Hyprland/src/render/Renderer.cpp
matjam 5389990724 renderer: fix crash on null blur framebuffer during monitor disconnect
Guard all m_blurFB dereferences against null. The blur framebuffer is reset during monitor disconnect but layer surface snapshots use a simple render path that skips framebuffer allocation.
2026-03-10 10:06:24 +00:00

3701 lines
153 KiB
C++

#include "Renderer.hpp"
#include "../Compositor.hpp"
#include "../helpers/math/Math.hpp"
#include <algorithm>
#include <aquamarine/output/Output.hpp>
#include <cmath>
#include <filesystem>
#include "../config/ConfigValue.hpp"
#include "../config/ConfigManager.hpp"
#include "../managers/CursorManager.hpp"
#include "../managers/PointerManager.hpp"
#include "../managers/input/InputManager.hpp"
#include "../managers/animation/AnimationManager.hpp"
#include "../desktop/view/Window.hpp"
#include "../desktop/view/LayerSurface.hpp"
#include "../desktop/view/GlobalViewMethods.hpp"
#include "../desktop/state/FocusState.hpp"
#include "../protocols/SessionLock.hpp"
#include "../protocols/LayerShell.hpp"
#include "../protocols/XDGShell.hpp"
#include "../protocols/PresentationTime.hpp"
#include "../protocols/core/DataDevice.hpp"
#include "../protocols/core/Compositor.hpp"
#include "../protocols/DRMSyncobj.hpp"
#include "../protocols/LinuxDMABUF.hpp"
#include "../helpers/sync/SyncTimeline.hpp"
#include "../hyprerror/HyprError.hpp"
#include "../debug/HyprDebugOverlay.hpp"
#include "../debug/HyprNotificationOverlay.hpp"
#include "../layout/LayoutManager.hpp"
#include "../layout/space/Space.hpp"
#include "../i18n/Engine.hpp"
#include "desktop/DesktopTypes.hpp"
#include "../event/EventBus.hpp"
#include "helpers/CursorShapes.hpp"
#include "helpers/MainLoopExecutor.hpp"
#include "helpers/Monitor.hpp"
#include "macros.hpp"
#include "../managers/screenshare/ScreenshareManager.hpp"
#include "pass/TexPassElement.hpp"
#include "pass/ClearPassElement.hpp"
#include "pass/RectPassElement.hpp"
#include "pass/RendererHintsPassElement.hpp"
#include "pass/SurfacePassElement.hpp"
#include "debug/log/Logger.hpp"
#include "../protocols/ColorManagement.hpp"
#include "../protocols/types/ContentType.hpp"
#include "../helpers/MiscFunctions.hpp"
#include "render/AsyncResourceGatherer.hpp"
#include "render/Framebuffer.hpp"
#include "render/OpenGL.hpp"
#include "render/Texture.hpp"
#include "render/pass/BorderPassElement.hpp"
#include "render/pass/PreBlurElement.hpp"
#include <hyprutils/math/Mat3x3.hpp>
#include <hyprutils/math/Region.hpp>
#include <hyprutils/math/Vector2D.hpp>
#include <hyprutils/memory/SharedPtr.hpp>
#include <optional>
#include <pango/pangocairo.h>
#include <hyprutils/utils/ScopeGuard.hpp>
#include <random>
using namespace Hyprutils::Utils;
using namespace Hyprutils::OS;
using enum NContentType::eContentType;
using namespace NColorManagement;
extern "C" {
#include <xf86drm.h>
}
static int cursorTicker(void* data) {
g_pHyprRenderer->ensureCursorRenderingMode();
wl_event_source_timer_update(g_pHyprRenderer->m_cursorTicker, 500);
return 0;
}
IHyprRenderer::IHyprRenderer() {
m_globalTimer.reset();
pushMonitorTransformEnabled(false);
if (g_pCompositor->m_aqBackend->hasSession()) {
size_t drmDevices = 0;
for (auto const& dev : g_pCompositor->m_aqBackend->session->sessionDevices) {
const auto DRMV = drmGetVersion(dev->fd);
if (!DRMV)
continue;
drmDevices++;
std::string name = std::string{DRMV->name, DRMV->name_len};
std::ranges::transform(name, name.begin(), tolower);
if (name.contains("nvidia"))
m_nvidia = true;
else if (name.contains("i915"))
m_intel = true;
else if (name.contains("softpipe") || name.contains("Software Rasterizer") || name.contains("llvmpipe"))
m_software = true;
Log::logger->log(Log::DEBUG, "DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel,
std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len});
drmFreeVersion(DRMV);
}
m_mgpu = drmDevices > 1;
} else {
Log::logger->log(Log::DEBUG, "Aq backend has no session, omitting full DRM node checks");
const auto DRMV = drmGetVersion(g_pCompositor->m_drm.fd);
if (DRMV) {
std::string name = std::string{DRMV->name, DRMV->name_len};
std::ranges::transform(name, name.begin(), tolower);
if (name.contains("nvidia"))
m_nvidia = true;
else if (name.contains("i915"))
m_intel = true;
else if (name.contains("softpipe") || name.contains("Software Rasterizer") || name.contains("llvmpipe"))
m_software = true;
Log::logger->log(Log::DEBUG, "Primary DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor,
DRMV->version_patchlevel, std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len});
} else {
Log::logger->log(Log::DEBUG, "No primary DRM driver information found");
}
drmFreeVersion(DRMV);
}
if (m_nvidia)
Log::logger->log(Log::WARN, "NVIDIA detected, please remember to follow nvidia instructions on the wiki");
// cursor hiding stuff
static auto P = Event::bus()->m_events.input.keyboard.key.listen([&](IKeyboard::SKeyEvent e, Event::SCallbackInfo&) {
if (m_cursorHiddenConditions.hiddenOnKeyboard)
return;
m_cursorHiddenConditions.hiddenOnKeyboard = true;
ensureCursorRenderingMode();
});
static auto P2 = Event::bus()->m_events.input.mouse.move.listen([&](Vector2D pos, Event::SCallbackInfo&) {
if (!m_cursorHiddenConditions.hiddenOnKeyboard && m_cursorHiddenConditions.hiddenOnTouch == g_pInputManager->m_lastInputTouch &&
m_cursorHiddenConditions.hiddenOnTablet == g_pInputManager->m_lastInputTablet && !m_cursorHiddenConditions.hiddenOnTimeout)
return;
m_cursorHiddenConditions.hiddenOnKeyboard = false;
m_cursorHiddenConditions.hiddenOnTimeout = false;
m_cursorHiddenConditions.hiddenOnTouch = g_pInputManager->m_lastInputTouch;
m_cursorHiddenConditions.hiddenOnTablet = g_pInputManager->m_lastInputTablet;
ensureCursorRenderingMode();
});
static auto P3 = Event::bus()->m_events.monitor.focused.listen([&](PHLMONITOR mon) {
g_pEventLoopManager->doLater([this]() {
if (!g_pHyprError->active())
return;
for (auto& m : g_pCompositor->m_monitors) {
arrangeLayersForMonitor(m->m_id);
}
});
});
static auto P4 = Event::bus()->m_events.window.updateRules.listen([&](PHLWINDOW window) {
if (window->m_ruleApplicator->renderUnfocused().valueOrDefault())
addWindowToRenderUnfocused(window);
});
m_cursorTicker = wl_event_loop_add_timer(g_pCompositor->m_wlEventLoop, cursorTicker, nullptr);
wl_event_source_timer_update(m_cursorTicker, 500);
m_renderUnfocusedTimer = makeShared<CEventLoopTimer>(
std::nullopt,
[this](SP<CEventLoopTimer> self, void* data) {
static auto PFPS = CConfigValue<Hyprlang::INT>("misc:render_unfocused_fps");
if (m_renderUnfocused.empty())
return;
bool dirty = false;
for (auto& w : m_renderUnfocused) {
if (!w) {
dirty = true;
continue;
}
if (!w->wlSurface() || !w->wlSurface()->resource() || shouldRenderWindow(w.lock()))
continue;
w->wlSurface()->resource()->frame(Time::steadyNow());
auto FEEDBACK = makeUnique<CQueuedPresentationData>(w->wlSurface()->resource());
FEEDBACK->attachMonitor(Desktop::focusState()->monitor());
FEEDBACK->discarded();
PROTO::presentation->queueData(std::move(FEEDBACK));
}
if (dirty)
std::erase_if(m_renderUnfocused, [](const auto& e) { return !e || !e->m_ruleApplicator->renderUnfocused().valueOr(false); });
if (!m_renderUnfocused.empty())
m_renderUnfocusedTimer->updateTimeout(std::chrono::milliseconds(1000 / *PFPS));
},
nullptr);
g_pEventLoopManager->addTimer(m_renderUnfocusedTimer);
}
IHyprRenderer::~IHyprRenderer() {
if (m_cursorTicker)
wl_event_source_remove(m_cursorTicker);
}
WP<CHyprOpenGLImpl> IHyprRenderer::glBackend() {
return g_pHyprOpenGL;
}
bool IHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor) {
if (!pWindow->visibleOnMonitor(pMonitor))
return false;
if (!pWindow->m_workspace && !pWindow->m_fadingOut)
return false;
if (!pWindow->m_workspace && pWindow->m_fadingOut)
return pWindow->workspaceID() == pMonitor->activeWorkspaceID() || pWindow->workspaceID() == pMonitor->activeSpecialWorkspaceID();
if (pWindow->m_pinned)
return true;
// if the window is being moved to a workspace that is not invisible, and the alpha is > 0.F, render it.
if (pWindow->m_monitorMovedFrom != -1 && pWindow->m_movingToWorkspaceAlpha->isBeingAnimated() && pWindow->m_movingToWorkspaceAlpha->value() > 0.F && pWindow->m_workspace &&
!pWindow->m_workspace->isVisible())
return true;
const auto PWINDOWWORKSPACE = pWindow->m_workspace;
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_monitor == pMonitor) {
if (PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated() || PWINDOWWORKSPACE->m_alpha->isBeingAnimated() || PWINDOWWORKSPACE->m_forceRendering)
return true;
// if hidden behind fullscreen
if (PWINDOWWORKSPACE->m_hasFullscreenWindow && !pWindow->isFullscreen() && (!pWindow->m_isFloating || !pWindow->m_createdOverFullscreen) && pWindow->m_alpha->value() == 0)
return false;
if (!PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated() && !PWINDOWWORKSPACE->m_alpha->isBeingAnimated() && !PWINDOWWORKSPACE->isVisible())
return false;
}
if (pWindow->m_monitor == pMonitor)
return true;
if ((!pWindow->m_workspace || !pWindow->m_workspace->isVisible()) && pWindow->m_monitor != pMonitor)
return false;
// if not, check if it maybe is active on a different monitor.
if (pWindow->m_workspace && pWindow->m_workspace->isVisible() && pWindow->m_isFloating /* tiled windows can't be multi-ws */)
return !pWindow->isFullscreen(); // Do not draw fullscreen windows on other monitors
if (pMonitor->m_activeSpecialWorkspace == pWindow->m_workspace)
return true;
// if window is tiled and it's flying in, don't render on other mons (for slide)
if (!pWindow->m_isFloating && pWindow->m_realPosition->isBeingAnimated() && pWindow->m_animatingIn && pWindow->m_monitor != pMonitor)
return false;
if (pWindow->m_realPosition->isBeingAnimated()) {
if (PWINDOWWORKSPACE && !PWINDOWWORKSPACE->m_isSpecialWorkspace && PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated())
return false;
// render window if window and monitor intersect
// (when moving out of or through a monitor)
CBox windowBox = pWindow->getFullWindowBoundingBox();
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated())
windowBox.translate(PWINDOWWORKSPACE->m_renderOffset->value());
windowBox.translate(pWindow->m_floatingOffset);
const CBox monitorBox = {pMonitor->m_position, pMonitor->m_size};
if (!windowBox.intersection(monitorBox).empty() && (pWindow->workspaceID() == pMonitor->activeWorkspaceID() || pWindow->m_monitorMovedFrom != -1))
return true;
}
return false;
}
bool IHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow) {
if (!validMapped(pWindow))
return false;
const auto PWORKSPACE = pWindow->m_workspace;
if (!pWindow->m_workspace)
return false;
if (pWindow->m_pinned || PWORKSPACE->m_forceRendering)
return true;
if (PWORKSPACE && PWORKSPACE->isVisible())
return true;
for (auto const& m : g_pCompositor->m_monitors) {
if (PWORKSPACE && PWORKSPACE->m_monitor == m && (PWORKSPACE->m_renderOffset->isBeingAnimated() || PWORKSPACE->m_alpha->isBeingAnimated()))
return true;
if (m->m_activeSpecialWorkspace && pWindow->onSpecialWorkspace())
return true;
}
return false;
}
void IHyprRenderer::renderWorkspaceWindowsFullscreen(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& time) {
PHLWINDOW pWorkspaceWindow = nullptr;
Event::bus()->m_events.render.stage.emit(RENDER_PRE_WINDOWS);
// loop over the tiled windows that are fading out
for (auto const& w : g_pCompositor->m_windows) {
if (!shouldRenderWindow(w, pMonitor))
continue;
if (w->m_alpha->value() == 0.f)
continue;
if (w->isFullscreen() || w->m_isFloating)
continue;
if (pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
// and floating ones too
for (auto const& w : g_pCompositor->m_windows) {
if (!shouldRenderWindow(w, pMonitor))
continue;
if (w->m_alpha->value() == 0.f)
continue;
if (w->isFullscreen() || !w->m_isFloating)
continue;
if (w->m_monitor == pWorkspace->m_monitor && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (pWorkspace->m_isSpecialWorkspace && w->m_monitor != pWorkspace->m_monitor)
continue; // special on another are rendered as a part of the base pass
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
// TODO: this pass sucks
for (auto const& w : g_pCompositor->m_windows) {
const auto PWORKSPACE = w->m_workspace;
if (w->m_workspace != pWorkspace || !w->isFullscreen()) {
if (!(PWORKSPACE && (PWORKSPACE->m_renderOffset->isBeingAnimated() || PWORKSPACE->m_alpha->isBeingAnimated() || PWORKSPACE->m_forceRendering)))
continue;
if (w->m_monitor != pMonitor)
continue;
}
if (!w->isFullscreen())
continue;
if (w->m_monitor == pWorkspace->m_monitor && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (shouldRenderWindow(w, pMonitor))
renderWindow(w, pMonitor, time, pWorkspace->m_fullscreenMode != FSMODE_FULLSCREEN, RENDER_PASS_ALL);
if (w->m_workspace != pWorkspace)
continue;
pWorkspaceWindow = w;
}
if (!pWorkspaceWindow) {
// ?? happens sometimes...
pWorkspace->m_hasFullscreenWindow = false;
return; // this will produce one blank frame. Oh well.
}
// then render windows over fullscreen.
