libinput/src/evdev-fallback.c

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/*
* Copyright © 2010 Intel Corporation
* Copyright © 2013 Jonas Ådahl
* Copyright © 2013-2017 Red Hat, Inc.
* Copyright © 2017 James Ye <jye836@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "config.h"
#include <mtdev-plumbing.h>
#include "evdev-fallback.h"
#include "util-input-event.h"
static void
fallback_keyboard_notify_key(struct fallback_dispatch *dispatch,
struct evdev_device *device,
uint64_t time,
int key,
enum libinput_key_state state)
{
int down_count;
down_count = evdev_update_key_down_count(device, key, state);
if ((state == LIBINPUT_KEY_STATE_PRESSED && down_count == 1) ||
(state == LIBINPUT_KEY_STATE_RELEASED && down_count == 0))
keyboard_notify_key(&device->base, time, key, state);
}
static void
fallback_lid_notify_toggle(struct fallback_dispatch *dispatch,
struct evdev_device *device,
uint64_t time)
{
if (dispatch->lid.is_closed ^ dispatch->lid.is_closed_client_state) {
switch_notify_toggle(&device->base,
time,
LIBINPUT_SWITCH_LID,
dispatch->lid.is_closed);
dispatch->lid.is_closed_client_state = dispatch->lid.is_closed;
}
}
void
fallback_notify_physical_button(struct fallback_dispatch *dispatch,
struct evdev_device *device,
uint64_t time,
int button,
enum libinput_button_state state)
{
evdev_pointer_notify_physical_button(device, time, button, state);
}
static enum libinput_switch_state
fallback_interface_get_switch_state(struct evdev_dispatch *evdev_dispatch,
enum libinput_switch sw)
{
struct fallback_dispatch *dispatch = fallback_dispatch(evdev_dispatch);
switch (sw) {
case LIBINPUT_SWITCH_TABLET_MODE:
break;
default:
/* Internal function only, so we can abort here */
abort();
}
return dispatch->tablet_mode.sw.state ?
LIBINPUT_SWITCH_STATE_ON :
LIBINPUT_SWITCH_STATE_OFF;
}
static inline bool
post_button_scroll(struct evdev_device *device,
struct device_float_coords raw,
uint64_t time)
{
if (device->scroll.method != LIBINPUT_CONFIG_SCROLL_ON_BUTTON_DOWN)
return false;
switch(device->scroll.button_scroll_state) {
case BUTTONSCROLL_IDLE:
return false;
case BUTTONSCROLL_BUTTON_DOWN:
/* if the button is down but scroll is not active, we're within the
timeout where we swallow motion events but don't post
scroll buttons */
evdev_log_debug(device, "btnscroll: discarding\n");
return true;
case BUTTONSCROLL_READY:
device->scroll.button_scroll_state = BUTTONSCROLL_SCROLLING;
_fallthrough_;
case BUTTONSCROLL_SCROLLING:
{
const struct normalized_coords normalized =
filter_dispatch_constant(device->pointer.filter,
&raw,
device,
time);
evdev_post_scroll(device, time,
LIBINPUT_POINTER_AXIS_SOURCE_CONTINUOUS,
&normalized);
}
return true;
}
assert(!"invalid scroll button state");
}
static inline bool
fallback_filter_defuzz_touch(struct fallback_dispatch *dispatch,
struct evdev_device *device,
struct mt_slot *slot)
{
struct device_coords point;
if (!dispatch->mt.want_hysteresis)
return false;
point = evdev_hysteresis(&slot->point,
&slot->hysteresis_center,
&dispatch->mt.hysteresis_margin);
slot->point = point;
if (point.x == slot->hysteresis_center.x &&
point.y == slot->hysteresis_center.y)
return true;
slot->hysteresis_center = point;
return false;
}
static inline struct device_float_coords
fallback_rotate_relative(struct fallback_dispatch *dispatch,
struct evdev_device *device)
{
struct device_float_coords rel = { dispatch->rel.x, dispatch->rel.y };
if (!device->base.config.rotation)
return rel;
matrix_mult_vec_double(&dispatch->rotation.matrix, &rel.x, &rel.y);
return rel;
}
static void
fallback_flush_relative_motion(struct fallback_dispatch *dispatch,
struct evdev_device *device,
uint64_t time)
{
struct libinput_device *base = &device->base;
struct normalized_coords accel;
if (!(device->seat_caps & EVDEV_DEVICE_POINTER))
return;
struct device_float_coords raw = fallback_rotate_relative(dispatch, device);
dispatch->rel.x = 0;
dispatch->rel.y = 0;
/* Use unaccelerated deltas for pointing stick scroll */
if (post_button_scroll(device, raw, time))
return;
if (device->pointer.filter) {
/* Apply pointer acceleration. */
accel = filter_dispatch(device->pointer.filter,
&raw,
device,
time);
} else {
evdev_log_bug_libinput(device,
"accel filter missing\n");
accel.x = accel.y = 0;
}
if (normalized_is_zero(accel))
return;
pointer_notify_motion(base, time, &accel, &raw);
}
static void
fallback_flush_absolute_motion(struct fallback_dispatch *dispatch,
struct evdev_device *device,
uint64_t time)
{
struct libinput_device *base = &device->base;
struct device_coords point;
if (!(device->seat_caps & EVDEV_DEVICE_POINTER))
return;
point = dispatch->abs.point;
evdev_transform_absolute(device, &point);
pointer_notify_motion_absolute(base, time, &point);
}
static bool
fallback_flush_mt_down(struct fallback_dispatch *dispatch,
