},
|
|
|
|
|
{"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
|
|
|
|
|
{"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
|
|
|
|
|
{"specular", {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
|
|
|
|
|
{"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_LightSource_elements[] = {
|
|
|
|
|
{"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
|
|
|
|
|
{"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
|
|
|
|
|
{"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
|
|
|
|
|
{"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW},
|
|
|
|
|
{"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW},
|
|
|
|
|
{"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION},
|
|
|
|
|
MAKE_SWIZZLE4(SWIZZLE_X,
|
|
|
|
|
SWIZZLE_Y,
|
|
|
|
|
SWIZZLE_Z,
|
|
|
|
|
SWIZZLE_Z)},
|
|
|
|
|
{"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW},
|
|
|
|
|
{"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX},
|
|
|
|
|
{"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW},
|
|
|
|
|
{"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX},
|
|
|
|
|
{"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY},
|
|
|
|
|
{"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_LightModel_elements[] = {
|
|
|
|
|
{"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = {
|
|
|
|
|
{"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = {
|
|
|
|
|
{"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = {
|
|
|
|
|
{"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
|
|
|
|
|
{"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
|
|
|
|
|
{"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = {
|
|
|
|
|
{"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
|
|
|
|
|
{"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
|
|
|
|
|
{"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = {
|
|
|
|
|
{NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = {
|
|
|
|
|
{NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = {
|
|
|
|
|
{NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = {
|
|
|
|
|
{NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = {
|
|
|
|
|
{NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = {
|
|
|
|
|
{NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = {
|
|
|
|
|
{NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = {
|
|
|
|
|
{NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = {
|
|
|
|
|
{NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_Fog_elements[] = {
|
|
|
|
|
{"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW},
|
|
|
|
|
{"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX},
|
|
|
|
|
{"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY},
|
|
|
|
|
{"end", {STATE_FOG_PARAMS}, SWIZZLE_ZZZZ},
|
|
|
|
|
{"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
|
|
|
|
|
{NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_MESABumpRotMatrix0_elements[] = {
|
|
|
|
|
{NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_MESABumpRotMatrix1_elements[] = {
|
|
|
|
|
{NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_MESAFogParamsOptimized_elements[] = {
|
|
|
|
|
{NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#define MATRIX(name, statevar, modifier) \
|
|
|
|
|
static struct gl_builtin_uniform_element name ## _elements[] = { \
|
|
|
|
|
{ NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
|
|
|
|
|
{ NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \
|
|
|
|
|
{ NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \
|
|
|
|
|
{ NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MATRIX(gl_ModelViewMatrix,
|
|
|
|
|
STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE);
|
|
|
|
|
MATRIX(gl_ModelViewMatrixInverse,
|
|
|
|
|
STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS);
|
|
|
|
|
MATRIX(gl_ModelViewMatrixTranspose,
|
|
|
|
|
STATE_MODELVIEW_MATRIX, 0);
|
|
|
|
|
MATRIX(gl_ModelViewMatrixInverseTranspose,
|
|
|
|
|
STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE);
|
|
|
|
|
|
|
|
|
|
MATRIX(gl_ProjectionMatrix,
|
|
|
|
|
STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE);
|
|
|
|
|
MATRIX(gl_ProjectionMatrixInverse,
|
|
|
|
|
STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS);
|
|
|
|
|
MATRIX(gl_ProjectionMatrixTranspose,
|
|
|
|
|
STATE_PROJECTION_MATRIX, 0);
|
|
|
|
|
MATRIX(gl_ProjectionMatrixInverseTranspose,
|
|
|
|
|
STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE);
|
|
|
|
|
|
|
|
|
|
MATRIX(gl_ModelViewProjectionMatrix,
|
|
|
|
|
STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE);
|
|
|
|
|