for (auto const& w : g_pCompositor->m_windows) {
if (w->workspaceID() != pWorkspaceWindow->workspaceID() || !w->m_isFloating || (!w->m_createdOverFullscreen && !w->m_pinned) || (!w->m_isMapped && !w->m_fadingOut) ||
w->isFullscreen())
continue;
if (w->m_monitor == pWorkspace->m_monitor && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (pWorkspace->m_isSpecialWorkspace && w->m_monitor != pWorkspace->m_monitor)
continue; // special on another are rendered as a part of the base pass
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
}
void IHyprRenderer::renderWorkspaceWindows(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& time) {
PHLWINDOW lastWindow;
Event::bus()->m_events.render.stage.emit(RENDER_PRE_WINDOWS);
std::vector<PHLWINDOWREF> windows, tiledFadingOut;
windows.reserve(g_pCompositor->m_windows.size());
for (auto const& w : g_pCompositor->m_windows) {
if (w->isHidden() || (!w->m_isMapped && !w->m_fadingOut))
continue;
if (!shouldRenderWindow(w, pMonitor))
continue;
windows.emplace_back(w);
}
// Non-floating main
for (auto& w : windows) {
if (w->m_isFloating)
continue; // floating are in the second pass
// some things may force us to ignore the special/not special disparity
const bool IGNORE_SPECIAL_CHECK = w->m_monitorMovedFrom != -1 && (w->m_workspace && !w->m_workspace->isVisible());
if (!IGNORE_SPECIAL_CHECK && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
// render active window after all others of this pass
if (w == Desktop::focusState()->window()) {
lastWindow = w.lock();
continue;
}
// render tiled fading out after others
if (w->m_fadingOut) {
tiledFadingOut.emplace_back(w);
w.reset();
continue;
}
// render the bad boy
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_MAIN);
w.reset();
}
if (lastWindow)
renderWindow(lastWindow, pMonitor, time, true, RENDER_PASS_MAIN);
lastWindow.reset();
// render tiled windows that are fading out after other tiled to not hide them behind
for (auto& w : tiledFadingOut) {
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_MAIN);
}
// Non-floating popup
for (auto& w : windows) {
if (!w)
continue;
if (w->m_isFloating)
continue; // floating are in the second pass
// some things may force us to ignore the special/not special disparity
const bool IGNORE_SPECIAL_CHECK = w->m_monitorMovedFrom != -1 && (w->m_workspace && !w->m_workspace->isVisible());
if (!IGNORE_SPECIAL_CHECK && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
// render the bad boy
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_POPUP);
w.reset();
}
// floating on top
for (auto& w : windows) {
if (!w)
continue;
if (!w->m_isFloating || w->m_pinned)
continue;
// some things may force us to ignore the special/not special disparity
const bool IGNORE_SPECIAL_CHECK = w->m_monitorMovedFrom != -1 && (w->m_workspace && !w->m_workspace->isVisible());
if (!IGNORE_SPECIAL_CHECK && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (pWorkspace->m_isSpecialWorkspace && w->m_monitor != pWorkspace->m_monitor)
continue; // special on another are rendered as a part of the base pass
// render the bad boy
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_ALL);
}
}
void IHyprRenderer::bindOffMain() {
RASSERT(m_renderData.pMonitor->m_offMainFB->isAllocated(), "IHyprRenderer::beginRender should allocate monitor FBs")
m_renderData.pMonitor->m_offMainFB->bind();
draw(makeUnique<CClearPassElement>(CClearPassElement::SClearData{{0, 0, 0, 0}}), {});
m_renderData.currentFB = m_renderData.pMonitor->m_offMainFB;
}
void IHyprRenderer::bindBackOnMain() {
m_renderData.mainFB->bind();
m_renderData.currentFB = m_renderData.mainFB;
}
void IHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, const Time::steady_tp& time, bool decorate, eRenderPassMode mode, bool ignorePosition, bool standalone) {
if (pWindow->isHidden() && !standalone)
return;
if (pWindow->m_fadingOut) {
if (pMonitor == pWindow->m_monitor) // TODO: fix this
renderSnapshot(pWindow);
return;
}
if (!pWindow->m_isMapped)
return;
TRACY_GPU_ZONE("RenderWindow");
const auto PWORKSPACE = pWindow->m_workspace;
const auto REALPOS = pWindow->m_realPosition->value() + (pWindow->m_pinned ? Vector2D{} : PWORKSPACE->m_renderOffset->value());
static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
CSurfacePassElement::SRenderData renderdata = {pMonitor, time};
CBox textureBox = {REALPOS.x, REALPOS.y, std::max(pWindow->m_realSize->value().x, 5.0), std::max(pWindow->m_realSize->value().y, 5.0)};
renderdata.pos.x = textureBox.x;
renderdata.pos.y = textureBox.y;
renderdata.w = textureBox.w;
renderdata.h = textureBox.h;
if (ignorePosition) {
renderdata.pos.x = pMonitor->m_position.x;
renderdata.pos.y = pMonitor->m_position.y;
} else {
const bool ANR = pWindow->isNotResponding();
if (ANR && pWindow->m_notRespondingTint->goal() != 0.2F)
*pWindow->m_notRespondingTint = 0.2F;
else if (!ANR && pWindow->m_notRespondingTint->goal() != 0.F)
*pWindow->m_notRespondingTint = 0.F;
}
if (standalone)
decorate = false;
// whether to use m_fMovingToWorkspaceAlpha, only if fading out into an invisible ws
const bool USE_WORKSPACE_FADE_ALPHA = pWindow->m_monitorMovedFrom != -1 && (!PWORKSPACE || !PWORKSPACE->isVisible());
renderdata.surface = pWindow->wlSurface()->resource();
renderdata.dontRound = pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN);
renderdata.fadeAlpha = pWindow->m_alpha->value() * (pWindow->m_pinned || USE_WORKSPACE_FADE_ALPHA ? 1.f : PWORKSPACE->m_alpha->value()) *
(USE_WORKSPACE_FADE_ALPHA ? pWindow->m_movingToWorkspaceAlpha->value() : 1.F) * pWindow->m_movingFromWorkspaceAlpha->value();
renderdata.alpha = pWindow->m_activeInactiveAlpha->value();
renderdata.decorate = decorate && !pWindow->m_X11DoesntWantBorders && !pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN);
renderdata.rounding = standalone || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->m_scale;
renderdata.roundingPower = standalone || renderdata.dontRound ? 2.0f : pWindow->roundingPower();
renderdata.blur = !standalone && shouldBlur(pWindow);
renderdata.pWindow = pWindow;
if (standalone) {
renderdata.alpha = 1.f;
renderdata.fadeAlpha = 1.f;
}
// apply opaque
if (pWindow->m_ruleApplicator->opaque().valueOrDefault())
renderdata.alpha = 1.f;
renderdata.pWindow = pWindow;
// for plugins
m_renderData.currentWindow = pWindow;
Event::bus()->m_events.render.stage.emit(RENDER_PRE_WINDOW);
const auto fullAlpha = renderdata.alpha * renderdata.fadeAlpha;
if (*PDIMAROUND && pWindow->m_ruleApplicator->dimAround().valueOrDefault() && !m_bRenderingSnapshot && mode != RENDER_PASS_POPUP) {
CBox monbox = {0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y};
CRectPassElement::SRectData data;
data.color = CHyprColor(0, 0, 0, *PDIMAROUND * fullAlpha);
data.box = monbox;
m_renderPass.add(makeUnique<CRectPassElement>(data));
}
renderdata.pos.x += pWindow->m_floatingOffset.x;
renderdata.pos.y += pWindow->m_floatingOffset.y;
// if window is floating and we have a slide animation, clip it to its full bb
if (!ignorePosition && pWindow->m_isFloating && !pWindow->isFullscreen() && PWORKSPACE->m_renderOffset->isBeingAnimated() && !pWindow->m_pinned) {
CRegion rg =
pWindow->getFullWindowBoundingBox().translate(-pMonitor->m_position + PWORKSPACE->m_renderOffset->value() + pWindow->m_floatingOffset).scale(pMonitor->m_scale);
renderdata.clipBox = rg.getExtents();
}
// render window decorations first, if not fullscreen full
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {
const bool TRANSFORMERSPRESENT = !pWindow->m_transformers.empty();
if (TRANSFORMERSPRESENT) {
bindOffMain();
for (auto const& t : pWindow->m_transformers) {
t->preWindowRender(&renderdata);
}
}
if (renderdata.decorate) {
for (auto const& wd : pWindow->m_windowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_BOTTOM)
continue;
wd->draw(pMonitor, fullAlpha);
}
for (auto const& wd : pWindow->m_windowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_UNDER)
continue;
wd->draw(pMonitor, fullAlpha);
}
}
static auto PXWLUSENN = CConfigValue<Hyprlang::INT>("xwayland:use_nearest_neighbor");
if ((pWindow->m_isX11 && *PXWLUSENN) || pWindow->m_ruleApplicator->nearestNeighbor().valueOrDefault())
renderdata.useNearestNeighbor = true;
if (pWindow->wlSurface()->small() && !pWindow->wlSurface()->m_fillIgnoreSmall && renderdata.blur) {
CBox wb = {renderdata.pos.x - pMonitor->m_position.x, renderdata.pos.y - pMonitor->m_position.y, renderdata.w, renderdata.h};
wb.scale(pMonitor->m_scale).round();
CRectPassElement::SRectData data;
data.color = CHyprColor(0, 0, 0, 0);
data.box = wb;
data.round = renderdata.dontRound ? 0 : renderdata.rounding - 1;
data.blur = true;
data.blurA = renderdata.fadeAlpha;
data.xray = shouldUseNewBlurOptimizations(nullptr, pWindow);
m_renderPass.add(makeUnique<CRectPassElement>(data));
renderdata.blur = false;
}
renderdata.surfaceCounter = 0;
pWindow->wlSurface()->resource()->breadthfirst(
[this, &renderdata, &pWindow](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
if (!s->m_current.texture)
return;
if (s->m_current.size.x < 1 || s->m_current.size.y < 1)
return;
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = s == pWindow->wlSurface()->resource();
m_renderPass.add(makeUnique<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
nullptr);
renderdata.useNearestNeighbor = false;
if (renderdata.decorate) {
for (auto const& wd : pWindow->m_windowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_OVER)
continue;
wd->draw(pMonitor, fullAlpha);
}
}
if (TRANSFORMERSPRESENT) {
IFramebuffer* last = m_renderData.currentFB.get();
for (auto const& t : pWindow->m_transformers) {
last = t->transform(last);
}
bindBackOnMain();
renderOffToMain(last);
}
}
m_renderData.clipBox = CBox();
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_POPUP) {
if (!pWindow->m_isX11) {
CBox geom = pWindow->m_xdgSurface->m_current.geometry;
renderdata.pos -= geom.pos();
renderdata.dontRound = true; // don't round popups
renderdata.pMonitor = pMonitor;
renderdata.squishOversized = false; // don't squish popups
renderdata.popup = true;
static CConfigValue PBLURIGNOREA = CConfigValue<Hyprlang::FLOAT>("decoration:blur:popups_ignorealpha");
renderdata.blur = shouldBlur(pWindow->m_popupHead);
if (renderdata.blur) {
renderdata.discardMode |= DISCARD_ALPHA;
renderdata.discardOpacity = *PBLURIGNOREA;
}
if (pWindow->m_ruleApplicator->nearestNeighbor().valueOrDefault())
renderdata.useNearestNeighbor = true;
renderdata.surfaceCounter = 0;
pWindow->m_popupHead->breadthfirst(
[this, &renderdata](WP<Desktop::View::CPopup> popup, void* data) {
if (popup->m_fadingOut) {
renderSnapshot(popup);
return;
}
if (!popup->aliveAndVisible())
return;
const auto pos = popup->coordsRelativeToParent();
const Vector2D oldPos = renderdata.pos;
renderdata.pos += pos;
renderdata.fadeAlpha = popup->m_alpha->value();
popup->wlSurface()->resource()->breadthfirst(
[this, &renderdata](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
if (!s->m_current.texture)
return;
if (s->m_current.size.x < 1 || s->m_current.size.y < 1)
return;
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = false;
m_renderPass.add(makeUnique<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
data);
renderdata.pos = oldPos;
},
&renderdata);
renderdata.alpha = 1.F;
}
if (decorate) {
for (auto const& wd : pWindow->m_windowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_OVERLAY)
continue;
wd->draw(pMonitor, fullAlpha);
}
}
}
Event::bus()->m_events.render.stage.emit(RENDER_POST_WINDOW);
m_renderData.currentWindow.reset();
}
void IHyprRenderer::drawRect(CRectPassElement* element, const CRegion& damage) {
auto& data = element->m_data;
if (data.box.w <= 0 || data.box.h <= 0)
return;
if (!data.clipBox.empty())
m_renderData.clipBox = data.clipBox;
data.modifiedBox = data.box;
m_renderData.renderModif.applyToBox(data.modifiedBox);
CBox transformedBox = data.box;
transformedBox.transform(Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x,
m_renderData.pMonitor->m_transformedSize.y);
data.TOPLEFT[0] = sc<float>(transformedBox.x);
data.TOPLEFT[1] = sc<float>(transformedBox.y);
data.FULLSIZE[0] = sc<float>(transformedBox.width);
data.FULLSIZE[1] = sc<float>(transformedBox.height);
data.drawRegion = data.color.a == 1.F || !data.blur ? damage : m_renderData.damage;
if (m_renderData.clipBox.width != 0 && m_renderData.clipBox.height != 0) {
CRegion damageClip{m_renderData.clipBox.x, m_renderData.clipBox.y, m_renderData.clipBox.width, m_renderData.clipBox.height};
data.drawRegion = damageClip.intersect(data.drawRegion);
}
draw(element, damage);
m_renderData.clipBox = {};
}
void IHyprRenderer::drawHints(CRendererHintsPassElement* element, const CRegion& damage) {
const auto m_data = element->m_data;
if (m_data.renderModif.has_value())
m_renderData.renderModif = *m_data.renderModif;
}
void IHyprRenderer::drawPreBlur(CPreBlurElement* element, const CRegion& damage) {
TRACY_GPU_ZONE("RenderPreBlurForCurrentMonitor");
const auto SAVEDRENDERMODIF = m_renderData.renderModif;
m_renderData.renderModif = {}; // fix shit
// make the fake dmg
CRegion fakeDamage{0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y};
draw(element, fakeDamage);
m_renderData.pMonitor->m_blurFBDirty = false;
m_renderData.pMonitor->m_blurFBShouldRender = false;
m_renderData.renderModif = SAVEDRENDERMODIF;
}
void IHyprRenderer::drawSurface(CSurfacePassElement* element, const CRegion& damage) {
const auto m_data = element->m_data;
CScopeGuard x = {[]() {
g_pHyprRenderer->m_renderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprRenderer->m_renderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}};
if (!m_data.texture)
return;
const auto& TEXTURE = m_data.texture;
// this is bad, probably has been logged elsewhere. Means the texture failed
// uploading to the GPU.
if (!TEXTURE->ok())
return;
const auto INTERACTIVERESIZEINPROGRESS = m_data.pWindow && g_layoutManager->dragController()->target() && g_layoutManager->dragController()->mode() == MBIND_RESIZE;
TRACY_GPU_ZONE("RenderSurface");
auto PSURFACE = Desktop::View::CWLSurface::fromResource(m_data.surface);
const float ALPHA = m_data.alpha * m_data.fadeAlpha * (PSURFACE ? PSURFACE->m_alphaModifier : 1.F);
const float OVERALL_ALPHA = PSURFACE ? PSURFACE->m_overallOpacity : 1.F;
const bool BLUR = m_data.blur && (!TEXTURE->m_opaque || ALPHA < 1.F || OVERALL_ALPHA < 1.F);
auto windowBox = element->getTexBox();
const auto PROJSIZEUNSCALED = windowBox.size();
windowBox.scale(m_data.pMonitor->m_scale);
windowBox.round();
if (windowBox.width <= 1 || windowBox.height <= 1) {
element->discard();
return;
}
const bool MISALIGNEDFSV1 = std::floor(m_data.pMonitor->m_scale) != m_data.pMonitor->m_scale /* Fractional */ && m_data.surface->m_current.scale == 1 /* fs protocol */ &&
windowBox.size() != m_data.surface->m_current.bufferSize /* misaligned */ && DELTALESSTHAN(windowBox.width, m_data.surface->m_current.bufferSize.x, 3) &&
DELTALESSTHAN(windowBox.height, m_data.surface->m_current.bufferSize.y, 3) /* off by one-or-two */ &&
(!m_data.pWindow || (!m_data.pWindow->m_realSize->isBeingAnimated() && !INTERACTIVERESIZEINPROGRESS)) /* not window or not animated/resizing */ &&
(!m_data.pLS || (!m_data.pLS->m_realSize->isBeingAnimated())); /* not LS or not animated */
calculateUVForSurface(m_data.pWindow, m_data.surface, m_data.pMonitor->m_self.lock(), m_data.mainSurface, windowBox.size(), PROJSIZEUNSCALED, MISALIGNEDFSV1);
auto cancelRender = false;
auto clipRegion = element->visibleRegion(cancelRender);
if (cancelRender)
return;
// check for fractional scale surfaces misaligning the buffer size
// in those cases it's better to just force nearest neighbor
// as long as the window is not animated. During those it'd look weird.
// UV will fixup it as well
if (MISALIGNEDFSV1)
m_renderData.useNearestNeighbor = true;
float rounding = m_data.rounding;
float roundingPower = m_data.roundingPower;
rounding -= 1; // to fix a border issue
if (m_data.dontRound) {
rounding = 0;
roundingPower = 2.0f;
}
const bool WINDOWOPAQUE = m_data.pWindow && m_data.pWindow->wlSurface()->resource() == m_data.surface ? m_data.pWindow->opaque() : false;
const bool CANDISABLEBLEND = ALPHA >= 1.f && OVERALL_ALPHA >= 1.f && rounding <= 0 && WINDOWOPAQUE;
if (CANDISABLEBLEND)
blend(false);
else
blend(true);
// FIXME: This is wrong and will bug the blur out as shit if the first surface
// is a subsurface that does NOT cover the entire frame. In such cases, we probably should fall back
// to what we do for misaligned surfaces (blur the entire thing and then render shit without blur)
if (m_data.surfaceCounter == 0 && !m_data.popup) {
if (BLUR)
draw(makeUnique<CTexPassElement>(CTexPassElement::SRenderData{
.tex = TEXTURE,
.box = windowBox,
.a = ALPHA,
.blurA = m_data.fadeAlpha,
.overallA = OVERALL_ALPHA,
.round = rounding,
.roundingPower = roundingPower,
.blur = true,
.blockBlurOptimization = m_data.blockBlurOptimization,
.allowCustomUV = true,
.surface = m_data.surface,
.discardMode = m_data.discardMode,
.discardOpacity = m_data.discardOpacity,
.clipRegion = clipRegion,
.currentLS = m_data.pLS,
}),
m_renderData.damage.copy().intersect(windowBox));
else
draw(makeUnique<CTexPassElement>(CTexPassElement::SRenderData{
.tex = TEXTURE,
.box = windowBox,
.a = ALPHA * OVERALL_ALPHA,
.round = rounding,
.roundingPower = roundingPower,
.discardActive = false,
.allowCustomUV = true,
.surface = m_data.surface,
.discardMode = m_data.discardMode,
.discardOpacity = m_data.discardOpacity,
.clipRegion = clipRegion,
.currentLS = m_data.pLS,
}),
m_renderData.damage.copy().intersect(windowBox));
} else {
if (BLUR && m_data.popup)
draw(makeUnique<CTexPassElement>(CTexPassElement::SRenderData{
.tex = TEXTURE,
.box = windowBox,
.a = ALPHA,
.blurA = m_data.fadeAlpha,
.overallA = OVERALL_ALPHA,
.round = rounding,
.roundingPower = roundingPower,
.blur = true,
.blockBlurOptimization = true,
.allowCustomUV = true,
.surface = m_data.surface,
.discardMode = m_data.discardMode,
.discardOpacity = m_data.discardOpacity,
.clipRegion = clipRegion,
.currentLS = m_data.pLS,
}),
m_renderData.damage.copy().intersect(windowBox));
else
draw(makeUnique<CTexPassElement>(CTexPassElement::SRenderData{
.tex = TEXTURE,
.box = windowBox,
.a = ALPHA * OVERALL_ALPHA,
.round = rounding,
.roundingPower = roundingPower,
.discardActive = false,
.allowCustomUV = true,
.surface = m_data.surface,
.discardMode = m_data.discardMode,
.discardOpacity = m_data.discardOpacity,
.clipRegion = clipRegion,
.currentLS = m_data.pLS,
}),
m_renderData.damage.copy().intersect(windowBox));
}
blend(true);
};
void IHyprRenderer::preDrawSurface(CSurfacePassElement* element, const CRegion& damage) {
m_renderData.clipBox = element->m_data.clipBox;
m_renderData.useNearestNeighbor = element->m_data.useNearestNeighbor;
pushMonitorTransformEnabled(element->m_data.flipEndFrame);
m_renderData.currentWindow = element->m_data.pWindow;
drawSurface(element, damage);
if (!m_bBlockSurfaceFeedback)
element->m_data.surface->presentFeedback(element->m_data.when, element->m_data.pMonitor->m_self.lock());
// add async (dmabuf) buffers to usedBuffers so we can handle release later
// sync (shm) buffers will be released in commitState, so no need to track them here
if (element->m_data.surface->m_current.buffer && !element->m_data.surface->m_current.buffer->isSynchronous())
m_usedAsyncBuffers.emplace_back(element->m_data.surface->m_current.buffer);
m_renderData.clipBox = {};
m_renderData.useNearestNeighbor = false;
popMonitorTransformEnabled();
m_renderData.currentWindow.reset();
}
void IHyprRenderer::drawTex(CTexPassElement* element, const CRegion& damage) {
if (!element->m_data.clipBox.empty())
m_renderData.clipBox = element->m_data.clipBox;
pushMonitorTransformEnabled(element->m_data.flipEndFrame);
if (element->m_data.useMirrorProjection)
setProjectionType(RPT_MIRROR);
m_renderData.surface = element->m_data.surface;
CScopeGuard x = {[useMirrorProjection = element->m_data.useMirrorProjection]() {
g_pHyprRenderer->popMonitorTransformEnabled();
if (useMirrorProjection)
g_pHyprRenderer->setProjectionType(RPT_MONITOR);
g_pHyprRenderer->m_renderData.surface.reset();
}};
if (element->m_data.blur) {
// make a damage region for this window
CRegion texDamage{m_renderData.damage};
texDamage.intersect(element->m_data.box.x, element->m_data.box.y, element->m_data.box.width, element->m_data.box.height);
// While renderTextureInternalWithDamage will clip the blur as well,
// clipping texDamage here allows blur generation to be optimized.
