Hyprland/src/render/Renderer.cpp

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#include "Renderer.hpp"
#include "../Compositor.hpp"
#include "../helpers/math/Math.hpp"
#include <algorithm>
#include <aquamarine/output/Output.hpp>
#include <filesystem>
#include "../config/ConfigValue.hpp"
#include "../config/ConfigManager.hpp"
#include "../managers/CursorManager.hpp"
#include "../managers/PointerManager.hpp"
#include "../managers/input/InputManager.hpp"
#include "../managers/HookSystemManager.hpp"
#include "../managers/animation/AnimationManager.hpp"
#include "../managers/LayoutManager.hpp"
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#include "../desktop/Window.hpp"
#include "../desktop/LayerSurface.hpp"
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#include "../protocols/SessionLock.hpp"
#include "../protocols/LayerShell.hpp"
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#include "../protocols/XDGShell.hpp"
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#include "../protocols/PresentationTime.hpp"
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#include "../protocols/core/DataDevice.hpp"
#include "../protocols/core/Compositor.hpp"
#include "../protocols/DRMSyncobj.hpp"
#include "../protocols/LinuxDMABUF.hpp"
#include "../helpers/sync/SyncTimeline.hpp"
#include "../hyprerror/HyprError.hpp"
#include "../debug/HyprDebugOverlay.hpp"
#include "../debug/HyprNotificationOverlay.hpp"
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#include "helpers/Monitor.hpp"
#include "pass/TexPassElement.hpp"
#include "pass/ClearPassElement.hpp"
#include "pass/RectPassElement.hpp"
#include "pass/RendererHintsPassElement.hpp"
#include "pass/SurfacePassElement.hpp"
#include "debug/Log.hpp"
#include "../protocols/ColorManagement.hpp"
#include "../protocols/types/ContentType.hpp"
#include "../helpers/MiscFunctions.hpp"
#include "render/OpenGL.hpp"
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#include <hyprutils/utils/ScopeGuard.hpp>
using namespace Hyprutils::Utils;
core: begin using CFileDescriptor from hyprutils (#9122) * config: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * hyprctl: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * ikeyboard: make fd use CFileDescriptor make use of the new CFileDescriptor instead of manual FD handling, also in sendKeymap remove dead code, it already early returns if keyboard isnt valid, and dont try to close the FD that ikeyboard owns. * core: make SHMFile functions use CFileDescriptor make SHMFile misc functions use CFileDescriptor and its associated usage in dmabuf and keyboard. * core: make explicit sync use CFileDescriptor begin using CFileDescriptor in explicit sync and its timelines and eglsync usage in opengl, there is still a bit left with manual handling that requires future aquamarine change aswell. * eventmgr: make fd and sockets use CFileDescriptor make use of the hyprutils CFileDescriptor instead of manual FD and socket handling and closing. * eventloopmgr: make timerfd use CFileDescriptor make the timerfd use CFileDescriptor instead of manual fd handling * opengl: make gbm fd use CFileDescriptor make the gbm rendernode fd use CFileDescriptor instead of manual fd handling * core: make selection source/offer use CFileDescriptor make data selection source and offers use CFileDescriptor and its associated use in xwm and protocols * protocols: convert protocols fd to CFileDescriptor make most fd handling use CFileDescriptor in protocols * shm: make SHMPool use CfileDescriptor make SHMPool use CFileDescriptor instead of manual fd handling. * opengl: duplicate fd with CFileDescriptor duplicate fenceFD with CFileDescriptor duplicate instead. * xwayland: make sockets and fds use CFileDescriptor instead of manual opening/closing make sockets and fds use CFileDescriptor * keybindmgr: make sockets and fds use CFileDescriptor make sockets and fds use CFileDescriptor instead of manual handling.
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using namespace Hyprutils::OS;
using enum NContentType::eContentType;
using namespace NColorManagement;
extern "C" {
#include <xf86drm.h>
}
static int cursorTicker(void* data) {
g_pHyprRenderer->ensureCursorRenderingMode();
wl_event_source_timer_update(g_pHyprRenderer->m_cursorTicker, 500);
return 0;
}
CHyprRenderer::CHyprRenderer() {
if (g_pCompositor->m_aqBackend->hasSession()) {
size_t drmDevices = 0;
for (auto const& dev : g_pCompositor->m_aqBackend->session->sessionDevices) {
const auto DRMV = drmGetVersion(dev->fd);
if (!DRMV)
continue;
drmDevices++;
std::string name = std::string{DRMV->name, DRMV->name_len};
std::ranges::transform(name, name.begin(), tolower);
if (name.contains("nvidia"))
m_nvidia = true;
else if (name.contains("i915"))
m_intel = true;
else if (name.contains("softpipe") || name.contains("Software Rasterizer") || name.contains("llvmpipe"))
m_software = true;
Debug::log(LOG, "DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel,
std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len});
drmFreeVersion(DRMV);
}
m_mgpu = drmDevices > 1;
} else {
Debug::log(LOG, "Aq backend has no session, omitting full DRM node checks");
const auto DRMV = drmGetVersion(g_pCompositor->m_drm.fd);
if (DRMV) {
std::string name = std::string{DRMV->name, DRMV->name_len};
std::ranges::transform(name, name.begin(), tolower);
if (name.contains("nvidia"))
m_nvidia = true;
else if (name.contains("i915"))
m_intel = true;
else if (name.contains("softpipe") || name.contains("Software Rasterizer") || name.contains("llvmpipe"))
m_software = true;
Debug::log(LOG, "Primary DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel,
std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len});
} else {
Debug::log(LOG, "No primary DRM driver information found");
}
drmFreeVersion(DRMV);
}
if (m_nvidia)
Debug::log(WARN, "NVIDIA detected, please remember to follow nvidia instructions on the wiki");
// cursor hiding stuff
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static auto P = g_pHookSystem->hookDynamic("keyPress", [&](void* self, SCallbackInfo& info, std::any param) {
if (m_cursorHiddenConditions.hiddenOnKeyboard)
return;
m_cursorHiddenConditions.hiddenOnKeyboard = true;
ensureCursorRenderingMode();
});
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static auto P2 = g_pHookSystem->hookDynamic("mouseMove", [&](void* self, SCallbackInfo& info, std::any param) {
if (!m_cursorHiddenConditions.hiddenOnKeyboard && m_cursorHiddenConditions.hiddenOnTouch == g_pInputManager->m_lastInputTouch && !m_cursorHiddenConditions.hiddenOnTimeout)
return;
m_cursorHiddenConditions.hiddenOnKeyboard = false;
m_cursorHiddenConditions.hiddenOnTimeout = false;
m_cursorHiddenConditions.hiddenOnTouch = g_pInputManager->m_lastInputTouch;
ensureCursorRenderingMode();
});
static auto P3 = g_pHookSystem->hookDynamic("focusedMon", [&](void* self, SCallbackInfo& info, std::any param) {
g_pEventLoopManager->doLater([this]() {
if (!g_pHyprError->active())
return;
for (auto& m : g_pCompositor->m_monitors) {
arrangeLayersForMonitor(m->m_id);
}
});
});
m_cursorTicker = wl_event_loop_add_timer(g_pCompositor->m_wlEventLoop, cursorTicker, nullptr);
wl_event_source_timer_update(m_cursorTicker, 500);
m_renderUnfocusedTimer = makeShared<CEventLoopTimer>(
std::nullopt,
[this](SP<CEventLoopTimer> self, void* data) {
static auto PFPS = CConfigValue<Hyprlang::INT>("misc:render_unfocused_fps");
if (m_renderUnfocused.empty())
return;
bool dirty = false;
for (auto& w : m_renderUnfocused) {
if (!w) {
dirty = true;
continue;
}
if (!w->m_wlSurface || !w->m_wlSurface->resource() || shouldRenderWindow(w.lock()))
continue;
w->m_wlSurface->resource()->frame(Time::steadyNow());
auto FEEDBACK = makeUnique<CQueuedPresentationData>(w->m_wlSurface->resource());
FEEDBACK->attachMonitor(g_pCompositor->m_lastMonitor.lock());
FEEDBACK->discarded();
PROTO::presentation->queueData(std::move(FEEDBACK));
}
if (dirty)
std::erase_if(m_renderUnfocused, [](const auto& e) { return !e || !e->m_windowData.renderUnfocused.valueOr(false); });
if (!m_renderUnfocused.empty())
m_renderUnfocusedTimer->updateTimeout(std::chrono::milliseconds(1000 / *PFPS));
},
nullptr);
g_pEventLoopManager->addTimer(m_renderUnfocusedTimer);
}
CHyprRenderer::~CHyprRenderer() {
if (m_cursorTicker)
wl_event_source_remove(m_cursorTicker);
}
bool CHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor) {
if (!pWindow->visibleOnMonitor(pMonitor))
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return false;
if (!pWindow->m_workspace && !pWindow->m_fadingOut)
return false;
if (!pWindow->m_workspace && pWindow->m_fadingOut)
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return pWindow->workspaceID() == pMonitor->activeWorkspaceID() || pWindow->workspaceID() == pMonitor->activeSpecialWorkspaceID();
if (pWindow->m_pinned)
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return true;
// if the window is being moved to a workspace that is not invisible, and the alpha is > 0.F, render it.
if (pWindow->m_monitorMovedFrom != -1 && pWindow->m_movingToWorkspaceAlpha->isBeingAnimated() && pWindow->m_movingToWorkspaceAlpha->value() > 0.F && pWindow->m_workspace &&
!pWindow->m_workspace->isVisible())
return true;
const auto PWINDOWWORKSPACE = pWindow->m_workspace;
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_monitor == pMonitor) {
if (PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated() || PWINDOWWORKSPACE->m_alpha->isBeingAnimated() || PWINDOWWORKSPACE->m_forceRendering)
return true;
// if hidden behind fullscreen
if (PWINDOWWORKSPACE->m_hasFullscreenWindow && !pWindow->isFullscreen() && (!pWindow->m_isFloating || !pWindow->m_createdOverFullscreen) && pWindow->m_alpha->value() == 0)
return false;
if (!PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated() && !PWINDOWWORKSPACE->m_alpha->isBeingAnimated() && !PWINDOWWORKSPACE->isVisible())
return false;
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}
if (pWindow->m_monitor == pMonitor)
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return true;
if ((!pWindow->m_workspace || !pWindow->m_workspace->isVisible()) && pWindow->m_monitor != pMonitor)
return false;
// if not, check if it maybe is active on a different monitor.