struct evdev_device *device,
int slot_idx,
uint64_t time)
{
struct libinput_device *base = &device->base;
struct libinput_seat *seat = base->seat;
struct device_coords point;
struct mt_slot *slot;
int seat_slot;
if (!(device->seat_caps & EVDEV_DEVICE_TOUCH))
return false;
slot = &dispatch->mt.slots[slot_idx];
if (slot->seat_slot != -1) {
evdev_log_bug_kernel(device,
"driver sent multiple touch down for the same slot");
return false;
}
seat_slot = ffs(~seat->slot_map) - 1;
slot->seat_slot = seat_slot;
if (seat_slot == -1)
return false;
seat->slot_map |= bit(seat_slot);
point = slot->point;
slot->hysteresis_center = point;
evdev_transform_absolute(device, &point);
touch_notify_touch_down(base, time, slot_idx, seat_slot,
&point);
return true;
}
static bool
fallback_flush_mt_motion(struct fallback_dispatch *dispatch,
struct evdev_device *device,
int slot_idx,
uint64_t time)
{
struct libinput_device *base = &device->base;
struct device_coords point;
struct mt_slot *slot;
int seat_slot;
if (!(device->seat_caps & EVDEV_DEVICE_TOUCH))
return false;
slot = &dispatch->mt.slots[slot_idx];
seat_slot = slot->seat_slot;
point = slot->point;
if (seat_slot == -1)
return false;
if (fallback_filter_defuzz_touch(dispatch, device, slot))
return false;
evdev_transform_absolute(device, &point);
touch_notify_touch_motion(base, time, slot_idx, seat_slot,
&point);
return true;
}
static bool
fallback_flush_mt_up(struct fallback_dispatch *dispatch,
struct evdev_device *device,
int slot_idx,
uint64_t time)
{
struct libinput_device *base = &device->base;
struct libinput_seat *seat = base->seat;
struct mt_slot *slot;
int seat_slot;
if (!(device->seat_caps & EVDEV_DEVICE_TOUCH))
return false;
slot = &dispatch->mt.slots[slot_idx];
seat_slot = slot->seat_slot;
slot->seat_slot = -1;
if (seat_slot == -1)
return false;
seat->slot_map &= ~bit(seat_slot);
touch_notify_touch_up(base, time, slot_idx, seat_slot);
return true;
}
static bool
fallback_flush_mt_cancel(struct fallback_dispatch *dispatch,
struct evdev_device *device,
int slot_idx,
uint64_t time)
{
struct libinput_device *base = &device->base;
struct libinput_seat *seat = base->seat;
struct mt_slot *slot;
int seat_slot;
if (!(device->seat_caps & EVDEV_DEVICE_TOUCH))
return false;
slot = &dispatch->mt.slots[slot_idx];
seat_slot = slot->seat_slot;
slot->seat_slot = -1;
if (seat_slot == -1)
return false;
seat->slot_map &= ~bit(seat_slot);
touch_notify_touch_cancel(base, time, slot_idx, seat_slot);
return true;
}
static bool
fallback_flush_st_down(struct fallback_dispatch *dispatch,
struct evdev_device *device,
uint64_t time)
{
struct libinput_device *base = &device->base;
struct libinput_seat *seat = base->seat;
struct device_coords point;
int seat_slot;
if (!(device->seat_caps & EVDEV_DEVICE_TOUCH))
return false;
if (dispatch->abs.seat_slot != -1) {
evdev_log_bug_kernel(device,
"driver sent multiple touch down for the same slot");
return false;
}
seat_slot = ffs(~seat->slot_map) - 1;
dispatch->abs.seat_slot = seat_slot;
if (seat_slot == -1)
return false;
seat->slot_map |= bit(seat_slot);
point = dispatch->abs.point;
evdev_transform_absolute(device, &point);
touch_notify_touch_down(base, time, -1, seat_slot, &point);
return true;
}
static bool
fallback_flush_st_motion(struct fallback_dispatch *dispatch,
struct evdev_device *device,
uint64_t time)
{
struct libinput_device *base = &device->base;
struct device_coords point;
int seat_slot;
point = dispatch->abs.point;
evdev_transform_absolute(device, &point);
seat_slot = dispatch->abs.seat_slot;
if (seat_slot == -1)
return false;
touch_notify_touch_motion(base, time, -1, seat_slot, &point);
return true;
}
static bool
fallback_flush_st_up(struct fallback_dispatch *dispatch,
struct evdev_device *device,
uint64_t time)
{
struct libinput_device *base = &device->base;
struct libinput_seat *seat = base->seat;
int seat_slot;
if (!(device->seat_caps & EVDEV_DEVICE_TOUCH))
return false;
seat_slot = dispatch->abs.seat_slot;
dispatch->abs.seat_slot = -1;
if (seat_slot == -1)
return false;
seat->slot_map &= ~bit(seat_slot);
touch_notify_touch_up(base, time, -1, seat_slot);
return true;
}
static bool
fallback_flush_st_cancel(struct fallback_dispatch *dispatch,
struct evdev_device *device,
uint64_t time)
{
struct libinput_device *base = &device->base;
struct libinput_seat *seat = base->seat;
int seat_slot;
if (!(device->seat_caps & EVDEV_DEVICE_TOUCH))
return false;
seat_slot = dispatch->abs.seat_slot;
dispatch->abs.seat_slot = -1;
if (seat_slot == -1)
return false;
seat->slot_map &= ~bit(seat_slot);
touch_notify_touch_cancel(base, time, -1, seat_slot);
return true;
}
static void
fallback_process_touch_button(struct fallback_dispatch *dispatch,
struct evdev_device *device,
uint64_t time, int value)
{
dispatch->pending_event |= (value) ?