if (!element->m_data.clipRegion.empty())
texDamage.intersect(element->m_data.clipRegion);
if (texDamage.empty())
return;
m_renderData.renderModif.applyToRegion(texDamage);
element->m_data.damage = texDamage;
// amazing hack: the surface has an opaque region!
const auto& surface = element->m_data.surface;
const auto& box = element->m_data.box;
CRegion inverseOpaque;
if (element->m_data.a >= 1.f && surface && std::round(surface->m_current.size.x * m_renderData.pMonitor->m_scale) == box.w &&
std::round(surface->m_current.size.y * m_renderData.pMonitor->m_scale) == box.h) {
pixman_box32_t surfbox = {0, 0, surface->m_current.size.x * surface->m_current.scale, surface->m_current.size.y * surface->m_current.scale};
inverseOpaque = surface->m_current.opaque;
inverseOpaque.invert(&surfbox).intersect(0, 0, surface->m_current.size.x * surface->m_current.scale, surface->m_current.size.y * surface->m_current.scale);
if (inverseOpaque.empty()) {
element->m_data.blur = false;
draw(element, damage);
m_renderData.clipBox = {};
return;
}
} else
inverseOpaque = {0, 0, element->m_data.box.width, element->m_data.box.height};
inverseOpaque.scale(m_renderData.pMonitor->m_scale);
element->m_data.blockBlurOptimization =
element->m_data.blockBlurOptimization.value_or(false) || !shouldUseNewBlurOptimizations(element->m_data.currentLS.lock(), m_renderData.currentWindow.lock());
// vvv TODO: layered blur fbs?
if (element->m_data.blockBlurOptimization) {
inverseOpaque.translate(box.pos());
m_renderData.renderModif.applyToRegion(inverseOpaque);
inverseOpaque.intersect(element->m_data.damage);
element->m_data.blurredBG = blurMainFramebuffer(element->m_data.a, &inverseOpaque);
m_renderData.currentFB->bind();
} else
element->m_data.blurredBG = m_renderData.pMonitor->m_blurFB ? m_renderData.pMonitor->m_blurFB->getTexture() : nullptr;
draw(element, damage);
} else
draw(element, damage);
m_renderData.clipBox = {};
}
void IHyprRenderer::drawTexMatte(CTextureMatteElement* element, const CRegion& damage) {
if (m_renderData.damage.empty())
return;
const auto m_data = element->m_data;
if (m_data.disableTransformAndModify) {
pushMonitorTransformEnabled(true);
m_renderData.renderModif.enabled = false;
draw(element, damage);
m_renderData.renderModif.enabled = true;
popMonitorTransformEnabled();
} else
draw(element, damage);
}
void IHyprRenderer::draw(WP<IPassElement> element, const CRegion& damage) {
if (!element)
return;
switch (element->type()) {
case EK_BORDER: draw(dc<CBorderPassElement*>(element.get()), damage); break;
case EK_CLEAR: draw(dc<CClearPassElement*>(element.get()), damage); break;
case EK_FRAMEBUFFER: draw(dc<CFramebufferElement*>(element.get()), damage); break;
case EK_PRE_BLUR: drawPreBlur(dc<CPreBlurElement*>(element.get()), damage); break;
case EK_RECT: drawRect(dc<CRectPassElement*>(element.get()), damage); break;
case EK_HINTS: drawHints(dc<CRendererHintsPassElement*>(element.get()), damage); break;
case EK_SHADOW: draw(dc<CShadowPassElement*>(element.get()), damage); break;
case EK_SURFACE: preDrawSurface(dc<CSurfacePassElement*>(element.get()), damage); break;
case EK_TEXTURE: drawTex(dc<CTexPassElement*>(element.get()), damage); break;
case EK_TEXTURE_MATTE: drawTexMatte(dc<CTextureMatteElement*>(element.get()), damage); break;
default: Log::logger->log(Log::WARN, "Unimplimented draw for {}", element->passName());
}
}
bool IHyprRenderer::preBlurQueued(PHLMONITORREF pMonitor) {
static auto PBLURNEWOPTIMIZE = CConfigValue<Hyprlang::INT>("decoration:blur:new_optimizations");
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
if (!pMonitor)
return false;
return m_renderData.pMonitor->m_blurFBDirty && *PBLURNEWOPTIMIZE && *PBLUR && m_renderData.pMonitor->m_blurFBShouldRender;
}
void IHyprRenderer::pushMonitorTransformEnabled(bool enabled) {
m_monitorTransformStack.push(enabled);
m_monitorTransformEnabled = enabled;
}
void IHyprRenderer::popMonitorTransformEnabled() {
m_monitorTransformStack.pop();
m_monitorTransformEnabled = m_monitorTransformStack.top();
}
bool IHyprRenderer::monitorTransformEnabled() {
return m_monitorTransformEnabled;
}
SP<ITexture> IHyprRenderer::createTexture(const SP<Aquamarine::IBuffer> buffer, bool keepDataCopy) {
if (!buffer)
return createTexture();
auto attrs = buffer->dmabuf();
if (!attrs.success) {
// attempt shm
auto shm = buffer->shm();
if (!shm.success) {
Log::logger->log(Log::ERR, "Cannot create a texture: buffer has no dmabuf or shm");
return createTexture(buffer->opaque);
}
auto [pixelData, fmt, bufLen] = buffer->beginDataPtr(0);
return createTexture(fmt, pixelData, bufLen, shm.size, keepDataCopy, buffer->opaque);
}
auto tex = createTexture(attrs, buffer->opaque);
if (!tex) {
Log::logger->log(Log::ERR, "Cannot create a texture: failed to create an Image");
return createTexture(buffer->opaque);
}
return tex;
}
void IHyprRenderer::renderLayer(PHLLS pLayer, PHLMONITOR pMonitor, const Time::steady_tp& time, bool popups, bool lockscreen) {
if (!pLayer)
return;
// skip rendering based on abovelock rule and make sure to not render abovelock layers twice
if ((pLayer->m_ruleApplicator->aboveLock().valueOrDefault() && !lockscreen && g_pSessionLockManager->isSessionLocked()) ||
(lockscreen && !pLayer->m_ruleApplicator->aboveLock().valueOrDefault()))
return;
static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
if (*PDIMAROUND && pLayer->m_ruleApplicator->dimAround().valueOrDefault() && !m_bRenderingSnapshot && !popups) {
CRectPassElement::SRectData data;
data.box = {0, 0, pMonitor->m_transformedSize.x, pMonitor->m_transformedSize.y};
data.color = CHyprColor(0, 0, 0, *PDIMAROUND * pLayer->m_alpha->value());
m_renderPass.add(makeUnique<CRectPassElement>(data));
}
if (pLayer->m_fadingOut) {
if (!popups)
renderSnapshot(pLayer);
return;
}
TRACY_GPU_ZONE("RenderLayer");
const auto REALPOS = pLayer->m_realPosition->value();
const auto REALSIZ = pLayer->m_realSize->value();
CSurfacePassElement::SRenderData renderdata = {pMonitor, time, REALPOS};
renderdata.fadeAlpha = pLayer->m_alpha->value();
renderdata.blur = shouldBlur(pLayer);
renderdata.surface = pLayer->wlSurface()->resource();
renderdata.decorate = false;
renderdata.w = REALSIZ.x;
renderdata.h = REALSIZ.y;
renderdata.pLS = pLayer;
renderdata.blockBlurOptimization = pLayer->m_layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || pLayer->m_layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND;
renderdata.clipBox = CBox{0, 0, pMonitor->m_size.x, pMonitor->m_size.y}.scale(pMonitor->m_scale);
if (renderdata.blur && pLayer->m_ruleApplicator->ignoreAlpha().hasValue()) {
renderdata.discardMode |= DISCARD_ALPHA;
renderdata.discardOpacity = pLayer->m_ruleApplicator->ignoreAlpha().valueOrDefault();
}
if (!popups)
pLayer->wlSurface()->resource()->breadthfirst(
[this, &renderdata, &pLayer](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
if (!s->m_current.texture)
return;
if (s->m_current.size.x < 1 || s->m_current.size.y < 1)
return;
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = s == pLayer->wlSurface()->resource();
m_renderPass.add(makeUnique<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
&renderdata);
renderdata.squishOversized = false; // don't squish popups
renderdata.dontRound = true;
renderdata.popup = true;
renderdata.blur = pLayer->m_ruleApplicator->blurPopups().valueOrDefault();
renderdata.surfaceCounter = 0;
if (popups) {
pLayer->m_popupHead->breadthfirst(
[this, &renderdata](WP<Desktop::View::CPopup> popup, void* data) {
if (!popup->aliveAndVisible())
return;
const auto SURF = popup->wlSurface()->resource();
if (!SURF->m_current.texture)
return;
if (SURF->m_current.size.x < 1 || SURF->m_current.size.y < 1)
return;
Vector2D pos = popup->coordsRelativeToParent();
renderdata.localPos = pos;
renderdata.texture = SURF->m_current.texture;
renderdata.surface = SURF;
renderdata.mainSurface = false;
m_renderPass.add(makeUnique<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
&renderdata);
}
}
void IHyprRenderer::renderIMEPopup(CInputPopup* pPopup, PHLMONITOR pMonitor, const Time::steady_tp& time) {
const auto POS = pPopup->globalBox().pos();
CSurfacePassElement::SRenderData renderdata = {pMonitor, time, POS};
const auto SURF = pPopup->getSurface();
renderdata.surface = SURF;
renderdata.decorate = false;
renderdata.w = SURF->m_current.size.x;
renderdata.h = SURF->m_current.size.y;
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
static auto PBLURIMES = CConfigValue<Hyprlang::INT>("decoration:blur:input_methods");
static auto PBLURIGNOREA = CConfigValue<Hyprlang::FLOAT>("decoration:blur:input_methods_ignorealpha");
renderdata.blur = *PBLURIMES && *PBLUR;
if (renderdata.blur) {
renderdata.discardMode |= DISCARD_ALPHA;
renderdata.discardOpacity = *PBLURIGNOREA;
}
SURF->breadthfirst(
[this, &renderdata, &SURF](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
if (!s->m_current.texture)
return;
if (s->m_current.size.x < 1 || s->m_current.size.y < 1)
return;
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = s == SURF;
m_renderPass.add(makeUnique<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
&renderdata);
}
void IHyprRenderer::renderSessionLockSurface(WP<SSessionLockSurface> pSurface, PHLMONITOR pMonitor, const Time::steady_tp& time) {
CSurfacePassElement::SRenderData renderdata = {pMonitor, time, pMonitor->m_position, pMonitor->m_position};
renderdata.blur = false;
renderdata.surface = pSurface->surface->surface();
renderdata.decorate = false;
renderdata.w = pMonitor->m_size.x;
renderdata.h = pMonitor->m_size.y;
renderdata.surface->breadthfirst(
[this, &renderdata, &pSurface](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
if (!s->m_current.texture)
return;
if (s->m_current.size.x < 1 || s->m_current.size.y < 1)
return;
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = s == pSurface->surface->surface();
m_renderPass.add(makeUnique<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
&renderdata);
}
void IHyprRenderer::renderAllClientsForWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& time, const Vector2D& translate, const float& scale) {
static auto PDIMSPECIAL = CConfigValue<Hyprlang::FLOAT>("decoration:dim_special");
static auto PBLURSPECIAL = CConfigValue<Hyprlang::INT>("decoration:blur:special");
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
static auto PXPMODE = CConfigValue<Hyprlang::INT>("render:xp_mode");
static auto PSESSIONLOCKXRAY = CConfigValue<Hyprlang::INT>("misc:session_lock_xray");
if UNLIKELY (!pMonitor)
return;
if UNLIKELY (g_pSessionLockManager->isSessionLocked() && !*PSESSIONLOCKXRAY) {
// We stop to render workspaces as soon as the lockscreen was sent the "locked" or "finished" (aka denied) event.
// In addition we make sure to stop rendering workspaces after misc:lockdead_screen_delay has passed.
if (g_pSessionLockManager->shallConsiderLockMissing() || g_pSessionLockManager->clientLocked() || g_pSessionLockManager->clientDenied())
return;
}
SRenderModifData RENDERMODIFDATA;
if (translate != Vector2D{0, 0})
RENDERMODIFDATA.modifs.emplace_back(std::make_pair<>(SRenderModifData::eRenderModifType::RMOD_TYPE_TRANSLATE, translate));
if UNLIKELY (scale != 1.f)
RENDERMODIFDATA.modifs.emplace_back(std::make_pair<>(SRenderModifData::eRenderModifType::RMOD_TYPE_SCALE, scale));
if UNLIKELY (!RENDERMODIFDATA.modifs.empty())
m_renderPass.add(makeUnique<CRendererHintsPassElement>(CRendererHintsPassElement::SData{RENDERMODIFDATA}));
CScopeGuard x([&RENDERMODIFDATA] {
if (!RENDERMODIFDATA.modifs.empty()) {
g_pHyprRenderer->m_renderPass.add(makeUnique<CRendererHintsPassElement>(CRendererHintsPassElement::SData{SRenderModifData{}}));
}
});
if UNLIKELY (!pWorkspace) {
// allow rendering without a workspace. In this case, just render layers.
renderBackground(pMonitor);
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.lock(), pMonitor, time);
}
Event::bus()->m_events.render.stage.emit(RENDER_POST_WALLPAPER);
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
renderLayer(ls.lock(), pMonitor, time);
}
return;
}
if LIKELY (!*PXPMODE) {
renderBackground(pMonitor);
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.lock(), pMonitor, time);
}
Event::bus()->m_events.render.stage.emit(RENDER_POST_WALLPAPER);
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.lock(), pMonitor, time);
}
}
// pre window pass
if (preBlurQueued(pMonitor))
m_renderPass.add(makeUnique<CPreBlurElement>());
if UNLIKELY /* subjective? */ (pWorkspace->m_hasFullscreenWindow)
renderWorkspaceWindowsFullscreen(pMonitor, pWorkspace, time);
else
renderWorkspaceWindows(pMonitor, pWorkspace, time);
// and then special
if UNLIKELY (pMonitor->m_specialFade->value() != 0.F) {
const auto SPECIALANIMPROGRS = pMonitor->m_specialFade->getCurveValue();
const bool ANIMOUT = !pMonitor->m_activeSpecialWorkspace;
if (*PDIMSPECIAL != 0.f) {
CRectPassElement::SRectData data;
data.box = {translate.x, translate.y, pMonitor->m_transformedSize.x * scale, pMonitor->m_transformedSize.y * scale};
data.color = CHyprColor(0, 0, 0, *PDIMSPECIAL * (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS));
m_renderPass.add(makeUnique<CRectPassElement>(data));
}
if (*PBLURSPECIAL && *PBLUR) {
CRectPassElement::SRectData data;
data.box = {translate.x, translate.y, pMonitor->m_transformedSize.x * scale, pMonitor->m_transformedSize.y * scale};
data.color = CHyprColor(0, 0, 0, 0);
data.blur = true;
data.blurA = (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS);
m_renderPass.add(makeUnique<CRectPassElement>(data));
}
}
// special
for (auto const& ws : g_pCompositor->getWorkspaces()) {
if (ws->m_alpha->value() <= 0.F || !ws->m_isSpecialWorkspace)
continue;
if (ws->m_hasFullscreenWindow)
renderWorkspaceWindowsFullscreen(pMonitor, ws.lock(), time);
else
renderWorkspaceWindows(pMonitor, ws.lock(), time);
}
// pinned always above
for (auto const& w : g_pCompositor->m_windows) {
if (w->isHidden() && !w->m_isMapped && !w->m_fadingOut)
continue;
if (!w->m_pinned || !w->m_isFloating)
continue;
if (!shouldRenderWindow(w, pMonitor))
continue;
// render the bad boy
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
Event::bus()->m_events.render.stage.emit(RENDER_POST_WINDOWS);
// Render surfaces above windows for monitor
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
renderLayer(ls.lock(), pMonitor, time);
}
// Render IME popups
for (auto const& imep : g_pInputManager->m_relay.m_inputMethodPopups) {
renderIMEPopup(imep.get(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& lsl : pMonitor->m_layerSurfaceLayers) {
for (auto const& ls : lsl) {
renderLayer(ls.lock(), pMonitor, time, true);
}
}
renderDragIcon(pMonitor, time);
}
SP<ITexture> IHyprRenderer::getBackground(PHLMONITOR pMonitor) {
if (m_backgroundResourceFailed)
return nullptr;
if (!m_backgroundResource) {
// queue the asset to be created
requestBackgroundResource();
return nullptr;
}
if (!m_backgroundResource->m_ready)
return nullptr;
Log::logger->log(Log::DEBUG, "Creating a texture for BGTex");
SP<ITexture> backgroundTexture = createTexture(m_backgroundResource->m_asset.cairoSurface->cairo());
if (!backgroundTexture->ok())
return nullptr;
Log::logger->log(Log::DEBUG, "Background created for monitor {}", pMonitor->m_name);
// clear the resource after we're done using it
g_pEventLoopManager->doLater([this] { m_backgroundResource.reset(); });
// set the animation to start for fading this background in nicely
pMonitor->m_backgroundOpacity->setValueAndWarp(0.F);
*pMonitor->m_backgroundOpacity = 1.F;
return backgroundTexture;
}
void IHyprRenderer::renderBackground(PHLMONITOR pMonitor) {
static auto PRENDERTEX = CConfigValue<Hyprlang::INT>("misc:disable_hyprland_logo");
static auto PBACKGROUNDCOLOR = CConfigValue<Hyprlang::INT>("misc:background_color");
static auto PNOSPLASH = CConfigValue<Hyprlang::INT>("misc:disable_splash_rendering");
if (*PRENDERTEX /* inverted cfg flag */ || pMonitor->m_backgroundOpacity->isBeingAnimated())
m_renderPass.add(makeUnique<CClearPassElement>(CClearPassElement::SClearData{CHyprColor(*PBACKGROUNDCOLOR)}));
if (!*PRENDERTEX) {
static auto PBACKGROUNDCOLOR = CConfigValue<Hyprlang::INT>("misc:background_color");
if (!pMonitor->m_background)
pMonitor->m_background = getBackground(pMonitor);
if (!pMonitor->m_background)
m_renderPass.add(makeUnique<CClearPassElement>(CClearPassElement::SClearData{CHyprColor(*PBACKGROUNDCOLOR)}));
else {
CTexPassElement::SRenderData data;
const double MONRATIO = m_renderData.pMonitor->m_transformedSize.x / m_renderData.pMonitor->m_transformedSize.y;
const double WPRATIO = pMonitor->m_background->m_size.x / pMonitor->m_background->m_size.y;
Vector2D origin;
double scale = 1.0;
if (MONRATIO > WPRATIO) {
scale = m_renderData.pMonitor->m_transformedSize.x / pMonitor->m_background->m_size.x;
origin.y = (m_renderData.pMonitor->m_transformedSize.y - pMonitor->m_background->m_size.y * scale) / 2.0;
} else {
scale = m_renderData.pMonitor->m_transformedSize.y / pMonitor->m_background->m_size.y;
origin.x = (m_renderData.pMonitor->m_transformedSize.x - pMonitor->m_background->m_size.x * scale) / 2.0;
}
if (MONRATIO != WPRATIO)
m_renderPass.add(makeUnique<CClearPassElement>(CClearPassElement::SClearData{CHyprColor(*PBACKGROUNDCOLOR)}));
data.box = {origin, pMonitor->m_background->m_size * scale};
data.a = m_renderData.pMonitor->m_backgroundOpacity->value();
data.tex = pMonitor->m_background;
m_renderPass.add(makeUnique<CTexPassElement>(std::move(data)));
}
}
if (!*PNOSPLASH) {
auto monitorSize = pMonitor->m_transformedSize;
if (!pMonitor->m_splash)
pMonitor->m_splash = renderSplash([this, pMonitor](auto width, auto height, const auto DATA) { return createTexture(width, height, DATA); }, monitorSize.y / 76,
monitorSize.x, monitorSize.y);
if (pMonitor->m_splash) {
CTexPassElement::SRenderData data;
data.box = {{(monitorSize.x - pMonitor->m_splash->m_size.x) / 2.0, monitorSize.y * 0.98 - pMonitor->m_splash->m_size.y}, pMonitor->m_splash->m_size};
data.tex = pMonitor->m_splash;
m_renderPass.add(makeUnique<CTexPassElement>(std::move(data)));
}
}
}
void IHyprRenderer::requestBackgroundResource() {
if (m_backgroundResource)
return;
static auto PNOWALLPAPER = CConfigValue<Hyprlang::INT>("misc:disable_hyprland_logo");
static auto PFORCEWALLPAPER = CConfigValue<Hyprlang::INT>("misc:force_default_wallpaper");
const auto FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, sc<int64_t>(-1), sc<int64_t>(2));
if (*PNOWALLPAPER)
return;
static bool once = true;
static std::string texPath = "wall";
if (once) {
// get the adequate tex
if (FORCEWALLPAPER == -1) {
std::mt19937_64 engine(time(nullptr));
std::uniform_int_distribution<> distribution(0, 2);
texPath += std::to_string(distribution(engine));
} else
texPath += std::to_string(std::clamp(*PFORCEWALLPAPER, sc<int64_t>(0), sc<int64_t>(2)));
texPath += ".png";
texPath = resolveAssetPath(texPath);
once = false;
}
if (texPath.empty()) {
m_backgroundResourceFailed = true;
return;
}
m_backgroundResource = makeAtomicShared<Hyprgraphics::CImageResource>(texPath);
// doesn't have to be ASP as it's passed
SP<CMainLoopExecutor> executor = makeShared<CMainLoopExecutor>([this] {
for (const auto& m : g_pCompositor->m_monitors) {
damageMonitor(m);
}
});
m_backgroundResource->m_events.finished.listenStatic([executor] {
// this is in the worker thread.