MATRIX(gl_ModelViewProjectionMatrixInverse,
|
|
|
|
|
STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS);
|
|
|
|
|
MATRIX(gl_ModelViewProjectionMatrixTranspose,
|
|
|
|
|
STATE_MVP_MATRIX, 0);
|
|
|
|
|
MATRIX(gl_ModelViewProjectionMatrixInverseTranspose,
|
|
|
|
|
STATE_MVP_MATRIX, STATE_MATRIX_INVERSE);
|
|
|
|
|
|
|
|
|
|
MATRIX(gl_TextureMatrix,
|
|
|
|
|
STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE);
|
|
|
|
|
MATRIX(gl_TextureMatrixInverse,
|
|
|
|
|
STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS);
|
|
|
|
|
MATRIX(gl_TextureMatrixTranspose,
|
|
|
|
|
STATE_TEXTURE_MATRIX, 0);
|
|
|
|
|
MATRIX(gl_TextureMatrixInverseTranspose,
|
|
|
|
|
STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
|
|
|
|
|
|
|
|
|
|
static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
|
|
|
|
|
{ NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE},
|
|
|
|
|
SWIZZLE_XYZW },
|
|
|
|
|
{ NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE},
|
|
|
|
|
SWIZZLE_XYZW },
|
|
|
|
|
{ NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE},
|
|
|
|
|
SWIZZLE_XYZW },
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#undef MATRIX
|
|
|
|
|
|
|
|
|
|
#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)}
|
|
|
|
|
|
|
|
|
|
const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
|
|
|
|
|
STATEVAR(gl_DepthRange),
|
|
|
|
|
STATEVAR(gl_ClipPlane),
|
|
|
|
|
STATEVAR(gl_Point),
|
|
|
|
|
STATEVAR(gl_FrontMaterial),
|
|
|
|
|
STATEVAR(gl_BackMaterial),
|
|
|
|
|
STATEVAR(gl_LightSource),
|
|
|
|
|
STATEVAR(gl_LightModel),
|
|
|
|
|
STATEVAR(gl_FrontLightModelProduct),
|
|
|
|
|
STATEVAR(gl_BackLightModelProduct),
|
|
|
|
|
STATEVAR(gl_FrontLightProduct),
|
|
|
|
|
STATEVAR(gl_BackLightProduct),
|
|
|
|
|
STATEVAR(gl_TextureEnvColor),
|
|
|
|
|
STATEVAR(gl_EyePlaneS),
|
|
|
|
|
STATEVAR(gl_EyePlaneT),
|
|
|
|
|
STATEVAR(gl_EyePlaneR),
|
|
|
|
|
STATEVAR(gl_EyePlaneQ),
|
|
|
|
|
STATEVAR(gl_ObjectPlaneS),
|
|
|
|
|
STATEVAR(gl_ObjectPlaneT),
|
|
|
|
|
STATEVAR(gl_ObjectPlaneR),
|
|
|
|
|
STATEVAR(gl_ObjectPlaneQ),
|
|
|
|
|
STATEVAR(gl_Fog),
|
|
|
|
|
|
|
|
|
|
STATEVAR(gl_ModelViewMatrix),
|
|
|
|
|
STATEVAR(gl_ModelViewMatrixInverse),
|
|
|
|
|
STATEVAR(gl_ModelViewMatrixTranspose),
|
|
|
|
|
STATEVAR(gl_ModelViewMatrixInverseTranspose),
|
|
|
|
|
|
|
|
|
|
STATEVAR(gl_ProjectionMatrix),
|
|
|
|
|
STATEVAR(gl_ProjectionMatrixInverse),
|
|
|
|
|
STATEVAR(gl_ProjectionMatrixTranspose),
|
|
|
|
|
STATEVAR(gl_ProjectionMatrixInverseTranspose),
|
|
|
|
|
|
|
|
|
|
STATEVAR(gl_ModelViewProjectionMatrix),
|
|
|
|
|
STATEVAR(gl_ModelViewProjectionMatrixInverse),
|
|
|
|
|
STATEVAR(gl_ModelViewProjectionMatrixTranspose),
|
|
|
|
|
STATEVAR(gl_ModelViewProjectionMatrixInverseTranspose),
|
|
|
|
|
|
|
|
|
|
STATEVAR(gl_TextureMatrix),
|
|
|
|
|
STATEVAR(gl_TextureMatrixInverse),
|
|
|
|
|
STATEVAR(gl_TextureMatrixTranspose),
|
|
|
|
|
STATEVAR(gl_TextureMatrixInverseTranspose),
|
|
|
|
|
|
|
|
|
|
STATEVAR(gl_NormalMatrix),
|
|
|
|
|
STATEVAR(gl_NormalScale),
|
|
|
|
|
|
|
|
|
|
STATEVAR(gl_MESABumpRotMatrix0),
|
|
|
|
|
STATEVAR(gl_MESABumpRotMatrix1),
|
|
|
|
|
STATEVAR(gl_MESAFogParamsOptimized),
|
|
|
|
|
|
|
|
|
|
{NULL, NULL, 0}
|
|
|
|
|
};
|
|
|
|
|
|
2010-04-07 16:59:46 -07:00
|
|
|
static ir_variable *
|
2011-01-24 16:45:11 -08:00
|
|
|
add_variable(exec_list *instructions, glsl_symbol_table *symtab,
|
|
|
|
|
const char *name, const glsl_type *type,
|
|
|
|
|
enum ir_variable_mode mode, int slot)
|
2010-03-10 10:43:16 -08:00
|
|
|
{
|
2010-07-19 17:12:42 -07:00
|
|
|
ir_variable *var = new(symtab) ir_variable(type, name, mode);
|
2010-03-10 10:43:16 -08:00
|
|
|
|
2010-04-19 11:10:37 -07:00
|
|
|
switch (var->mode) {
|
2010-06-29 15:19:11 -07:00
|
|
|
case ir_var_auto:
|
2010-04-19 11:10:37 -07:00
|
|
|
case ir_var_in:
|
2011-01-12 15:37:37 -08:00
|
|
|
case ir_var_const_in:
|
2010-08-04 20:33:57 -07:00
|
|
|
case ir_var_uniform:
|
2010-12-08 18:25:38 -07:00
|
|
|
case ir_var_system_value:
|
2010-03-10 10:43:16 -08:00
|
|
|
var->read_only = true;
|
2010-04-19 11:10:37 -07:00
|
|
|
break;
|
|
|
|
|
case ir_var_inout:
|
|
|
|
|
case ir_var_out:
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
assert(0);
|
|
|
|
|
break;
|
|
|
|
|
}
|
2010-03-10 10:43:16 -08:00
|
|
|
|
2010-06-21 11:42:57 -07:00
|
|
|
var->location = slot;
|
2010-10-07 17:21:22 -07:00
|
|
|
var->explicit_location = (slot >= 0);
|
2010-06-21 11:42:57 -07:00
|
|
|
|
2010-03-10 10:43:16 -08:00
|
|
|
/* Once the variable is created an initialized, add it to the symbol table
|
|
|
|
|
* and add the declaration to the IR stream.