EVDEV_ABSOLUTE_TOUCH_DOWN :
EVDEV_ABSOLUTE_TOUCH_UP;
}
static inline void
fallback_process_key(struct fallback_dispatch *dispatch,
struct evdev_device *device,
struct input_event *e, uint64_t time)
{
enum key_type type;
/* ignore kernel key repeat */
if (e->value == 2)
return;
if (e->code == BTN_TOUCH) {
if (!device->is_mt)
fallback_process_touch_button(dispatch,
device,
time,
e->value);
return;
}
type = get_key_type(e->code);
/* Ignore key release events from the kernel for keys that libinput
* never got a pressed event for or key presses for keys that we
* think are still down */
switch (type) {
case KEY_TYPE_NONE:
break;
case KEY_TYPE_KEY:
case KEY_TYPE_BUTTON:
if ((e->value && hw_is_key_down(dispatch, e->code)) ||
(e->value == 0 && !hw_is_key_down(dispatch, e->code)))
return;
dispatch->pending_event |= EVDEV_KEY;
break;
}
hw_set_key_down(dispatch, e->code, e->value);
switch (type) {
case KEY_TYPE_NONE:
break;
case KEY_TYPE_KEY:
fallback_keyboard_notify_key(
dispatch,
device,
time,
e->code,
e->value ? LIBINPUT_KEY_STATE_PRESSED :
LIBINPUT_KEY_STATE_RELEASED);
break;
case KEY_TYPE_BUTTON:
break;
}
}
static void
fallback_process_touch(struct fallback_dispatch *dispatch,
struct evdev_device *device,
struct input_event *e,
uint64_t time)
{
struct mt_slot *slot = &dispatch->mt.slots[dispatch->mt.slot];
if (e->code == ABS_MT_SLOT) {
if ((size_t)e->value >= dispatch->mt.slots_len) {
evdev_log_bug_libinput(device,
"exceeded slot count (%d of max %zd)\n",
e->value,
dispatch->mt.slots_len);
e->value = dispatch->mt.slots_len - 1;
}
dispatch->mt.slot = e->value;
return;
}
switch (e->code) {
case ABS_MT_TRACKING_ID:
if (e->value >= 0) {
dispatch->pending_event |= EVDEV_ABSOLUTE_MT;
slot->state = SLOT_STATE_BEGIN;
if (dispatch->mt.has_palm) {
int v;
v = libevdev_get_slot_value(device->evdev,
dispatch->mt.slot,
ABS_MT_TOOL_TYPE);
switch (v) {
case MT_TOOL_PALM:
/* new touch, no cancel needed */
slot->palm_state = PALM_WAS_PALM;
break;
default:
slot->palm_state = PALM_NONE;
break;
}
} else {
slot->palm_state = PALM_NONE;
}
} else {
dispatch->pending_event |= EVDEV_ABSOLUTE_MT;
slot->state = SLOT_STATE_END;
}
slot->dirty = true;
break;
case ABS_MT_POSITION_X:
evdev_device_check_abs_axis_range(device, e->code, e->value);
dispatch->mt.slots[dispatch->mt.slot].point.x = e->value;
dispatch->pending_event |= EVDEV_ABSOLUTE_MT;
slot->dirty = true;
break;
case ABS_MT_POSITION_Y:
evdev_device_check_abs_axis_range(device, e->code, e->value);
dispatch->mt.slots[dispatch->mt.slot].point.y = e->value;
dispatch->pending_event |= EVDEV_ABSOLUTE_MT;
slot->dirty = true;
break;
case ABS_MT_TOOL_TYPE:
/* The transitions matter - we (may) need to send a touch
* cancel event if we just switched to a palm touch. And the
* kernel may switch back to finger but we keep the touch as
* palm - but then we need to reset correctly on a new touch
* sequence.
*/
switch (e->value) {
case MT_TOOL_PALM:
if (slot->palm_state == PALM_NONE)
slot->palm_state = PALM_NEW;
break;
default:
if (slot->palm_state == PALM_IS_PALM)
slot->palm_state = PALM_WAS_PALM;
break;
}
dispatch->pending_event |= EVDEV_ABSOLUTE_MT;
slot->dirty = true;
break;
}
}
static inline void
fallback_process_absolute_motion(struct fallback_dispatch *dispatch,
struct evdev_device *device,
struct input_event *e)
{
switch (e->code) {
case ABS_X:
evdev_device_check_abs_axis_range(device, e->code, e->value);
dispatch->abs.point.x = e->value;
dispatch->pending_event |= EVDEV_ABSOLUTE_MOTION;
break;
case ABS_Y:
evdev_device_check_abs_axis_range(device, e->code, e->value);
dispatch->abs.point.y = e->value;
dispatch->pending_event |= EVDEV_ABSOLUTE_MOTION;
break;
}
}
static void
fallback_lid_keyboard_event(uint64_t time,
struct libinput_event *event,
void *data)
{
struct fallback_dispatch *dispatch = fallback_dispatch(data);
if (!dispatch->lid.is_closed)
return;
if (event->type != LIBINPUT_EVENT_KEYBOARD_KEY)
return;
if (dispatch->lid.reliability == RELIABILITY_WRITE_OPEN) {
int fd = libevdev_get_fd(dispatch->device->evdev);
int rc;
struct input_event ev[2];
ev[0] = input_event_init(0, EV_SW, SW_LID, 0);
ev[1] = input_event_init(0, EV_SYN, SYN_REPORT, 0);
rc = write(fd, ev, sizeof(ev));
if (rc < 0)
evdev_log_error(dispatch->device,
"failed to write SW_LID state (%s)",
strerror(errno));
/* In case write() fails, we sync the lid state manually
* regardless. */
}
/* Posting the event here means we preempt the keyboard events that
* caused us to wake up, so the lid event is always passed on before
* the key event.