executor->signal();
});
g_pAsyncResourceGatherer->enqueue(m_backgroundResource);
}
std::string IHyprRenderer::resolveAssetPath(const std::string& filename) {
std::string fullPath;
for (auto& e : ASSET_PATHS) {
std::string p = std::string{e} + "/hypr/" + filename;
std::error_code ec;
if (std::filesystem::exists(p, ec)) {
fullPath = p;
break;
} else
Log::logger->log(Log::DEBUG, "resolveAssetPath: looking at {} unsuccessful: ec {}", filename, ec.message());
}
if (fullPath.empty()) {
m_failedAssetsNo++;
Log::logger->log(Log::ERR, "resolveAssetPath: looking for {} failed (no provider found)", filename);
return "";
}
return fullPath;
}
SP<ITexture> IHyprRenderer::loadAsset(const std::string& filename) {
const std::string fullPath = resolveAssetPath(filename);
if (fullPath.empty())
return m_missingAssetTexture;
const auto CAIROSURFACE = cairo_image_surface_create_from_png(fullPath.c_str());
if (!CAIROSURFACE) {
m_failedAssetsNo++;
Log::logger->log(Log::ERR, "loadAsset: failed to load {} (corrupt / inaccessible / not png)", fullPath);
return m_missingAssetTexture;
}
auto tex = createTexture(CAIROSURFACE);
cairo_surface_destroy(CAIROSURFACE);
return tex;
}
SP<ITexture> IHyprRenderer::getBlurTexture(PHLMONITORREF pMonitor) {
if (!pMonitor->m_blurFB)
return nullptr;
return pMonitor->m_blurFB->getTexture();
}
bool IHyprRenderer::shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow) {
static auto PBLURNEWOPTIMIZE = CConfigValue<Hyprlang::INT>("decoration:blur:new_optimizations");
static auto PBLURXRAY = CConfigValue<Hyprlang::INT>("decoration:blur:xray");
if (!getBlurTexture(m_renderData.pMonitor))
return false;
if (pWindow && pWindow->m_ruleApplicator->xray().hasValue() && !pWindow->m_ruleApplicator->xray().valueOrDefault())
return false;
if (pLayer && pLayer->m_ruleApplicator->xray().valueOrDefault() == 0)
return false;
if ((*PBLURNEWOPTIMIZE && pWindow && !pWindow->m_isFloating && !pWindow->onSpecialWorkspace()) || *PBLURXRAY)
return true;
if ((pLayer && pLayer->m_ruleApplicator->xray().valueOrDefault() == 1) || (pWindow && pWindow->m_ruleApplicator->xray().valueOrDefault()))
return true;
return false;
}
void IHyprRenderer::initMissingAssetTexture() {
const auto CAIROSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, 512, 512);
const auto CAIRO = cairo_create(CAIROSURFACE);
cairo_set_antialias(CAIRO, CAIRO_ANTIALIAS_NONE);
cairo_save(CAIRO);
cairo_set_source_rgba(CAIRO, 0, 0, 0, 1);
cairo_set_operator(CAIRO, CAIRO_OPERATOR_SOURCE);
cairo_paint(CAIRO);
cairo_set_source_rgba(CAIRO, 1, 0, 1, 1);
cairo_rectangle(CAIRO, 256, 0, 256, 256);
cairo_fill(CAIRO);
cairo_rectangle(CAIRO, 0, 256, 256, 256);
cairo_fill(CAIRO);
cairo_restore(CAIRO);
cairo_surface_flush(CAIROSURFACE);
auto tex = createTexture(CAIROSURFACE);
cairo_surface_destroy(CAIROSURFACE);
cairo_destroy(CAIRO);
m_missingAssetTexture = tex;
}
void IHyprRenderer::initAssets() {
initMissingAssetTexture();
m_screencopyDeniedTexture = renderText("Permission denied to share screen", Colors::WHITE, 20);
}
SP<ITexture> IHyprRenderer::renderText(const std::string& text, CHyprColor col, int pt, bool italic, const std::string& fontFamily, int maxWidth, int weight) {
static auto FONT = CConfigValue<std::string>("misc:font_family");
const auto FONTFAMILY = fontFamily.empty() ? *FONT : fontFamily;
const auto FONTSIZE = pt;
const auto COLOR = col;
auto CAIROSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, 1920, 1080 /* arbitrary, just for size */);
auto CAIRO = cairo_create(CAIROSURFACE);
PangoLayout* layoutText = pango_cairo_create_layout(CAIRO);
PangoFontDescription* pangoFD = pango_font_description_new();
pango_font_description_set_family_static(pangoFD, FONTFAMILY.c_str());
pango_font_description_set_absolute_size(pangoFD, FONTSIZE * PANGO_SCALE);
pango_font_description_set_style(pangoFD, italic ? PANGO_STYLE_ITALIC : PANGO_STYLE_NORMAL);
pango_font_description_set_weight(pangoFD, sc<PangoWeight>(weight));
pango_layout_set_font_description(layoutText, pangoFD);
cairo_set_source_rgba(CAIRO, COLOR.r, COLOR.g, COLOR.b, COLOR.a);
int textW = 0, textH = 0;
pango_layout_set_text(layoutText, text.c_str(), -1);
if (maxWidth > 0) {
pango_layout_set_width(layoutText, maxWidth * PANGO_SCALE);
pango_layout_set_ellipsize(layoutText, PANGO_ELLIPSIZE_END);
}
pango_layout_get_size(layoutText, &textW, &textH);
textW /= PANGO_SCALE;
textH /= PANGO_SCALE;
pango_font_description_free(pangoFD);
g_object_unref(layoutText);
cairo_destroy(CAIRO);
cairo_surface_destroy(CAIROSURFACE);
CAIROSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, textW, textH);
CAIRO = cairo_create(CAIROSURFACE);
layoutText = pango_cairo_create_layout(CAIRO);
pangoFD = pango_font_description_new();
pango_font_description_set_family_static(pangoFD, FONTFAMILY.c_str());
pango_font_description_set_absolute_size(pangoFD, FONTSIZE * PANGO_SCALE);
pango_font_description_set_style(pangoFD, italic ? PANGO_STYLE_ITALIC : PANGO_STYLE_NORMAL);
pango_font_description_set_weight(pangoFD, sc<PangoWeight>(weight));
pango_layout_set_font_description(layoutText, pangoFD);
pango_layout_set_text(layoutText, text.c_str(), -1);
cairo_set_source_rgba(CAIRO, COLOR.r, COLOR.g, COLOR.b, COLOR.a);
cairo_move_to(CAIRO, 0, 0);
pango_cairo_show_layout(CAIRO, layoutText);
pango_font_description_free(pangoFD);
g_object_unref(layoutText);
cairo_surface_flush(CAIROSURFACE);
auto tex = createTexture(cairo_image_surface_get_width(CAIROSURFACE), cairo_image_surface_get_height(CAIROSURFACE), cairo_image_surface_get_data(CAIROSURFACE));
cairo_destroy(CAIRO);
cairo_surface_destroy(CAIROSURFACE);
return tex;
}
void IHyprRenderer::ensureLockTexturesRendered(bool load) {
static bool loaded = false;
if (loaded == load)
return;
loaded = load;
if (load) {
// this will cause a small hitch. I don't think we can do much, other than wasting VRAM and having this loaded all the time.
m_lockDeadTexture = loadAsset("lockdead.png");
m_lockDead2Texture = loadAsset("lockdead2.png");
const auto VT = g_pCompositor->getVTNr();
m_lockTtyTextTexture = renderText(std::format("Running on tty {}", VT.has_value() ? std::to_string(*VT) : "unknown"), CHyprColor{0.9F, 0.9F, 0.9F, 0.7F}, 20, true);
} else {
m_lockDeadTexture.reset();
m_lockDead2Texture.reset();
m_lockTtyTextTexture.reset();
}
}
void IHyprRenderer::renderLockscreen(PHLMONITOR pMonitor, const Time::steady_tp& now, const CBox& geometry) {
TRACY_GPU_ZONE("RenderLockscreen");
const bool LOCKED = g_pSessionLockManager->isSessionLocked();
if (!LOCKED) {
ensureLockTexturesRendered(false);
return;
}
const bool RENDERPRIMER = g_pSessionLockManager->shallConsiderLockMissing() || g_pSessionLockManager->clientLocked() || g_pSessionLockManager->clientDenied();
if (RENDERPRIMER)
renderSessionLockPrimer(pMonitor);
const auto PSLS = g_pSessionLockManager->getSessionLockSurfaceForMonitor(pMonitor->m_id);
const bool RENDERLOCKMISSING = (PSLS.expired() || g_pSessionLockManager->clientDenied()) && g_pSessionLockManager->shallConsiderLockMissing();
ensureLockTexturesRendered(RENDERLOCKMISSING);
if (RENDERLOCKMISSING)
renderSessionLockMissing(pMonitor);
else if (PSLS) {
renderSessionLockSurface(PSLS, pMonitor, now);
g_pSessionLockManager->onLockscreenRenderedOnMonitor(pMonitor->m_id);
// render layers and then their popups for abovelock rule
for (auto const& lsl : pMonitor->m_layerSurfaceLayers) {
for (auto const& ls : lsl) {
renderLayer(ls.lock(), pMonitor, now, false, true);
}
}
for (auto const& lsl : pMonitor->m_layerSurfaceLayers) {
for (auto const& ls : lsl) {
renderLayer(ls.lock(), pMonitor, now, true, true);
}
}
}
}
void IHyprRenderer::renderSessionLockPrimer(PHLMONITOR pMonitor) {
static auto PSESSIONLOCKXRAY = CConfigValue<Hyprlang::INT>("misc:session_lock_xray");
if (*PSESSIONLOCKXRAY)
return;
CRectPassElement::SRectData data;
data.color = CHyprColor(0, 0, 0, 1.f);
data.box = CBox{{}, pMonitor->m_pixelSize};
m_renderPass.add(makeUnique<CRectPassElement>(data));
}
void IHyprRenderer::renderSessionLockMissing(PHLMONITOR pMonitor) {
const bool ANY_PRESENT = g_pSessionLockManager->anySessionLockSurfacesPresent();
// ANY_PRESENT: render image2, without instructions. Lock still "alive", unless texture dead
// else: render image, with instructions. Lock is gone.
CBox monbox = {{}, pMonitor->m_pixelSize};
CTexPassElement::SRenderData data;
data.tex = (ANY_PRESENT) ? m_lockDead2Texture : m_lockDeadTexture;
data.box = monbox;
data.a = 1;
m_renderPass.add(makeUnique<CTexPassElement>(data));
if (!ANY_PRESENT && m_lockTtyTextTexture) {
// also render text for the tty number
CBox texbox = {{}, m_lockTtyTextTexture->m_size};
data.tex = m_lockTtyTextTexture;
data.box = texbox;
m_renderPass.add(makeUnique<CTexPassElement>(std::move(data)));
}
}
static std::optional<Vector2D> getSurfaceExpectedSize(PHLWINDOW pWindow, SP<CWLSurfaceResource> pSurface, PHLMONITOR pMonitor, bool main) {
const auto CAN_USE_WINDOW = pWindow && main;
const auto WINDOW_SIZE_MISALIGN = CAN_USE_WINDOW && pWindow->getReportedSize() != pWindow->wlSurface()->resource()->m_current.size;
if (pSurface->m_current.viewport.hasDestination)
return (pSurface->m_current.viewport.destination * pMonitor->m_scale).round();
if (pSurface->m_current.viewport.hasSource)
return (pSurface->m_current.viewport.source.size() * pMonitor->m_scale).round();
if (WINDOW_SIZE_MISALIGN)
return (pSurface->m_current.size * pMonitor->m_scale).round();
if (CAN_USE_WINDOW)
return (pWindow->getReportedSize() * pMonitor->m_scale).round();
return std::nullopt;
}
void IHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResource> pSurface, PHLMONITOR pMonitor, bool main, const Vector2D& projSize,
const Vector2D& projSizeUnscaled, bool fixMisalignedFSV1) {
if (!pWindow || !pWindow->m_isX11) {
static auto PEXPANDEDGES = CConfigValue<Hyprlang::INT>("render:expand_undersized_textures");
Vector2D uvTL;
Vector2D uvBR = Vector2D(1, 1);
if (pSurface->m_current.viewport.hasSource) {
// we stretch it to dest. if no dest, to 1,1
Vector2D const& bufferSize = pSurface->m_current.bufferSize;
auto const& bufferSource = pSurface->m_current.viewport.source;
// calculate UV for the basic src_box. Assume dest == size. Scale to dest later
uvTL = Vector2D(bufferSource.x / bufferSize.x, bufferSource.y / bufferSize.y);
uvBR = Vector2D((bufferSource.x + bufferSource.width) / bufferSize.x, (bufferSource.y + bufferSource.height) / bufferSize.y);
if (uvBR.x < 0.01f || uvBR.y < 0.01f) {
uvTL = Vector2D();
uvBR = Vector2D(1, 1);
}
}
if (projSize != Vector2D{} && fixMisalignedFSV1) {
// instead of nearest_neighbor (we will repeat / skip)
// just cut off / expand surface
const Vector2D PIXELASUV = Vector2D{1, 1} / pSurface->m_current.bufferSize;
const auto& BUFFER_SIZE = pSurface->m_current.bufferSize;
// compute MISALIGN from the adjusted UV coordinates.
const Vector2D MISALIGNMENT = (uvBR - uvTL) * BUFFER_SIZE - projSize;
if (MISALIGNMENT != Vector2D{})
uvBR -= MISALIGNMENT * PIXELASUV;
} else {
// if the surface is smaller than our viewport, extend its edges.
// this will break if later on xdg geometry is hit, but we really try
// to let the apps know to NOT add CSD. Also if source is there.
// there is no way to fix this if that's the case
const auto MONITOR_WL_SCALE = std::ceil(pMonitor->m_scale);
const bool SCALE_UNAWARE = pMonitor->m_scale != 1.f && (MONITOR_WL_SCALE == pSurface->m_current.scale || !pSurface->m_current.viewport.hasDestination);
const auto EXPECTED_SIZE = getSurfaceExpectedSize(pWindow, pSurface, pMonitor, main).value_or((projSize * pMonitor->m_scale).round());
const auto RATIO = projSize / EXPECTED_SIZE;
if (!SCALE_UNAWARE || MONITOR_WL_SCALE == 1) {
if (*PEXPANDEDGES && !SCALE_UNAWARE && (RATIO.x > 1 || RATIO.y > 1)) {
const auto FIX = RATIO.clamp(Vector2D{1, 1}, Vector2D{1000000, 1000000});
uvBR = uvBR * FIX;
}
// FIXME: probably do this for in anims on all views...
const auto SHOULD_SKIP = !pWindow || pWindow->m_animatingIn;
if (!SHOULD_SKIP && (RATIO.x < 1 || RATIO.y < 1)) {
const auto FIX = RATIO.clamp(Vector2D{0.0001, 0.0001}, Vector2D{1, 1});
uvBR = uvBR * FIX;
}
}
}
m_renderData.primarySurfaceUVTopLeft = uvTL;
m_renderData.primarySurfaceUVBottomRight = uvBR;
if (m_renderData.primarySurfaceUVTopLeft == Vector2D() && m_renderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed
m_renderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
m_renderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
if (!main || !pWindow)
return;
// FIXME: this doesn't work. We always set MAXIMIZED anyways, so this doesn't need to work, but it's problematic.