|
|
|
|
|
*/
|
|
|
|
|
instructions->push_tail(var);
|
|
|
|
|
|
2010-11-05 06:11:24 -07:00
|
|
|
symtab->add_variable(var);
|
2010-04-07 16:59:46 -07:00
|
|
|
return var;
|
2010-03-10 10:43:16 -08:00
|
|
|
}
|
|
|
|
|
|
2010-07-28 12:23:51 -07:00
|
|
|
static ir_variable *
|
2011-01-24 16:45:11 -08:00
|
|
|
add_uniform(exec_list *instructions, glsl_symbol_table *symtab,
|
2010-07-28 12:23:51 -07:00
|
|
|
const char *name, const glsl_type *type)
|
|
|
|
|
{
|
2011-01-24 16:45:11 -08:00
|
|
|
return add_variable(instructions, symtab, name, type, ir_var_uniform, -1);
|
2010-07-28 12:23:51 -07:00
|
|
|
}
|
2010-04-02 11:59:57 -07:00
|
|
|
|
|
|
|
|
static void
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_variable(exec_list *instructions, glsl_symbol_table *symtab,
|
|
|
|
|
const builtin_variable *proto)
|
2010-04-02 11:59:57 -07:00
|
|
|
{
|
|
|
|
|
/* Create a new variable declaration from the description supplied by
|
|
|
|
|
* the caller.
|
|
|
|
|
*/
|
|
|
|
|
const glsl_type *const type = symtab->get_type(proto->type);
|
|
|
|
|
|
|
|
|
|
assert(type != NULL);
|
|
|
|
|
|
2011-01-24 16:45:11 -08:00
|
|
|
add_variable(instructions, symtab, proto->name, type, proto->mode,
|
|
|
|
|
proto->slot);
|
2010-04-02 11:59:57 -07:00
|
|
|
}
|
|
|
|
|
|
2010-07-20 14:03:35 -07:00
|
|
|
static void
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(exec_list *instructions, glsl_symbol_table *symtab,
|
2010-07-20 14:03:35 -07:00
|
|
|
const char *name, int value)
|
|
|
|
|
{
|
2011-01-24 16:45:11 -08:00
|
|
|
ir_variable *const var = add_variable(instructions, symtab,
|
|
|
|
|
name, glsl_type::int_type,
|
|
|
|
|
ir_var_auto, -1);
|
2010-07-20 14:03:35 -07:00
|
|
|
var->constant_value = new(var) ir_constant(value);
|
|
|
|
|
}
|
2010-04-02 11:59:57 -07:00
|
|
|
|
2010-08-07 02:45:33 -07:00
|
|
|
/* Several constants in GLSL ES have different names than normal desktop GLSL.
|
|
|
|
|
* Therefore, this function should only be called on the ES path.
|
|
|
|
|
*/
|
|
|
|
|
static void
|
|
|
|
|
generate_100ES_uniforms(exec_list *instructions,
|
|
|
|
|
struct _mesa_glsl_parse_state *state)
|
|
|
|
|
{
|
2011-01-24 16:45:11 -08:00
|
|
|
glsl_symbol_table *const symtab = state->symbols;
|
|
|
|
|
|
|
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs",
|
2010-08-07 02:45:33 -07:00
|
|
|
state->Const.MaxVertexAttribs);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors",
|
2010-08-07 02:45:33 -07:00
|
|
|
state->Const.MaxVertexUniformComponents);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxVaryingVectors",
|
2010-08-07 02:45:33 -07:00
|
|
|
state->Const.MaxVaryingFloats / 4);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits",
|
2010-08-07 02:45:33 -07:00
|
|
|
state->Const.MaxVertexTextureImageUnits);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits",
|
2010-08-07 02:45:33 -07:00
|
|
|
state->Const.MaxCombinedTextureImageUnits);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits",
|
2010-08-07 02:45:33 -07:00
|
|
|
state->Const.MaxTextureImageUnits);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformVectors",
|
2010-08-07 02:45:33 -07:00
|
|
|
state->Const.MaxFragmentUniformComponents);
|
|
|
|
|
|
2011-01-24 16:45:11 -08:00
|
|
|
add_uniform(instructions, symtab, "gl_DepthRange",
|
2010-08-07 02:45:33 -07:00
|
|
|
state->symbols->get_type("gl_DepthRangeParameters"));
|
|
|
|
|
}
|
|
|
|
|
|
2010-03-28 01:46:48 -07:00
|
|
|
static void
|
|
|
|
|
generate_110_uniforms(exec_list *instructions,
|
2010-07-01 13:30:50 -07:00
|
|
|
struct _mesa_glsl_parse_state *state)
|
2010-03-28 01:46:48 -07:00
|
|
|
{
|
2011-01-24 16:45:11 -08:00
|
|
|
glsl_symbol_table *const symtab = state->symbols;
|
|
|
|
|
|
2010-03-28 01:46:48 -07:00
|
|
|
for (unsigned i = 0
|
|
|
|
|
; i < Elements(builtin_110_deprecated_uniforms)
|
|
|
|
|
; i++) {
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_variable(instructions, symtab,
|
|
|
|
|
& builtin_110_deprecated_uniforms[i]);
|
2010-03-28 01:46:48 -07:00
|
|
|
}
|
|
|
|
|
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxLights",
|
2010-07-20 14:03:35 -07:00
|
|
|
state->Const.MaxLights);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxClipPlanes",