*/
dispatch->lid.is_closed = false;
fallback_lid_notify_toggle(dispatch, dispatch->device, time);
}
static void
fallback_lid_toggle_keyboard_listener(struct fallback_dispatch *dispatch,
struct evdev_paired_keyboard *kbd,
bool is_closed)
{
assert(kbd->device);
libinput_device_remove_event_listener(&kbd->listener);
if (is_closed) {
libinput_device_add_event_listener(
&kbd->device->base,
&kbd->listener,
fallback_lid_keyboard_event,
dispatch);
} else {
libinput_device_init_event_listener(&kbd->listener);
}
}
static void
fallback_lid_toggle_keyboard_listeners(struct fallback_dispatch *dispatch,
bool is_closed)
{
struct evdev_paired_keyboard *kbd;
list_for_each(kbd, &dispatch->lid.paired_keyboard_list, link) {
if (!kbd->device)
continue;
fallback_lid_toggle_keyboard_listener(dispatch,
kbd,
is_closed);
}
}
static inline void
fallback_process_switch(struct fallback_dispatch *dispatch,
struct evdev_device *device,
struct input_event *e,
uint64_t time)
{
enum libinput_switch_state state;
bool is_closed;
/* TODO: this should to move to handle_state */
switch (e->code) {
case SW_LID:
is_closed = !!e->value;
fallback_lid_toggle_keyboard_listeners(dispatch, is_closed);
if (dispatch->lid.is_closed == is_closed)
return;
dispatch->lid.is_closed = is_closed;
fallback_lid_notify_toggle(dispatch, device, time);
break;
case SW_TABLET_MODE:
if (dispatch->tablet_mode.sw.state == e->value)
return;
dispatch->tablet_mode.sw.state = e->value;
if (e->value)
state = LIBINPUT_SWITCH_STATE_ON;
else
state = LIBINPUT_SWITCH_STATE_OFF;
switch_notify_toggle(&device->base,
time,
LIBINPUT_SWITCH_TABLET_MODE,
state);
break;
}
}
static inline bool
fallback_reject_relative(struct evdev_device *device,
const struct input_event *e,
uint64_t time)
{
if ((e->code == REL_X || e->code == REL_Y) &&
(device->seat_caps & EVDEV_DEVICE_POINTER) == 0) {
evdev_log_bug_libinput_ratelimit(device,
&device->nonpointer_rel_limit,
"REL_X/Y from a non-pointer device\n");
return true;
}
return false;
}
static inline void
fallback_process_relative(struct fallback_dispatch *dispatch,
struct evdev_device *device,
struct input_event *e, uint64_t time)
{
if (fallback_reject_relative(device, e, time))
return;
switch (e->code) {
case REL_X:
dispatch->rel.x += e->value;
dispatch->pending_event |= EVDEV_RELATIVE_MOTION;
break;
case REL_Y:
dispatch->rel.y += e->value;
dispatch->pending_event |= EVDEV_RELATIVE_MOTION;
break;
}
fallback_wheel_process_relative(dispatch, device, e, time);
}
static inline void
fallback_process_absolute(struct fallback_dispatch *dispatch,
struct evdev_device *device,
struct input_event *e,
uint64_t time)
{
if (device->is_mt) {
fallback_process_touch(dispatch, device, e, time);
} else {
fallback_process_absolute_motion(dispatch, device, e);
}
}
static inline bool
fallback_any_button_down(struct fallback_dispatch *dispatch,
struct evdev_device *device)
{
unsigned int button;
for (button = BTN_LEFT; button < BTN_JOYSTICK; button++) {
if (libevdev_has_event_code(device->evdev, EV_KEY, button) &&
hw_is_key_down(dispatch, button))
return true;
}
return false;
}
static inline bool
fallback_arbitrate_touch(struct fallback_dispatch *dispatch,
struct mt_slot *slot)
{
bool discard = false;
struct device_coords point = slot->point;
evdev_transform_absolute(dispatch->device, &point);
if (dispatch->arbitration.state == ARBITRATION_IGNORE_RECT &&
point_in_rect(&point, &dispatch->arbitration.rect)) {
slot->palm_state = PALM_IS_PALM;
discard = true;
}
return discard;
}
static inline bool
fallback_flush_mt_events(struct fallback_dispatch *dispatch,
struct evdev_device *device,
uint64_t time)
{
bool sent = false;
for (size_t i = 0; i < dispatch->mt.slots_len; i++) {
struct mt_slot *slot = &dispatch->mt.slots[i];
if (!slot->dirty)
continue;
slot->dirty = false;
/* Any palm state other than PALM_NEW means we've either
* already cancelled the touch or the touch was never
2019-02-06 09:05:48 +10:00
* a finger anyway and we didn't send the begin.
*/
if (slot->palm_state == PALM_NEW) {
if (slot->state != SLOT_STATE_BEGIN)
sent = fallback_flush_mt_cancel(dispatch,
device,
i,
time);
slot->palm_state = PALM_IS_PALM;
} else if (slot->palm_state == PALM_NONE) {
switch (slot->state) {
case SLOT_STATE_BEGIN:
if (!fallback_arbitrate_touch(dispatch,
slot)) {
sent = fallback_flush_mt_down(dispatch,
device,
i,
time);
}
break;
case SLOT_STATE_UPDATE:
sent = fallback_flush_mt_motion(dispatch,
device,
i,
time);
break;
case SLOT_STATE_END:
sent = fallback_flush_mt_up(dispatch,
device,
i,
time);
break;
case SLOT_STATE_NONE:
break;
}
}
/* State machine continues independent of the palm state */
switch (slot->state) {
case SLOT_STATE_BEGIN:
slot->state = SLOT_STATE_UPDATE;
break;
case SLOT_STATE_UPDATE:
break;
case SLOT_STATE_END:
slot->state = SLOT_STATE_NONE;
break;
case SLOT_STATE_NONE:
/* touch arbitration may swallow the begin,
* so we may get updates for a touch still
* in NONE state */
break;
}
}
return sent;
}
static void
fallback_handle_state(struct fallback_dispatch *dispatch,
struct evdev_device *device,
uint64_t time)
{
bool need_touch_frame = false;
/* Relative motion */
if (dispatch->pending_event & EVDEV_RELATIVE_MOTION)
fallback_flush_relative_motion(dispatch, device, time);
/* Single touch or absolute pointer devices */
if (dispatch->pending_event & EVDEV_ABSOLUTE_TOUCH_DOWN) {
if (fallback_flush_st_down(dispatch, device, time))
need_touch_frame = true;
} else if (dispatch->pending_event & EVDEV_ABSOLUTE_MOTION) {
