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https://gitlab.freedesktop.org/libinput/libinput.git
synced 2026-02-03 22:50:27 +01:00
evdev: introduce a touch arbitration enum
This enables us to change the types of touch arbitration, with the focus on allowing location-based touch arbitration as well as the more generic "disable everything". Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
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794bff8af0
commit
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6 changed files with 40 additions and 25 deletions
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@ -1196,20 +1196,16 @@ fallback_interface_sync_initial_state(struct evdev_device *device,
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static void
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fallback_interface_toggle_touch(struct evdev_dispatch *evdev_dispatch,
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struct evdev_device *device,
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bool enable,
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enum evdev_arbitration_state which,
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uint64_t time)
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{
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struct fallback_dispatch *dispatch = fallback_dispatch(evdev_dispatch);
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bool ignore_events = !enable;
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if (ignore_events == dispatch->arbitration.ignore_events)
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if (which == dispatch->arbitration.state)
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return;
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if (ignore_events) {
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libinput_timer_cancel(&dispatch->arbitration.arbitration_timer);
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fallback_return_to_neutral_state(dispatch, device);
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dispatch->arbitration.in_arbitration = true;
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} else {
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switch (which) {
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case ARBITRATION_NOT_ACTIVE:
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/* if in-kernel arbitration is in use and there is a touch
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* and a pen in proximity, lifting the pen out of proximity
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* causes a touch begin for the touch. On a hand-lift the
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@ -1219,9 +1215,15 @@ fallback_interface_toggle_touch(struct evdev_dispatch *evdev_dispatch,
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* event is caught as palm touch. */
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libinput_timer_set(&dispatch->arbitration.arbitration_timer,
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time + ms2us(90));
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break;
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case ARBITRATION_IGNORE_ALL:
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libinput_timer_cancel(&dispatch->arbitration.arbitration_timer);
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fallback_return_to_neutral_state(dispatch, device);
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dispatch->arbitration.in_arbitration = true;
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break;
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}
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dispatch->arbitration.ignore_events = ignore_events;
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dispatch->arbitration.state = which;
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}
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static void
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@ -141,11 +141,11 @@ struct fallback_dispatch {
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struct list paired_keyboard_list;
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} lid;
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/* pen/touch arbitration has a delayed state, if ignore_events is
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* true we want to ignore events, in_arbitration actually filters.
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/* pen/touch arbitration has a delayed state,
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* in_arbitration is what decides when to filter.
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*/
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struct {
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bool ignore_events;
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enum evdev_arbitration_state state;
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bool in_arbitration;
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struct libinput_timer arbitration_timer;
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} arbitration;
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@ -1028,7 +1028,7 @@ tp_palm_detect_arbitration_triggered(struct tp_dispatch *tp,
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struct tp_touch *t,
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uint64_t time)
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{
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if (!tp->arbitration.in_arbitration)
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if (tp->arbitration.state == ARBITRATION_NOT_ACTIVE)
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return false;
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t->palm.state = PALM_ARBITRATION;
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@ -2685,27 +2685,28 @@ tp_arbitration_timeout(uint64_t now, void *data)
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{
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struct tp_dispatch *tp = data;
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if (tp->arbitration.in_arbitration)
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tp->arbitration.in_arbitration = false;
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if (tp->arbitration.state != ARBITRATION_NOT_ACTIVE)
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tp->arbitration.state = ARBITRATION_NOT_ACTIVE;
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}
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static void
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tp_interface_toggle_touch(struct evdev_dispatch *dispatch,
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struct evdev_device *device,
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bool enable,
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enum evdev_arbitration_state which,
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uint64_t time)
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{
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struct tp_dispatch *tp = tp_dispatch(dispatch);
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bool arbitrate = !enable;
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if (arbitrate == tp->arbitration.in_arbitration)
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if (which == tp->arbitration.state)
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return;
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if (arbitrate) {
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switch (which) {
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case ARBITRATION_IGNORE_ALL:
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libinput_timer_cancel(&tp->arbitration.arbitration_timer);
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tp_clear_state(tp);
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tp->arbitration.in_arbitration = true;
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} else {
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tp->arbitration.state = which;
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break;
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case ARBITRATION_NOT_ACTIVE:
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/* if in-kernel arbitration is in use and there is a touch
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* and a pen in proximity, lifting the pen out of proximity
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* causes a touch begin for the touch. On a hand-lift the
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@ -2715,6 +2716,7 @@ tp_interface_toggle_touch(struct evdev_dispatch *dispatch,
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* event is caught as palm touch. */
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libinput_timer_set(&tp->arbitration.arbitration_timer,
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time + ms2us(90));
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break;
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}
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}
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@ -3231,7 +3233,7 @@ tp_init_palmdetect_arbitration(struct tp_dispatch *tp,
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tp_libinput_context(tp),
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timer_name,
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tp_arbitration_timeout, tp);
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tp->arbitration.in_arbitration = false;
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tp->arbitration.state = ARBITRATION_NOT_ACTIVE;
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}
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static void
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@ -270,7 +270,7 @@ struct tp_dispatch {
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/* pen/touch arbitration */
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struct {
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bool in_arbitration;
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enum evdev_arbitration_state state;
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struct libinput_timer arbitration_timer;
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} arbitration;
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@ -1623,15 +1623,21 @@ tablet_set_touch_device_enabled(struct evdev_device *touch_device,
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uint64_t time)
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{
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struct evdev_dispatch *dispatch;
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enum evdev_arbitration_state which;
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if (touch_device == NULL)
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return;
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if (enable)
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which = ARBITRATION_NOT_ACTIVE;
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else
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which = ARBITRATION_IGNORE_ALL;
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dispatch = touch_device->dispatch;
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if (dispatch->interface->toggle_touch)
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dispatch->interface->toggle_touch(dispatch,
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touch_device,
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enable,
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which,
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time);
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}
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@ -144,6 +144,11 @@ enum evdev_debounce_state {
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DEBOUNCE_ACTIVE,
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};
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enum evdev_arbitration_state {
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ARBITRATION_NOT_ACTIVE,
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ARBITRATION_IGNORE_ALL,
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};
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struct evdev_device {
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struct libinput_device base;
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@ -301,7 +306,7 @@ struct evdev_dispatch_interface {
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* enable/disable touch capabilities */
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void (*toggle_touch)(struct evdev_dispatch *dispatch,
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struct evdev_device *device,
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bool enable,
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enum evdev_arbitration_state which,
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uint64_t now);
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/* Return the state of the given switch */
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