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2025-07-17 11:11:11 +02:00
.github/workflows CI/Nix: add cache-nix-action 2025-06-20 01:29:45 +03:00
data drm: implement edid parsing 2024-07-02 13:15:56 +02:00
docs drm: add AQ_NO_MODIFIERS to try to mitigate hardware limitations (#77) 2024-09-06 01:00:39 +01:00
include/aquamarine core: use -Wpedantic and fix warnings (#187) 2025-07-08 12:25:39 +02:00
nix nix: mesa -> libgbm 2025-03-14 08:35:25 +02:00
protocols Wayland: Initial progress 2024-06-18 18:45:05 +02:00
src allocator: workaround linear blitting (#174) 2025-07-09 14:40:09 +02:00
tests drm: Avoid unnecessary modeset (fixed) (#184) 2025-07-07 16:19:52 +02:00
.clang-format core: Initial stuff 2024-06-18 11:38:26 +02:00
.clang-tidy clang-tidy: fix some errors (#166) 2025-04-22 23:23:23 +02:00
.gitignore Wayland: Initial progress 2024-06-18 18:45:05 +02:00
aquamarine.pc.in core: Initial stuff 2024-06-18 11:38:26 +02:00
CMakeLists.txt core: use -Wpedantic and fix warnings (#187) 2025-07-08 12:25:39 +02:00
flake.lock core: use -Wpedantic and fix warnings (#187) 2025-07-08 12:25:39 +02:00
flake.nix nix: use gcc15 (#176) 2025-06-05 21:28:30 +01:00
LICENSE Initial commit 2024-06-18 10:56:51 +02:00
README.md README: update state 2024-07-01 20:42:25 +02:00
VERSION version: bump to 0.9.2 2025-07-17 11:11:11 +02:00

Aquamarine

Aquamarine is a very light linux rendering backend library. It provides basic abstractions for an application to render on a Wayland session (in a window) or a native DRM session.

It is agnostic of the rendering API (Vulkan/OpenGL) and designed to be lightweight, performant, and minimal.

Aquamarine provides no bindings for other languages. It is C++-only.

Stability

Aquamarine depends on the ABI stability of the stdlib implementation of your compiler. Sover bumps will be done only for aquamarine ABI breaks, not stdlib.

Building

cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_INSTALL_PREFIX:PATH=/usr -S . -B ./build
cmake --build ./build --config Release --target all -j`nproc 2>/dev/null || getconf _NPROCESSORS_CONF`

TODOs

  • Wayland backend
  • DRM backend (DRM / KMS / libinput)
  • Virtual backend (aka. Headless)
  • Hardware plane support