evdev: use filter_dispatch_constant() for button scrolling

Our pointer filter code has two functions - one for accelerated movement
and one for "constant" movement (i.e. no accel factor provided but same
conversions). Let's use that instead of a manual normalization.

This fixes an issue with button scrolling on high-dpi mice in the flat
pointer acceleration: normal pointer motion in the flat profile isn't
normalized but the button scrolling was - resulting in e.g. 5 times
slower motion for button scrolling on a 5000dpi mouse.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This commit is contained in:
Peter Hutterer 2022-09-05 09:26:21 +10:00
parent cef91f5b43
commit f80b142dc3

View file

@ -101,7 +101,7 @@ fallback_normalize_delta(struct evdev_device *device,
static inline bool
post_button_scroll(struct evdev_device *device,
struct normalized_coords unaccel,
struct device_float_coords raw,
uint64_t time)
{
if (device->scroll.method != LIBINPUT_CONFIG_SCROLL_ON_BUTTON_DOWN)
@ -120,9 +120,16 @@ post_button_scroll(struct evdev_device *device,
device->scroll.button_scroll_state = BUTTONSCROLL_SCROLLING;
_fallthrough_;
case BUTTONSCROLL_SCROLLING:
{
const struct normalized_coords normalized =
filter_dispatch_constant(device->pointer.filter,
&raw,
device,
time);
evdev_post_scroll(device, time,
LIBINPUT_POINTER_AXIS_SOURCE_CONTINUOUS,
&unaccel);
&normalized);
}
return true;
}
@ -175,7 +182,7 @@ fallback_flush_relative_motion(struct fallback_dispatch *dispatch,
uint64_t time)
{
struct libinput_device *base = &device->base;
struct normalized_coords accel, unaccel;
struct normalized_coords accel;
struct device_float_coords raw;
if (!(device->seat_caps & EVDEV_DEVICE_POINTER))
@ -183,14 +190,13 @@ fallback_flush_relative_motion(struct fallback_dispatch *dispatch,
fallback_rotate_relative(dispatch, device);
fallback_normalize_delta(device, &dispatch->rel, &unaccel);
raw.x = dispatch->rel.x;
raw.y = dispatch->rel.y;
dispatch->rel.x = 0;
dispatch->rel.y = 0;
/* Use unaccelerated deltas for pointing stick scroll */
if (post_button_scroll(device, unaccel, time))
if (post_button_scroll(device, raw, time))
return;
if (device->pointer.filter) {
@ -202,10 +208,10 @@ fallback_flush_relative_motion(struct fallback_dispatch *dispatch,
} else {
evdev_log_bug_libinput(device,
"accel filter missing\n");
accel = unaccel;
accel.x = accel.y = 0;
}
if (normalized_is_zero(accel) && normalized_is_zero(unaccel))
if (normalized_is_zero(accel))
return;
pointer_notify_motion(base, time, &accel, &raw);