Commit graph

774 commits

Author SHA1 Message Date
matjam
5389990724 renderer: fix crash on null blur framebuffer during monitor disconnect
Guard all m_blurFB dereferences against null. The blur framebuffer is reset during monitor disconnect but layer surface snapshots use a simple render path that skips framebuffer allocation.
2026-03-10 10:06:24 +00:00
UjinT34
02f30ea15b
renderer: refactor gl renderer (#13488) 2026-03-07 18:21:23 +00:00
UjinT34
b227efc849
renderer: refactor projection setting (#13485) 2026-03-07 15:23:54 +00:00
UjinT34
73fca55e7c
renderer: move m_renderData to renderer (#13474) 2026-03-07 13:47:13 +00:00
UjinT34
966f20d305
renderer: refactor resources and flags (#13471) 2026-03-07 13:13:34 +00:00
UjinT34
32e75e3e32
renderer: refactor render elements (#13438)
Part 2 of renderer refactors
2026-03-07 10:27:47 +00:00
UjinT34
4152ac76d0
renderer: refactor Texture, Framebuffer and Renderbuffer (#13437)
Part 1 of the renderer refactors
2026-03-06 21:44:10 +00:00
UjinT34
a5858018d8
renderer: shader variants refactor (#13434)
Part 0 of renderer reworks.
2026-03-06 21:05:10 +00:00
Vaxry
ff0b706ea3
renderer: fix crash on mirrored outputs needing recalc (#13534)
ref https://github.com/hyprwm/Hyprland/discussions/13517
2026-03-03 11:25:58 +00:00
Vaxry
b88813c7ef
event: refactor HookSystem into a typed event bus (#13333)
Refactors the old HookSystem into a typed event bus with clear
separation,
discovery and types.
2026-02-22 23:30:10 +00:00
Vaxry
723870337f
layout: rethonk layouts from the ground up (#12890)
Rewrites layouts to be much smaller, and deal with much less annoying
BS. Improves the overall architecture, unifies handling of pseudotiling,
and various other improvements.
2026-02-21 21:30:39 +00:00
UjinT34
02ff413002
monitor: fix DS deactivation (#13188) 2026-02-04 12:42:43 +00:00
Szwagi
cbeb6984e7
renderer: fix mouse motion in VRR (#12665) 2026-01-31 13:37:01 +00:00
UjinT34
82de66a030
renderer: fix frame sync (#13061)
* fix commit timing timer

* fix surface state lock/unlock

* debug state sync todos

* debug solitary vrr
2026-01-22 15:16:52 +00:00
UjinT34
55f40ecc95
renderer: fix non shader cm reset (#13027) 2026-01-21 14:03:37 +00:00
eff484b96c
core: optimize some common branches 2026-01-16 16:40:48 +01:00
UjinT34
e0cf88809d
protocols/cm: Fix image description info events (#12781)
* fix image description info events

* always send some target primaries

* set edid values as target primaries and luminances

* init monitor image description

* set default luminances for tf

* fix BT1886 luminances

* fix mastering values and overrides

* set maxCLL & maxFALL

* typo

* add FALL & CLL to preferred HDR image description

* fix ref luminances
2026-01-13 16:44:36 +01:00
John Mylchreest
5b1b79c29c
fix: handle fullscreen windows on special workspaces (#12851)
* fix: handle fullscreen windows on special workspaces

inFullscreenMode() only checked m_activeWorkspace, missing fullscreen
windows on special workspaces. This caused crashes and incorrect
behavior when fullscreen windows were on special workspaces.