if (device->seat_caps & EVDEV_DEVICE_TOUCH) {
if (fallback_flush_st_motion(dispatch,
device,
time))
need_touch_frame = true;
} else if (device->seat_caps & EVDEV_DEVICE_POINTER) {
fallback_flush_absolute_motion(dispatch,
device,
time);
}
}
if (dispatch->pending_event & EVDEV_ABSOLUTE_TOUCH_UP) {
if (fallback_flush_st_up(dispatch, device, time))
need_touch_frame = true;
}
/* Multitouch devices */
if (dispatch->pending_event & EVDEV_ABSOLUTE_MT)
need_touch_frame = fallback_flush_mt_events(dispatch,
device,
time);
if (need_touch_frame)
touch_notify_frame(&device->base, time);
fallback_wheel_handle_state(dispatch, device, time);
/* Buttons and keys */
if (dispatch->pending_event & EVDEV_KEY) {
bool want_debounce = false;
for (unsigned int code = 0; code <= KEY_MAX; code++) {
if (!hw_key_has_changed(dispatch, code))
continue;
if (get_key_type(code) == KEY_TYPE_BUTTON) {
want_debounce = true;
break;
}
}
if (want_debounce)
fallback_debounce_handle_state(dispatch, time);
hw_key_update_last_state(dispatch);
}
dispatch->pending_event = EVDEV_NONE;
}
static void
fallback_interface_process(struct evdev_dispatch *evdev_dispatch,
struct evdev_device *device,
struct input_event *event,
uint64_t time)
{
struct fallback_dispatch *dispatch = fallback_dispatch(evdev_dispatch);
if (dispatch->arbitration.in_arbitration)
return;
switch (event->type) {
case EV_REL:
fallback_process_relative(dispatch, device, event, time);
break;
case EV_ABS:
fallback_process_absolute(dispatch, device, event, time);
break;
case EV_KEY:
fallback_process_key(dispatch, device, event, time);
break;
case EV_SW:
fallback_process_switch(dispatch, device, event, time);
break;
case EV_SYN:
fallback_handle_state(dispatch, device, time);
break;
}
}
static void
cancel_touches(struct fallback_dispatch *dispatch,
struct evdev_device *device,
const struct device_coord_rect *rect,
uint64_t time)
{
unsigned int idx;
bool need_frame = false;
struct device_coords point;
point = dispatch->abs.point;
evdev_transform_absolute(device, &point);
if (!rect || point_in_rect(&point, rect))
need_frame = fallback_flush_st_cancel(dispatch,
device,
time);
for (idx = 0; idx < dispatch->mt.slots_len; idx++) {
struct mt_slot *slot = &dispatch->mt.slots[idx];
point = slot->point;
evdev_transform_absolute(device, &point);
if (slot->seat_slot == -1)
continue;
if ((!rect || point_in_rect(&point, rect)) &&
fallback_flush_mt_cancel(dispatch, device, idx, time))
need_frame = true;
}
if (need_frame)
touch_notify_frame(&device->base, time);
}
static void
release_pressed_keys(struct fallback_dispatch *dispatch,
struct evdev_device *device,
uint64_t time)
{
int code;
for (code = 0; code < KEY_CNT; code++) {
int count = get_key_down_count(device, code);
if (count == 0)
continue;
if (count > 1) {
evdev_log_bug_libinput(device,
"key %d is down %d times.\n",
code,
count);
}
switch (get_key_type(code)) {
case KEY_TYPE_NONE:
break;
case KEY_TYPE_KEY:
fallback_keyboard_notify_key(
dispatch,
device,
time,
code,
LIBINPUT_KEY_STATE_RELEASED);
break;
case KEY_TYPE_BUTTON:
evdev_pointer_notify_button(
device,
time,
evdev_to_left_handed(device, code),
LIBINPUT_BUTTON_STATE_RELEASED);
break;
}
count = get_key_down_count(device, code);
if (count != 0) {
evdev_log_bug_libinput(device,
"releasing key %d failed.\n",
code);
break;
}
}
}
static void
fallback_return_to_neutral_state(struct fallback_dispatch *dispatch,
struct evdev_device *device)
{
struct libinput *libinput = evdev_libinput_context(device);
uint64_t time;
if ((time = libinput_now(libinput)) == 0)
return;
cancel_touches(dispatch, device, NULL, time);
release_pressed_keys(dispatch, device, time);
memset(dispatch->hw_key_mask, 0, sizeof(dispatch->hw_key_mask));
memset(dispatch->hw_key_mask, 0, sizeof(dispatch->last_hw_key_mask));
}
static void
fallback_interface_suspend(struct evdev_dispatch *evdev_dispatch,
struct evdev_device *device)
{
struct fallback_dispatch *dispatch = fallback_dispatch(evdev_dispatch);
fallback_return_to_neutral_state(dispatch, device);
}
static void
fallback_interface_remove(struct evdev_dispatch *evdev_dispatch)
{
struct fallback_dispatch *dispatch = fallback_dispatch(evdev_dispatch);
struct evdev_paired_keyboard *kbd;
libinput_timer_cancel(&dispatch->wheel.scroll_timer);
libinput_timer_cancel(&dispatch->debounce.timer);
libinput_timer_cancel(&dispatch->debounce.timer_short);
libinput_timer_cancel(&dispatch->arbitration.arbitration_timer);
libinput_device_remove_event_listener(&dispatch->tablet_mode.other.listener);
list_for_each_safe(kbd,
&dispatch->lid.paired_keyboard_list,
link) {
evdev_paired_keyboard_destroy(kbd);
}
}
static void
fallback_interface_sync_initial_state(struct evdev_device *device,
struct evdev_dispatch *evdev_dispatch)
{
struct fallback_dispatch *dispatch = fallback_dispatch(evdev_dispatch);
uint64_t time = libinput_now(evdev_libinput_context(device));
if (device->tags & EVDEV_TAG_LID_SWITCH) {
struct libevdev *evdev = device->evdev;
dispatch->lid.is_closed = libevdev_get_event_value(evdev,
EV_SW,
SW_LID);
dispatch->lid.is_closed_client_state = false;
/* For the initial state sync, we depend on whether the lid switch
* is reliable. If we know it's reliable, we sync as expected.
* If we're not sure, we ignore the initial state and only sync on
* the first future lid close event. Laptops with a broken switch
* that always have the switch in 'on' state thus don't mess up our
* touchpad.