|
2010-07-20 14:03:35 -07:00
|
|
|
state->Const.MaxClipPlanes);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxTextureUnits",
|
2010-07-20 14:03:35 -07:00
|
|
|
state->Const.MaxTextureUnits);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxTextureCoords",
|
2010-07-20 14:03:35 -07:00
|
|
|
state->Const.MaxTextureCoords);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs",
|
2010-07-20 14:03:35 -07:00
|
|
|
state->Const.MaxVertexAttribs);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformComponents",
|
2010-07-20 14:03:35 -07:00
|
|
|
state->Const.MaxVertexUniformComponents);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxVaryingFloats",
|
2010-07-20 14:03:35 -07:00
|
|
|
state->Const.MaxVaryingFloats);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits",
|
2010-07-20 14:03:35 -07:00
|
|
|
state->Const.MaxVertexTextureImageUnits);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits",
|
2010-07-20 14:03:35 -07:00
|
|
|
state->Const.MaxCombinedTextureImageUnits);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits",
|
2010-07-20 14:03:35 -07:00
|
|
|
state->Const.MaxTextureImageUnits);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformComponents",
|
2010-07-20 14:03:35 -07:00
|
|
|
state->Const.MaxFragmentUniformComponents);
|
2010-07-01 13:30:50 -07:00
|
|
|
|
2010-04-26 14:59:32 -07:00
|
|
|
const glsl_type *const mat4_array_type =
|
2010-07-20 15:33:40 -07:00
|
|
|
glsl_type::get_array_instance(glsl_type::mat4_type,
|
2010-07-01 13:30:50 -07:00
|
|
|
state->Const.MaxTextureCoords);
|
2010-04-26 14:59:32 -07:00
|
|
|
|
2011-01-24 16:45:11 -08:00
|
|
|
add_uniform(instructions, symtab, "gl_TextureMatrix", mat4_array_type);
|
|
|
|
|
add_uniform(instructions, symtab, "gl_TextureMatrixInverse", mat4_array_type);
|
|
|
|
|
add_uniform(instructions, symtab, "gl_TextureMatrixTranspose", mat4_array_type);
|
|
|
|
|
add_uniform(instructions, symtab, "gl_TextureMatrixInverseTranspose", mat4_array_type);
|
2010-03-28 01:46:48 -07:00
|
|
|
|
2011-01-24 16:45:11 -08:00
|
|
|
add_uniform(instructions, symtab, "gl_DepthRange",
|
|
|
|
|
symtab->get_type("gl_DepthRangeParameters"));
|
2010-03-28 01:46:48 -07:00
|
|
|
|
2011-01-24 16:45:11 -08:00
|
|
|
add_uniform(instructions, symtab, "gl_ClipPlane",
|
2010-07-28 12:23:51 -07:00
|
|
|
glsl_type::get_array_instance(glsl_type::vec4_type,
|
|
|
|
|
state->Const.MaxClipPlanes));
|
2011-01-24 16:45:11 -08:00
|
|
|
add_uniform(instructions, symtab, "gl_Point",
|
|
|
|
|
symtab->get_type("gl_PointParameters"));
|
2010-07-28 12:23:51 -07:00
|
|
|
|
|
|
|
|
const glsl_type *const material_parameters_type =
|
2011-01-24 16:45:11 -08:00
|
|
|
symtab->get_type("gl_MaterialParameters");
|
|
|
|
|
add_uniform(instructions, symtab, "gl_FrontMaterial", material_parameters_type);
|
|
|
|
|
add_uniform(instructions, symtab, "gl_BackMaterial", material_parameters_type);
|
2010-03-28 01:46:48 -07:00
|
|
|
|
2010-05-19 14:09:04 -07:00
|
|
|
const glsl_type *const light_source_array_type =
|
2011-01-24 16:45:11 -08:00
|
|
|
glsl_type::get_array_instance(symtab->get_type("gl_LightSourceParameters"), state->Const.MaxLights);
|
2010-05-19 14:09:04 -07:00
|
|
|
|
2011-01-24 16:45:11 -08:00
|
|
|
add_uniform(instructions, symtab, "gl_LightSource", light_source_array_type);
|
2010-05-19 14:09:04 -07:00
|
|
|
|
2010-07-28 12:23:51 -07:00
|
|
|
const glsl_type *const light_model_products_type =
|
2011-01-24 16:45:11 -08:00
|
|
|
symtab->get_type("gl_LightModelProducts");
|
|
|
|
|
add_uniform(instructions, symtab, "gl_FrontLightModelProduct",
|
2010-07-28 12:23:51 -07:00
|
|
|
light_model_products_type);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_uniform(instructions, symtab, "gl_BackLightModelProduct",
|
2010-07-28 12:23:51 -07:00
|
|
|
light_model_products_type);
|
|
|
|
|
|
|
|
|
|
const glsl_type *const light_products_type =
|
2011-01-24 16:45:11 -08:00
|
|
|
glsl_type::get_array_instance(symtab->get_type("gl_LightProducts"),
|
2010-07-28 12:23:51 -07:00
|
|
|
state->Const.MaxLights);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_uniform(instructions, symtab, "gl_FrontLightProduct", light_products_type);
|
|
|