if (pWindow->m_workspace && pWindow->m_workspace->isVisible() && pWindow->m_isFloating /* tiled windows can't be multi-ws */)
internal: refactor fullscreen states (#7104) * refactor fullscreen modified: src/Compositor.cpp modified: src/Compositor.hpp modified: src/config/ConfigManager.cpp modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/LayerSurface.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/desktop/Workspace.hpp modified: src/events/Windows.cpp modified: src/helpers/Monitor.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/DwindleLayout.hpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp modified: src/layout/MasterLayout.hpp modified: src/managers/KeybindManager.cpp modified: src/managers/KeybindManager.hpp modified: src/managers/input/IdleInhibitor.cpp modified: src/managers/input/InputManager.cpp modified: src/managers/input/Swipe.cpp modified: src/protocols/ForeignToplevelWlr.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * clean up modified: src/config/ConfigManager.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/events/Windows.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/Swipe.cpp * fix mapWindow fullscreen modified: src/events/Windows.cpp * fix typo modified: src/desktop/Workspace.cpp * add fullscreenstate modified: src/config/ConfigManager.cpp modified: src/events/Windows.cpp * change syncFullscreen to lower modified: src/config/ConfigManager.hpp * initialize fs state modified: src/desktop/Window.hpp
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return !pWindow->isFullscreen(); // Do not draw fullscreen windows on other monitors
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if (pMonitor->m_activeSpecialWorkspace == pWindow->m_workspace)
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return true;
// if window is tiled and it's flying in, don't render on other mons (for slide)
if (!pWindow->m_isFloating && pWindow->m_realPosition->isBeingAnimated() && pWindow->m_animatingIn && pWindow->m_monitor != pMonitor)
return false;
if (pWindow->m_realPosition->isBeingAnimated()) {
if (PWINDOWWORKSPACE && !PWINDOWWORKSPACE->m_isSpecialWorkspace && PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated())
return false;
// render window if window and monitor intersect
// (when moving out of or through a monitor)
CBox windowBox = pWindow->getFullWindowBoundingBox();
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated())
windowBox.translate(PWINDOWWORKSPACE->m_renderOffset->value());
windowBox.translate(pWindow->m_floatingOffset);
const CBox monitorBox = {pMonitor->m_position, pMonitor->m_size};
if (!windowBox.intersection(monitorBox).empty() && (pWindow->workspaceID() == pMonitor->activeWorkspaceID() || pWindow->m_monitorMovedFrom != -1))
return true;
}
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return false;
}
bool CHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow) {
if (!validMapped(pWindow))
return false;
const auto PWORKSPACE = pWindow->m_workspace;
if (!pWindow->m_workspace)
return false;
if (pWindow->m_pinned || PWORKSPACE->m_forceRendering)
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return true;
if (PWORKSPACE && PWORKSPACE->isVisible())
return true;
for (auto const& m : g_pCompositor->m_monitors) {
if (PWORKSPACE && PWORKSPACE->m_monitor == m && (PWORKSPACE->m_renderOffset->isBeingAnimated() || PWORKSPACE->m_alpha->isBeingAnimated()))
return true;
if (m->m_activeSpecialWorkspace && pWindow->onSpecialWorkspace())
return true;
}
return false;
}
void CHyprRenderer::renderWorkspaceWindowsFullscreen(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& time) {
PHLWINDOW pWorkspaceWindow = nullptr;
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EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS);
// loop over the tiled windows that are fading out
for (auto const& w : g_pCompositor->m_windows) {
if (!shouldRenderWindow(w, pMonitor))
continue;
if (w->m_alpha->value() == 0.f)
continue;
if (w->isFullscreen() || w->m_isFloating)
continue;
if (pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
// and floating ones too
for (auto const& w : g_pCompositor->m_windows) {
if (!shouldRenderWindow(w, pMonitor))
continue;
if (w->m_alpha->value() == 0.f)
continue;
if (w->isFullscreen() || !w->m_isFloating)
continue;
if (w->m_monitor == pWorkspace->m_monitor && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (pWorkspace->m_isSpecialWorkspace && w->m_monitor != pWorkspace->m_monitor)
continue; // special on another are rendered as a part of the base pass
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
// TODO: this pass sucks
for (auto const& w : g_pCompositor->m_windows) {
const auto PWORKSPACE = w->m_workspace;
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if (w->m_workspace != pWorkspace || !w->isFullscreen()) {
if (!(PWORKSPACE && (PWORKSPACE->m_renderOffset->isBeingAnimated() || PWORKSPACE->m_alpha->isBeingAnimated() || PWORKSPACE->m_forceRendering)))
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continue;
if (w->m_monitor != pMonitor)
continue;
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}
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internal: refactor fullscreen states (#7104) * refactor fullscreen modified: src/Compositor.cpp modified: src/Compositor.hpp modified: src/config/ConfigManager.cpp modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/LayerSurface.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/desktop/Workspace.hpp modified: src/events/Windows.cpp modified: src/helpers/Monitor.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/DwindleLayout.hpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp modified: src/layout/MasterLayout.hpp modified: src/managers/KeybindManager.cpp modified: src/managers/KeybindManager.hpp modified: src/managers/input/IdleInhibitor.cpp modified: src/managers/input/InputManager.cpp modified: src/managers/input/Swipe.cpp modified: src/protocols/ForeignToplevelWlr.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * clean up modified: src/config/ConfigManager.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/events/Windows.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/Swipe.cpp * fix mapWindow fullscreen modified: src/events/Windows.cpp * fix typo modified: src/desktop/Workspace.cpp * add fullscreenstate modified: src/config/ConfigManager.cpp modified: src/events/Windows.cpp * change syncFullscreen to lower modified: src/config/ConfigManager.hpp * initialize fs state modified: src/desktop/Window.hpp
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if (!w->isFullscreen())
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continue;
if (w->m_monitor == pWorkspace->m_monitor && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (shouldRenderWindow(w, pMonitor))
renderWindow(w, pMonitor, time, pWorkspace->m_fullscreenMode != FSMODE_FULLSCREEN, RENDER_PASS_ALL);
if (w->m_workspace != pWorkspace)
continue;
pWorkspaceWindow = w;
}
if (!pWorkspaceWindow) {
// ?? happens sometimes...
pWorkspace->m_hasFullscreenWindow = false;
return; // this will produce one blank frame. Oh well.
}
// then render windows over fullscreen.
for (auto const& w : g_pCompositor->m_windows) {
if (w->workspaceID() != pWorkspaceWindow->workspaceID() || !w->m_isFloating || (!w->m_createdOverFullscreen && !w->m_pinned) || (!w->m_isMapped && !w->m_fadingOut) ||
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w->isFullscreen())
continue;
if (w->m_monitor == pWorkspace->m_monitor && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (pWorkspace->m_isSpecialWorkspace && w->m_monitor != pWorkspace->m_monitor)
continue; // special on another are rendered as a part of the base pass
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
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}
}
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void CHyprRenderer::renderWorkspaceWindows(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& time) {
PHLWINDOW lastWindow;
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EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS);
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std::vector<PHLWINDOWREF> windows, tiledFadingOut;
windows.reserve(g_pCompositor->m_windows.size());
for (auto const& w : g_pCompositor->m_windows) {
if (w->isHidden() || (!w->m_isMapped && !w->m_fadingOut))
continue;
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if (!shouldRenderWindow(w, pMonitor))
continue;
windows.emplace_back(w);
}
// Non-floating main
for (auto& w : windows) {
if (w->m_isFloating)
continue; // floating are in the second pass
// some things may force us to ignore the special/not special disparity
const bool IGNORE_SPECIAL_CHECK = w->m_monitorMovedFrom != -1 && (w->m_workspace && !w->m_workspace->isVisible());
if (!IGNORE_SPECIAL_CHECK && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
// render active window after all others of this pass
if (w == g_pCompositor->m_lastWindow) {
lastWindow = w.lock();
continue;
}
// render tiled fading out after others
if (w->m_fadingOut) {
tiledFadingOut.emplace_back(w);
w.reset();
continue;
}
// render the bad boy
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_MAIN);
w.reset();
}
if (lastWindow)
renderWindow(lastWindow, pMonitor, time, true, RENDER_PASS_MAIN);
lastWindow.reset();
// render tiled windows that are fading out after other tiled to not hide them behind
for (auto& w : tiledFadingOut) {
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_MAIN);
}
// Non-floating popup
for (auto& w : windows) {
if (!w)
continue;
if (w->m_isFloating)
continue; // floating are in the second pass
// some things may force us to ignore the special/not special disparity
const bool IGNORE_SPECIAL_CHECK = w->m_monitorMovedFrom != -1 && (w->m_workspace && !w->m_workspace->isVisible());
if (!IGNORE_SPECIAL_CHECK && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
// render the bad boy
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_POPUP);
w.reset();
}
// floating on top
for (auto& w : windows) {
if (!w)
continue;
if (!w->m_isFloating || w->m_pinned)
continue;
// some things may force us to ignore the special/not special disparity
const bool IGNORE_SPECIAL_CHECK = w->m_monitorMovedFrom != -1 && (w->m_workspace && !w->m_workspace->isVisible());
if (!IGNORE_SPECIAL_CHECK && pWorkspace->m_isSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (pWorkspace->m_isSpecialWorkspace && w->m_monitor != pWorkspace->m_monitor)
continue; // special on another are rendered as a part of the base pass
// render the bad boy
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_ALL);
}
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}
void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, const Time::steady_tp& time, bool decorate, eRenderPassMode mode, bool ignorePosition, bool standalone) {
if (pWindow->isHidden() && !standalone)
return;
if (pWindow->m_fadingOut) {
if (pMonitor == pWindow->m_monitor) // TODO: fix this
renderSnapshot(pWindow);
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return;
}
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if (!pWindow->m_isMapped)
return;
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TRACY_GPU_ZONE("RenderWindow");
const auto PWORKSPACE = pWindow->m_workspace;
const auto REALPOS = pWindow->m_realPosition->value() + (pWindow->m_pinned ? Vector2D{} : PWORKSPACE->m_renderOffset->value());
static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
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CSurfacePassElement::SRenderData renderdata = {pMonitor, time};
CBox textureBox = {REALPOS.x, REALPOS.y, std::max(pWindow->m_realSize->value().x, 5.0), std::max(pWindow->m_realSize->value().y, 5.0)};
renderdata.pos.x = textureBox.x;
renderdata.pos.y = textureBox.y;
renderdata.w = textureBox.w;
renderdata.h = textureBox.h;
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if (ignorePosition) {
renderdata.pos.x = pMonitor->m_position.x;
renderdata.pos.y = pMonitor->m_position.y;
} else {
const bool ANR = pWindow->isNotResponding();
if (ANR && pWindow->m_notRespondingTint->goal() != 0.2F)
*pWindow->m_notRespondingTint = 0.2F;
else if (!ANR && pWindow->m_notRespondingTint->goal() != 0.F)
*pWindow->m_notRespondingTint = 0.F;
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}
if (standalone)
decorate = false;
// whether to use m_fMovingToWorkspaceAlpha, only if fading out into an invisible ws
const bool USE_WORKSPACE_FADE_ALPHA = pWindow->m_monitorMovedFrom != -1 && (!PWORKSPACE || !PWORKSPACE->isVisible());
renderdata.surface = pWindow->m_wlSurface->resource();
renderdata.dontRound = pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN) || pWindow->m_windowData.noRounding.valueOrDefault();
renderdata.fadeAlpha = pWindow->m_alpha->value() * (pWindow->m_pinned || USE_WORKSPACE_FADE_ALPHA ? 1.f : PWORKSPACE->m_alpha->value()) *
(USE_WORKSPACE_FADE_ALPHA ? pWindow->m_movingToWorkspaceAlpha->value() : 1.F) * pWindow->m_movingFromWorkspaceAlpha->value();
renderdata.alpha = pWindow->m_activeInactiveAlpha->value();
renderdata.decorate = decorate && !pWindow->m_X11DoesntWantBorders && !pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN);
renderdata.rounding = standalone || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->m_scale;
renderdata.roundingPower = standalone || renderdata.dontRound ? 2.0f : pWindow->roundingPower();
renderdata.blur = !standalone && shouldBlur(pWindow);
renderdata.pWindow = pWindow;
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if (standalone) {
renderdata.alpha = 1.f;
renderdata.fadeAlpha = 1.f;
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}
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// apply opaque