*/
if (dispatch->lid.is_closed &&
dispatch->lid.reliability == RELIABILITY_RELIABLE) {
fallback_lid_notify_toggle(dispatch, device, time);
}
}
if (dispatch->tablet_mode.sw.state) {
switch_notify_toggle(&device->base,
time,
LIBINPUT_SWITCH_TABLET_MODE,
LIBINPUT_SWITCH_STATE_ON);
}
}
static void
fallback_interface_update_rect(struct evdev_dispatch *evdev_dispatch,
struct evdev_device *device,
const struct phys_rect *phys_rect,
uint64_t time)
{
struct fallback_dispatch *dispatch = fallback_dispatch(evdev_dispatch);
struct device_coord_rect rect;
assert(phys_rect);
/* Existing touches do not change, we just update the rect and only
* new touches in these areas will be ignored. If you want to paint
* over your finger, be my guest. */
rect = evdev_phys_rect_to_units(device, phys_rect);
dispatch->arbitration.rect = rect;
}
static void
fallback_interface_toggle_touch(struct evdev_dispatch *evdev_dispatch,
struct evdev_device *device,
enum evdev_arbitration_state which,
const struct phys_rect *phys_rect,
uint64_t time)
{
struct fallback_dispatch *dispatch = fallback_dispatch(evdev_dispatch);
struct device_coord_rect rect = {0};
if (which == dispatch->arbitration.state)
return;
switch (which) {
case ARBITRATION_NOT_ACTIVE:
/* if in-kernel arbitration is in use and there is a touch
* and a pen in proximity, lifting the pen out of proximity
* causes a touch begin for the touch. On a hand-lift the
* proximity out precedes the touch up by a few ms, so we
* get what looks like a tap. Fix this by delaying
* arbitration by just a little bit so that any touch in
* event is caught as palm touch. */
libinput_timer_set(&dispatch->arbitration.arbitration_timer,
time + ms2us(90));
break;
case ARBITRATION_IGNORE_RECT:
assert(phys_rect);
rect = evdev_phys_rect_to_units(device, phys_rect);
cancel_touches(dispatch, device, &rect, time);
dispatch->arbitration.rect = rect;
break;
case ARBITRATION_IGNORE_ALL:
libinput_timer_cancel(&dispatch->arbitration.arbitration_timer);
fallback_return_to_neutral_state(dispatch, device);
dispatch->arbitration.in_arbitration = true;
break;
}
dispatch->arbitration.state = which;
}
static void
fallback_interface_destroy(struct evdev_dispatch *evdev_dispatch)
{
struct fallback_dispatch *dispatch = fallback_dispatch(evdev_dispatch);
libinput_timer_destroy(&dispatch->wheel.scroll_timer);
libinput_timer_destroy(&dispatch->arbitration.arbitration_timer);
libinput_timer_destroy(&dispatch->debounce.timer);
libinput_timer_destroy(&dispatch->debounce.timer_short);
free(dispatch->mt.slots);
free(dispatch);
}
static void
fallback_lid_pair_keyboard(struct evdev_device *lid_switch,
struct evdev_device *keyboard)
{
struct fallback_dispatch *dispatch =
fallback_dispatch(lid_switch->dispatch);
struct evdev_paired_keyboard *kbd;
size_t count = 0;
if ((keyboard->tags & EVDEV_TAG_KEYBOARD) == 0 ||
(lid_switch->tags & EVDEV_TAG_LID_SWITCH) == 0)
return;
if ((keyboard->tags & EVDEV_TAG_INTERNAL_KEYBOARD) == 0)
return;
list_for_each(kbd, &dispatch->lid.paired_keyboard_list, link) {
count++;
if (count > 3) {
evdev_log_info(lid_switch,
"lid: too many internal keyboards\n");
break;
}
}
kbd = zalloc(sizeof(*kbd));
kbd->device = keyboard;
libinput_device_init_event_listener(&kbd->listener);
list_insert(&dispatch->lid.paired_keyboard_list, &kbd->link);
evdev_log_debug(lid_switch,
"lid: keyboard paired with %s<->%s\n",
lid_switch->devname,
keyboard->devname);
/* We need to init the event listener now only if the
* reported state is closed. */
if (dispatch->lid.is_closed)
fallback_lid_toggle_keyboard_listener(dispatch,
kbd,
dispatch->lid.is_closed);
}
static void
fallback_resume(struct fallback_dispatch *dispatch,
struct evdev_device *device)
{
if (dispatch->base.sendevents.current_mode ==
LIBINPUT_CONFIG_SEND_EVENTS_DISABLED)
return;
evdev_device_resume(device);
}
static void
fallback_suspend(struct fallback_dispatch *dispatch,
struct evdev_device *device)
{
evdev_device_suspend(device);
}
static void
fallback_tablet_mode_switch_event(uint64_t time,
struct libinput_event *event,
void *data)
{
struct fallback_dispatch *dispatch = data;
struct evdev_device *device = dispatch->device;
struct libinput_event_switch *swev;
if (libinput_event_get_type(event) != LIBINPUT_EVENT_SWITCH_TOGGLE)
return;
swev = libinput_event_get_switch_event(event);
if (libinput_event_switch_get_switch(swev) !=
LIBINPUT_SWITCH_TABLET_MODE)
return;
switch (libinput_event_switch_get_switch_state(swev)) {
case LIBINPUT_SWITCH_STATE_OFF:
fallback_resume(dispatch, device);
evdev_log_debug(device, "tablet-mode: resuming device\n");
break;
case LIBINPUT_SWITCH_STATE_ON:
fallback_suspend(dispatch, device);
evdev_log_debug(device, "tablet-mode: suspending device\n");
break;
}
}
static void
fallback_pair_tablet_mode(struct evdev_device *keyboard,
struct evdev_device *tablet_mode_switch)
{
struct fallback_dispatch *dispatch =
fallback_dispatch(keyboard->dispatch);
if ((keyboard->tags & EVDEV_TAG_EXTERNAL_KEYBOARD))
return;
if ((keyboard->tags & EVDEV_TAG_TRACKPOINT)) {
if (keyboard->tags & EVDEV_TAG_EXTERNAL_MOUSE)
return;
/* This filters out all internal keyboard-like devices (Video
* Switch) */
} else if ((keyboard->tags & EVDEV_TAG_INTERNAL_KEYBOARD) == 0) {
return;
}
if (evdev_device_has_model_quirk(keyboard,