Changes:
- inFullscreenMode() now checks special workspace first since it
  renders on top of regular workspaces
- Added getFullscreenWindow() helper to safely get fullscreen window
  from either active or special workspace
- Updated callers (shouldSkipScheduleFrameOnMouseEvent, Renderer,
  getFSImageDescription) to use the new helper
- Reset m_aboveFullscreen for layer surfaces when opening, closing,
  or stealing special workspaces between monitors

* test: add special workspace fullscreen detection tests

Add tests for the new special workspace fullscreen handling introduced
in the previous commit. The tests cover:

1. Fullscreen detection on special workspace - verifies that a window
   made fullscreen on a special workspace is correctly detected

2. Special workspace fullscreen precedence - verifies that when both
   regular and special workspaces have fullscreen windows, the special
   workspace window can be focused when the special workspace is opened

3. Toggle special workspace behavior - verifies that toggling the
   special workspace off properly hides it and returns focus to the
   regular workspace's fullscreen window

These tests exercise the key code paths modified in the fix:
- inFullscreenMode() checking special workspace first
- getFullscreenWindow() helper returning correct window
- Layer surface m_aboveFullscreen reset on special workspace toggle
2026-01-08 22:27:00 +01:00
UjinT34
6d3b17ee83
render/cm: various updates, remove old protocols (#12693)
* fix named primaries

* default to gamma22

* mark mastering primaries as supported

* remove xx-cm and frog support

* immutable primaries and image descriptions

* clang-format
2025-12-27 18:01:46 +01:00
Vaxry
42447a50d6
rules/windowRuleApplicator: fix min/max size effects (#12491)
fixes #12412
2025-12-27 12:43:45 +01:00
fuyu147
315806f598
tablet: added option to hide cursor (#12525) 2025-12-19 16:14:22 +00:00
Vaxry
6175ecd4c4
debug: move to hyprutils' logger (#12673) 2025-12-18 17:23:24 +00:00
Vaxry
5dd224805d
desktop/view: use aliveAndVisible for most things (#12631) 2025-12-11 16:29:26 +00:00
Vaxry
920353370b
desktop: cleanup, unify desktop elements as views (#12563) 2025-12-08 15:04:40 +00:00
byddha
916e5d1aea
renderer/cm: make needsHDRupdate per-monitor state (#12564)
Co-authored-by: drzbida <55928036+drzbida@users.noreply.github.com>
2025-12-07 20:47:27 +00:00
b8bb5e9bde
renderer: avoid crash on arrangeLayers for an empty mon 2025-12-06 11:34:04 +00:00
Vaxry
9264436f35
desktop: rewrite reserved area handling + improve tests (#12383) 2025-12-05 14:16:22 +00:00
EvilLary
f11cf6f1de
renderer: fix uv sufrace calc with scales < 1 (#12481) 2025-11-29 21:16:49 +00:00
Nikolai Nechaev
40d8fa8491
compositor: Configurable behavior when window to be focused conflicts with fullscreen (#12033)
Renames `misc:new_window_takes_over_fullscreen` into
`misc:on_focus_under_fullscreen` and implements the following behavior:

- By default, when a tiling window is being focused on a workspace where
  a fullscreen/maximized window exists, respect
  the `misc:on_focus_under_fullscreen` config variable.
2025-11-25 22:44:26 +00:00
Vaxry
fe6a855bbb
renderer: stop looping over null texture surfaces (#12446)
fixes #12445
2025-11-24 23:48:18 +00:00
bea4dev
2b0fd417d3
animation: improve animations on multi refresh rate monitors (#12418) 2025-11-23 15:48:15 +00:00
abb2f7ee6f
renderer: fix render_unfocused 2025-11-21 18:48:45 +00:00
Vaxry
c2670e9ab9
windowrules: rewrite completely (#12269)
Reworks the window rule syntax completely

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-11-17 18:34:02 +00:00
bea4dev
7910bc42af
renderer: fix fractional scale artifacts (#12287) 2025-11-16 21:17:05 +00:00
Vaxry
e616e595ae
i18n: init localization for ANR, Permissions and Notifications (#12316)
Adds localization support for en, it, pl and jp

