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Read-only mirror of https://github.com/hyprwm/aquamarine
* backend/headless: improve timer FD deadline logic Fixes increased timer latency, etc. * backend/headless: increase precision of frame scheduling and clean up code * backend/headless: fix code not compiling and skill issue * backend/headless: fix typo * backend/headless: improve code quality * backend/headless: fix timer desync in scheduleFrames * backend/headless: formatting * backend/headless: fix buffer size in dispatchTimers (and optimize the function to be O(n) rather than O(n*n)) * backend/headless: fix build |
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| LICENSE | ||
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Aquamarine
Aquamarine is a very light linux rendering backend library. It provides basic abstractions for an application to render on a Wayland session (in a window) or a native DRM session.
It is agnostic of the rendering API (Vulkan/OpenGL) and designed to be lightweight, performant, and minimal.
Aquamarine provides no bindings for other languages. It is C++-only.
Stability
Aquamarine depends on the ABI stability of the stdlib implementation of your compiler. Sover bumps will be done only for aquamarine ABI breaks, not stdlib.
Building
cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_INSTALL_PREFIX:PATH=/usr -S . -B ./build
cmake --build ./build --config Release --target all -j`nproc 2>/dev/null || getconf _NPROCESSORS_CONF`