|
|
add_uniform(instructions, symtab, "gl_BackLightProduct", light_products_type);
|
2010-07-28 12:23:51 -07:00
|
|
|
|
2011-01-24 16:45:11 -08:00
|
|
|
add_uniform(instructions, symtab, "gl_TextureEnvColor",
|
2010-07-28 12:23:51 -07:00
|
|
|
glsl_type::get_array_instance(glsl_type::vec4_type,
|
|
|
|
|
state->Const.MaxTextureUnits));
|
|
|
|
|
|
|
|
|
|
const glsl_type *const texcoords_vec4 =
|
|
|
|
|
glsl_type::get_array_instance(glsl_type::vec4_type,
|
|
|
|
|
state->Const.MaxTextureCoords);
|
2011-01-24 16:45:11 -08:00
|
|
|
add_uniform(instructions, symtab, "gl_EyePlaneS", texcoords_vec4);
|
|
|
|
|
add_uniform(instructions, symtab, "gl_EyePlaneT", texcoords_vec4);
|
|
|
|
|
add_uniform(instructions, symtab, "gl_EyePlaneR", texcoords_vec4);
|
|
|
|
|
add_uniform(instructions, symtab, "gl_EyePlaneQ", texcoords_vec4);
|
|
|
|
|
add_uniform(instructions, symtab, "gl_ObjectPlaneS", texcoords_vec4);
|
|
|
|
|
add_uniform(instructions, symtab, "gl_ObjectPlaneT", texcoords_vec4);
|
|
|
|
|
add_uniform(instructions, symtab, "gl_ObjectPlaneR", texcoords_vec4);
|
|
|
|
|
add_uniform(instructions, symtab, "gl_ObjectPlaneQ", texcoords_vec4);
|
|
|
|
|
|
|
|
|
|
add_uniform(instructions, symtab, "gl_Fog",
|
|
|
|
|
symtab->get_type("gl_FogParameters"));
|
2010-03-28 01:46:48 -07:00
|
|
|
}
|
2010-03-10 10:43:16 -08:00
|
|
|
|
2010-08-07 02:45:33 -07:00
|
|
|
/* This function should only be called for ES, not desktop GL. */
|
|
|
|
|
static void
|
|
|
|
|
generate_100ES_vs_variables(exec_list *instructions,
|
|
|
|
|
struct _mesa_glsl_parse_state *state)
|
|
|
|
|
{
|
|
|
|
|
for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_variable(instructions, state->symbols,
|
|
|
|
|
& builtin_core_vs_variables[i]);
|
2010-08-07 02:45:33 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
generate_100ES_uniforms(instructions, state);
|
|
|
|
|
|
|
|
|
|
generate_ARB_draw_buffers_variables(instructions, state, false,
|
|
|
|
|
vertex_shader);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2010-03-10 10:43:16 -08:00
|
|
|
static void
|
|
|
|
|
generate_110_vs_variables(exec_list *instructions,
|
2010-06-29 15:29:56 -07:00
|
|
|
struct _mesa_glsl_parse_state *state)
|
2010-03-10 10:43:16 -08:00
|
|
|
{
|
|
|
|
|
for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_variable(instructions, state->symbols,
|
|
|
|
|
& builtin_core_vs_variables[i]);
|
2010-03-10 10:43:16 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (unsigned i = 0
|
|
|
|
|
; i < Elements(builtin_110_deprecated_vs_variables)
|
|
|
|
|
; i++) {
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_variable(instructions, state->symbols,
|
|
|
|
|
& builtin_110_deprecated_vs_variables[i]);
|
2010-03-10 10:43:16 -08:00
|
|
|
}
|
2010-07-01 13:30:50 -07:00
|
|
|
generate_110_uniforms(instructions, state);
|
2010-03-10 10:43:16 -08:00
|
|
|
|
2010-07-01 13:17:54 -07:00
|
|
|
/* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
|
|
|
|
|
*
|
|
|
|
|
* "As with all arrays, indices used to subscript gl_TexCoord must
|
|
|
|
|
* either be an integral constant expressions, or this array must be
|
|
|
|
|
* re-declared by the shader with a size. The size can be at most
|
|
|
|
|
* gl_MaxTextureCoords. Using indexes close to 0 may aid the
|
|
|
|
|
* implementation in preserving varying resources."
|
2010-03-10 10:43:16 -08:00
|
|
|
*/
|
2010-04-02 11:59:57 -07:00
|
|
|
const glsl_type *const vec4_array_type =
|
2010-07-20 15:33:40 -07:00
|
|
|
glsl_type::get_array_instance(glsl_type::vec4_type, 0);
|
2010-04-02 11:59:57 -07:00
|
|
|
|
2011-01-24 16:45:11 -08:00
|
|
|
add_variable(instructions, state->symbols,
|
|
|
|
|
"gl_TexCoord", vec4_array_type, ir_var_out, VERT_RESULT_TEX0);
|
2010-06-29 15:29:56 -07:00
|
|
|
|
|
|
|
|
generate_ARB_draw_buffers_variables(instructions, state, false,
|
|
|
|
|
vertex_shader);
|
2010-03-10 10:43:16 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
generate_120_vs_variables(exec_list *instructions,
|
2010-06-29 15:29:56 -07:00
|
|
|
struct _mesa_glsl_parse_state *state)
|
2010-03-10 10:43:16 -08:00
|
|
|
{
|
|
|
|
|
/* GLSL version 1.20 did not add any built-in variables in the vertex
|
|
|
|
|
* shader.