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Co-authored-by: Aaron Blasko <blaskoazzolaaaron@gmail.com>
2025-11-16 14:51:14 +00:00
UjinT34
fd50e78bc9
render/cm: change non_shader_cm ignore behavior and set default to it (#12210) 2025-11-07 15:58:25 +00:00
bea4dev
ca4b68e425
renderer: fix fractional scale artifact (#12219) 2025-11-06 19:18:16 +00:00
Dominick DiMaggio
ff50dc36e9
renderer/cm: allow gamma 2.2 instead of sRGB EOTF (#12094) 2025-10-29 12:53:42 +00:00
Filip Mikina
34812c33db
hyprctl: include color management presets and sdr information (#12019)
* move string parsing for eCMType to its own namespace, similar to how
`src/protocols/types/ContentType.cpp` is done
* expose cm type and sdr settings in `hyprctl monitors`, format floats
to .2f
2025-10-24 20:18:39 +01:00
Mozzarella32
46dab01bcc
renderer: add more uniforms to the screen shader (#11986)
These are: pointer_shape from the cursor-shape-v1 protocol prepared for v2, along with left_ptr...bottom_right_corner and killing (Hyprland specific)
           pointer_shape_previous with
           pointer_switch_time to blend between shapes
           pointer_size scaled size as used by the normal cursor
           pointer_pressed_positions[32] with
           pointer_pressed_times[32] and
           pointer_pressed_killed(32 bits) for click/touch animations and if they killed something
           pointer_inactive_timeout with
           pointer_last_active to smoothly fade the pointer out
           pointer_hidden to hide it when the cursor is hidden (excluding by cursor:invisible as this config value can be used to turn off the normal cursor, which is useful when drawing it with the screen shader)
2025-10-20 12:22:50 +01:00
Vaxry
ba077d8ff0
renderer: clean up surface UV size calcs, fix issues (#12070) 2025-10-19 02:56:55 +02:00
60529e810d
renderer: round box in damageBox 2025-10-15 00:37:07 +01:00
UjinT34
3bcfa94ee4
renderer: add render:non_shader_cm and fixes (#11900) 2025-10-02 12:05:54 +02:00
Vaxry
c467bb2640
renderer: fix popup fadeout blur (#11756)
popups dont get no xray
2025-10-02 12:01:16 +02:00
Vaxry
70a7047ee1
renderer: fix uv scaling detection (#11789) 2025-09-22 13:01:59 +01:00
Vaxry
26cbc67385
renderer: fix uv calculations once and for all (#11770)
fixes synchronization of ackd sizes, fixes wrong xdg stuff
2025-09-21 19:27:56 +02:00
Vaxry
4fc95d646d
renderer: asynchronously load background tex (#11749)
Bumps required hyprgraphics to 0.1.6

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-09-18 22:10:30 +02:00
UjinT34
05a1c0aa73
renderer: Fix CM for DS and SDR passthrough (#11503) 2025-08-29 13:31:07 +02:00
Vaxry
81bf4eccba
input: Add fully configurable trackpad gestures (#11490)
Adds configurable trackpad gestures
2025-08-28 11:20:29 +02:00
Tom Englund
b329ea8e96
syncobj: use rendernode for timelines (#11087)
* syncobj: use rendernode for timelines

use rendernode for timelines instead of the drmfd, some devices dont
support to use the drmfd for this.

* opengl: use rendernode if available

use rendernode if available for CHyprOpenglImpl

* MesaDRM: use the m_drmRenderNodeFD if it exist

try use the rendernode we got from AQ if it exist.

* linuxdmabuf: use rendernode if available

use the rendernode if available already from AQ

* syncobj: prefer rendernode over displaynode

prefer the rendernode over the displaynode, and log a error if
attempting to use the protocol without explicit sync support on any of
the nodes.

* syncobj: check support on both nodes always

check support on both nodes always so it can be used later for
preferring rendernode if possible in syncobj protocol.

* syncobj: remove old var in non linux if else case

remove old m_bDrmSyncobjTimelineSupported from non linux if else case
that will fail to compile on non linux. the nodes sets support by
default to false, and if non linux it wont check for support and set it
to true.

* build: bump aq requirement

bump to 0.9.3 where rendernode support got added.

* flake.lock: update

* renderer: glfinish on software renderer

software renderers apparently bug out on implicit sync, use glfinish as
with nvidia case on implicit paths.

* flake.lock: update

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-08-24 22:32:13 +02:00