QUIRK_MODEL_TABLET_MODE_NO_SUSPEND))
return;
if ((tablet_mode_switch->tags & EVDEV_TAG_TABLET_MODE_SWITCH) == 0)
return;
if (dispatch->tablet_mode.other.sw_device)
return;
evdev_log_debug(keyboard,
"tablet-mode: paired %s<->%s\n",
keyboard->devname,
tablet_mode_switch->devname);
libinput_device_add_event_listener(&tablet_mode_switch->base,
&dispatch->tablet_mode.other.listener,
fallback_tablet_mode_switch_event,
dispatch);
dispatch->tablet_mode.other.sw_device = tablet_mode_switch;
if (evdev_device_switch_get_state(tablet_mode_switch,
LIBINPUT_SWITCH_TABLET_MODE)
== LIBINPUT_SWITCH_STATE_ON) {
evdev_log_debug(keyboard, "tablet-mode: suspending device\n");
fallback_suspend(dispatch, keyboard);
}
}
static void
fallback_interface_device_added(struct evdev_device *device,
struct evdev_device *added_device)
{
fallback_lid_pair_keyboard(device, added_device);
fallback_pair_tablet_mode(device, added_device);
}
static void
fallback_interface_device_removed(struct evdev_device *device,
struct evdev_device *removed_device)
{
struct fallback_dispatch *dispatch =
fallback_dispatch(device->dispatch);
struct evdev_paired_keyboard *kbd;
list_for_each_safe(kbd,
&dispatch->lid.paired_keyboard_list,
link) {
if (!kbd->device)
continue;
if (kbd->device != removed_device)
continue;
evdev_paired_keyboard_destroy(kbd);
}
if (removed_device == dispatch->tablet_mode.other.sw_device) {
libinput_device_remove_event_listener(
&dispatch->tablet_mode.other.listener);
libinput_device_init_event_listener(
&dispatch->tablet_mode.other.listener);
dispatch->tablet_mode.other.sw_device = NULL;
}
}
struct evdev_dispatch_interface fallback_interface = {
.process = fallback_interface_process,
.suspend = fallback_interface_suspend,
.remove = fallback_interface_remove,
.destroy = fallback_interface_destroy,
.device_added = fallback_interface_device_added,
.device_removed = fallback_interface_device_removed,
.device_suspended = fallback_interface_device_removed, /* treat as remove */
.device_resumed = fallback_interface_device_added, /* treat as add */
.post_added = fallback_interface_sync_initial_state,
.touch_arbitration_toggle = fallback_interface_toggle_touch,
.touch_arbitration_update_rect = fallback_interface_update_rect,
.get_switch_state = fallback_interface_get_switch_state,
};
static void
fallback_change_to_left_handed(struct evdev_device *device)
{
struct fallback_dispatch *dispatch = fallback_dispatch(device->dispatch);
if (device->left_handed.want_enabled == device->left_handed.enabled)
return;
if (fallback_any_button_down(dispatch, device))
return;
device->left_handed.enabled = device->left_handed.want_enabled;
}
static void
fallback_change_scroll_method(struct evdev_device *device)
{
struct fallback_dispatch *dispatch = fallback_dispatch(device->dispatch);
if (device->scroll.want_method == device->scroll.method &&
device->scroll.want_button == device->scroll.button &&
device->scroll.want_lock_enabled == device->scroll.lock_enabled)
return;
if (fallback_any_button_down(dispatch, device))
return;
device->scroll.method = device->scroll.want_method;
device->scroll.button = device->scroll.want_button;
device->scroll.lock_enabled = device->scroll.want_lock_enabled;
evdev_set_button_scroll_lock_enabled(device, device->scroll.lock_enabled);
}
static int
fallback_rotation_config_is_available(struct libinput_device *device)
{
/* This function only gets called when we support rotation */
return 1;
}
static enum libinput_config_status
fallback_rotation_config_set_angle(struct libinput_device *libinput_device,
unsigned int degrees_cw)
{
struct evdev_device *device = evdev_device(libinput_device);
struct fallback_dispatch *dispatch = fallback_dispatch(device->dispatch);
dispatch->rotation.angle = degrees_cw;
matrix_init_rotate(&dispatch->rotation.matrix, degrees_cw);
return LIBINPUT_CONFIG_STATUS_SUCCESS;
}
static unsigned int
fallback_rotation_config_get_angle(struct libinput_device *libinput_device)
{
struct evdev_device *device = evdev_device(libinput_device);
struct fallback_dispatch *dispatch = fallback_dispatch(device->dispatch);
return dispatch->rotation.angle;
}
static unsigned int
fallback_rotation_config_get_default_angle(struct libinput_device *device)
{
return 0;
}
static void
fallback_init_rotation(struct fallback_dispatch *dispatch,
struct evdev_device *device)
{
if (device->tags & EVDEV_TAG_TRACKPOINT)
return;
dispatch->rotation.config.is_available = fallback_rotation_config_is_available;
dispatch->rotation.config.set_angle = fallback_rotation_config_set_angle;
dispatch->rotation.config.get_angle = fallback_rotation_config_get_angle;
dispatch->rotation.config.get_default_angle = fallback_rotation_config_get_default_angle;
dispatch->rotation.is_enabled = false;
matrix_init_identity(&dispatch->rotation.matrix);
device->base.config.rotation = &dispatch->rotation.config;
}
static inline int
fallback_dispatch_init_slots(struct fallback_dispatch *dispatch,
struct evdev_device *device)
{
struct libevdev *evdev = device->evdev;
struct mt_slot *slots;
int num_slots;
int active_slot;
int slot;
if (evdev_is_fake_mt_device(device) ||
!libevdev_has_event_code(evdev, EV_ABS, ABS_MT_POSITION_X) ||
!libevdev_has_event_code(evdev, EV_ABS, ABS_MT_POSITION_Y))
return 0;
/* We only handle the slotted Protocol B in libinput.