if (pWindow->m_windowData.opaque.valueOrDefault())
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renderdata.alpha = 1.f;
renderdata.pWindow = pWindow;
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// for plugins
g_pHyprOpenGL->m_renderData.currentWindow = pWindow;
EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOW);
const auto fullAlpha = renderdata.alpha * renderdata.fadeAlpha;
if (*PDIMAROUND && pWindow->m_windowData.dimAround.valueOrDefault() && !m_bRenderingSnapshot && mode != RENDER_PASS_POPUP) {
CBox monbox = {0, 0, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.x, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.y};
CRectPassElement::SRectData data;
data.color = CHyprColor(0, 0, 0, *PDIMAROUND * fullAlpha);
data.box = monbox;
m_renderPass.add(makeUnique<CRectPassElement>(data));
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}
renderdata.pos.x += pWindow->m_floatingOffset.x;
renderdata.pos.y += pWindow->m_floatingOffset.y;
// if window is floating and we have a slide animation, clip it to its full bb
if (!ignorePosition && pWindow->m_isFloating && !pWindow->isFullscreen() && PWORKSPACE->m_renderOffset->isBeingAnimated() && !pWindow->m_pinned) {
CRegion rg =
pWindow->getFullWindowBoundingBox().translate(-pMonitor->m_position + PWORKSPACE->m_renderOffset->value() + pWindow->m_floatingOffset).scale(pMonitor->m_scale);
renderdata.clipBox = rg.getExtents();
}
// render window decorations first, if not fullscreen full
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {
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const bool TRANSFORMERSPRESENT = !pWindow->m_transformers.empty();
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if (TRANSFORMERSPRESENT) {
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g_pHyprOpenGL->bindOffMain();
for (auto const& t : pWindow->m_transformers) {
t->preWindowRender(&renderdata);
}
}
if (renderdata.decorate) {
for (auto const& wd : pWindow->m_windowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_BOTTOM)
continue;
wd->draw(pMonitor, fullAlpha);
}
for (auto const& wd : pWindow->m_windowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_UNDER)
continue;
wd->draw(pMonitor, fullAlpha);
}
}
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static auto PXWLUSENN = CConfigValue<Hyprlang::INT>("xwayland:use_nearest_neighbor");
if ((pWindow->m_isX11 && *PXWLUSENN) || pWindow->m_windowData.nearestNeighbor.valueOrDefault())
renderdata.useNearestNeighbor = true;
if (pWindow->m_wlSurface->small() && !pWindow->m_wlSurface->m_fillIgnoreSmall && renderdata.blur) {
CBox wb = {renderdata.pos.x - pMonitor->m_position.x, renderdata.pos.y - pMonitor->m_position.y, renderdata.w, renderdata.h};
wb.scale(pMonitor->m_scale).round();
CRectPassElement::SRectData data;
data.color = CHyprColor(0, 0, 0, 0);
data.box = wb;
data.round = renderdata.dontRound ? 0 : renderdata.rounding - 1;
data.blur = true;
data.blurA = renderdata.fadeAlpha;
data.xray = g_pHyprOpenGL->shouldUseNewBlurOptimizations(nullptr, pWindow);
m_renderPass.add(makeUnique<CRectPassElement>(data));
renderdata.blur = false;
}
renderdata.surfaceCounter = 0;
pWindow->m_wlSurface->resource()->breadthfirst(
[this, &renderdata, &pWindow](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = s == pWindow->m_wlSurface->resource();
m_renderPass.add(makeUnique<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
nullptr);
renderdata.useNearestNeighbor = false;
if (renderdata.decorate) {
for (auto const& wd : pWindow->m_windowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_OVER)
continue;
wd->draw(pMonitor, fullAlpha);
}
}
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if (TRANSFORMERSPRESENT) {
CFramebuffer* last = g_pHyprOpenGL->m_renderData.currentFB;
for (auto const& t : pWindow->m_transformers) {
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last = t->transform(last);
}
g_pHyprOpenGL->bindBackOnMain();
g_pHyprOpenGL->renderOffToMain(last);
}
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}
g_pHyprOpenGL->m_renderData.clipBox = CBox();
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_POPUP) {
if (!pWindow->m_isX11) {
CBox geom = pWindow->m_xdgSurface->m_current.geometry;
renderdata.pos -= geom.pos();
renderdata.dontRound = true; // don't round popups
renderdata.pMonitor = pMonitor;
renderdata.squishOversized = false; // don't squish popups
renderdata.popup = true;
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static CConfigValue PBLURIGNOREA = CConfigValue<Hyprlang::FLOAT>("decoration:blur:popups_ignorealpha");
renderdata.blur = shouldBlur(pWindow->m_popupHead);
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if (renderdata.blur) {
renderdata.discardMode |= DISCARD_ALPHA;
renderdata.discardOpacity = *PBLURIGNOREA;
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}
if (pWindow->m_windowData.nearestNeighbor.valueOrDefault())
renderdata.useNearestNeighbor = true;
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renderdata.surfaceCounter = 0;
pWindow->m_popupHead->breadthfirst(
[this, &renderdata](WP<CPopup> popup, void* data) {
if (popup->m_fadingOut) {
renderSnapshot(popup);
return;
}
if (!popup->m_wlSurface || !popup->m_wlSurface->resource() || !popup->m_mapped)
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return;
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const auto pos = popup->coordsRelativeToParent();
const Vector2D oldPos = renderdata.pos;
renderdata.pos += pos;
renderdata.fadeAlpha = popup->m_alpha->value();
popup->m_wlSurface->resource()->breadthfirst(
[this, &renderdata](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = false;
m_renderPass.add(makeUnique<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
data);
renderdata.pos = oldPos;
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},
&renderdata);
renderdata.alpha = 1.F;
}
if (decorate) {
for (auto const& wd : pWindow->m_windowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_OVERLAY)
continue;
wd->draw(pMonitor, fullAlpha);
}
}
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}
EMIT_HOOK_EVENT("render", RENDER_POST_WINDOW);
g_pHyprOpenGL->m_renderData.currentWindow.reset();
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}
void CHyprRenderer::renderLayer(PHLLS pLayer, PHLMONITOR pMonitor, const Time::steady_tp& time, bool popups, bool lockscreen) {
if (!pLayer)
return;
// skip rendering based on abovelock rule and make sure to not render abovelock layers twice
if ((pLayer->m_aboveLockscreen && !lockscreen && g_pSessionLockManager->isSessionLocked()) || (lockscreen && !pLayer->m_aboveLockscreen))
return;
static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
if (*PDIMAROUND && pLayer->m_dimAround && !m_bRenderingSnapshot && !popups) {
CRectPassElement::SRectData data;
data.box = {0, 0, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.x, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.y};
data.color = CHyprColor(0, 0, 0, *PDIMAROUND * pLayer->m_alpha->value());
m_renderPass.add(makeUnique<CRectPassElement>(data));
}
if (pLayer->m_fadingOut) {
if (!popups)
renderSnapshot(pLayer);
return;
}
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TRACY_GPU_ZONE("RenderLayer");
const auto REALPOS = pLayer->m_realPosition->value();
const auto REALSIZ = pLayer->m_realSize->value();
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CSurfacePassElement::SRenderData renderdata = {pMonitor, time, REALPOS};
renderdata.fadeAlpha = pLayer->m_alpha->value();
renderdata.blur = shouldBlur(pLayer);
renderdata.surface = pLayer->m_surface->resource();
renderdata.decorate = false;
renderdata.w = REALSIZ.x;
renderdata.h = REALSIZ.y;
renderdata.pLS = pLayer;
renderdata.blockBlurOptimization = pLayer->m_layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || pLayer->m_layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND;
renderdata.clipBox = CBox{0, 0, pMonitor->m_size.x, pMonitor->m_size.y}.scale(pMonitor->m_scale);
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if (renderdata.blur && pLayer->m_ignoreAlpha) {
renderdata.discardMode |= DISCARD_ALPHA;
renderdata.discardOpacity = pLayer->m_ignoreAlphaValue;
}
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if (!popups)
pLayer->m_surface->resource()->breadthfirst(
[this, &renderdata, &pLayer](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = s == pLayer->m_surface->resource();
m_renderPass.add(makeUnique<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
&renderdata);
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renderdata.squishOversized = false; // don't squish popups
renderdata.dontRound = true;
renderdata.popup = true;
renderdata.blur = pLayer->m_forceBlurPopups;
renderdata.surfaceCounter = 0;
if (popups) {
pLayer->m_popupHead->breadthfirst(
[this, &renderdata](WP<CPopup> popup, void* data) {
if (!popup->m_wlSurface || !popup->m_wlSurface->resource() || !popup->m_mapped)
return;
Vector2D pos = popup->coordsRelativeToParent();
renderdata.localPos = pos;
renderdata.texture = popup->m_wlSurface->resource()->m_current.texture;
renderdata.surface = popup->m_wlSurface->resource();
renderdata.mainSurface = false;
m_renderPass.add(makeUnique<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
&renderdata);
}
}
void CHyprRenderer::renderIMEPopup(CInputPopup* pPopup, PHLMONITOR pMonitor, const Time::steady_tp& time) {
const auto POS = pPopup->globalBox().pos();
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CSurfacePassElement::SRenderData renderdata = {pMonitor, time, POS};
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const auto SURF = pPopup->getSurface();
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renderdata.surface = SURF;
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renderdata.decorate = false;
renderdata.w = SURF->m_current.size.x;
renderdata.h = SURF->m_current.size.y;
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static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
static auto PBLURIMES = CConfigValue<Hyprlang::INT>("decoration:blur:input_methods");
static auto PBLURIGNOREA = CConfigValue<Hyprlang::FLOAT>("decoration:blur:input_methods_ignorealpha");
renderdata.blur = *PBLURIMES && *PBLUR;
if (renderdata.blur) {
renderdata.discardMode |= DISCARD_ALPHA;
renderdata.discardOpacity = *PBLURIGNOREA;
}
SURF->breadthfirst(
[this, &renderdata, &SURF](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = s == SURF;
m_renderPass.add(makeUnique<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
&renderdata);
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}
void CHyprRenderer::renderSessionLockSurface(WP<SSessionLockSurface> pSurface, PHLMONITOR pMonitor, const Time::steady_tp& time) {
CSurfacePassElement::SRenderData renderdata = {pMonitor, time, pMonitor->m_position, pMonitor->m_position};
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renderdata.blur = false;
renderdata.surface = pSurface->surface->surface();
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renderdata.decorate = false;
renderdata.w = pMonitor->m_size.x;
renderdata.h = pMonitor->m_size.y;
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renderdata.surface->breadthfirst(
[this, &renderdata, &pSurface](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = s == pSurface->surface->surface();
m_renderPass.add(makeUnique<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
&renderdata);
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}
void CHyprRenderer::renderAllClientsForWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& time, const Vector2D& translate, const float& scale) {
static auto PDIMSPECIAL = CConfigValue<Hyprlang::FLOAT>("decoration:dim_special");
static auto PBLURSPECIAL = CConfigValue<Hyprlang::INT>("decoration:blur:special");
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
static auto PRENDERTEX = CConfigValue<Hyprlang::INT>("misc:disable_hyprland_logo");
static auto PBACKGROUNDCOLOR = CConfigValue<Hyprlang::INT>("misc:background_color");
static auto PXPMODE = CConfigValue<Hyprlang::INT>("render:xp_mode");
static auto PSESSIONLOCKXRAY = CConfigValue<Hyprlang::INT>("misc:session_lock_xray");
if (!pMonitor)
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return;
if (g_pSessionLockManager->isSessionLocked() && !*PSESSIONLOCKXRAY) {
// We stop to render workspaces as soon as the lockscreen was sent the "locked" or "finished" (aka denied) event.
// In addition we make sure to stop rendering workspaces after misc:lockdead_screen_delay has passed.
if (g_pSessionLockManager->shallConsiderLockMissing() || g_pSessionLockManager->clientLocked() || g_pSessionLockManager->clientDenied())
return;
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}
// todo: matrices are buggy atm for some reason, but probably would be preferable in the long run
// g_pHyprOpenGL->saveMatrix();
// g_pHyprOpenGL->setMatrixScaleTranslate(translate, scale);
SRenderModifData RENDERMODIFDATA;
if (translate != Vector2D{0, 0})
RENDERMODIFDATA.modifs.emplace_back(std::make_pair<>(SRenderModifData::eRenderModifType::RMOD_TYPE_TRANSLATE, translate));
if (scale != 1.f)
RENDERMODIFDATA.modifs.emplace_back(std::make_pair<>(SRenderModifData::eRenderModifType::RMOD_TYPE_SCALE, scale));
if (!RENDERMODIFDATA.modifs.empty())
g_pHyprRenderer->m_renderPass.add(makeUnique<CRendererHintsPassElement>(CRendererHintsPassElement::SData{RENDERMODIFDATA}));
CScopeGuard x([&RENDERMODIFDATA] {
if (!RENDERMODIFDATA.modifs.empty()) {
g_pHyprRenderer->m_renderPass.add(makeUnique<CRendererHintsPassElement>(CRendererHintsPassElement::SData{SRenderModifData{}}));
}
});
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if (!pWorkspace) {
// allow rendering without a workspace. In this case, just render layers.