|
|
|
|
|
*/
|
2010-06-29 15:29:56 -07:00
|
|
|
generate_110_vs_variables(instructions, state);
|
2010-03-10 10:43:16 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
generate_130_vs_variables(exec_list *instructions,
|
2010-06-29 15:29:56 -07:00
|
|
|
struct _mesa_glsl_parse_state *state)
|
2010-03-10 10:43:16 -08:00
|
|
|
{
|
2010-06-29 15:29:56 -07:00
|
|
|
generate_120_vs_variables(instructions, state);
|
2010-03-10 10:43:16 -08:00
|
|
|
|
|
|
|
|
for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_variable(instructions, state->symbols,
|
|
|
|
|
& builtin_130_vs_variables[i]);
|
2010-03-10 10:43:16 -08:00
|
|
|
}
|
|
|
|
|
|
2010-04-02 23:47:06 -07:00
|
|
|
const glsl_type *const clip_distance_array_type =
|
2010-07-28 08:18:59 -07:00
|
|
|
glsl_type::get_array_instance(glsl_type::float_type,
|
|
|
|
|
state->Const.MaxClipPlanes);
|
2010-06-21 11:42:57 -07:00
|
|
|
|
|
|
|
|
/* FINISHME: gl_ClipDistance needs a real location assigned. */
|
2011-01-24 16:45:11 -08:00
|
|
|
add_variable(instructions, state->symbols,
|
|
|
|
|
"gl_ClipDistance", clip_distance_array_type, ir_var_out, -1);
|
2010-04-02 23:47:06 -07:00
|
|
|
|
2010-03-10 10:43:16 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
initialize_vs_variables(exec_list *instructions,
|
|
|
|
|
struct _mesa_glsl_parse_state *state)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
switch (state->language_version) {
|
2010-08-07 02:45:33 -07:00
|
|
|
case 100:
|
|
|
|
|
generate_100ES_vs_variables(instructions, state);
|
|
|
|
|
break;
|
2010-03-10 10:43:16 -08:00
|
|
|
case 110:
|
2010-06-29 15:29:56 -07:00
|
|
|
generate_110_vs_variables(instructions, state);
|
2010-03-10 10:43:16 -08:00
|
|
|
break;
|
|
|
|
|
case 120:
|
2010-06-29 15:29:56 -07:00
|
|
|
generate_120_vs_variables(instructions, state);
|
2010-03-10 10:43:16 -08:00
|
|
|
break;
|
|
|
|
|
case 130:
|
2010-06-29 15:29:56 -07:00
|
|
|
generate_130_vs_variables(instructions, state);
|
2010-03-10 10:43:16 -08:00
|
|
|
break;
|
|
|
|
|
}
|
2010-12-08 18:25:38 -07:00
|
|
|
|
|
|
|
|
if (state->ARB_draw_instanced_enable)
|
|
|
|
|
generate_ARB_draw_instanced_variables(instructions, state, false,
|
|
|
|
|
vertex_shader);
|
2010-03-10 10:43:16 -08:00
|
|
|
}
|
|
|
|
|
|
2010-12-08 18:25:38 -07:00
|
|
|
|
2010-08-07 02:45:33 -07:00
|
|
|
/* This function should only be called for ES, not desktop GL. */
|
|
|
|
|
static void
|
|
|
|
|
generate_100ES_fs_variables(exec_list *instructions,
|
|
|
|
|
struct _mesa_glsl_parse_state *state)
|
|
|
|
|
{
|
|
|
|
|
for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_variable(instructions, state->symbols,
|
|
|
|
|
& builtin_core_fs_variables[i]);
|
2010-08-07 02:45:33 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (unsigned i = 0; i < Elements(builtin_100ES_fs_variables); i++) {
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_variable(instructions, state->symbols,
|
|
|
|
|
& builtin_100ES_fs_variables[i]);
|
2010-08-07 02:45:33 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
generate_100ES_uniforms(instructions, state);
|
|
|
|
|
|
|
|
|
|
generate_ARB_draw_buffers_variables(instructions, state, false,
|
|
|
|
|
fragment_shader);
|
|
|
|
|
}
|
|
|
|
|
|
2010-03-25 14:48:25 -07:00
|
|
|
static void
|
|
|
|
|
generate_110_fs_variables(exec_list *instructions,
|
2010-06-29 14:21:05 -07:00
|
|
|
struct _mesa_glsl_parse_state *state)
|
2010-03-25 14:48:25 -07:00
|
|
|
{
|
|
|
|
|
for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_variable(instructions, state->symbols,
|
|
|
|
|
& builtin_core_fs_variables[i]);
|
2010-03-25 14:48:25 -07:00
|
|
|
}
|
|
|
|
|
|
2010-08-07 02:45:33 -07:00
|
|
|
for (unsigned i = 0; i < Elements(builtin_110_fs_variables); i++) {
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_variable(instructions, state->symbols,
|
|
|
|
|
& builtin_110_fs_variables[i]);
|
2010-08-07 02:45:33 -07:00
|
|
|
}
|
|
|
|
|
|
2010-03-27 12:48:57 -07:00
|
|
|
for (unsigned i = 0
|
|
|
|
|
; i < Elements(builtin_110_deprecated_fs_variables)
|
|
|
|
|
; i++) {
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_variable(instructions, state->symbols,
|
|
|
|
|
& builtin_110_deprecated_fs_variables[i]);
|
2010-03-27 12:48:57 -07:00
|
|
|
}
|
2010-07-01 13:30:50 -07:00
|
|
|
generate_110_uniforms(instructions, state);
|
2010-03-27 12:48:57 -07:00
|
|
|
|
2010-07-01 13:17:54 -07:00
|
|
|
/* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
|
|
|
|
|
*
|
|
|
|
|
* "As with all arrays, indices used to subscript gl_TexCoord must
|
|
|
|
|
* either be an integral constant expressions, or this array must be
|
|
|
|
|
* re-declared by the shader with a size. The size can be at most
|
|
|
|
|
* gl_MaxTextureCoords. Using indexes close to 0 may aid the
|
|
|
|
|
* implementation in preserving varying resources."