Devices with ABS_MT_POSITION_* but not ABS_MT_SLOT
require mtdev for conversion. */
if (evdev_need_mtdev(device)) {
device->mtdev = mtdev_new_open(device->fd);
if (!device->mtdev)
return -1;
/* pick 10 slots as default for type A
devices. */
num_slots = 10;
active_slot = device->mtdev->caps.slot.value;
} else {
num_slots = libevdev_get_num_slots(device->evdev);
active_slot = libevdev_get_current_slot(evdev);
}
slots = zalloc(num_slots * sizeof(struct mt_slot));
for (slot = 0; slot < num_slots; ++slot) {
slots[slot].seat_slot = -1;
if (evdev_need_mtdev(device))
continue;
slots[slot].point.x = libevdev_get_slot_value(evdev,
slot,
ABS_MT_POSITION_X);
slots[slot].point.y = libevdev_get_slot_value(evdev,
slot,
ABS_MT_POSITION_Y);
}
dispatch->mt.slots = slots;
dispatch->mt.slots_len = num_slots;
dispatch->mt.slot = active_slot;
dispatch->mt.has_palm = libevdev_has_event_code(evdev,
EV_ABS,
ABS_MT_TOOL_TYPE);
if (device->abs.absinfo_x->fuzz || device->abs.absinfo_y->fuzz) {
dispatch->mt.want_hysteresis = true;
dispatch->mt.hysteresis_margin.x = device->abs.absinfo_x->fuzz/2;
dispatch->mt.hysteresis_margin.y = device->abs.absinfo_y->fuzz/2;
}
return 0;
}
static inline void
fallback_dispatch_init_rel(struct fallback_dispatch *dispatch,
struct evdev_device *device)
{
dispatch->rel.x = 0;
dispatch->rel.y = 0;
}
static inline void
fallback_dispatch_init_abs(struct fallback_dispatch *dispatch,
struct evdev_device *device)
{
if (!libevdev_has_event_code(device->evdev, EV_ABS, ABS_X))
return;
dispatch->abs.point.x = device->abs.absinfo_x->value;
dispatch->abs.point.y = device->abs.absinfo_y->value;
dispatch->abs.seat_slot = -1;
evdev_device_init_abs_range_warnings(device);
}
static inline void
fallback_dispatch_init_switch(struct fallback_dispatch *dispatch,
struct evdev_device *device)
{
int val;
list_init(&dispatch->lid.paired_keyboard_list);
if (device->tags & EVDEV_TAG_LID_SWITCH) {
dispatch->lid.reliability = evdev_read_switch_reliability_prop(device);
dispatch->lid.is_closed = false;
}
if (device->tags & EVDEV_TAG_TABLET_MODE_SWITCH) {
val = libevdev_get_event_value(device->evdev,
EV_SW,
SW_TABLET_MODE);
dispatch->tablet_mode.sw.state = val;
}
libinput_device_init_event_listener(&dispatch->tablet_mode.other.listener);
}
static void
fallback_arbitration_timeout(uint64_t now, void *data)
{
struct fallback_dispatch *dispatch = data;
if (dispatch->arbitration.in_arbitration)
dispatch->arbitration.in_arbitration = false;
}
static void
fallback_init_arbitration(struct fallback_dispatch *dispatch,
struct evdev_device *device)
{
char timer_name[64];
snprintf(timer_name,
sizeof(timer_name),
"%s arbitration",
evdev_device_get_sysname(device));
libinput_timer_init(&dispatch->arbitration.arbitration_timer,
evdev_libinput_context(device),
timer_name,
fallback_arbitration_timeout,
dispatch);
dispatch->arbitration.in_arbitration = false;
}
struct evdev_dispatch *
fallback_dispatch_create(struct libinput_device *libinput_device)
{
struct evdev_device *device = evdev_device(libinput_device);
struct fallback_dispatch *dispatch;
dispatch = zalloc(sizeof *dispatch);
dispatch->device = evdev_device(libinput_device);
dispatch->base.dispatch_type = DISPATCH_FALLBACK;
dispatch->base.interface = &fallback_interface;
dispatch->pending_event = EVDEV_NONE;
list_init(&dispatch->lid.paired_keyboard_list);
fallback_dispatch_init_rel(dispatch, device);
fallback_dispatch_init_abs(dispatch, device);
if (fallback_dispatch_init_slots(dispatch, device) == -1) {
free(dispatch);
return NULL;
}
fallback_dispatch_init_switch(dispatch, device);
if (device->left_handed.want_enabled)
evdev_init_left_handed(device,
fallback_change_to_left_handed);
if (device->scroll.want_button)
evdev_init_button_scroll(device,
fallback_change_scroll_method);
if (device->scroll.natural_scrolling_enabled)
evdev_init_natural_scroll(device);
evdev_init_calibration(device, &dispatch->calibration);
evdev_init_sendevents(device, &dispatch->base);
fallback_init_rotation(dispatch, device);
/* BTN_MIDDLE is set on mice even when it's not present. So
* we can only use the absence of BTN_MIDDLE to mean something, i.e.
* we enable it by default on anything that only has L&R.
* If we have L&R and no middle, we don't expose it as config
* option */
if (libevdev_has_event_code(device->evdev, EV_KEY, BTN_LEFT) &&
libevdev_has_event_code(device->evdev, EV_KEY, BTN_RIGHT)) {
bool has_middle = libevdev_has_event_code(device->evdev,
EV_KEY,
BTN_MIDDLE);
bool want_config = has_middle;
bool enable_by_default = !has_middle;
evdev_init_middlebutton(device,
enable_by_default,
want_config);
}
fallback_init_wheel(dispatch, device);
fallback_init_debounce(dispatch);
fallback_init_arbitration(dispatch, device);
return &dispatch->base;
}