aquamarine/src
Tom Englund dfe9601119
allocator: workaround linear blitting (#174)
so nvidia as main gpu cant create linear modifiers and will give us a null
bo if forced to linear, meanwhile without linear modifiers blitting
fallbacks to cpu copying that is slow. so force linear mods, try create
bo and if all else fails try again without. this way intel/amd as main
and nvidia as dgpu will create linears and if nvidia is main it will be
using cpu copying and still work but a bit slow.

hide all of this behind AQ_FORCE_LINEAR_BLIT env var. since its a bit
hackish.
2025-07-09 14:40:09 +02:00
..
allocator allocator: workaround linear blitting (#174) 2025-07-09 14:40:09 +02:00
backend hdr: don't skip setting up HDR even when the modes are the same (#188) 2025-07-09 11:18:54 +02:00
buffer Wayland: Initial progress 2024-06-18 18:45:05 +02:00
include logging: add AQ_TRACE for omitting trace logs 2024-07-02 14:42:24 +02:00
input session: Tablet support 2024-07-03 19:12:17 +02:00
misc misc: Fix Attachment shared pointer reinterpret (#154) 2025-03-10 18:41:37 +01:00
output drm/output: add api to set drm content type property (#140) 2025-02-02 01:42:56 +01:00
utils utils: fix missing include 2024-07-29 22:04:50 +02:00