|
2010-04-02 11:59:57 -07:00
|
|
|
*/
|
|
|
|
|
const glsl_type *const vec4_array_type =
|
2010-07-20 15:33:40 -07:00
|
|
|
glsl_type::get_array_instance(glsl_type::vec4_type, 0);
|
2010-04-02 11:59:57 -07:00
|
|
|
|
2011-01-24 16:45:11 -08:00
|
|
|
add_variable(instructions, state->symbols,
|
|
|
|
|
"gl_TexCoord", vec4_array_type, ir_var_in, FRAG_ATTRIB_TEX0);
|
2010-06-29 15:10:09 -07:00
|
|
|
|
2010-06-29 15:29:56 -07:00
|
|
|
generate_ARB_draw_buffers_variables(instructions, state, false,
|
|
|
|
|
fragment_shader);
|
2010-03-25 14:48:25 -07:00
|
|
|
}
|
|
|
|
|
|
2010-04-07 16:59:46 -07:00
|
|
|
|
|
|
|
|
static void
|
2010-06-29 15:29:56 -07:00
|
|
|
generate_ARB_draw_buffers_variables(exec_list *instructions,
|
|
|
|
|
struct _mesa_glsl_parse_state *state,
|
|
|
|
|
bool warn, _mesa_glsl_parser_targets target)
|
2010-04-07 16:59:46 -07:00
|
|
|
{
|
2010-06-29 15:29:56 -07:00
|
|
|
/* gl_MaxDrawBuffers is available in all shader stages.
|
|
|
|
|
*/
|
2010-06-29 15:19:11 -07:00
|
|
|
ir_variable *const mdb =
|
2011-01-24 16:45:11 -08:00
|
|
|
add_variable(instructions, state->symbols,
|
|
|
|
|
"gl_MaxDrawBuffers", glsl_type::int_type, ir_var_auto, -1);
|
2010-06-29 15:19:11 -07:00
|
|
|
|
|
|
|
|
if (warn)
|
|
|
|
|
mdb->warn_extension = "GL_ARB_draw_buffers";
|
|
|
|
|
|
|
|
|
|
mdb->constant_value = new(mdb)
|
|
|
|
|
ir_constant(int(state->Const.MaxDrawBuffers));
|
|
|
|
|
|
2010-04-07 16:59:46 -07:00
|
|
|
|
2010-06-29 15:29:56 -07:00
|
|
|
/* gl_FragData is only available in the fragment shader.
|
|
|
|
|
*/
|
|
|
|
|
if (target == fragment_shader) {
|
|
|
|
|
const glsl_type *const vec4_array_type =
|
2010-07-20 15:33:40 -07:00
|
|
|
glsl_type::get_array_instance(glsl_type::vec4_type,
|
2010-06-29 15:29:56 -07:00
|
|
|
state->Const.MaxDrawBuffers);
|
|
|
|
|
|
|
|
|
|
ir_variable *const fd =
|
2011-01-24 16:45:11 -08:00
|
|
|
add_variable(instructions, state->symbols,
|
|
|
|
|
"gl_FragData", vec4_array_type,
|
|
|
|
|
ir_var_out, FRAG_RESULT_DATA0);
|
2010-04-07 16:59:46 -07:00
|
|
|
|
2010-06-29 15:29:56 -07:00
|
|
|
if (warn)
|
|
|
|
|
fd->warn_extension = "GL_ARB_draw_buffers";
|
|
|
|
|
}
|
2010-04-07 16:59:46 -07:00
|
|
|
}
|
|
|
|
|
|
2010-12-08 18:25:38 -07:00
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
generate_ARB_draw_instanced_variables(exec_list *instructions,
|
|
|
|
|
struct _mesa_glsl_parse_state *state,
|
|
|
|
|
bool warn,
|
|
|
|
|
_mesa_glsl_parser_targets target)
|
|
|
|
|
{
|
|
|
|
|
/* gl_InstanceIDARB is only available in the vertex shader.
|
|
|
|
|
*/
|
|
|
|
|
if (target == vertex_shader) {
|
|
|
|
|
ir_variable *const inst =
|
2011-01-24 16:45:11 -08:00
|
|
|
add_variable(instructions, state->symbols,
|
|
|
|
|
"gl_InstanceIDARB", glsl_type::int_type,
|
|
|
|
|
ir_var_system_value, SYSTEM_VALUE_INSTANCE_ID);
|
2010-12-08 18:25:38 -07:00
|
|
|
|
|
|
|
|
if (warn)
|
|
|
|
|
inst->warn_extension = "GL_ARB_draw_instanced";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2010-10-06 09:36:02 +10:00
|
|
|
static void
|
|
|
|
|
generate_ARB_shader_stencil_export_variables(exec_list *instructions,
|
|
|
|
|
struct _mesa_glsl_parse_state *state,
|
|
|
|
|
bool warn)
|
|
|
|
|
{
|
|
|
|
|
/* gl_FragStencilRefARB is only available in the fragment shader.