if (*PRENDERTEX /* inverted cfg flag */)
m_renderPass.add(makeUnique<CClearPassElement>(CClearPassElement::SClearData{CHyprColor(*PBACKGROUNDCOLOR)}));
else
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
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for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.lock(), pMonitor, time);
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}
EMIT_HOOK_EVENT("render", RENDER_POST_WALLPAPER);
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.lock(), pMonitor, time);
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}
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
renderLayer(ls.lock(), pMonitor, time);
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}
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
renderLayer(ls.lock(), pMonitor, time);
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}
return;
}
if (!*PXPMODE) {
if (*PRENDERTEX /* inverted cfg flag */)
m_renderPass.add(makeUnique<CClearPassElement>(CClearPassElement::SClearData{CHyprColor(*PBACKGROUNDCOLOR)}));
else
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.lock(), pMonitor, time);
}
EMIT_HOOK_EVENT("render", RENDER_POST_WALLPAPER);
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.lock(), pMonitor, time);
}
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}
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// pre window pass
g_pHyprOpenGL->preWindowPass();
if (pWorkspace->m_hasFullscreenWindow)
renderWorkspaceWindowsFullscreen(pMonitor, pWorkspace, time);
else
renderWorkspaceWindows(pMonitor, pWorkspace, time);
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// and then special
if (pMonitor->m_specialFade->value() != 0.F) {
const auto SPECIALANIMPROGRS = pMonitor->m_specialFade->getCurveValue();
const bool ANIMOUT = !pMonitor->m_activeSpecialWorkspace;
if (*PDIMSPECIAL != 0.f) {
CRectPassElement::SRectData data;
data.box = {translate.x, translate.y, pMonitor->m_transformedSize.x * scale, pMonitor->m_transformedSize.y * scale};
data.color = CHyprColor(0, 0, 0, *PDIMSPECIAL * (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS));
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g_pHyprRenderer->m_renderPass.add(makeUnique<CRectPassElement>(data));
}
if (*PBLURSPECIAL && *PBLUR) {
CRectPassElement::SRectData data;
data.box = {translate.x, translate.y, pMonitor->m_transformedSize.x * scale, pMonitor->m_transformedSize.y * scale};
data.color = CHyprColor(0, 0, 0, 0);
data.blur = true;
data.blurA = (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS);
g_pHyprRenderer->m_renderPass.add(makeUnique<CRectPassElement>(data));
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}
}
// special
for (auto const& ws : g_pCompositor->getWorkspaces()) {
if (ws->m_alpha->value() <= 0.F || !ws->m_isSpecialWorkspace)
continue;
if (ws->m_hasFullscreenWindow)
renderWorkspaceWindowsFullscreen(pMonitor, ws.lock(), time);
else
renderWorkspaceWindows(pMonitor, ws.lock(), time);
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}
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// pinned always above
for (auto const& w : g_pCompositor->m_windows) {
if (w->isHidden() && !w->m_isMapped && !w->m_fadingOut)
continue;
if (!w->m_pinned || !w->m_isFloating)
continue;
if (!shouldRenderWindow(w, pMonitor))
continue;
// render the bad boy
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
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EMIT_HOOK_EVENT("render", RENDER_POST_WINDOWS);
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// Render surfaces above windows for monitor
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
renderLayer(ls.lock(), pMonitor, time);
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}
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// Render IME popups
for (auto const& imep : g_pInputManager->m_relay.m_inputMethodPopups) {
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renderIMEPopup(imep.get(), pMonitor, time);
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}
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
renderLayer(ls.lock(), pMonitor, time);
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}
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for (auto const& lsl : pMonitor->m_layerSurfaceLayers) {
for (auto const& ls : lsl) {
renderLayer(ls.lock(), pMonitor, time, true);
}
}
renderDragIcon(pMonitor, time);
//g_pHyprOpenGL->restoreMatrix();
}
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void CHyprRenderer::renderLockscreen(PHLMONITOR pMonitor, const Time::steady_tp& now, const CBox& geometry) {
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TRACY_GPU_ZONE("RenderLockscreen");
const bool LOCKED = g_pSessionLockManager->isSessionLocked();
if (!LOCKED) {
g_pHyprOpenGL->ensureLockTexturesRendered(false);
return;
}
const bool RENDERPRIMER = g_pSessionLockManager->shallConsiderLockMissing() || g_pSessionLockManager->clientLocked() || g_pSessionLockManager->clientDenied();
if (RENDERPRIMER)
renderSessionLockPrimer(pMonitor);
const auto PSLS = g_pSessionLockManager->getSessionLockSurfaceForMonitor(pMonitor->m_id);
const bool RENDERLOCKMISSING = (PSLS.expired() || g_pSessionLockManager->clientDenied()) && g_pSessionLockManager->shallConsiderLockMissing();
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g_pHyprOpenGL->ensureLockTexturesRendered(RENDERLOCKMISSING);
if (RENDERLOCKMISSING)
renderSessionLockMissing(pMonitor);
else if (PSLS) {
renderSessionLockSurface(PSLS, pMonitor, now);
g_pSessionLockManager->onLockscreenRenderedOnMonitor(pMonitor->m_id);
// render layers and then their popups for abovelock rule
for (auto const& lsl : pMonitor->m_layerSurfaceLayers) {
for (auto const& ls : lsl) {
renderLayer(ls.lock(), pMonitor, now, false, true);
}
}
for (auto const& lsl : pMonitor->m_layerSurfaceLayers) {
for (auto const& ls : lsl) {
renderLayer(ls.lock(), pMonitor, now, true, true);
}
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}
}
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}
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void CHyprRenderer::renderSessionLockPrimer(PHLMONITOR pMonitor) {
static auto PSESSIONLOCKXRAY = CConfigValue<Hyprlang::INT>("misc:session_lock_xray");
if (*PSESSIONLOCKXRAY)
return;
CRectPassElement::SRectData data;
data.color = CHyprColor(0, 0, 0, 1.f);
data.box = CBox{{}, pMonitor->m_pixelSize};
m_renderPass.add(makeUnique<CRectPassElement>(std::move(data)));
}
void CHyprRenderer::renderSessionLockMissing(PHLMONITOR pMonitor) {
const bool ANY_PRESENT = g_pSessionLockManager->anySessionLockSurfacesPresent();
// ANY_PRESENT: render image2, without instructions. Lock still "alive", unless texture dead
// else: render image, with instructions. Lock is gone.
CBox monbox = {{}, pMonitor->m_pixelSize};
CTexPassElement::SRenderData data;
data.tex = (ANY_PRESENT) ? g_pHyprOpenGL->m_lockDead2Texture : g_pHyprOpenGL->m_lockDeadTexture;
data.box = monbox;
data.a = 1;
m_renderPass.add(makeUnique<CTexPassElement>(data));
if (!ANY_PRESENT && g_pHyprOpenGL->m_lockTtyTextTexture) {
// also render text for the tty number
CBox texbox = {{}, g_pHyprOpenGL->m_lockTtyTextTexture->m_size};
data.tex = g_pHyprOpenGL->m_lockTtyTextTexture;
data.box = texbox;
m_renderPass.add(makeUnique<CTexPassElement>(std::move(data)));
}
}
void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResource> pSurface, PHLMONITOR pMonitor, bool main, const Vector2D& projSize,
const Vector2D& projSizeUnscaled, bool fixMisalignedFSV1) {
if (!pWindow || !pWindow->m_isX11) {
static auto PEXPANDEDGES = CConfigValue<Hyprlang::INT>("render:expand_undersized_textures");
Vector2D uvTL;
Vector2D uvBR = Vector2D(1, 1);
if (pSurface->m_current.viewport.hasSource) {
// we stretch it to dest. if no dest, to 1,1
Vector2D const& bufferSize = pSurface->m_current.bufferSize;
auto const& bufferSource = pSurface->m_current.viewport.source;
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// calculate UV for the basic src_box. Assume dest == size. Scale to dest later
uvTL = Vector2D(bufferSource.x / bufferSize.x, bufferSource.y / bufferSize.y);
uvBR = Vector2D((bufferSource.x + bufferSource.width) / bufferSize.x, (bufferSource.y + bufferSource.height) / bufferSize.y);
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if (uvBR.x < 0.01f || uvBR.y < 0.01f) {
uvTL = Vector2D();
uvBR = Vector2D(1, 1);
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}
}
if (projSize != Vector2D{} && fixMisalignedFSV1) {
// instead of nearest_neighbor (we will repeat / skip)
// just cut off / expand surface
const Vector2D PIXELASUV = Vector2D{1, 1} / pSurface->m_current.bufferSize;
const Vector2D MISALIGNMENT = pSurface->m_current.bufferSize - projSize;
if (MISALIGNMENT != Vector2D{})
uvBR -= MISALIGNMENT * PIXELASUV;
}
// if the surface is smaller than our viewport, extend its edges.
// this will break if later on xdg geometry is hit, but we really try
// to let the apps know to NOT add CSD. Also if source is there.
// there is no way to fix this if that's the case
if (*PEXPANDEDGES) {
const auto MONITOR_WL_SCALE = std::ceil(pMonitor->m_scale);
const bool SCALE_UNAWARE = MONITOR_WL_SCALE != pSurface->m_current.scale && !pSurface->m_current.viewport.hasDestination;
const auto EXPECTED_SIZE =
((pSurface->m_current.viewport.hasDestination ? pSurface->m_current.viewport.destination : pSurface->m_current.bufferSize / pSurface->m_current.scale) *
pMonitor->m_scale)
.round();
if (!SCALE_UNAWARE && (EXPECTED_SIZE.x < projSize.x || EXPECTED_SIZE.y < projSize.y)) {
// this will not work with shm AFAIK, idk why.
// NOTE: this math is wrong if we have a source... or geom updates later, but I don't think we can do much
const auto FIX = (projSize / EXPECTED_SIZE).clamp(Vector2D{1, 1}, Vector2D{1000000, 1000000});
uvBR = uvBR * FIX;
}
}
g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight = uvBR;
if (g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed
g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
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if (!main || !pWindow)
return;
CBox geom = pWindow->m_xdgSurface->m_current.geometry;
// Adjust UV based on the xdg_surface geometry
if (geom.x != 0 || geom.y != 0 || geom.w != 0 || geom.h != 0) {
const auto XPERC = geom.x / pSurface->m_current.size.x;
const auto YPERC = geom.y / pSurface->m_current.size.y;
const auto WPERC = (geom.x + geom.w ? geom.w : pSurface->m_current.size.x) / pSurface->m_current.size.x;
const auto HPERC = (geom.y + geom.h ? geom.h : pSurface->m_current.size.y) / pSurface->m_current.size.y;
const auto TOADDTL = Vector2D(XPERC * (uvBR.x - uvTL.x), YPERC * (uvBR.y - uvTL.y));
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uvBR = uvBR - Vector2D((1.0 - WPERC) * (uvBR.x - uvTL.x), (1.0 - HPERC) * (uvBR.y - uvTL.y));
uvTL = uvTL + TOADDTL;
}
// Adjust UV based on our animation progress
if (pSurface->m_current.size.x > projSizeUnscaled.x || pSurface->m_current.size.y > projSizeUnscaled.y) {
auto maxSize = projSizeUnscaled;
if (pWindow->m_wlSurface->small() && !pWindow->m_wlSurface->m_fillIgnoreSmall)
maxSize = pWindow->m_wlSurface->getViewporterCorrectedSize();
if (pSurface->m_current.size.x > maxSize.x)
uvBR.x = uvBR.x * (maxSize.x / pSurface->m_current.size.x);
if (pSurface->m_current.size.y > maxSize.y)
uvBR.y = uvBR.y * (maxSize.y / pSurface->m_current.size.y);
}
g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight = uvBR;
if (g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed
g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
} else {
g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
}
void CHyprRenderer::renderMonitor(PHLMONITOR pMonitor, bool commit) {
static std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point renderStartOverlay = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point endRenderOverlay = std::chrono::high_resolution_clock::now();
static auto PDEBUGOVERLAY = CConfigValue<Hyprlang::INT>("debug:overlay");
static auto PDAMAGETRACKINGMODE = CConfigValue<Hyprlang::INT>("debug:damage_tracking");
static auto PDAMAGEBLINK = CConfigValue<Hyprlang::INT>("debug:damage_blink");
static auto PVFR = CConfigValue<Hyprlang::INT>("misc:vfr");
static int damageBlinkCleanup = 0; // because double-buffered
const float ZOOMFACTOR = pMonitor->m_cursorZoom->value();
if (pMonitor->m_pixelSize.x < 1 || pMonitor->m_pixelSize.y < 1) {
Debug::log(ERR, "Refusing to render a monitor because of an invalid pixel size: {}", pMonitor->m_pixelSize);
return;
}
if (!*PDAMAGEBLINK)
damageBlinkCleanup = 0;
if (*PDEBUGOVERLAY == 1) {
renderStart = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->frameData(pMonitor);
}
if (!g_pCompositor->m_sessionActive)
return;
if (pMonitor->m_id == m_mostHzMonitor->m_id ||
*PVFR == 1) { // unfortunately with VFR we don't have the guarantee mostHz is going to be updated all the time, so we have to ignore that
g_pConfigManager->dispatchExecOnce(); // We exec-once when at least one monitor starts refreshing, meaning stuff has init'd
if (g_pConfigManager->m_wantsMonitorReload)
g_pConfigManager->performMonitorReload();
}
if (pMonitor->m_scheduledRecalc) {
pMonitor->m_scheduledRecalc = false;
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(pMonitor->m_id);
}
if (!pMonitor->m_output->needsFrame && pMonitor->m_forceFullFrames == 0)
return;
// tearing and DS first
bool shouldTear = pMonitor->updateTearing();
if (pMonitor->attemptDirectScanout()) {
return;
} else if (!pMonitor->m_lastScanout.expired()) {
Debug::log(LOG, "Left a direct scanout.");
pMonitor->m_lastScanout.reset();
// reset DRM format, but only if needed since it might modeset
if (pMonitor->m_output->state->state().drmFormat != pMonitor->m_prevDrmFormat)
pMonitor->m_output->state->setFormat(pMonitor->m_prevDrmFormat);
pMonitor->m_drmFormat = pMonitor->m_prevDrmFormat;
}
EMIT_HOOK_EVENT("preRender", pMonitor);
const auto NOW = Time::steadyNow();
// check the damage
bool hasChanged = pMonitor->m_output->needsFrame || pMonitor->m_damage.hasChanged();
if (!hasChanged && *PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE && pMonitor->m_forceFullFrames == 0 && damageBlinkCleanup == 0)
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return;
if (*PDAMAGETRACKINGMODE == -1) {
Debug::log(CRIT, "Damage tracking mode -1 ????");
return;
}
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EMIT_HOOK_EVENT("render", RENDER_PRE);
pMonitor->m_renderingActive = true;
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// we need to cleanup fading out when rendering the appropriate context
g_pCompositor->cleanupFadingOut(pMonitor->m_id);
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// TODO: this is getting called with extents being 0,0,0,0 should it be?