// CBox geom = pWindow->m_xdgSurface->m_current.geometry;
// // Adjust UV based on the xdg_surface geometry
// if (geom.x != 0 || geom.y != 0 || geom.w != 0 || geom.h != 0) {
// const auto XPERC = geom.x / pSurface->m_current.size.x;
// const auto YPERC = geom.y / pSurface->m_current.size.y;
// const auto WPERC = (geom.x + geom.w ? geom.w : pSurface->m_current.size.x) / pSurface->m_current.size.x;
// const auto HPERC = (geom.y + geom.h ? geom.h : pSurface->m_current.size.y) / pSurface->m_current.size.y;
// const auto TOADDTL = Vector2D(XPERC * (uvBR.x - uvTL.x), YPERC * (uvBR.y - uvTL.y));
// uvBR = uvBR - Vector2D((1.0 - WPERC) * (uvBR.x - uvTL.x), (1.0 - HPERC) * (uvBR.y - uvTL.y));
// uvTL = uvTL + TOADDTL;
// }
m_renderData.primarySurfaceUVTopLeft = uvTL;
m_renderData.primarySurfaceUVBottomRight = uvBR;
if (m_renderData.primarySurfaceUVTopLeft == Vector2D() && m_renderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed
m_renderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
m_renderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
} else {
m_renderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
m_renderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
}
bool IHyprRenderer::beginRender(PHLMONITOR pMonitor, CRegion& damage, eRenderMode mode, SP<IHLBuffer> buffer, SP<IFramebuffer> fb, bool simple) {
m_renderPass.clear();
m_renderMode = mode;
m_renderData.pMonitor = pMonitor;
if (simple)
setProjectionType(fb ? fb->m_size : buffer->m_texture->m_size);
else
setProjectionType(RPT_MONITOR);
if (!simple) {
const auto DRM_FORMAT = fb ? fb->m_drmFormat : pMonitor->m_output->state->state().drmFormat;
// ensure a framebuffer for the monitor exists
if (!m_renderData.pMonitor->m_offloadFB || m_renderData.pMonitor->m_offloadFB->m_size != pMonitor->m_pixelSize ||
DRM_FORMAT != m_renderData.pMonitor->m_offloadFB->m_drmFormat) {
if (!m_renderData.pMonitor->m_stencilTex || m_renderData.pMonitor->m_stencilTex->m_size != pMonitor->m_pixelSize)
m_renderData.pMonitor->m_stencilTex = createStencilTexture(m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y);
m_renderData.pMonitor->m_offloadFB = createFB("offload");
m_renderData.pMonitor->m_mirrorFB = createFB("mirror");
m_renderData.pMonitor->m_mirrorSwapFB = createFB("mirrorSwap");
m_renderData.pMonitor->m_offMainFB = createFB("offMain");
m_renderData.pMonitor->m_monitorMirrorFB = createFB("monitorMirror");
m_renderData.pMonitor->m_blurFB = createFB("blur");
// add stencil before FB allocation to avoid reallocs
m_renderData.pMonitor->m_offloadFB->addStencil(m_renderData.pMonitor->m_stencilTex);
m_renderData.pMonitor->m_mirrorFB->addStencil(m_renderData.pMonitor->m_stencilTex);
m_renderData.pMonitor->m_mirrorSwapFB->addStencil(m_renderData.pMonitor->m_stencilTex);
m_renderData.pMonitor->m_offMainFB->addStencil(m_renderData.pMonitor->m_stencilTex);
m_renderData.pMonitor->m_offloadFB->alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, DRM_FORMAT);
m_renderData.pMonitor->m_mirrorFB->alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, DRM_FORMAT);
m_renderData.pMonitor->m_mirrorSwapFB->alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, DRM_FORMAT);
m_renderData.pMonitor->m_offMainFB->alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, DRM_FORMAT);
}
}
const bool HAS_MIRROR_FB = g_pHyprRenderer->m_renderData.pMonitor->m_monitorMirrorFB && g_pHyprRenderer->m_renderData.pMonitor->m_monitorMirrorFB->isAllocated();
const bool NEEDS_COPY_FB = needsACopyFB(g_pHyprRenderer->m_renderData.pMonitor.lock());
if (HAS_MIRROR_FB && !NEEDS_COPY_FB)
g_pHyprRenderer->m_renderData.pMonitor->m_monitorMirrorFB->release();
else if (!HAS_MIRROR_FB && NEEDS_COPY_FB && g_pHyprRenderer->m_renderData.pMonitor->m_monitorMirrorFB)
g_pHyprRenderer->m_renderData.pMonitor->m_monitorMirrorFB->alloc(g_pHyprRenderer->m_renderData.pMonitor->m_pixelSize.x,
g_pHyprRenderer->m_renderData.pMonitor->m_pixelSize.y,
g_pHyprRenderer->m_renderData.pMonitor->m_output->state->state().drmFormat);
if (m_renderMode == RENDER_MODE_FULL_FAKE)
return beginFullFakeRenderInternal(pMonitor, damage, fb, simple);
int bufferAge = 0;
if (!buffer) {
m_currentBuffer = pMonitor->m_output->swapchain->next(&bufferAge);
if (!m_currentBuffer) {
Log::logger->log(Log::ERR, "Failed to acquire swapchain buffer for {}", pMonitor->m_name);
return false;
}
} else
m_currentBuffer = buffer;
initRender();
if (!initRenderBuffer(m_currentBuffer, pMonitor->m_output->state->state().drmFormat)) {
Log::logger->log(Log::ERR, "failed to start a render pass for output {}, no RBO could be obtained", pMonitor->m_name);
return false;
}
if (m_renderMode == RENDER_MODE_NORMAL) {
damage = pMonitor->m_damage.getBufferDamage(bufferAge);
pMonitor->m_damage.rotate();
}
const auto res = beginRenderInternal(pMonitor, damage, simple);
static bool initial = true;
if (initial) {
initAssets();
initial = false;
}
return res;
}
void IHyprRenderer::setDamage(const CRegion& damage_, std::optional<CRegion> finalDamage) {
m_renderData.damage.set(damage_);
m_renderData.finalDamage.set(finalDamage.value_or(damage_));
}
static Mat3x3 getMirrorProjection(PHLMONITORREF monitor) {
return Mat3x3::identity()
.translate(monitor->m_pixelSize / 2.0)
.transform(Math::wlTransformToHyprutils(monitor->m_transform))
.transform(Math::wlTransformToHyprutils(Math::invertTransform(monitor->m_mirrorOf->m_transform)))
.translate(-monitor->m_transformedSize / 2.0);
}
static Mat3x3 getFBProjection(PHLMONITORREF pMonitor, const Vector2D& size) {
if (pMonitor->m_transform == WL_OUTPUT_TRANSFORM_NORMAL)
return Mat3x3::identity();
const Vector2D tfmd = pMonitor->m_transform % 2 == 1 ? Vector2D{size.y, size.x} : size;
return Mat3x3::identity().translate(size / 2.0).transform(Math::wlTransformToHyprutils(pMonitor->m_transform)).translate(-tfmd / 2.0);
}
void IHyprRenderer::setProjectionType(const Vector2D& fbSize) {
m_renderData.fbSize = fbSize;
setProjectionType(RPT_FB);
}
void IHyprRenderer::setProjectionType(eRenderProjectionType projectionType) {
m_renderData.projectionType = projectionType;
switch (projectionType) {
case RPT_MONITOR: m_renderData.targetProjection = m_renderData.pMonitor->getTransformMatrix(); break;
case RPT_MIRROR: m_renderData.targetProjection = getMirrorProjection(m_renderData.pMonitor); break;
case RPT_FB: m_renderData.targetProjection = getFBProjection(m_renderData.pMonitor, m_renderData.fbSize); break;
default: UNREACHABLE();
}
}
Mat3x3 IHyprRenderer::getBoxProjection(const CBox& box, std::optional<eTransform> transform) {
return m_renderData.targetProjection.projectBox(
box, transform.value_or(Math::wlTransformToHyprutils(Math::invertTransform(!monitorTransformEnabled() ? WL_OUTPUT_TRANSFORM_NORMAL : m_renderData.pMonitor->m_transform))),
box.rot);
}
Mat3x3 IHyprRenderer::projectBoxToTarget(const CBox& box, std::optional<eTransform> transform) {
return m_renderData.pMonitor->getScaleMatrix().copy().multiply(getBoxProjection(box, transform));
}
SP<ITexture> IHyprRenderer::blurMainFramebuffer(float a, CRegion* originalDamage) {
if (!m_renderData.currentFB->getTexture()) {
Log::logger->log(Log::ERR, "BUG THIS: null fb texture while attempting to blur main fb?! (introspection off?!)");
return m_renderData.pMonitor->m_mirrorFB->getTexture(); // return something to sample from at least
}
return blurFramebuffer(m_renderData.currentFB, a, originalDamage);
}
void IHyprRenderer::preBlurForCurrentMonitor(CRegion* fakeDamage) {
const auto blurredTex = blurMainFramebuffer(1, fakeDamage);
// render onto blurFB
if (!m_renderData.pMonitor->m_blurFB)
return;
m_renderData.pMonitor->m_blurFB->alloc(m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y, m_renderData.pMonitor->m_output->state->state().drmFormat);
m_renderData.pMonitor->m_blurFB->bind();
draw(makeUnique<CClearPassElement>(CClearPassElement::SClearData{{0, 0, 0, 0}}), {});
pushMonitorTransformEnabled(true);
draw(makeUnique<CTexPassElement>(CTexPassElement::SRenderData{
.tex = blurredTex,
.box = CBox{0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y},
.damage = *fakeDamage,
}),
*fakeDamage); // .noAA = true
popMonitorTransformEnabled();
m_renderData.currentFB->bind();
}
static bool isSDR2HDR(const NColorManagement::SImageDescription& imageDescription, const NColorManagement::SImageDescription& targetImageDescription) {
// might be too strict
return (imageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_SRGB ||
imageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_GAMMA22) &&
(targetImageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ||
targetImageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_HLG);
}
static bool isHDR2SDR(const NColorManagement::SImageDescription& imageDescription, const NColorManagement::SImageDescription& targetImageDescription) {
// might be too strict
return (imageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ||
imageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_HLG) &&
(targetImageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_SRGB ||
targetImageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_GAMMA22);
}
SCMSettings IHyprRenderer::getCMSettings(const NColorManagement::PImageDescription imageDescription, const NColorManagement::PImageDescription targetImageDescription,
SP<CWLSurfaceResource> surface, bool modifySDR, float sdrMinLuminance, int sdrMaxLuminance) {
const auto sdrEOTF = NTransferFunction::fromConfig();
NColorManagement::eTransferFunction srcTF;
if (m_renderData.surface.valid()) {
if (m_renderData.surface->m_colorManagement.valid()) {
if (sdrEOTF == NTransferFunction::TF_FORCED_GAMMA22 && imageDescription->value().transferFunction == NColorManagement::eTransferFunction::CM_TRANSFER_FUNCTION_SRGB)
srcTF = NColorManagement::eTransferFunction::CM_TRANSFER_FUNCTION_GAMMA22;
else
srcTF = imageDescription->value().transferFunction;
} else if (sdrEOTF == NTransferFunction::TF_SRGB)
srcTF = NColorManagement::eTransferFunction::CM_TRANSFER_FUNCTION_SRGB;
else if (sdrEOTF == NTransferFunction::TF_GAMMA22 || sdrEOTF == NTransferFunction::TF_FORCED_GAMMA22)
srcTF = NColorManagement::eTransferFunction::CM_TRANSFER_FUNCTION_GAMMA22;
else
srcTF = imageDescription->value().transferFunction;
} else
srcTF = imageDescription->value().transferFunction;
const bool needsSDRmod = modifySDR && isSDR2HDR(imageDescription->value(), targetImageDescription->value());
const bool needsHDRmod = !needsSDRmod && isHDR2SDR(imageDescription->value(), targetImageDescription->value());
const float maxLuminance = needsHDRmod ?
imageDescription->value().getTFMaxLuminance(-1) :
(imageDescription->value().luminances.max > 0 ? imageDescription->value().luminances.max : imageDescription->value().luminances.reference);
const auto dstMaxLuminance = targetImageDescription->value().luminances.max > 0 ? targetImageDescription->value().luminances.max : 10000;
auto matrix = imageDescription->getPrimaries()->convertMatrix(targetImageDescription->getPrimaries());
auto toXYZ = targetImageDescription->getPrimaries()->value().toXYZ();
const bool needsMod = (imageDescription->value().transferFunction == CM_TRANSFER_FUNCTION_SRGB || imageDescription->value().transferFunction == CM_TRANSFER_FUNCTION_GAMMA22) &&
targetImageDescription->value().transferFunction == CM_TRANSFER_FUNCTION_ST2084_PQ &&
((m_renderData.pMonitor->m_sdrSaturation > 0 && m_renderData.pMonitor->m_sdrSaturation != 1.0f) ||
(m_renderData.pMonitor->m_sdrBrightness > 0 && m_renderData.pMonitor->m_sdrBrightness != 1.0f));
return {
.sourceTF = srcTF,
.targetTF = targetImageDescription->value().transferFunction,
.srcTFRange = {.min = imageDescription->value().getTFMinLuminance(needsSDRmod ? sdrMinLuminance : -1),
.max = imageDescription->value().getTFMaxLuminance(needsSDRmod ? sdrMaxLuminance : -1)},
.dstTFRange = {.min = targetImageDescription->value().getTFMinLuminance(needsSDRmod ? sdrMinLuminance : -1),
.max = targetImageDescription->value().getTFMaxLuminance(needsSDRmod ? sdrMaxLuminance : -1)},
.srcRefLuminance = imageDescription->value().luminances.reference,
.dstRefLuminance = targetImageDescription->value().luminances.reference,
.convertMatrix = matrix.mat(),
.needsTonemap = maxLuminance >= dstMaxLuminance * 1.01,
.maxLuminance = maxLuminance * targetImageDescription->value().luminances.reference / imageDescription->value().luminances.reference,
.dstMaxLuminance = dstMaxLuminance,
.dstPrimaries2XYZ = toXYZ.mat(),
.needsSDRmod = needsMod,
.sdrSaturation = needsSDRmod && m_renderData.pMonitor->m_sdrSaturation > 0 ? m_renderData.pMonitor->m_sdrSaturation : 1.0f,
.sdrBrightnessMultiplier = needsSDRmod && m_renderData.pMonitor->m_sdrBrightness > 0 ? m_renderData.pMonitor->m_sdrBrightness : 1.0f,
};
}
void IHyprRenderer::renderMirrored() {
auto monitor = m_renderData.pMonitor;
auto mirrored = monitor->m_mirrorOf;
const double scale = std::min(monitor->m_transformedSize.x / mirrored->m_transformedSize.x, monitor->m_transformedSize.y / mirrored->m_transformedSize.y);
CBox monbox = {0, 0, mirrored->m_transformedSize.x * scale, mirrored->m_transformedSize.y * scale};
// transform box as it will be drawn on a transformed projection
monbox.transform(Math::wlTransformToHyprutils(mirrored->m_transform), mirrored->m_transformedSize.x * scale, mirrored->m_transformedSize.y * scale);
monbox.x = (monitor->m_transformedSize.x - monbox.w) / 2;
monbox.y = (monitor->m_transformedSize.y - monbox.h) / 2;
if (!monitor->m_monitorMirrorFB)
monitor->m_monitorMirrorFB = createFB("monitorMirror");
const auto PFB = mirrored->m_monitorMirrorFB;
if (!PFB || !PFB->isAllocated() || !PFB->getTexture())
return;
m_renderPass.add(makeUnique<CClearPassElement>(CClearPassElement::SClearData{CHyprColor(0, 0, 0, 0)}));
CTexPassElement::SRenderData data;
data.tex = PFB->getTexture();
data.box = monbox;
data.useMirrorProjection = true;
m_renderPass.add(makeUnique<CTexPassElement>(std::move(data)));
}
void IHyprRenderer::renderMonitor(PHLMONITOR pMonitor, bool commit) {
static std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point renderStartOverlay = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point endRenderOverlay = std::chrono::high_resolution_clock::now();
static auto PDEBUGOVERLAY = CConfigValue<Hyprlang::INT>("debug:overlay");
static auto PDAMAGETRACKINGMODE = CConfigValue<Hyprlang::INT>("debug:damage_tracking");
static auto PDAMAGEBLINK = CConfigValue<Hyprlang::INT>("debug:damage_blink");
static auto PSOLDAMAGE = CConfigValue<Hyprlang::INT>("debug:render_solitary_wo_damage");
static auto PVFR = CConfigValue<Hyprlang::INT>("misc:vfr");
static int damageBlinkCleanup = 0; // because double-buffered
const float ZOOMFACTOR = pMonitor->m_cursorZoom->value();
if (pMonitor->m_pixelSize.x < 1 || pMonitor->m_pixelSize.y < 1) {
Log::logger->log(Log::ERR, "Refusing to render a monitor because of an invalid pixel size: {}", pMonitor->m_pixelSize);
return;
}
if (!*PDAMAGEBLINK)
damageBlinkCleanup = 0;
if (*PDEBUGOVERLAY == 1) {
renderStart = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->frameData(pMonitor);
}
if (!g_pCompositor->m_sessionActive)
return;
if (g_pAnimationManager)
g_pAnimationManager->frameTick();
if (pMonitor->m_id == m_mostHzMonitor->m_id ||
*PVFR == 1) { // unfortunately with VFR we don't have the guarantee mostHz is going to be updated all the time, so we have to ignore that
g_pConfigManager->dispatchExecOnce(); // We exec-once when at least one monitor starts refreshing, meaning stuff has init'd
if (g_pConfigManager->m_wantsMonitorReload)
g_pConfigManager->performMonitorReload();
}
if (pMonitor->m_scheduledRecalc) {
pMonitor->m_scheduledRecalc = false;
if (pMonitor->m_activeWorkspace) // might be missing (mirror)
pMonitor->m_activeWorkspace->m_space->recalculate();
}
if (!pMonitor->m_output->needsFrame && pMonitor->m_forceFullFrames == 0)
return;
// tearing and DS first
bool shouldTear = pMonitor->updateTearing();
if (pMonitor->attemptDirectScanout()) {
pMonitor->m_directScanoutIsActive = true;
return;
} else if (!pMonitor->m_lastScanout.expired() || pMonitor->m_directScanoutIsActive) {
Log::logger->log(Log::DEBUG, "Left a direct scanout.");
pMonitor->m_lastScanout.reset();
pMonitor->m_directScanoutIsActive = false;
// reset DRM format, but only if needed since it might modeset
if (pMonitor->m_output->state->state().drmFormat != pMonitor->m_prevDrmFormat)
pMonitor->m_output->state->setFormat(pMonitor->m_prevDrmFormat);
pMonitor->m_drmFormat = pMonitor->m_prevDrmFormat;
}
Event::bus()->m_events.render.pre.emit(pMonitor);
const auto NOW = Time::steadyNow();
// check the damage
bool hasChanged = pMonitor->m_output->needsFrame || pMonitor->m_damage.hasChanged();
if (!hasChanged && *PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE && pMonitor->m_forceFullFrames == 0 && damageBlinkCleanup == 0)
return;
if (*PDAMAGETRACKINGMODE == -1) {
Log::logger->log(Log::CRIT, "Damage tracking mode -1 ????");
return;
}
Event::bus()->m_events.render.stage.emit(RENDER_PRE);
pMonitor->m_renderingActive = true;
// we need to cleanup fading out when rendering the appropriate context
g_pCompositor->cleanupFadingOut(pMonitor->m_id);
// TODO: this is getting called with extents being 0,0,0,0 should it be?
