buffer firing. Currently only implemented in Radeon driver.
- Force old "UseCPFor2D" option to be on in Radeon driver and remove it. CP
must be running (and stay running) for direct rendering support.
- Cleanup of basic CP acceleration in Radeon driver for better interaction
with direct rendering clients (hardware state cleanup for 2D and so
on).
- Better fullscreen mode support.
yet)
- Added workaround for overwriting VB problem (does not completely solve
the problem -- Q3A, gloss among others will still demonstrate the
problem)
- Added window offsets support
- Fixed depth offset initialization
- Changed visuals to support 24bpp instead of 32bpp depth buffers to match
Mesa's depth buffer support
1. Radeon DRI support
- Add Radeon server-side DRI support
- Add Radeon kernel module support
2. Latest Rage 128 code
- Merge ati-4-1-1-branch code (for Rage 128)
- Bring Radeon server-side code up to date with the Rage 128 code
3. Misc bug fixes
- Fix initial DRI lock problem
- Fix static server build problem
Notes:
1. No Radeon 3D code has been checked in. It is still under development and
is not yet ready for testing.
2. The X server locks up when doing lots of screen-to-screen copies (e.g.,
during "x11perf -copywinwin500"), so it is recommended that
non-developers continue to use the trunk code until this bug is
resolved.