// potentially can save on resources.
TRACY_GPU_ZONE("Render");
static bool zoomLock = false;
if (zoomLock && ZOOMFACTOR == 1.f) {
g_pPointerManager->unlockSoftwareAll();
zoomLock = false;
} else if (!zoomLock && ZOOMFACTOR != 1.f) {
g_pPointerManager->lockSoftwareAll();
zoomLock = true;
}
if (pMonitor == g_pCompositor->getMonitorFromCursor())
g_pHyprOpenGL->m_renderData.mouseZoomFactor = std::clamp(ZOOMFACTOR, 1.f, INFINITY);
else
g_pHyprOpenGL->m_renderData.mouseZoomFactor = 1.f;
if (pMonitor->m_zoomAnimProgress->value() != 1) {
g_pHyprOpenGL->m_renderData.mouseZoomFactor = 2.0 - pMonitor->m_zoomAnimProgress->value(); // 2x zoom -> 1x zoom
g_pHyprOpenGL->m_renderData.mouseZoomUseMouse = false;
g_pHyprOpenGL->m_renderData.useNearestNeighbor = false;
}
CRegion damage, finalDamage;
if (!beginRender(pMonitor, damage, RENDER_MODE_NORMAL)) {
Debug::log(ERR, "renderer: couldn't beginRender()!");
return;
}
// if we have no tracking or full tracking, invalidate the entire monitor
if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR || pMonitor->m_forceFullFrames > 0 || damageBlinkCleanup > 0)
damage = {0, 0, sc<int>(pMonitor->m_transformedSize.x) * 10, sc<int>(pMonitor->m_transformedSize.y) * 10};
finalDamage = damage;
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// update damage in renderdata as we modified it
g_pHyprOpenGL->setDamage(damage, finalDamage);
if (pMonitor->m_forceFullFrames > 0) {
pMonitor->m_forceFullFrames -= 1;
if (pMonitor->m_forceFullFrames > 10)
pMonitor->m_forceFullFrames = 0;
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}
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EMIT_HOOK_EVENT("render", RENDER_BEGIN);
bool renderCursor = true;
if (!finalDamage.empty()) {
if (pMonitor->m_solitaryClient.expired()) {
if (pMonitor->isMirror()) {
g_pHyprOpenGL->blend(false);
g_pHyprOpenGL->renderMirrored();
g_pHyprOpenGL->blend(true);
EMIT_HOOK_EVENT("render", RENDER_POST_MIRROR);
renderCursor = false;
} else {
CBox renderBox = {0, 0, sc<int>(pMonitor->m_pixelSize.x), sc<int>(pMonitor->m_pixelSize.y)};
renderWorkspace(pMonitor, pMonitor->m_activeWorkspace, NOW, renderBox);
renderLockscreen(pMonitor, NOW, renderBox);
if (pMonitor == g_pCompositor->m_lastMonitor) {
g_pHyprNotificationOverlay->draw(pMonitor);
g_pHyprError->draw();
}
// for drawing the debug overlay
if (pMonitor == g_pCompositor->m_monitors.front() && *PDEBUGOVERLAY == 1) {
renderStartOverlay = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->draw();
endRenderOverlay = std::chrono::high_resolution_clock::now();
}
if (*PDAMAGEBLINK && damageBlinkCleanup == 0) {
CRectPassElement::SRectData data;
data.box = {0, 0, pMonitor->m_transformedSize.x, pMonitor->m_transformedSize.y};
data.color = CHyprColor(1.0, 0.0, 1.0, 100.0 / 255.0);
m_renderPass.add(makeUnique<CRectPassElement>(data));
damageBlinkCleanup = 1;
} else if (*PDAMAGEBLINK) {
damageBlinkCleanup++;
if (damageBlinkCleanup > 3)
damageBlinkCleanup = 0;
}
}
} else
renderWindow(pMonitor->m_solitaryClient.lock(), pMonitor, NOW, false, RENDER_PASS_MAIN /* solitary = no popups */);
} else if (!pMonitor->isMirror()) {
sendFrameEventsToWorkspace(pMonitor, pMonitor->m_activeWorkspace, NOW);
if (pMonitor->m_activeSpecialWorkspace)
sendFrameEventsToWorkspace(pMonitor, pMonitor->m_activeSpecialWorkspace, NOW);
}
renderCursor = renderCursor && shouldRenderCursor();
if (renderCursor) {
TRACY_GPU_ZONE("RenderCursor");
g_pPointerManager->renderSoftwareCursorsFor(pMonitor->m_self.lock(), NOW, g_pHyprOpenGL->m_renderData.damage);
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}
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if (pMonitor->m_dpmsBlackOpacity->value() != 0.F) {
// render the DPMS black if we are animating
CRectPassElement::SRectData data;
data.box = {0, 0, pMonitor->m_transformedSize.x, pMonitor->m_transformedSize.y};
data.color = Colors::BLACK.modifyA(pMonitor->m_dpmsBlackOpacity->value());
m_renderPass.add(makeUnique<CRectPassElement>(data));
}
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EMIT_HOOK_EVENT("render", RENDER_LAST_MOMENT);
endRender();
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TRACY_GPU_COLLECT;
CRegion frameDamage{g_pHyprOpenGL->m_renderData.damage};
const auto TRANSFORM = invertTransform(pMonitor->m_transform);
frameDamage.transform(wlTransformToHyprutils(TRANSFORM), pMonitor->m_transformedSize.x, pMonitor->m_transformedSize.y);
if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR)
frameDamage.add(0, 0, sc<int>(pMonitor->m_transformedSize.x), sc<int>(pMonitor->m_transformedSize.y));
if (*PDAMAGEBLINK)
frameDamage.add(damage);
if (!pMonitor->m_mirrors.empty())
damageMirrorsWith(pMonitor, frameDamage);
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pMonitor->m_renderingActive = false;
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EMIT_HOOK_EVENT("render", RENDER_POST);
pMonitor->m_output->state->addDamage(frameDamage);
pMonitor->m_output->state->setPresentationMode(shouldTear ? Aquamarine::eOutputPresentationMode::AQ_OUTPUT_PRESENTATION_IMMEDIATE :
Aquamarine::eOutputPresentationMode::AQ_OUTPUT_PRESENTATION_VSYNC);
if (commit)
commitPendingAndDoExplicitSync(pMonitor);
if (shouldTear)
pMonitor->m_tearingState.busy = true;
if (*PDAMAGEBLINK || *PVFR == 0 || pMonitor->m_pendingFrame)
g_pCompositor->scheduleFrameForMonitor(pMonitor, Aquamarine::IOutput::AQ_SCHEDULE_RENDER_MONITOR);
pMonitor->m_pendingFrame = false;
if (*PDEBUGOVERLAY == 1) {
const float durationUs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000.f;
g_pDebugOverlay->renderData(pMonitor, durationUs);
if (pMonitor == g_pCompositor->m_monitors.front()) {
const float noOverlayUs = durationUs - std::chrono::duration_cast<std::chrono::nanoseconds>(endRenderOverlay - renderStartOverlay).count() / 1000.f;
g_pDebugOverlay->renderDataNoOverlay(pMonitor, noOverlayUs);
} else
g_pDebugOverlay->renderDataNoOverlay(pMonitor, durationUs);
}
}
static const hdr_output_metadata NO_HDR_METADATA = {.hdmi_metadata_type1 = hdr_metadata_infoframe{.eotf = 0}};
static hdr_output_metadata createHDRMetadata(SImageDescription settings, SP<CMonitor> monitor) {
uint8_t eotf = 0;
switch (settings.transferFunction) {
case CM_TRANSFER_FUNCTION_SRGB: eotf = 0; break; // used to send primaries and luminances to AQ. ignored for now
case CM_TRANSFER_FUNCTION_ST2084_PQ: eotf = 2; break;
case CM_TRANSFER_FUNCTION_EXT_LINEAR:
eotf = 2;
break; // should be Windows scRGB
// case CM_TRANSFER_FUNCTION_HLG: eotf = 3; break; TODO check display capabilities first
default: return NO_HDR_METADATA; // empty metadata for SDR
}
const auto toNits = [](uint32_t value) { return sc<uint16_t>(std::round(value)); };
const auto to16Bit = [](float value) { return sc<uint16_t>(std::round(value * 50000)); };
auto colorimetry = settings.primariesNameSet || settings.primaries == SPCPRimaries{} ? getPrimaries(settings.primariesNamed) : settings.primaries;
auto luminances = settings.masteringLuminances.max > 0 ? settings.masteringLuminances :
SImageDescription::SPCMasteringLuminances{.min = monitor->minLuminance(), .max = monitor->maxLuminance(10000)};
Debug::log(TRACE, "ColorManagement primaries {},{} {},{} {},{} {},{}", colorimetry.red.x, colorimetry.red.y, colorimetry.green.x, colorimetry.green.y, colorimetry.blue.x,
colorimetry.blue.y, colorimetry.white.x, colorimetry.white.y);
Debug::log(TRACE, "ColorManagement min {}, max {}, cll {}, fall {}", luminances.min, luminances.max, settings.maxCLL, settings.maxFALL);
return hdr_output_metadata{
.metadata_type = 0,
.hdmi_metadata_type1 =
hdr_metadata_infoframe{
.eotf = eotf,
.metadata_type = 0,
.display_primaries =
{
{.x = to16Bit(colorimetry.red.x), .y = to16Bit(colorimetry.red.y)},
{.x = to16Bit(colorimetry.green.x), .y = to16Bit(colorimetry.green.y)},
{.x = to16Bit(colorimetry.blue.x), .y = to16Bit(colorimetry.blue.y)},
},
.white_point = {.x = to16Bit(colorimetry.white.x), .y = to16Bit(colorimetry.white.y)},
.max_display_mastering_luminance = toNits(luminances.max),
.min_display_mastering_luminance = toNits(luminances.min * 10000),
.max_cll = toNits(settings.maxCLL),
.max_fall = toNits(settings.maxFALL),
},
};
}
bool CHyprRenderer::commitPendingAndDoExplicitSync(PHLMONITOR pMonitor) {
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static auto PCT = CConfigValue<Hyprlang::INT>("render:send_content_type");
static auto PPASS = CConfigValue<Hyprlang::INT>("render:cm_fs_passthrough");
static auto PAUTOHDR = CConfigValue<Hyprlang::INT>("render:cm_auto_hdr");
static bool needsHDRupdate = false;
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const bool configuredHDR = (pMonitor->m_cmType == CM_HDR_EDID || pMonitor->m_cmType == CM_HDR);
bool wantHDR = configuredHDR;
const auto FS_WINDOW = pMonitor->inFullscreenMode() ? pMonitor->m_activeWorkspace->getFullscreenWindow() : nullptr;
if (pMonitor->supportsHDR()) {
// HDR metadata determined by
// HDR scRGB - monitor settings
// HDR PQ surface & DS is active - surface settings
// PPASS = 0 monitor settings
// PPASS = 1
// windowed: monitor settings
// fullscreen surface: surface settings FIXME: fullscreen SDR surface passthrough - pass degamma, gamma if needed
// PPASS = 2
// windowed: monitor settings
// fullscreen SDR surface: monitor settings
// fullscreen HDR surface: surface settings
bool hdrIsHandled = false;
if (FS_WINDOW) {
const auto ROOT_SURF = FS_WINDOW->m_wlSurface->resource();
const auto SURF = ROOT_SURF->findWithCM();
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// we have a surface with image description
if (SURF && SURF->m_colorManagement.valid() && SURF->m_colorManagement->hasImageDescription()) {
const bool surfaceIsHDR = SURF->m_colorManagement->isHDR();
if (!SURF->m_colorManagement->isWindowsScRGB() && (*PPASS == 1 || ((*PPASS == 2 || !pMonitor->m_lastScanout.expired()) && surfaceIsHDR))) {
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// passthrough
bool needsHdrMetadataUpdate = SURF->m_colorManagement->needsHdrMetadataUpdate() || pMonitor->m_previousFSWindow != FS_WINDOW || needsHDRupdate;
if (SURF->m_colorManagement->needsHdrMetadataUpdate()) {
Debug::log(INFO, "[CM] Recreating HDR metadata for surface");
SURF->m_colorManagement->setHDRMetadata(createHDRMetadata(SURF->m_colorManagement->imageDescription(), pMonitor));
}
if (needsHdrMetadataUpdate) {
Debug::log(INFO, "[CM] Updating HDR metadata from surface");
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pMonitor->m_output->state->setHDRMetadata(SURF->m_colorManagement->hdrMetadata());
}
hdrIsHandled = true;
needsHDRupdate = false;
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} else if (*PAUTOHDR && surfaceIsHDR)
wantHDR = true; // auto-hdr: hdr on
}
}
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if (!hdrIsHandled) {
if (pMonitor->inHDR() != wantHDR) {
if (*PAUTOHDR && !(pMonitor->inHDR() && configuredHDR)) {
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// modify or restore monitor image description for auto-hdr
// FIXME ok for now, will need some other logic if monitor image description can be modified some other way
const auto targetCM = wantHDR ? (*PAUTOHDR == 2 ? CM_HDR_EDID : CM_HDR) : pMonitor->m_cmType;
Debug::log(INFO, "[CM] Auto HDR: changing monitor cm to {}", sc<uint8_t>(targetCM));
pMonitor->applyCMType(targetCM);
pMonitor->m_previousFSWindow.reset(); // trigger CTM update
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}
Debug::log(INFO, wantHDR ? "[CM] Updating HDR metadata from monitor" : "[CM] Restoring SDR mode");
pMonitor->m_output->state->setHDRMetadata(wantHDR ? createHDRMetadata(pMonitor->m_imageDescription, pMonitor) : NO_HDR_METADATA);
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}
needsHDRupdate = true;
}
}
const bool needsWCG = pMonitor->wantsWideColor();
if (pMonitor->m_output->state->state().wideColorGamut != needsWCG) {
Debug::log(TRACE, "Setting wide color gamut {}", needsWCG ? "on" : "off");
pMonitor->m_output->state->setWideColorGamut(needsWCG);
// FIXME do not trust enabled10bit, auto switch to 10bit and back if needed
if (needsWCG && !pMonitor->m_enabled10bit) {
Debug::log(WARN, "Wide color gamut is enabled but the display is not in 10bit mode");
static bool shown = false;
if (!shown) {
g_pHyprNotificationOverlay->addNotification("Wide color gamut is enabled but the display is not in 10bit mode", CHyprColor{}, 15000, ICON_WARNING);
shown = true;
}
}
}
if (*PCT)
pMonitor->m_output->state->setContentType(NContentType::toDRM(FS_WINDOW ? FS_WINDOW->getContentType() : CONTENT_TYPE_NONE));
if (FS_WINDOW != pMonitor->m_previousFSWindow) {
if (!FS_WINDOW || !pMonitor->needsCM() || !pMonitor->canNoShaderCM()) {
if (pMonitor->m_noShaderCTM) {
Debug::log(INFO, "[CM] No fullscreen CTM, restoring previous one");
pMonitor->m_noShaderCTM = false;
pMonitor->m_ctmUpdated = true;
}
} else {
const auto FS_DESC = pMonitor->getFSImageDescription();
if (FS_DESC.has_value()) {
Debug::log(INFO, "[CM] Updating fullscreen CTM");
