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Add gl_ClipDistance in fragment shader
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1 changed files with 6 additions and 3 deletions
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@ -228,10 +228,13 @@ generate_130_fs_variables(exec_list *instructions,
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{
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generate_120_fs_variables(instructions, symtab);
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/* FINISHME: Add support fo gl_ClipDistance. The size of this array is
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* FINISHME: implementation dependent based on the value of
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* FINISHME: GL_MAX_CLIP_DISTANCES.
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/* FINISHME: The size of this array is implementation dependent based on
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* FINISHME: the value of GL_MAX_CLIP_DISTANCES.
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*/
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const glsl_type *const clip_distance_array_type =
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glsl_type::get_array_instance(glsl_type::float_type, 8);
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add_variable("gl_ClipDistance", ir_var_in, clip_distance_array_type,
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instructions, symtab);
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}
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static void
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