// potentially can save on resources.
TRACY_GPU_ZONE("Render");
static bool zoomLock = false;
if (zoomLock && ZOOMFACTOR == 1.f) {
g_pPointerManager->unlockSoftwareAll();
zoomLock = false;
} else if (!zoomLock && ZOOMFACTOR != 1.f) {
g_pPointerManager->lockSoftwareAll();
zoomLock = true;
}
if (pMonitor == g_pCompositor->getMonitorFromCursor())
m_renderData.mouseZoomFactor = std::clamp(ZOOMFACTOR, 1.f, INFINITY);
else
m_renderData.mouseZoomFactor = 1.f;
if (pMonitor->m_zoomAnimProgress->value() != 1) {
m_renderData.mouseZoomFactor = 2.0 - pMonitor->m_zoomAnimProgress->value(); // 2x zoom -> 1x zoom
m_renderData.mouseZoomUseMouse = false;
m_renderData.useNearestNeighbor = false;
}
CRegion damage, finalDamage;
if (!beginRender(pMonitor, damage, RENDER_MODE_NORMAL)) {
Log::logger->log(Log::ERR, "renderer: couldn't beginRender()!");
return;
}
// if we have no tracking or full tracking, invalidate the entire monitor
if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR || pMonitor->m_forceFullFrames > 0 || damageBlinkCleanup > 0)
damage = {0, 0, sc<int>(pMonitor->m_transformedSize.x) * 10, sc<int>(pMonitor->m_transformedSize.y) * 10};
finalDamage = damage;
// update damage in renderdata as we modified it
setDamage(damage, finalDamage);
if (pMonitor->m_forceFullFrames > 0) {
pMonitor->m_forceFullFrames -= 1;
if (pMonitor->m_forceFullFrames > 10)
pMonitor->m_forceFullFrames = 0;
}
Event::bus()->m_events.render.stage.emit(RENDER_BEGIN);
bool renderCursor = true;
if (pMonitor->m_solitaryClient && (!finalDamage.empty() || *PSOLDAMAGE))
renderWindow(pMonitor->m_solitaryClient.lock(), pMonitor, NOW, false, RENDER_PASS_MAIN /* solitary = no popups */);
else if (!finalDamage.empty()) {
if (pMonitor->isMirror()) {
blend(false);
renderMirrored();
blend(true);
Event::bus()->m_events.render.stage.emit(RENDER_POST_MIRROR);
renderCursor = false;
} else {
CBox renderBox = {0, 0, sc<int>(pMonitor->m_pixelSize.x), sc<int>(pMonitor->m_pixelSize.y)};
renderWorkspace(pMonitor, pMonitor->m_activeWorkspace, NOW, renderBox);
renderLockscreen(pMonitor, NOW, renderBox);
if (pMonitor == Desktop::focusState()->monitor()) {
g_pHyprNotificationOverlay->draw(pMonitor);
g_pHyprError->draw();
}
// for drawing the debug overlay
if (pMonitor == g_pCompositor->m_monitors.front() && *PDEBUGOVERLAY == 1) {
renderStartOverlay = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->draw();
endRenderOverlay = std::chrono::high_resolution_clock::now();
}
if (*PDAMAGEBLINK && damageBlinkCleanup == 0) {
CRectPassElement::SRectData data;
data.box = {0, 0, pMonitor->m_transformedSize.x, pMonitor->m_transformedSize.y};
data.color = CHyprColor(1.0, 0.0, 1.0, 100.0 / 255.0);
m_renderPass.add(makeUnique<CRectPassElement>(data));
damageBlinkCleanup = 1;
} else if (*PDAMAGEBLINK) {
damageBlinkCleanup++;
if (damageBlinkCleanup > 3)
damageBlinkCleanup = 0;
}
}
} else if (!pMonitor->isMirror()) {
sendFrameEventsToWorkspace(pMonitor, pMonitor->m_activeWorkspace, NOW);
if (pMonitor->m_activeSpecialWorkspace)
sendFrameEventsToWorkspace(pMonitor, pMonitor->m_activeSpecialWorkspace, NOW);
}
renderCursor = renderCursor && shouldRenderCursor();
if (renderCursor) {
TRACY_GPU_ZONE("RenderCursor");
g_pPointerManager->renderSoftwareCursorsFor(pMonitor->m_self.lock(), NOW, m_renderData.damage);
}
if (pMonitor->m_dpmsBlackOpacity->value() != 0.F) {
// render the DPMS black if we are animating
CRectPassElement::SRectData data;
data.box = {0, 0, pMonitor->m_transformedSize.x, pMonitor->m_transformedSize.y};
data.color = Colors::BLACK.modifyA(pMonitor->m_dpmsBlackOpacity->value());
m_renderPass.add(makeUnique<CRectPassElement>(data));
}
Event::bus()->m_events.render.stage.emit(RENDER_LAST_MOMENT);
endRender();
TRACY_GPU_COLLECT;
CRegion frameDamage{m_renderData.damage};
const auto TRANSFORM = Math::invertTransform(pMonitor->m_transform);
frameDamage.transform(Math::wlTransformToHyprutils(TRANSFORM), pMonitor->m_transformedSize.x, pMonitor->m_transformedSize.y);
if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR)
frameDamage.add(0, 0, sc<int>(pMonitor->m_transformedSize.x), sc<int>(pMonitor->m_transformedSize.y));
if (*PDAMAGEBLINK)
frameDamage.add(damage);
if (!pMonitor->m_mirrors.empty())
damageMirrorsWith(pMonitor, frameDamage);
pMonitor->m_renderingActive = false;
Event::bus()->m_events.render.stage.emit(RENDER_POST);
pMonitor->m_output->state->addDamage(frameDamage);
pMonitor->m_output->state->setPresentationMode(shouldTear ? Aquamarine::eOutputPresentationMode::AQ_OUTPUT_PRESENTATION_IMMEDIATE :
Aquamarine::eOutputPresentationMode::AQ_OUTPUT_PRESENTATION_VSYNC);
if (commit)
commitPendingAndDoExplicitSync(pMonitor);
if (shouldTear)
pMonitor->m_tearingState.busy = true;
if (*PDAMAGEBLINK || *PVFR == 0 || pMonitor->m_pendingFrame)
g_pCompositor->scheduleFrameForMonitor(pMonitor, Aquamarine::IOutput::AQ_SCHEDULE_RENDER_MONITOR);
pMonitor->m_pendingFrame = false;
if (*PDEBUGOVERLAY == 1) {
const float durationUs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000.f;
g_pDebugOverlay->renderData(pMonitor, durationUs);
if (pMonitor == g_pCompositor->m_monitors.front()) {
const float noOverlayUs = durationUs - std::chrono::duration_cast<std::chrono::nanoseconds>(endRenderOverlay - renderStartOverlay).count() / 1000.f;
g_pDebugOverlay->renderDataNoOverlay(pMonitor, noOverlayUs);
} else
g_pDebugOverlay->renderDataNoOverlay(pMonitor, durationUs);
}
}
static const hdr_output_metadata NO_HDR_METADATA = {.hdmi_metadata_type1 = hdr_metadata_infoframe{.eotf = 0}};
static hdr_output_metadata createHDRMetadata(SImageDescription settings, SP<CMonitor> monitor) {
uint8_t eotf = 0;
switch (settings.transferFunction) {
case CM_TRANSFER_FUNCTION_GAMMA22:
case CM_TRANSFER_FUNCTION_SRGB: eotf = 0; break; // used to send primaries and luminances to AQ. ignored for now
case CM_TRANSFER_FUNCTION_ST2084_PQ: eotf = 2; break;
case CM_TRANSFER_FUNCTION_EXT_LINEAR:
eotf = 2;
break; // should be Windows scRGB
// case CM_TRANSFER_FUNCTION_HLG: eotf = 3; break; TODO check display capabilities first
default: return NO_HDR_METADATA; // empty metadata for SDR
}
const auto toNits = [](uint32_t value) { return sc<uint16_t>(std::round(value)); };
const auto to16Bit = [](float value) { return sc<uint16_t>(std::round(value * 50000)); };
auto colorimetry = settings.getPrimaries();
auto luminances = settings.masteringLuminances.max > 0 ? settings.masteringLuminances :
(settings.luminances != SImageDescription::SPCLuminances{} ?
SImageDescription::SPCMasteringLuminances{.min = settings.luminances.min, .max = settings.luminances.max} :
SImageDescription::SPCMasteringLuminances{.min = monitor->minLuminance(), .max = monitor->maxLuminance(10000)});
Log::logger->log(Log::TRACE, "ColorManagement primaries {},{} {},{} {},{} {},{}", colorimetry.red.x, colorimetry.red.y, colorimetry.green.x, colorimetry.green.y,
colorimetry.blue.x, colorimetry.blue.y, colorimetry.white.x, colorimetry.white.y);
Log::logger->log(Log::TRACE, "ColorManagement min {}, max {}, cll {}, fall {}", luminances.min, luminances.max, settings.maxCLL, settings.maxFALL);
return hdr_output_metadata{
.metadata_type = 0,
.hdmi_metadata_type1 =
hdr_metadata_infoframe{
.eotf = eotf,
.metadata_type = 0,
.display_primaries =
{
{.x = to16Bit(colorimetry.red.x), .y = to16Bit(colorimetry.red.y)},
{.x = to16Bit(colorimetry.green.x), .y = to16Bit(colorimetry.green.y)},
{.x = to16Bit(colorimetry.blue.x), .y = to16Bit(colorimetry.blue.y)},
},
.white_point = {.x = to16Bit(colorimetry.white.x), .y = to16Bit(colorimetry.white.y)},
.max_display_mastering_luminance = toNits(luminances.max),
.min_display_mastering_luminance = toNits(luminances.min * 10000),
.max_cll = toNits(settings.maxCLL > 0 ? settings.maxCLL : monitor->maxCLL()),
.max_fall = toNits(settings.maxFALL > 0 ? settings.maxFALL : monitor->maxFALL()),
},
};
}
bool IHyprRenderer::commitPendingAndDoExplicitSync(PHLMONITOR pMonitor) {
static auto PCT = CConfigValue<Hyprlang::INT>("render:send_content_type");
static auto PPASS = CConfigValue<Hyprlang::INT>("render:cm_fs_passthrough");
static auto PAUTOHDR = CConfigValue<Hyprlang::INT>("render:cm_auto_hdr");
static auto PNONSHADER = CConfigValue<Hyprlang::INT>("render:non_shader_cm");
const bool configuredHDR = (pMonitor->m_cmType == NCMType::CM_HDR_EDID || pMonitor->m_cmType == NCMType::CM_HDR);
bool wantHDR = configuredHDR;
const auto FS_WINDOW = pMonitor->getFullscreenWindow();
if (pMonitor->supportsHDR()) {
// HDR metadata determined by
// HDR scRGB - monitor settings
// HDR PQ surface & DS is active - surface settings
// PPASS = 0 monitor settings
// PPASS = 1
// windowed: monitor settings
// fullscreen surface: surface settings FIXME: fullscreen SDR surface passthrough - pass degamma, gamma if needed
// PPASS = 2
// windowed: monitor settings
// fullscreen SDR surface: monitor settings
// fullscreen HDR surface: surface settings
bool hdrIsHandled = false;
if (FS_WINDOW) {
const auto ROOT_SURF = FS_WINDOW->wlSurface()->resource();
const auto SURF = ROOT_SURF->findWithCM();
// we have a surface with image description
if (SURF && SURF->m_colorManagement.valid() && SURF->m_colorManagement->hasImageDescription()) {
const bool surfaceIsHDR = SURF->m_colorManagement->isHDR();
if (!SURF->m_colorManagement->isWindowsScRGB() && (*PPASS == 1 || ((*PPASS == 2 || !pMonitor->m_lastScanout.expired()) && surfaceIsHDR))) {
// passthrough
bool needsHdrMetadataUpdate = SURF->m_colorManagement->needsHdrMetadataUpdate() || pMonitor->m_previousFSWindow != FS_WINDOW || pMonitor->m_needsHDRupdate;
if (SURF->m_colorManagement->needsHdrMetadataUpdate()) {
Log::logger->log(Log::INFO, "[CM] Recreating HDR metadata for surface");
SURF->m_colorManagement->setHDRMetadata(createHDRMetadata(SURF->m_colorManagement->imageDescription(), pMonitor));
}
if (needsHdrMetadataUpdate) {
Log::logger->log(Log::INFO, "[CM] Updating HDR metadata from surface");
pMonitor->m_output->state->setHDRMetadata(SURF->m_colorManagement->hdrMetadata());
}
hdrIsHandled = true;
pMonitor->m_needsHDRupdate = false;
} else if (*PAUTOHDR && surfaceIsHDR)
wantHDR = true; // auto-hdr: hdr on
}
}
if (!hdrIsHandled) {
if (pMonitor->inHDR() != wantHDR) {
if (*PAUTOHDR && !(pMonitor->inHDR() && configuredHDR)) {
// modify or restore monitor image description for auto-hdr
// FIXME ok for now, will need some other logic if monitor image description can be modified some other way
const auto targetCM = wantHDR ? (*PAUTOHDR == 2 ? NCMType::CM_HDR_EDID : NCMType::CM_HDR) : pMonitor->m_cmType;
const auto targetSDREOTF = pMonitor->m_sdrEotf;
Log::logger->log(Log::INFO, "[CM] Auto HDR: changing monitor cm to {}", sc<uint8_t>(targetCM));
pMonitor->applyCMType(targetCM, targetSDREOTF);
pMonitor->m_previousFSWindow.reset(); // trigger CTM update
}
Log::logger->log(Log::INFO, wantHDR ? "[CM] Updating HDR metadata from monitor" : "[CM] Restoring SDR mode");
pMonitor->m_output->state->setHDRMetadata(wantHDR ? createHDRMetadata(pMonitor->m_imageDescription->value(), pMonitor) : NO_HDR_METADATA);
}
pMonitor->m_needsHDRupdate = true;
}
}
const bool needsWCG = pMonitor->wantsWideColor();
if (pMonitor->m_output->state->state().wideColorGamut != needsWCG) {
Log::logger->log(Log::TRACE, "Setting wide color gamut {}", needsWCG ? "on" : "off");
pMonitor->m_output->state->setWideColorGamut(needsWCG);
// FIXME do not trust enabled10bit, auto switch to 10bit and back if needed
if (needsWCG && !pMonitor->m_enabled10bit) {
Log::logger->log(Log::WARN, "Wide color gamut is enabled but the display is not in 10bit mode");
static bool shown = false;
if (!shown) {
g_pHyprNotificationOverlay->addNotification(I18n::i18nEngine()->localize(I18n::TXT_KEY_NOTIF_WIDE_COLOR_NOT_10B, {{"name", pMonitor->m_name}}), CHyprColor{}, 15000,
ICON_WARNING);
shown = true;
}
}
}
if (*PCT)
pMonitor->m_output->state->setContentType(NContentType::toDRM(FS_WINDOW ? FS_WINDOW->getContentType() : CONTENT_TYPE_NONE));
if (FS_WINDOW != pMonitor->m_previousFSWindow || (!FS_WINDOW && pMonitor->m_noShaderCTM)) {
if (*PNONSHADER == CM_NS_IGNORE || !FS_WINDOW || !pMonitor->needsCM() || !pMonitor->canNoShaderCM() ||
(*PNONSHADER == CM_NS_ONDEMAND && pMonitor->m_lastScanout.expired() && *PPASS != 1)) {
if (pMonitor->m_noShaderCTM) {
Log::logger->log(Log::INFO, "[CM] No fullscreen CTM, restoring previous one");
pMonitor->m_noShaderCTM = false;
pMonitor->m_ctmUpdated = true;
}
} else {
const auto FS_DESC = pMonitor->getFSImageDescription();
if (FS_DESC.has_value()) {
Log::logger->log(Log::INFO, "[CM] Updating fullscreen CTM");
pMonitor->m_noShaderCTM = true;
auto conversion = FS_DESC.value()->getPrimaries()->convertMatrix(pMonitor->m_imageDescription->getPrimaries());
const auto mat = conversion.mat();
const std::array<float, 9> CTM = {
mat[0][0], mat[0][1], mat[0][2], //
mat[1][0], mat[1][1], mat[1][2], //
mat[2][0], mat[2][1], mat[2][2], //
};
pMonitor->m_output->state->setCTM(CTM);
}
}
}
if (pMonitor->m_ctmUpdated && !pMonitor->m_noShaderCTM) {
pMonitor->m_ctmUpdated = false;
pMonitor->m_output->state->setCTM(pMonitor->m_ctm);
}
pMonitor->m_previousFSWindow = FS_WINDOW;
bool ok = pMonitor->m_state.commit();
if (!ok) {
if (pMonitor->m_inFence.isValid()) {
Log::logger->log(Log::TRACE, "Monitor state commit failed, retrying without a fence");
pMonitor->m_output->state->resetExplicitFences();
ok = pMonitor->m_state.commit();
}
if (!ok) {
Log::logger->log(Log::TRACE, "Monitor state commit failed");
// rollback the buffer to avoid writing to the front buffer that is being
// displayed
pMonitor->m_output->swapchain->rollback();
pMonitor->m_damage.damageEntire();
}
}
return ok;
}
void IHyprRenderer::renderWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& now, const CBox& geometry) {
Vector2D translate = {geometry.x, geometry.y};
float scale = sc<float>(geometry.width) / pMonitor->m_pixelSize.x;
TRACY_GPU_ZONE("RenderWorkspace");
if (!DELTALESSTHAN(sc<double>(geometry.width) / sc<double>(geometry.height), pMonitor->m_pixelSize.x / pMonitor->m_pixelSize.y, 0.01)) {
Log::logger->log(Log::ERR, "Ignoring geometry in renderWorkspace: aspect ratio mismatch");
scale = 1.f;
translate = Vector2D{};
}
renderAllClientsForWorkspace(pMonitor, pWorkspace, now, translate, scale);
}
void IHyprRenderer::sendFrameEventsToWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& now) {
for (const auto& view : Desktop::View::getViewsForWorkspace(pWorkspace)) {
if (!view->aliveAndVisible())
continue;
view->wlSurface()->resource()->frame(now);
}
}
void IHyprRenderer::setSurfaceScanoutMode(SP<CWLSurfaceResource> surface, PHLMONITOR monitor) {
if (!PROTO::linuxDma)
return;
PROTO::linuxDma->updateScanoutTranche(surface, monitor);
}
// taken from Sway.