pMonitor->m_noShaderCTM = true;
const auto mat = FS_DESC->getPrimaries().convertMatrix(pMonitor->m_imageDescription.getPrimaries()).mat();
const std::array<float, 9> CTM = {
mat[0][0], mat[0][1], mat[0][2], //
mat[1][0], mat[1][1], mat[1][2], //
mat[2][0], mat[2][1], mat[2][2], //
};
pMonitor->m_output->state->setCTM(CTM);
}
}
}
if (pMonitor->m_ctmUpdated && !pMonitor->m_noShaderCTM) {
pMonitor->m_ctmUpdated = false;
pMonitor->m_output->state->setCTM(pMonitor->m_ctm);
}
pMonitor->m_previousFSWindow = FS_WINDOW;
bool ok = pMonitor->m_state.commit();
if (!ok) {
if (pMonitor->m_inFence.isValid()) {
Debug::log(TRACE, "Monitor state commit failed, retrying without a fence");
pMonitor->m_output->state->resetExplicitFences();
ok = pMonitor->m_state.commit();
}
if (!ok) {
Debug::log(TRACE, "Monitor state commit failed");
// rollback the buffer to avoid writing to the front buffer that is being
// displayed
pMonitor->m_output->swapchain->rollback();
pMonitor->m_damage.damageEntire();
}
}
return ok;
}
void CHyprRenderer::renderWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& now, const CBox& geometry) {
Vector2D translate = {geometry.x, geometry.y};
float scale = sc<float>(geometry.width) / pMonitor->m_pixelSize.x;
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TRACY_GPU_ZONE("RenderWorkspace");
if (!DELTALESSTHAN(sc<double>(geometry.width) / sc<double>(geometry.height), pMonitor->m_pixelSize.x / pMonitor->m_pixelSize.y, 0.01)) {
Debug::log(ERR, "Ignoring geometry in renderWorkspace: aspect ratio mismatch");
scale = 1.f;
translate = Vector2D{};
}
renderAllClientsForWorkspace(pMonitor, pWorkspace, now, translate, scale);
}
void CHyprRenderer::sendFrameEventsToWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& now) {
for (auto const& w : g_pCompositor->m_windows) {
if (w->isHidden() || !w->m_isMapped || w->m_fadingOut || !w->m_wlSurface->resource())
continue;
if (!shouldRenderWindow(w, pMonitor))
continue;
w->m_wlSurface->resource()->breadthfirst([now](SP<CWLSurfaceResource> r, const Vector2D& offset, void* d) { r->frame(now); }, nullptr);
}
for (auto const& lsl : pMonitor->m_layerSurfaceLayers) {
for (auto const& ls : lsl) {
if (ls->m_fadingOut || !ls->m_surface->resource())
continue;
ls->m_surface->resource()->breadthfirst([now](SP<CWLSurfaceResource> r, const Vector2D& offset, void* d) { r->frame(now); }, nullptr);
}
}
}
void CHyprRenderer::setSurfaceScanoutMode(SP<CWLSurfaceResource> surface, PHLMONITOR monitor) {
if (!PROTO::linuxDma)
return;
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PROTO::linuxDma->updateScanoutTranche(surface, monitor);
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}
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// taken from Sway.
// this is just too much of a spaghetti for me to understand
static void applyExclusive(CBox& usableArea, uint32_t anchor, int32_t exclusive, uint32_t exclusiveEdge, int32_t marginTop, int32_t marginRight, int32_t marginBottom,
int32_t marginLeft) {
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if (exclusive <= 0) {
return;
}
struct {
uint32_t singular_anchor;
uint32_t anchor_triplet;
double* positive_axis;
double* negative_axis;
int margin;
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} edges[] = {
// Top
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
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.positive_axis = &usableArea.y,
.negative_axis = &usableArea.height,
.margin = marginTop,
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},
// Bottom
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = nullptr,
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.negative_axis = &usableArea.height,
.margin = marginBottom,
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},
// Left
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
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.positive_axis = &usableArea.x,
.negative_axis = &usableArea.width,
.margin = marginLeft,
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},
// Right
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = nullptr,
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.negative_axis = &usableArea.width,
.margin = marginRight,
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},
};
for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
if ((exclusiveEdge == edges[i].singular_anchor || anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) && exclusive + edges[i].margin > 0) {
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if (edges[i].positive_axis) {
*edges[i].positive_axis += exclusive + edges[i].margin;
}
if (edges[i].negative_axis) {
*edges[i].negative_axis -= exclusive + edges[i].margin;
}
break;
}
}
}
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void CHyprRenderer::arrangeLayerArray(PHLMONITOR pMonitor, const std::vector<PHLLSREF>& layerSurfaces, bool exclusiveZone, CBox* usableArea) {
CBox full_area = {pMonitor->m_position.x, pMonitor->m_position.y, pMonitor->m_size.x, pMonitor->m_size.y};
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for (auto const& ls : layerSurfaces) {
if (!ls || ls->m_fadingOut || ls->m_readyToDelete || !ls->m_layerSurface || ls->m_noProcess)
continue;
const auto PLAYER = ls->m_layerSurface;
const auto PSTATE = &PLAYER->m_current;
if (exclusiveZone != (PSTATE->exclusive > 0))
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continue;
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CBox bounds;
if (PSTATE->exclusive == -1)
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bounds = full_area;
else
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bounds = *usableArea;
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const Vector2D OLDSIZE = {ls->m_geometry.width, ls->m_geometry.height};
CBox box = {{}, PSTATE->desiredSize};
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// Horizontal axis
const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
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if (box.width == 0)
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box.x = bounds.x;
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else if ((PSTATE->anchor & both_horiz) == both_horiz)
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box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
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else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT))
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box.x = bounds.x;
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else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT))
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box.x = bounds.x + (bounds.width - box.width);
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else
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box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
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// Vertical axis
const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
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if (box.height == 0)
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box.y = bounds.y;
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else if ((PSTATE->anchor & both_vert) == both_vert)
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box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
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else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP))
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box.y = bounds.y;
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else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM))
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box.y = bounds.y + (bounds.height - box.height);
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else
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box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
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// Margin
if (box.width == 0) {
box.x += PSTATE->margin.left;
box.width = bounds.width - (PSTATE->margin.left + PSTATE->margin.right);
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} else if ((PSTATE->anchor & both_horiz) == both_horiz)
; // don't apply margins
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT))
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box.x += PSTATE->margin.left;
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else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT))
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box.x -= PSTATE->margin.right;
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if (box.height == 0) {
box.y += PSTATE->margin.top;
box.height = bounds.height - (PSTATE->margin.top + PSTATE->margin.bottom);
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} else if ((PSTATE->anchor & both_vert) == both_vert)
; // don't apply margins
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP))
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box.y += PSTATE->margin.top;
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else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM))
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box.y -= PSTATE->margin.bottom;
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if (box.width <= 0 || box.height <= 0) {
Debug::log(ERR, "LayerSurface {:x} has a negative/zero w/h???", rc<uintptr_t>(ls.get()));
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continue;
}
box.round(); // fix rounding errors
ls->m_geometry = box;
applyExclusive(*usableArea, PSTATE->anchor, PSTATE->exclusive, PSTATE->exclusiveEdge, PSTATE->margin.top, PSTATE->margin.right, PSTATE->margin.bottom, PSTATE->margin.left);
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if (Vector2D{box.width, box.height} != OLDSIZE)
ls->m_layerSurface->configure(box.size());
*ls->m_realPosition = box.pos();
*ls->m_realSize = box.size();
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}
}
void CHyprRenderer::arrangeLayersForMonitor(const MONITORID& monitor) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(monitor);
static auto BAR_POSITION = CConfigValue<Hyprlang::INT>("debug:error_position");
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if (!PMONITOR)
return;
// Reset the reserved
PMONITOR->m_reservedBottomRight = Vector2D();
PMONITOR->m_reservedTopLeft = Vector2D();
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CBox usableArea = {PMONITOR->m_position.x, PMONITOR->m_position.y, PMONITOR->m_size.x, PMONITOR->m_size.y};
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if (g_pHyprError->active() && g_pCompositor->m_lastMonitor == PMONITOR->m_self) {
const auto HEIGHT = g_pHyprError->height();
if (*BAR_POSITION == 0) {
PMONITOR->m_reservedTopLeft.y = HEIGHT;
usableArea.y += HEIGHT;
usableArea.h -= HEIGHT;
} else {
PMONITOR->m_reservedBottomRight.y = HEIGHT;
usableArea.h -= HEIGHT;
}
}
for (auto& la : PMONITOR->m_layerSurfaceLayers) {
std::ranges::stable_sort(la, [](const PHLLSREF& a, const PHLLSREF& b) { return a->m_order > b->m_order; });
}
for (auto const& la : PMONITOR->m_layerSurfaceLayers)
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arrangeLayerArray(PMONITOR, la, true, &usableArea);
for (auto const& la : PMONITOR->m_layerSurfaceLayers)
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arrangeLayerArray(PMONITOR, la, false, &usableArea);
PMONITOR->m_reservedTopLeft = Vector2D(usableArea.x, usableArea.y) - PMONITOR->m_position;
PMONITOR->m_reservedBottomRight = PMONITOR->m_size - Vector2D(usableArea.width, usableArea.height) - PMONITOR->m_reservedTopLeft;
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auto ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(PMONITOR->m_name);
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if (ADDITIONALRESERVED == g_pConfigManager->m_mAdditionalReservedAreas.end()) {
ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(""); // glob wildcard
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}
if (ADDITIONALRESERVED != g_pConfigManager->m_mAdditionalReservedAreas.end()) {
PMONITOR->m_reservedTopLeft = PMONITOR->m_reservedTopLeft + Vector2D(ADDITIONALRESERVED->second.left, ADDITIONALRESERVED->second.top);
PMONITOR->m_reservedBottomRight = PMONITOR->m_reservedBottomRight + Vector2D(ADDITIONALRESERVED->second.right, ADDITIONALRESERVED->second.bottom);
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}
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// damage the monitor if can
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damageMonitor(PMONITOR);
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(monitor);
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}
void CHyprRenderer::damageSurface(SP<CWLSurfaceResource> pSurface, double x, double y, double scale) {
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if (!pSurface)
return; // wut?