|
|
|
|
|
*/
|
|
|
|
|
ir_variable *const fd =
|
2011-01-24 16:45:11 -08:00
|
|
|
add_variable(instructions, state->symbols,
|
|
|
|
|
"gl_FragStencilRefARB", glsl_type::int_type,
|
|
|
|
|
ir_var_out, FRAG_RESULT_STENCIL);
|
2010-10-06 09:36:02 +10:00
|
|
|
|
|
|
|
|
if (warn)
|
|
|
|
|
fd->warn_extension = "GL_ARB_shader_stencil_export";
|
|
|
|
|
}
|
2010-04-07 16:59:46 -07:00
|
|
|
|
2010-03-25 14:48:25 -07:00
|
|
|
static void
|
|
|
|
|
generate_120_fs_variables(exec_list *instructions,
|
2010-06-29 14:21:05 -07:00
|
|
|
struct _mesa_glsl_parse_state *state)
|
2010-03-25 14:48:25 -07:00
|
|
|
{
|
2010-06-29 14:21:05 -07:00
|
|
|
generate_110_fs_variables(instructions, state);
|
2010-07-07 19:45:22 -07:00
|
|
|
|
|
|
|
|
for (unsigned i = 0
|
|
|
|
|
; i < Elements(builtin_120_fs_variables)
|
|
|
|
|
; i++) {
|
2011-01-24 16:45:11 -08:00
|
|
|
add_builtin_variable(instructions, state->symbols,
|
|
|
|
|
& builtin_120_fs_variables[i]);
|
2010-07-07 19:45:22 -07:00
|
|
|
}
|
2010-03-25 14:48:25 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
generate_130_fs_variables(exec_list *instructions,
|
2010-06-29 14:21:05 -07:00
|
|
|
struct _mesa_glsl_parse_state *state)
|
2010-03-25 14:48:25 -07:00
|
|
|
{
|
2010-06-29 14:21:05 -07:00
|
|
|
generate_120_fs_variables(instructions, state);
|
2010-03-25 14:48:25 -07:00
|
|
|
|
2010-04-07 16:47:44 -07:00
|
|
|
const glsl_type *const clip_distance_array_type =
|
2010-07-28 08:18:59 -07:00
|
|
|
glsl_type::get_array_instance(glsl_type::float_type,
|
|
|
|
|
state->Const.MaxClipPlanes);
|
2010-06-21 11:42:57 -07:00
|
|
|
|
|
|
|
|
/* FINISHME: gl_ClipDistance needs a real location assigned. */
|
2011-01-24 16:45:11 -08:00
|
|
|
add_variable(instructions, state->symbols,
|
|
|
|
|
"gl_ClipDistance", clip_distance_array_type, ir_var_in, -1);
|
2010-03-25 14:48:25 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
initialize_fs_variables(exec_list *instructions,
|
|
|
|
|
struct _mesa_glsl_parse_state *state)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
switch (state->language_version) {
|
2010-08-07 02:45:33 -07:00
|
|
|
case 100:
|
|
|
|
|
generate_100ES_fs_variables(instructions, state);
|
|
|
|
|
break;
|
2010-03-25 14:48:25 -07:00
|
|
|
case 110:
|
2010-06-29 14:21:05 -07:00
|
|
|
generate_110_fs_variables(instructions, state);
|
2010-03-25 14:48:25 -07:00
|
|
|
break;
|
|
|
|
|
case 120:
|
2010-06-29 14:21:05 -07:00
|
|
|
generate_120_fs_variables(instructions, state);
|
2010-03-25 14:48:25 -07:00
|
|
|
break;
|
|
|
|
|
case 130:
|
2010-06-29 14:21:05 -07:00
|
|
|
generate_130_fs_variables(instructions, state);
|
2010-03-25 14:48:25 -07:00
|
|
|
break;
|
|
|
|
|
}
|
2010-10-06 09:36:02 +10:00
|
|
|
|
|
|
|
|
if (state->ARB_shader_stencil_export_enable)
|
|
|
|
|
generate_ARB_shader_stencil_export_variables(instructions, state,
|
|
|
|
|
state->ARB_shader_stencil_export_warn);
|
2010-03-25 14:48:25 -07:00
|
|
|
}
|
2010-03-10 10:43:16 -08:00
|
|
|
|
|
|
|
|
void
|
|
|
|
|
_mesa_glsl_initialize_variables(exec_list *instructions,
|
|
|
|
|
struct _mesa_glsl_parse_state *state)
|
|
|
|
|
{
|
|
|
|
|
switch (state->target) {
|
|
|
|
|
case vertex_shader:
|
|
|
|
|
initialize_vs_variables(instructions, state);
|
|
|
|
|
break;
|
|
|
|
|
case geometry_shader:
|
2010-03-25 14:48:25 -07:00
|
|
|
break;
|
2010-03-10 10:43:16 -08:00
|
|
|
case fragment_shader:
|
2010-03-25 14:48:25 -07:00
|
|
|
initialize_fs_variables(instructions, state);
|
2010-03-10 10:43:16 -08:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|