// this is just too much of a spaghetti for me to understand
static void applyExclusive(CBox& usableArea, uint32_t anchor, int32_t exclusive, uint32_t exclusiveEdge, int32_t marginTop, int32_t marginRight, int32_t marginBottom,
int32_t marginLeft) {
if (exclusive <= 0) {
return;
}
struct {
uint32_t singular_anchor;
uint32_t anchor_triplet;
double* positive_axis;
double* negative_axis;
int margin;
} edges[] = {
// Top
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.positive_axis = &usableArea.y,
.negative_axis = &usableArea.height,
.margin = marginTop,
},
// Bottom
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = nullptr,
.negative_axis = &usableArea.height,
.margin = marginBottom,
},
// Left
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = &usableArea.x,
.negative_axis = &usableArea.width,
.margin = marginLeft,
},
// Right
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = nullptr,
.negative_axis = &usableArea.width,
.margin = marginRight,
},
};
for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
if ((exclusiveEdge == edges[i].singular_anchor || anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) && exclusive + edges[i].margin > 0) {
if (edges[i].positive_axis) {
*edges[i].positive_axis += exclusive + edges[i].margin;
}
if (edges[i].negative_axis) {
*edges[i].negative_axis -= exclusive + edges[i].margin;
}
break;
}
}
}
void IHyprRenderer::arrangeLayerArray(PHLMONITOR pMonitor, const std::vector<PHLLSREF>& layerSurfaces, bool exclusiveZone, CBox* usableArea) {
CBox full_area = {pMonitor->m_position.x, pMonitor->m_position.y, pMonitor->m_size.x, pMonitor->m_size.y};
for (auto const& ls : layerSurfaces) {
if (!ls || ls->m_fadingOut || ls->m_readyToDelete || !ls->m_layerSurface || ls->m_noProcess)
continue;
const auto PLAYER = ls->m_layerSurface;
const auto PSTATE = &PLAYER->m_current;
if (exclusiveZone != (PSTATE->exclusive > 0))
continue;
CBox bounds;
if (PSTATE->exclusive == -1)
bounds = full_area;
else
bounds = *usableArea;
const Vector2D OLDSIZE = {ls->m_geometry.width, ls->m_geometry.height};
CBox box = {{}, PSTATE->desiredSize};
// Horizontal axis
const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
if (box.width == 0)
box.x = bounds.x;
else if ((PSTATE->anchor & both_horiz) == both_horiz)
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT))
box.x = bounds.x;
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT))
box.x = bounds.x + (bounds.width - box.width);
else
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
// Vertical axis
const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
if (box.height == 0)
box.y = bounds.y;
else if ((PSTATE->anchor & both_vert) == both_vert)
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP))
box.y = bounds.y;
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM))
box.y = bounds.y + (bounds.height - box.height);
else
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
// Margin
if (box.width == 0) {
box.x += PSTATE->margin.left;
box.width = bounds.width - (PSTATE->margin.left + PSTATE->margin.right);
} else if ((PSTATE->anchor & both_horiz) == both_horiz)
; // don't apply margins
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT))
box.x += PSTATE->margin.left;
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT))
box.x -= PSTATE->margin.right;
if (box.height == 0) {
box.y += PSTATE->margin.top;
box.height = bounds.height - (PSTATE->margin.top + PSTATE->margin.bottom);
} else if ((PSTATE->anchor & both_vert) == both_vert)
; // don't apply margins
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP))
box.y += PSTATE->margin.top;
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM))
box.y -= PSTATE->margin.bottom;
if (box.width <= 0 || box.height <= 0) {
Log::logger->log(Log::ERR, "LayerSurface {:x} has a negative/zero w/h???", rc<uintptr_t>(ls.get()));
continue;
}
box.round(); // fix rounding errors
ls->m_geometry = box;
applyExclusive(*usableArea, PSTATE->anchor, PSTATE->exclusive, PSTATE->exclusiveEdge, PSTATE->margin.top, PSTATE->margin.right, PSTATE->margin.bottom, PSTATE->margin.left);
if (Vector2D{box.width, box.height} != OLDSIZE)
ls->m_layerSurface->configure(box.size());
*ls->m_realPosition = box.pos();
*ls->m_realSize = box.size();
}
}
void IHyprRenderer::arrangeLayersForMonitor(const MONITORID& monitor) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(monitor);
if (!PMONITOR || PMONITOR->m_size.x <= 0 || PMONITOR->m_size.y <= 0)
return;
// Reset the reserved
PMONITOR->m_reservedArea.resetType(Desktop::RESERVED_DYNAMIC_TYPE_LS);
const CBox ORIGINAL_USABLE_AREA = PMONITOR->logicalBoxMinusReserved();
CBox usableArea = ORIGINAL_USABLE_AREA;
for (auto& la : PMONITOR->m_layerSurfaceLayers) {
std::ranges::stable_sort(
la, [](const PHLLSREF& a, const PHLLSREF& b) { return a->m_ruleApplicator->order().valueOrDefault() > b->m_ruleApplicator->order().valueOrDefault(); });
}
for (auto const& la : PMONITOR->m_layerSurfaceLayers)
arrangeLayerArray(PMONITOR, la, true, &usableArea);
for (auto const& la : PMONITOR->m_layerSurfaceLayers)
arrangeLayerArray(PMONITOR, la, false, &usableArea);
PMONITOR->m_reservedArea.addType(Desktop::RESERVED_DYNAMIC_TYPE_LS, Desktop::CReservedArea{ORIGINAL_USABLE_AREA, usableArea});
// damage the monitor if can
damageMonitor(PMONITOR);
g_layoutManager->invalidateMonitorGeometries(PMONITOR);
}
void IHyprRenderer::damageSurface(SP<CWLSurfaceResource> pSurface, double x, double y, double scale) {
if (!pSurface)
return; // wut?
if (g_pCompositor->m_unsafeState)
return;
const auto WLSURF = Desktop::View::CWLSurface::fromResource(pSurface);
if (!WLSURF) {
Log::logger->log(Log::ERR, "BUG THIS: No CWLSurface for surface in damageSurface!!!");
return;
}
// hack: schedule frame events
if (!WLSURF->resource()->m_current.callbacks.empty() && pSurface->m_hlSurface) {
const auto BOX = pSurface->m_hlSurface->getSurfaceBoxGlobal();
if (BOX && !BOX->empty()) {
for (auto const& m : g_pCompositor->m_monitors) {
if (!m->m_output)
continue;
if (BOX->overlaps(m->logicalBox()))
g_pCompositor->scheduleFrameForMonitor(m, Aquamarine::IOutput::AQ_SCHEDULE_NEEDS_FRAME);
}
}
}
CRegion damageBox = WLSURF->computeDamage();
if (damageBox.empty())
return;
if (scale != 1.0)
damageBox.scale(scale);
damageBox.translate({x, y});
CRegion damageBoxForEach;
for (auto const& m : g_pCompositor->m_monitors) {
if (!m->m_output)
continue;
damageBoxForEach.set(damageBox);
damageBoxForEach.translate({-m->m_position.x, -m->m_position.y}).scale(m->m_scale);
m->addDamage(damageBoxForEach);
}
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Log::logger->log(Log::DEBUG, "Damage: Surface (extents): xy: {}, {} wh: {}, {}", damageBox.pixman()->extents.x1, damageBox.pixman()->extents.y1,
damageBox.pixman()->extents.x2 - damageBox.pixman()->extents.x1, damageBox.pixman()->extents.y2 - damageBox.pixman()->extents.y1);
}
void IHyprRenderer::damageWindow(PHLWINDOW pWindow, bool forceFull) {
if (g_pCompositor->m_unsafeState)
return;
CBox windowBox = pWindow->getFullWindowBoundingBox();
const auto PWINDOWWORKSPACE = pWindow->m_workspace;
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated() && !pWindow->m_pinned)
windowBox.translate(PWINDOWWORKSPACE->m_renderOffset->value());
windowBox.translate(pWindow->m_floatingOffset);
for (auto const& m : g_pCompositor->m_monitors) {
if (forceFull || shouldRenderWindow(pWindow, m)) { // only damage if window is rendered on monitor
CBox fixedDamageBox = {windowBox.x - m->m_position.x, windowBox.y - m->m_position.y, windowBox.width, windowBox.height};
fixedDamageBox.scale(m->m_scale);
m->addDamage(fixedDamageBox);
}
}
for (auto const& wd : pWindow->m_windowDecorations)
wd->damageEntire();
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Log::logger->log(Log::DEBUG, "Damage: Window ({}): xy: {}, {} wh: {}, {}", pWindow->m_title, windowBox.x, windowBox.y, windowBox.width, windowBox.height);
}
void IHyprRenderer::damageMonitor(PHLMONITOR pMonitor) {
if (g_pCompositor->m_unsafeState || pMonitor->isMirror())
return;
CBox damageBox = {0, 0, INT16_MAX, INT16_MAX};
pMonitor->addDamage(damageBox);
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Log::logger->log(Log::DEBUG, "Damage: Monitor {}", pMonitor->m_name);
}
void IHyprRenderer::damageBox(const CBox& box, bool skipFrameSchedule) {
if (g_pCompositor->m_unsafeState)
return;
for (auto const& m : g_pCompositor->m_monitors) {
if (m->isMirror())
continue; // don't damage mirrors traditionally
if (!skipFrameSchedule) {
CBox damageBox = box.copy().translate(-m->m_position).scale(m->m_scale).round();
m->addDamage(damageBox);
}
}
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Log::logger->log(Log::DEBUG, "Damage: Box: xy: {}, {} wh: {}, {}", box.x, box.y, box.w, box.h);
}
void IHyprRenderer::damageBox(const int& x, const int& y, const int& w, const int& h) {
CBox box = {x, y, w, h};
damageBox(box);
}
void IHyprRenderer::damageRegion(const CRegion& rg) {
rg.forEachRect([this](const auto& RECT) { damageBox(RECT.x1, RECT.y1, RECT.x2 - RECT.x1, RECT.y2 - RECT.y1); });
}
void IHyprRenderer::damageMirrorsWith(PHLMONITOR pMonitor, const CRegion& pRegion) {
for (auto const& mirror : pMonitor->m_mirrors) {
// transform the damage here, so it won't get clipped by the monitor damage ring
auto monitor = mirror;
CRegion transformed{pRegion};
// we want to transform to the same box as in CHyprOpenGLImpl::renderMirrored
double scale = std::min(monitor->m_transformedSize.x / pMonitor->m_transformedSize.x, monitor->m_transformedSize.y / pMonitor->m_transformedSize.y);
CBox monbox = {0, 0, pMonitor->m_transformedSize.x * scale, pMonitor->m_transformedSize.y * scale};
monbox.x = (monitor->m_transformedSize.x - monbox.w) / 2;
monbox.y = (monitor->m_transformedSize.y - monbox.h) / 2;
transformed.scale(scale);
transformed.transform(Math::wlTransformToHyprutils(pMonitor->m_transform), pMonitor->m_pixelSize.x * scale, pMonitor->m_pixelSize.y * scale);
transformed.translate(Vector2D(monbox.x, monbox.y));
mirror->addDamage(transformed);
g_pCompositor->scheduleFrameForMonitor(mirror.lock(), Aquamarine::IOutput::AQ_SCHEDULE_DAMAGE);
}
}
void IHyprRenderer::renderDragIcon(PHLMONITOR pMonitor, const Time::steady_tp& time) {
PROTO::data->renderDND(pMonitor, time);
}
void IHyprRenderer::setCursorSurface(SP<Desktop::View::CWLSurface> surf, int hotspotX, int hotspotY, bool force) {
m_cursorHasSurface = surf && surf->resource();
m_lastCursorData.name = "";
m_lastCursorData.surf = surf;
m_lastCursorData.hotspotX = hotspotX;
m_lastCursorData.hotspotY = hotspotY;
if (m_cursorHidden && !force)
return;
g_pCursorManager->setCursorSurface(surf, {hotspotX, hotspotY});
}
void IHyprRenderer::setCursorFromName(const std::string& name, bool force) {
m_cursorHasSurface = true;
if (name == m_lastCursorData.name && !force)
return;
m_lastCursorData.name = name;
static auto getShapeOrDefault = [](std::string_view name) -> wpCursorShapeDeviceV1Shape {
const auto it = std::ranges::find(CURSOR_SHAPE_NAMES, name);
if (it == CURSOR_SHAPE_NAMES.end()) {
// clang-format off
static const auto overrites = std::unordered_map<std::string_view, wpCursorShapeDeviceV1Shape> {
{"top_side", WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_N_RESIZE},
{"bottom_side", WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_S_RESIZE},
{"left_side", WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_W_RESIZE},
{"right_side", WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_E_RESIZE},
{"top_left_corner", WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_NW_RESIZE},
{"bottom_left_corner", WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_SW_RESIZE},
{"top_right_corner", WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_NE_RESIZE},
{"bottom_right_corner", WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_SE_RESIZE},
};
// clang-format on
if (overrites.contains(name))
return overrites.at(name);
return WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_DEFAULT;
}
return sc<wpCursorShapeDeviceV1Shape>(std::distance(CURSOR_SHAPE_NAMES.begin(), it));
};
const auto newShape = getShapeOrDefault(name);
if (newShape != m_lastCursorData.shape) {
m_lastCursorData.shapePrevious = m_lastCursorData.shape;
m_lastCursorData.switchedTimer.reset();
}
m_lastCursorData.shape = newShape;
m_lastCursorData.surf.reset();
if (m_cursorHidden && !force)
return;
g_pCursorManager->setCursorFromName(name);
}
void IHyprRenderer::ensureCursorRenderingMode() {
static auto PINVISIBLE = CConfigValue<Hyprlang::INT>("cursor:invisible");
static auto PCURSORTIMEOUT = CConfigValue<Hyprlang::FLOAT>("cursor:inactive_timeout");
static auto PHIDEONTOUCH = CConfigValue<Hyprlang::INT>("cursor:hide_on_touch");
static auto PHIDEONTABLET = CConfigValue<Hyprlang::INT>("cursor:hide_on_tablet");
static auto PHIDEONKEY = CConfigValue<Hyprlang::INT>("cursor:hide_on_key_press");
if (*PCURSORTIMEOUT <= 0)
m_cursorHiddenConditions.hiddenOnTimeout = false;
if (*PHIDEONTOUCH == 0)
m_cursorHiddenConditions.hiddenOnTouch = false;
if (*PHIDEONTABLET == 0)
m_cursorHiddenConditions.hiddenOnTablet = false;
if (*PHIDEONKEY == 0)
m_cursorHiddenConditions.hiddenOnKeyboard = false;
if (*PCURSORTIMEOUT > 0)
m_cursorHiddenConditions.hiddenOnTimeout = *PCURSORTIMEOUT < g_pInputManager->m_lastCursorMovement.getSeconds();
m_cursorHiddenByCondition =
m_cursorHiddenConditions.hiddenOnTimeout || m_cursorHiddenConditions.hiddenOnTouch || m_cursorHiddenConditions.hiddenOnTablet || m_cursorHiddenConditions.hiddenOnKeyboard;
const bool HIDE = m_cursorHiddenByCondition || (*PINVISIBLE != 0);
if (HIDE == m_cursorHidden)
return;
if (HIDE)
Log::logger->log(Log::DEBUG, "Hiding the cursor (hl-mandated)");
else
Log::logger->log(Log::DEBUG, "Showing the cursor (hl-mandated)");
for (auto const& m : g_pCompositor->m_monitors) {
if (!g_pPointerManager->softwareLockedFor(m))
continue;
g_pPointerManager->damageCursor(m, m->shouldSkipScheduleFrameOnMouseEvent());
}
setCursorHidden(HIDE);
}
void IHyprRenderer::setCursorHidden(bool hide) {
if (hide == m_cursorHidden)
return;
m_cursorHidden = hide;
if (hide) {
g_pPointerManager->resetCursorImage();
return;
}
if (m_lastCursorData.surf.has_value())
setCursorSurface(m_lastCursorData.surf.value(), m_lastCursorData.hotspotX, m_lastCursorData.hotspotY, true);
else if (!m_lastCursorData.name.empty())
setCursorFromName(m_lastCursorData.name, true);
else
setCursorFromName("left_ptr", true);
}
bool IHyprRenderer::shouldRenderCursor() {
return !m_cursorHidden && m_cursorHasSurface;
}
std::tuple<float, float, float> IHyprRenderer::getRenderTimes(PHLMONITOR pMonitor) {
const auto POVERLAY = &g_pDebugOverlay->m_monitorOverlays[pMonitor];
float avgRenderTime = 0;
float maxRenderTime = 0;
float minRenderTime = 9999;
for (auto const& rt : POVERLAY->m_lastRenderTimes) {
maxRenderTime = std::max(rt, maxRenderTime);
minRenderTime = std::min(rt, minRenderTime);
avgRenderTime += rt;
}
avgRenderTime /= POVERLAY->m_lastRenderTimes.empty() ? 1 : POVERLAY->m_lastRenderTimes.size();
return std::make_tuple<>(avgRenderTime, maxRenderTime, minRenderTime);
}
static int handleCrashLoop(void* data) {
g_pHyprNotificationOverlay->addNotification("Hyprland will crash in " + std::to_string(10 - sc<int>(g_pHyprRenderer->m_crashingDistort * 2.f)) + "s.", CHyprColor(0), 5000,
ICON_INFO);
g_pHyprRenderer->m_crashingDistort += 0.5f;
if (g_pHyprRenderer->m_crashingDistort >= 5.5f)
raise(SIGABRT);
wl_event_source_timer_update(g_pHyprRenderer->m_crashingLoop, 1000);
return 1;
}
void IHyprRenderer::initiateManualCrash() {
g_pHyprNotificationOverlay->addNotification("Manual crash initiated. Farewell...", CHyprColor(0), 5000, ICON_INFO);
m_crashingLoop = wl_event_loop_add_timer(g_pCompositor->m_wlEventLoop, handleCrashLoop, nullptr);
wl_event_source_timer_update(m_crashingLoop, 1000);
m_crashingInProgress = true;
m_crashingDistort = 0.5;
m_globalTimer.reset();
static auto PDT = rc<Hyprlang::INT* const*>(g_pConfigManager->getConfigValuePtr("debug:damage_tracking"));
**PDT = 0;
}
const SRenderData& IHyprRenderer::renderData() {
return m_renderData;
}
SP<IRenderbuffer> IHyprRenderer::getOrCreateRenderbuffer(SP<Aquamarine::IBuffer> buffer, uint32_t fmt) {
auto it = std::ranges::find_if(m_renderbuffers, [&](const auto& other) { return other->m_hlBuffer == buffer; });
if (it != m_renderbuffers.end())
return *it;
auto buf = getOrCreateRenderbufferInternal(buffer, fmt);
if (!buf->good())
return nullptr;
m_renderbuffers.emplace_back(buf);
return buf;
}
bool IHyprRenderer::beginFullFakeRender(PHLMONITOR pMonitor, CRegion& damage, SP<IFramebuffer> fb) {
return beginRender(pMonitor, damage, RENDER_MODE_FULL_FAKE, nullptr, fb, true);
}
bool IHyprRenderer::beginRenderToBuffer(PHLMONITOR pMonitor, CRegion& damage, SP<IHLBuffer> buffer, bool simple) {
return beginRender(pMonitor, damage, RENDER_MODE_TO_BUFFER, buffer, nullptr, simple);
}
void IHyprRenderer::onRenderbufferDestroy(IRenderbuffer* rb) {
std::erase_if(m_renderbuffers, [&](const auto& rbo) { return rbo.get() == rb; });
}
bool IHyprRenderer::isNvidia() {
return m_nvidia;
}
bool IHyprRenderer::isIntel() {
return m_intel;
}
bool IHyprRenderer::isSoftware() {
return m_software;
}
bool IHyprRenderer::isMgpu() {
return m_mgpu;
}
void IHyprRenderer::addWindowToRenderUnfocused(PHLWINDOW window) {
static auto PFPS = CConfigValue<Hyprlang::INT>("misc:render_unfocused_fps");
if (std::ranges::find(m_renderUnfocused, window) != m_renderUnfocused.end())
return;
m_renderUnfocused.emplace_back(window);
if (!m_renderUnfocusedTimer->armed())
m_renderUnfocusedTimer->updateTimeout(std::chrono::milliseconds(1000 / *PFPS));
}
void IHyprRenderer::makeSnapshot(PHLWINDOW pWindow) {
// we trust the window is valid.