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if (g_pCompositor->m_unsafeState)
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return;
const auto WLSURF = CWLSurface::fromResource(pSurface);
CRegion damageBox = WLSURF ? WLSURF->computeDamage() : CRegion{};
if (!WLSURF) {
Debug::log(ERR, "BUG THIS: No CWLSurface for surface in damageSurface!!!");
return;
}
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if (scale != 1.0)
damageBox.scale(scale);
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// schedule frame events
g_pCompositor->scheduleFrameForMonitor(g_pCompositor->getMonitorFromVector(Vector2D(x, y)), Aquamarine::IOutput::AQ_SCHEDULE_DAMAGE);
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if (damageBox.empty())
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return;
damageBox.translate({x, y});
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CRegion damageBoxForEach;
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for (auto const& m : g_pCompositor->m_monitors) {
if (!m->m_output)
continue;
damageBoxForEach.set(damageBox);
damageBoxForEach.translate({-m->m_position.x, -m->m_position.y}).scale(m->m_scale);
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m->addDamage(damageBoxForEach);
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}
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
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Debug::log(LOG, "Damage: Surface (extents): xy: {}, {} wh: {}, {}", damageBox.pixman()->extents.x1, damageBox.pixman()->extents.y1,
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damageBox.pixman()->extents.x2 - damageBox.pixman()->extents.x1, damageBox.pixman()->extents.y2 - damageBox.pixman()->extents.y1);
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}
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void CHyprRenderer::damageWindow(PHLWINDOW pWindow, bool forceFull) {
if (g_pCompositor->m_unsafeState)
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return;
CBox windowBox = pWindow->getFullWindowBoundingBox();
const auto PWINDOWWORKSPACE = pWindow->m_workspace;
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_renderOffset->isBeingAnimated() && !pWindow->m_pinned)
windowBox.translate(PWINDOWWORKSPACE->m_renderOffset->value());
windowBox.translate(pWindow->m_floatingOffset);
for (auto const& m : g_pCompositor->m_monitors) {
if (forceFull || shouldRenderWindow(pWindow, m)) { // only damage if window is rendered on monitor
CBox fixedDamageBox = {windowBox.x - m->m_position.x, windowBox.y - m->m_position.y, windowBox.width, windowBox.height};
fixedDamageBox.scale(m->m_scale);
m->addDamage(fixedDamageBox);
}
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}
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for (auto const& wd : pWindow->m_windowDecorations)
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wd->damageEntire();
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Window ({}): xy: {}, {} wh: {}, {}", pWindow->m_title, windowBox.x, windowBox.y, windowBox.width, windowBox.height);
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}
void CHyprRenderer::damageMonitor(PHLMONITOR pMonitor) {
if (g_pCompositor->m_unsafeState || pMonitor->isMirror())
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return;
CBox damageBox = {0, 0, INT16_MAX, INT16_MAX};
pMonitor->addDamage(damageBox);
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static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Monitor {}", pMonitor->m_name);
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}
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void CHyprRenderer::damageBox(const CBox& box, bool skipFrameSchedule) {
if (g_pCompositor->m_unsafeState)
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return;
for (auto const& m : g_pCompositor->m_monitors) {
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if (m->isMirror())
continue; // don't damage mirrors traditionally
if (!skipFrameSchedule) {
CBox damageBox = box.copy().translate(-m->m_position).scale(m->m_scale);
m->addDamage(damageBox);
}
}
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static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Box: xy: {}, {} wh: {}, {}", box.x, box.y, box.w, box.h);
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}
void CHyprRenderer::damageBox(const int& x, const int& y, const int& w, const int& h) {
CBox box = {x, y, w, h};
damageBox(box);
}
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void CHyprRenderer::damageRegion(const CRegion& rg) {
rg.forEachRect([this](const auto& RECT) { damageBox(RECT.x1, RECT.y1, RECT.x2 - RECT.x1, RECT.y2 - RECT.y1); });
}
void CHyprRenderer::damageMirrorsWith(PHLMONITOR pMonitor, const CRegion& pRegion) {
for (auto const& mirror : pMonitor->m_mirrors) {
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// transform the damage here, so it won't get clipped by the monitor damage ring
auto monitor = mirror;
CRegion transformed{pRegion};
// we want to transform to the same box as in CHyprOpenGLImpl::renderMirrored
double scale = std::min(monitor->m_transformedSize.x / pMonitor->m_transformedSize.x, monitor->m_transformedSize.y / pMonitor->m_transformedSize.y);
CBox monbox = {0, 0, pMonitor->m_transformedSize.x * scale, pMonitor->m_transformedSize.y * scale};
monbox.x = (monitor->m_transformedSize.x - monbox.w) / 2;
monbox.y = (monitor->m_transformedSize.y - monbox.h) / 2;
transformed.scale(scale);
transformed.transform(wlTransformToHyprutils(pMonitor->m_transform), pMonitor->m_pixelSize.x * scale, pMonitor->m_pixelSize.y * scale);
transformed.translate(Vector2D(monbox.x, monbox.y));
mirror->addDamage(transformed);
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g_pCompositor->scheduleFrameForMonitor(mirror.lock(), Aquamarine::IOutput::AQ_SCHEDULE_DAMAGE);
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}
}
void CHyprRenderer::renderDragIcon(PHLMONITOR pMonitor, const Time::steady_tp& time) {
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PROTO::data->renderDND(pMonitor, time);
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}
void CHyprRenderer::setCursorSurface(SP<CWLSurface> surf, int hotspotX, int hotspotY, bool force) {
m_cursorHasSurface = surf;
m_lastCursorData.name = "";
m_lastCursorData.surf = surf;
m_lastCursorData.hotspotX = hotspotX;
m_lastCursorData.hotspotY = hotspotY;
if (m_cursorHidden && !force)
return;
g_pCursorManager->setCursorSurface(surf, {hotspotX, hotspotY});
}
void CHyprRenderer::setCursorFromName(const std::string& name, bool force) {
m_cursorHasSurface = true;
if (name == m_lastCursorData.name && !force)
return;
m_lastCursorData.name = name;
m_lastCursorData.surf.reset();
if (m_cursorHidden && !force)
return;
g_pCursorManager->setCursorFromName(name);
}
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void CHyprRenderer::ensureCursorRenderingMode() {
static auto PINVISIBLE = CConfigValue<Hyprlang::INT>("cursor:invisible");
static auto PCURSORTIMEOUT = CConfigValue<Hyprlang::FLOAT>("cursor:inactive_timeout");
static auto PHIDEONTOUCH = CConfigValue<Hyprlang::INT>("cursor:hide_on_touch");
static auto PHIDEONKEY = CConfigValue<Hyprlang::INT>("cursor:hide_on_key_press");
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if (*PCURSORTIMEOUT <= 0)
m_cursorHiddenConditions.hiddenOnTimeout = false;
if (*PHIDEONTOUCH == 0)
m_cursorHiddenConditions.hiddenOnTouch = false;
if (*PHIDEONKEY == 0)
m_cursorHiddenConditions.hiddenOnKeyboard = false;
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if (*PCURSORTIMEOUT > 0)
m_cursorHiddenConditions.hiddenOnTimeout = *PCURSORTIMEOUT < g_pInputManager->m_lastCursorMovement.getSeconds();
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const bool HIDE = m_cursorHiddenConditions.hiddenOnTimeout || m_cursorHiddenConditions.hiddenOnTouch || m_cursorHiddenConditions.hiddenOnKeyboard || (*PINVISIBLE != 0);
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if (HIDE == m_cursorHidden)
return;
if (HIDE) {
Debug::log(LOG, "Hiding the cursor (hl-mandated)");
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for (auto const& m : g_pCompositor->m_monitors) {
if (!g_pPointerManager->softwareLockedFor(m))
continue;
damageMonitor(m); // TODO: maybe just damage the cursor area?
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}
setCursorHidden(true);
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} else {
Debug::log(LOG, "Showing the cursor (hl-mandated)");
for (auto const& m : g_pCompositor->m_monitors) {
if (!g_pPointerManager->softwareLockedFor(m))
continue;
damageMonitor(m); // TODO: maybe just damage the cursor area?