const auto PMONITOR = pWindow->m_monitor.lock();
if (!PMONITOR || !PMONITOR->m_output || PMONITOR->m_pixelSize.x <= 0 || PMONITOR->m_pixelSize.y <= 0)
return;
if (!shouldRenderWindow(pWindow))
return; // ignore, window is not being rendered
Log::logger->log(Log::DEBUG, "renderer: making a snapshot of {:x}", rc<uintptr_t>(pWindow.get()));
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesn't mess with the actual damage
CRegion fakeDamage{0, 0, sc<int>(PMONITOR->m_transformedSize.x), sc<int>(PMONITOR->m_transformedSize.y)};
PHLWINDOWREF ref{pWindow};
if (!ref->m_snapshotFB)
ref->m_snapshotFB = createFB("window snapshot");
const auto PFRAMEBUFFER = ref->m_snapshotFB;
PFRAMEBUFFER->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, DRM_FORMAT_ABGR8888);
beginFullFakeRender(PMONITOR, fakeDamage, PFRAMEBUFFER);
m_bRenderingSnapshot = true;
draw(makeUnique<CClearPassElement>(CClearPassElement::SClearData{CHyprColor(0, 0, 0, 0)}), {});
startRenderPass();
Log::logger->log(Log::DEBUG, "renderer: cleared a snapshot of {:x}", rc<uintptr_t>(pWindow.get()));
renderWindow(pWindow, PMONITOR, Time::steadyNow(), !pWindow->m_X11DoesntWantBorders, RENDER_PASS_ALL);
Log::logger->log(Log::DEBUG, "renderer: rendered a snapshot of {:x}", rc<uintptr_t>(pWindow.get()));
endRender();
Log::logger->log(Log::DEBUG, "renderer: made a snapshot of {:x}", rc<uintptr_t>(pWindow.get()));
m_bRenderingSnapshot = false;
}
void IHyprRenderer::makeSnapshot(PHLLS pLayer) {
// we trust the window is valid.
const auto PMONITOR = pLayer->m_monitor.lock();
if (!PMONITOR || !PMONITOR->m_output || PMONITOR->m_pixelSize.x <= 0 || PMONITOR->m_pixelSize.y <= 0)
return;
Log::logger->log(Log::DEBUG, "renderer: making a snapshot of layer {:x}", rc<uintptr_t>(pLayer.get()));
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesn't mess with the actual damage
CRegion fakeDamage{0, 0, sc<int>(PMONITOR->m_transformedSize.x), sc<int>(PMONITOR->m_transformedSize.y)};
if (!pLayer->m_snapshotFB)
pLayer->m_snapshotFB = createFB("layer snapshot");
const auto PFRAMEBUFFER = pLayer->m_snapshotFB;
PFRAMEBUFFER->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, DRM_FORMAT_ABGR8888);
beginFullFakeRender(PMONITOR, fakeDamage, PFRAMEBUFFER);
m_bRenderingSnapshot = true;
draw(makeUnique<CClearPassElement>(CClearPassElement::SClearData{CHyprColor(0, 0, 0, 0)}), {});
startRenderPass();
Log::logger->log(Log::DEBUG, "renderer: cleared a snapshot of layer {:x}", rc<uintptr_t>(pLayer.get()));
// draw the layer
renderLayer(pLayer, PMONITOR, Time::steadyNow());
Log::logger->log(Log::DEBUG, "renderer: rendered a snapshot of layer {:x}", rc<uintptr_t>(pLayer.get()));
endRender();
Log::logger->log(Log::DEBUG, "renderer: made a snapshot of layer {:x}", rc<uintptr_t>(pLayer.get()));
m_bRenderingSnapshot = false;
}
void IHyprRenderer::makeSnapshot(WP<Desktop::View::CPopup> popup) {
// we trust the window is valid.
const auto PMONITOR = popup->getMonitor();
if (!PMONITOR || !PMONITOR->m_output || PMONITOR->m_pixelSize.x <= 0 || PMONITOR->m_pixelSize.y <= 0)
return;
if (!popup->aliveAndVisible())
return;
Log::logger->log(Log::DEBUG, "renderer: making a snapshot of {:x}", rc<uintptr_t>(popup.get()));
CRegion fakeDamage{0, 0, PMONITOR->m_transformedSize.x, PMONITOR->m_transformedSize.y};
if (!popup->m_snapshotFB)
popup->m_snapshotFB = createFB("popup shapshot");
const auto PFRAMEBUFFER = popup->m_snapshotFB;
PFRAMEBUFFER->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, DRM_FORMAT_ABGR8888);
beginFullFakeRender(PMONITOR, fakeDamage, PFRAMEBUFFER);
m_bRenderingSnapshot = true;
draw(makeUnique<CClearPassElement>(CClearPassElement::SClearData{CHyprColor(0, 0, 0, 0)}), {});
CSurfacePassElement::SRenderData renderdata;
renderdata.pos = popup->coordsGlobal();
renderdata.alpha = 1.F;
renderdata.dontRound = true; // don't round popups
renderdata.pMonitor = PMONITOR;
renderdata.squishOversized = false; // don't squish popups
renderdata.popup = true;
renderdata.blur = false;
popup->wlSurface()->resource()->breadthfirst(
[this, &renderdata](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
if (!s->m_current.texture)
return;
if (s->m_current.size.x < 1 || s->m_current.size.y < 1)
return;
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = false;
m_renderPass.add(makeUnique<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
nullptr);
endRender();
m_bRenderingSnapshot = false;
}
void IHyprRenderer::renderSnapshot(PHLWINDOW pWindow) {
static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
PHLWINDOWREF ref{pWindow};
if (!ref->m_snapshotFB)
return;
const auto FBDATA = ref->m_snapshotFB;
if (!FBDATA->getTexture())
return;
const auto PMONITOR = pWindow->m_monitor.lock();
CBox windowBox;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->m_scale * pWindow->m_realSize->value().x / (pWindow->m_originalClosedSize.x * PMONITOR->m_scale)),
(PMONITOR->m_scale * pWindow->m_realSize->value().y / (pWindow->m_originalClosedSize.y * PMONITOR->m_scale)));
windowBox.width = PMONITOR->m_transformedSize.x * scaleXY.x;
windowBox.height = PMONITOR->m_transformedSize.y * scaleXY.y;
windowBox.x = ((pWindow->m_realPosition->value().x - PMONITOR->m_position.x) * PMONITOR->m_scale) - ((pWindow->m_originalClosedPos.x * PMONITOR->m_scale) * scaleXY.x);
windowBox.y = ((pWindow->m_realPosition->value().y - PMONITOR->m_position.y) * PMONITOR->m_scale) - ((pWindow->m_originalClosedPos.y * PMONITOR->m_scale) * scaleXY.y);
CRegion fakeDamage{0, 0, PMONITOR->m_transformedSize.x, PMONITOR->m_transformedSize.y};
if (*PDIMAROUND && pWindow->m_ruleApplicator->dimAround().valueOrDefault()) {
CRectPassElement::SRectData data;
data.box = {0, 0, m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y};
data.color = CHyprColor(0, 0, 0, *PDIMAROUND * pWindow->m_alpha->value());
m_renderPass.add(makeUnique<CRectPassElement>(data));
}
if (shouldBlur(pWindow)) {
CRectPassElement::SRectData data;
data.box = CBox{pWindow->m_realPosition->value(), pWindow->m_realSize->value()}.translate(-PMONITOR->m_position).scale(PMONITOR->m_scale).round();
data.color = CHyprColor{0, 0, 0, 0};
data.blur = true;
data.blurA = sqrt(pWindow->m_alpha->value()); // sqrt makes the blur fadeout more realistic.
data.round = pWindow->rounding();
data.roundingPower = pWindow->roundingPower();
data.xray = pWindow->m_ruleApplicator->xray().valueOr(false);
m_renderPass.add(makeUnique<CRectPassElement>(data));
}
CTexPassElement::SRenderData data;
data.flipEndFrame = true;
data.tex = FBDATA->getTexture();
data.box = windowBox;
data.a = pWindow->m_alpha->value();
data.damage = fakeDamage;
m_renderPass.add(makeUnique<CTexPassElement>(std::move(data)));
}
void IHyprRenderer::renderSnapshot(PHLLS pLayer) {
if (!pLayer->m_snapshotFB)
return;
const auto FBDATA = pLayer->m_snapshotFB;
if (!FBDATA->getTexture())
return;
const auto PMONITOR = pLayer->m_monitor.lock();
CBox layerBox;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->m_scale * pLayer->m_realSize->value().x / (pLayer->m_geometry.w * PMONITOR->m_scale)),
(PMONITOR->m_scale * pLayer->m_realSize->value().y / (pLayer->m_geometry.h * PMONITOR->m_scale)));
layerBox.width = PMONITOR->m_transformedSize.x * scaleXY.x;
layerBox.height = PMONITOR->m_transformedSize.y * scaleXY.y;
layerBox.x =
((pLayer->m_realPosition->value().x - PMONITOR->m_position.x) * PMONITOR->m_scale) - (((pLayer->m_geometry.x - PMONITOR->m_position.x) * PMONITOR->m_scale) * scaleXY.x);
layerBox.y =
((pLayer->m_realPosition->value().y - PMONITOR->m_position.y) * PMONITOR->m_scale) - (((pLayer->m_geometry.y - PMONITOR->m_position.y) * PMONITOR->m_scale) * scaleXY.y);
CRegion fakeDamage{0, 0, PMONITOR->m_transformedSize.x, PMONITOR->m_transformedSize.y};
const bool SHOULD_BLUR = shouldBlur(pLayer);
CTexPassElement::SRenderData data;
data.flipEndFrame = true;
data.tex = FBDATA->getTexture();
data.box = layerBox;
data.a = pLayer->m_alpha->value();
data.damage = fakeDamage;
data.blur = SHOULD_BLUR;
data.blurA = sqrt(pLayer->m_alpha->value()); // sqrt makes the blur fadeout more realistic.
if (SHOULD_BLUR)
data.ignoreAlpha = pLayer->m_ruleApplicator->ignoreAlpha().valueOr(0.01F) /* ignore the alpha 0 regions */;
m_renderPass.add(makeUnique<CTexPassElement>(std::move(data)));
}
void IHyprRenderer::renderSnapshot(WP<Desktop::View::CPopup> popup) {
if (!popup->m_snapshotFB)
return;
static CConfigValue PBLURIGNOREA = CConfigValue<Hyprlang::FLOAT>("decoration:blur:popups_ignorealpha");
const auto FBDATA = popup->m_snapshotFB;
if (!FBDATA->getTexture())
return;
const auto PMONITOR = popup->getMonitor();
if (!PMONITOR)
return;
CRegion fakeDamage{0, 0, PMONITOR->m_transformedSize.x, PMONITOR->m_transformedSize.y};
const bool SHOULD_BLUR = shouldBlur(popup);
CTexPassElement::SRenderData data;
data.flipEndFrame = true;
data.tex = FBDATA->getTexture();
data.box = {{}, PMONITOR->m_transformedSize};
data.a = popup->m_alpha->value();
data.damage = fakeDamage;
data.blur = SHOULD_BLUR;
data.blurA = sqrt(popup->m_alpha->value()); // sqrt makes the blur fadeout more realistic.
data.blockBlurOptimization = SHOULD_BLUR; // force no xray on this (popups never have xray)
if (SHOULD_BLUR)
data.ignoreAlpha = std::max(*PBLURIGNOREA, 0.01F); /* ignore the alpha 0 regions */
m_renderPass.add(makeUnique<CTexPassElement>(std::move(data)));
}
NColorManagement::PImageDescription IHyprRenderer::workBufferImageDescription() {
// TODO
// const bool IS_MONITOR_ICC = m_renderData.pMonitor->m_imageDescription.valid() && m_renderData.pMonitor->m_imageDescription->value().icc.present;
// const auto sdrEOTF = NTransferFunction::fromConfig(IS_MONITOR_ICC);
// const auto CHOSEN_SDR_EOTF = sdrEOTF != NTransferFunction::TF_SRGB ? NColorManagement::CM_TRANSFER_FUNCTION_GAMMA22 : NColorManagement::CM_TRANSFER_FUNCTION_SRGB;
return m_renderData.pMonitor->m_imageDescription; //CImageDescription::from(NColorManagement::SImageDescription{.transferFunction = CHOSEN_SDR_EOTF});
}
bool IHyprRenderer::shouldBlur(PHLLS ls) {
if (m_bRenderingSnapshot)
return false;
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
return *PBLUR && ls->m_ruleApplicator->blur().valueOrDefault();
}
bool IHyprRenderer::shouldBlur(PHLWINDOW w) {
if (m_bRenderingSnapshot)
return false;
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
const bool DONT_BLUR = w->m_ruleApplicator->noBlur().valueOrDefault() || w->m_ruleApplicator->RGBX().valueOrDefault() || w->opaque();
return *PBLUR && !DONT_BLUR;
}
bool IHyprRenderer::shouldBlur(WP<Desktop::View::CPopup> p) {
static CConfigValue PBLURPOPUPS = CConfigValue<Hyprlang::INT>("decoration:blur:popups");
static CConfigValue PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
return *PBLURPOPUPS && *PBLUR;
}
SP<ITexture> IHyprRenderer::renderSplash(const std::function<SP<ITexture>(const int, const int, unsigned char* const)>& handleData, const int fontSize, const int maxWidth,
const int maxHeight) {
static auto PSPLASHCOLOR = CConfigValue<Hyprlang::INT>("misc:col.splash");
static auto PSPLASHFONT = CConfigValue<std::string>("misc:splash_font_family");
static auto FALLBACKFONT = CConfigValue<std::string>("misc:font_family");
const auto FONTFAMILY = *PSPLASHFONT != STRVAL_EMPTY ? *PSPLASHFONT : *FALLBACKFONT;
const auto COLOR = CHyprColor(*PSPLASHCOLOR);
const auto CAIROSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, maxWidth, maxHeight);
const auto CAIRO = cairo_create(CAIROSURFACE);
cairo_set_antialias(CAIRO, CAIRO_ANTIALIAS_GOOD);
cairo_save(CAIRO);
cairo_set_source_rgba(CAIRO, 0, 0, 0, 0);
cairo_set_operator(CAIRO, CAIRO_OPERATOR_SOURCE);
cairo_paint(CAIRO);
cairo_restore(CAIRO);
PangoLayout* layoutText = pango_cairo_create_layout(CAIRO);
PangoFontDescription* pangoFD = pango_font_description_new();
pango_font_description_set_family_static(pangoFD, FONTFAMILY.c_str());
pango_font_description_set_absolute_size(pangoFD, fontSize * PANGO_SCALE);
pango_font_description_set_style(pangoFD, PANGO_STYLE_NORMAL);
pango_font_description_set_weight(pangoFD, PANGO_WEIGHT_NORMAL);
pango_layout_set_font_description(layoutText, pangoFD);
cairo_set_source_rgba(CAIRO, COLOR.r, COLOR.g, COLOR.b, COLOR.a);
int textW = 0, textH = 0;
pango_layout_set_text(layoutText, g_pCompositor->m_currentSplash.c_str(), -1);
pango_layout_get_size(layoutText, &textW, &textH);
textW = std::ceil((float)textW / PANGO_SCALE + fontSize / 10.f);
textH = std::ceil((float)textH / PANGO_SCALE + fontSize / 10.f);
cairo_move_to(CAIRO, 0, 0);
pango_cairo_show_layout(CAIRO, layoutText);
pango_font_description_free(pangoFD);
g_object_unref(layoutText);
cairo_surface_flush(CAIROSURFACE);
const auto smallSurf = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, textW, textH);
const auto small = cairo_create(smallSurf);
cairo_set_source_surface(small, CAIROSURFACE, 0, 0);
cairo_rectangle(small, 0, 0, textW, textH);
cairo_set_operator(small, CAIRO_OPERATOR_SOURCE);
cairo_fill(small);
cairo_surface_flush(smallSurf);
auto tex = handleData(textW, textH, cairo_image_surface_get_data(smallSurf));
cairo_surface_destroy(smallSurf);
cairo_destroy(small);
cairo_surface_destroy(CAIROSURFACE);
cairo_destroy(CAIRO);
return tex;
}
bool IHyprRenderer::needsACopyFB(PHLMONITOR mon) {
return !mon->m_mirrors.empty() || Screenshare::mgr()->isOutputBeingSSd(mon);
}