}
setCursorHidden(false);
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}
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}
void CHyprRenderer::setCursorHidden(bool hide) {
if (hide == m_cursorHidden)
return;
m_cursorHidden = hide;
if (hide) {
g_pPointerManager->resetCursorImage();
return;
}
if (m_lastCursorData.surf.has_value())
setCursorSurface(m_lastCursorData.surf.value(), m_lastCursorData.hotspotX, m_lastCursorData.hotspotY, true);
else if (!m_lastCursorData.name.empty())
setCursorFromName(m_lastCursorData.name, true);
else
setCursorFromName("left_ptr", true);
}
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bool CHyprRenderer::shouldRenderCursor() {
return !m_cursorHidden && m_cursorHasSurface;
}
std::tuple<float, float, float> CHyprRenderer::getRenderTimes(PHLMONITOR pMonitor) {
const auto POVERLAY = &g_pDebugOverlay->m_monitorOverlays[pMonitor];
float avgRenderTime = 0;
float maxRenderTime = 0;
float minRenderTime = 9999;
for (auto const& rt : POVERLAY->m_lastRenderTimes) {
if (rt > maxRenderTime)
maxRenderTime = rt;
if (rt < minRenderTime)
minRenderTime = rt;
avgRenderTime += rt;
}
avgRenderTime /= POVERLAY->m_lastRenderTimes.empty() ? 1 : POVERLAY->m_lastRenderTimes.size();
return std::make_tuple<>(avgRenderTime, maxRenderTime, minRenderTime);
}
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static int handleCrashLoop(void* data) {
g_pHyprNotificationOverlay->addNotification("Hyprland will crash in " + std::to_string(10 - sc<int>(g_pHyprRenderer->m_crashingDistort * 2.f)) + "s.", CHyprColor(0), 5000,
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ICON_INFO);
g_pHyprRenderer->m_crashingDistort += 0.5f;
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if (g_pHyprRenderer->m_crashingDistort >= 5.5f)
raise(SIGABRT);
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wl_event_source_timer_update(g_pHyprRenderer->m_crashingLoop, 1000);
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return 1;
}
void CHyprRenderer::initiateManualCrash() {
g_pHyprNotificationOverlay->addNotification("Manual crash initiated. Farewell...", CHyprColor(0), 5000, ICON_INFO);
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m_crashingLoop = wl_event_loop_add_timer(g_pCompositor->m_wlEventLoop, handleCrashLoop, nullptr);
wl_event_source_timer_update(m_crashingLoop, 1000);
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m_crashingInProgress = true;
m_crashingDistort = 0.5;
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g_pHyprOpenGL->m_globalTimer.reset();
static auto PDT = rc<Hyprlang::INT* const*>(g_pConfigManager->getConfigValuePtr("debug:damage_tracking"));
**PDT = 0;
}
SP<CRenderbuffer> CHyprRenderer::getOrCreateRenderbuffer(SP<Aquamarine::IBuffer> buffer, uint32_t fmt) {
auto it = std::ranges::find_if(m_renderbuffers, [&](const auto& other) { return other->m_hlBuffer == buffer; });
if (it != m_renderbuffers.end())
return *it;
auto buf = makeShared<CRenderbuffer>(buffer, fmt);
if (!buf->good())
return nullptr;
m_renderbuffers.emplace_back(buf);
return buf;
}
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void CHyprRenderer::makeEGLCurrent() {
if (!g_pCompositor || !g_pHyprOpenGL)
return;
if (eglGetCurrentContext() != g_pHyprOpenGL->m_eglContext)
eglMakeCurrent(g_pHyprOpenGL->m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, g_pHyprOpenGL->m_eglContext);
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}
void CHyprRenderer::unsetEGL() {
if (!g_pHyprOpenGL)
return;
eglMakeCurrent(g_pHyprOpenGL->m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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}
bool CHyprRenderer::beginRender(PHLMONITOR pMonitor, CRegion& damage, eRenderMode mode, SP<IHLBuffer> buffer, CFramebuffer* fb, bool simple) {
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makeEGLCurrent();
m_renderPass.clear();
m_renderMode = mode;
g_pHyprOpenGL->m_renderData.pMonitor = pMonitor; // has to be set cuz allocs
if (mode == RENDER_MODE_FULL_FAKE) {
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RASSERT(fb, "Cannot render FULL_FAKE without a provided fb!");
fb->bind();
if (simple)
g_pHyprOpenGL->beginSimple(pMonitor, damage, nullptr, fb);
else
g_pHyprOpenGL->begin(pMonitor, damage, fb);
return true;
}
int bufferAge = 0;
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if (!buffer) {
m_currentBuffer = pMonitor->m_output->swapchain->next(&bufferAge);
if (!m_currentBuffer) {
Debug::log(ERR, "Failed to acquire swapchain buffer for {}", pMonitor->m_name);
return false;
}
} else
m_currentBuffer = buffer;
try {
m_currentRenderbuffer = getOrCreateRenderbuffer(m_currentBuffer, pMonitor->m_output->state->state().drmFormat);
} catch (std::exception& e) {
Debug::log(ERR, "getOrCreateRenderbuffer failed for {}", pMonitor->m_name);
return false;
}
if (!m_currentRenderbuffer) {
Debug::log(ERR, "failed to start a render pass for output {}, no RBO could be obtained", pMonitor->m_name);
return false;
}
if (mode == RENDER_MODE_NORMAL) {
damage = pMonitor->m_damage.getBufferDamage(bufferAge);
pMonitor->m_damage.rotate();
}
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m_currentRenderbuffer->bind();
if (simple)
g_pHyprOpenGL->beginSimple(pMonitor, damage, m_currentRenderbuffer);
else
g_pHyprOpenGL->begin(pMonitor, damage);
return true;
}
void CHyprRenderer::endRender(const std::function<void()>& renderingDoneCallback) {
const auto PMONITOR = g_pHyprOpenGL->m_renderData.pMonitor;
static auto PNVIDIAANTIFLICKER = CConfigValue<Hyprlang::INT>("opengl:nvidia_anti_flicker");
g_pHyprOpenGL->m_renderData.damage = m_renderPass.render(g_pHyprOpenGL->m_renderData.damage);
auto cleanup = CScopeGuard([this]() {
if (m_currentRenderbuffer)
m_currentRenderbuffer->unbind();
m_currentRenderbuffer = nullptr;
m_currentBuffer = nullptr;
});
if (m_renderMode != RENDER_MODE_TO_BUFFER_READ_ONLY)
g_pHyprOpenGL->end();
else {
g_pHyprOpenGL->m_renderData.pMonitor.reset();
g_pHyprOpenGL->m_renderData.mouseZoomFactor = 1.f;
g_pHyprOpenGL->m_renderData.mouseZoomUseMouse = true;
}
if (m_renderMode == RENDER_MODE_FULL_FAKE)
return;
if (m_renderMode == RENDER_MODE_NORMAL)
PMONITOR->m_output->state->setBuffer(m_currentBuffer);
if (!g_pHyprOpenGL->explicitSyncSupported()) {
Debug::log(TRACE, "renderer: Explicit sync unsupported, falling back to implicit in endRender");
// nvidia doesn't have implicit sync, so we have to explicitly wait here, llvmpipe and other software renderer seems to bug out aswell.
if ((isNvidia() && *PNVIDIAANTIFLICKER) || isSoftware())
glFinish();
else
glFlush(); // mark an implicit sync point
m_usedAsyncBuffers.clear(); // release all buffer refs and hope implicit sync works
if (renderingDoneCallback)
renderingDoneCallback();
return;
}
UP<CEGLSync> eglSync = CEGLSync::create();
if (eglSync && eglSync->isValid()) {
for (auto const& buf : m_usedAsyncBuffers) {
for (const auto& releaser : buf->m_syncReleasers) {
releaser->addSyncFileFd(eglSync->fd());
}
}
// release buffer refs with release points now, since syncReleaser handles actual buffer release based on EGLSync
std::erase_if(m_usedAsyncBuffers, [](const auto& buf) { return !buf->m_syncReleasers.empty(); });
// release buffer refs without release points when EGLSync sync_file/fence is signalled
g_pEventLoopManager->doOnReadable(eglSync->fd().duplicate(), [renderingDoneCallback, prevbfs = std::move(m_usedAsyncBuffers)]() mutable {
prevbfs.clear();
if (renderingDoneCallback)
renderingDoneCallback();
});
m_usedAsyncBuffers.clear();
if (m_renderMode == RENDER_MODE_NORMAL) {
PMONITOR->m_inFence = eglSync->takeFd();
PMONITOR->m_output->state->setExplicitInFence(PMONITOR->m_inFence.get());
}
} else {
Debug::log(ERR, "renderer: Explicit sync failed, releasing resources");
m_usedAsyncBuffers.clear(); // release all buffer refs and hope implicit sync works
if (renderingDoneCallback)
renderingDoneCallback();
}
}
void CHyprRenderer::onRenderbufferDestroy(CRenderbuffer* rb) {
std::erase_if(m_renderbuffers, [&](const auto& rbo) { return rbo.get() == rb; });
}
SP<CRenderbuffer> CHyprRenderer::getCurrentRBO() {
return m_currentRenderbuffer;
}
bool CHyprRenderer::isNvidia() {
return m_nvidia;
}
bool CHyprRenderer::isIntel() {
return m_intel;
}
bool CHyprRenderer::isSoftware() {
return m_software;
}
bool CHyprRenderer::isMgpu() {
return m_mgpu;
}
void CHyprRenderer::addWindowToRenderUnfocused(PHLWINDOW window) {
static auto PFPS = CConfigValue<Hyprlang::INT>("misc:render_unfocused_fps");
if (std::ranges::find(m_renderUnfocused, window) != m_renderUnfocused.end())
return;
m_renderUnfocused.emplace_back(window);
if (!m_renderUnfocusedTimer->armed())
m_renderUnfocusedTimer->updateTimeout(std::chrono::milliseconds(1000 / *PFPS));
}
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void CHyprRenderer::makeSnapshot(PHLWINDOW pWindow) {
// we trust the window is valid.
const auto PMONITOR = pWindow->m_monitor.lock();
if (!PMONITOR || !PMONITOR->m_output || PMONITOR->m_pixelSize.x <= 0 || PMONITOR->m_pixelSize.y <= 0)
return;
if (!shouldRenderWindow(pWindow))
return; // ignore, window is not being rendered
Debug::log(LOG, "renderer: making a snapshot of {:x}", rc<uintptr_t>(pWindow.get()));
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesn't mess with the actual damage
CRegion fakeDamage{0, 0, sc<int>(PMONITOR->m_transformedSize.x), sc<int>(PMONITOR->m_transformedSize.y)};
PHLWINDOWREF ref{pWindow};
makeEGLCurrent();
const auto PFRAMEBUFFER = &g_pHyprOpenGL->m_windowFramebuffers[ref];
PFRAMEBUFFER->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, DRM_FORMAT_ABGR8888);
beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER);
m_bRenderingSnapshot = true;
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
renderWindow(pWindow, PMONITOR, Time::steadyNow(), !pWindow->m_X11DoesntWantBorders, RENDER_PASS_ALL);
endRender();
m_bRenderingSnapshot = false;
}
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void CHyprRenderer::makeSnapshot(PHLLS pLayer) {
// we trust the window is valid.
const auto PMONITOR = pLayer->m_monitor.lock();
if (!PMONITOR || !PMONITOR->m_output || PMONITOR->m_pixelSize.x <= 0 || PMONITOR->m_pixelSize.y <= 0)
return;
Debug::log(LOG, "renderer: making a snapshot of {:x}", rc<uintptr_t>(pLayer.get()));
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesn't mess with the actual damage
CRegion fakeDamage{0, 0, sc<int>(PMONITOR->m_transformedSize.x), sc<int>(PMONITOR->m_transformedSize.y)};
makeEGLCurrent();
const auto PFRAMEBUFFER = &g_pHyprOpenGL->m_layerFramebuffers[pLayer];
PFRAMEBUFFER->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, DRM_FORMAT_ABGR8888);
beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER);
m_bRenderingSnapshot = true;
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
// draw the layer
renderLayer(pLayer, PMONITOR, Time::steadyNow());
endRender();
m_bRenderingSnapshot = false;
}
void CHyprRenderer::makeSnapshot(WP<CPopup> popup) {
// we trust the window is valid.
const auto PMONITOR = popup->getMonitor();
if (!PMONITOR || !PMONITOR->m_output || PMONITOR->m_pixelSize.x <= 0 || PMONITOR->m_pixelSize.y <= 0)
return;
if (!popup->m_wlSurface || !popup->m_wlSurface->resource() || !popup->m_mapped)
return;
Debug::log(LOG, "renderer: making a snapshot of {:x}", rc<uintptr_t>(popup.get()));
CRegion fakeDamage{0, 0, PMONITOR->m_transformedSize.x, PMONITOR->m_transformedSize.y};
makeEGLCurrent();
const auto PFRAMEBUFFER = &g_pHyprOpenGL->m_popupFramebuffers[popup];
PFRAMEBUFFER->alloc(PMONITOR->m_pixelSize.x, PMONITOR->m_pixelSize.y, DRM_FORMAT_ABGR8888);
beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER);
m_bRenderingSnapshot = true;
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
CSurfacePassElement::SRenderData renderdata;
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renderdata.pos = popup->coordsGlobal();
renderdata.alpha = 1.F;
renderdata.dontRound = true; // don't round popups
renderdata.pMonitor = PMONITOR;
renderdata.squishOversized = false; // don't squish popups
renderdata.popup = true;
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renderdata.blur = false;
popup->m_wlSurface->resource()->breadthfirst(
[this, &renderdata](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
renderdata.localPos = offset;
renderdata.texture = s->m_current.texture;
renderdata.surface = s;
renderdata.mainSurface = false;
m_renderPass.add(makeUnique<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
nullptr);
endRender();
m_bRenderingSnapshot = false;
}
void CHyprRenderer::renderSnapshot(PHLWINDOW pWindow) {
static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
PHLWINDOWREF ref{pWindow};
if (!g_pHyprOpenGL->m_windowFramebuffers.contains(ref))
return;
const auto FBDATA = &g_pHyprOpenGL->m_windowFramebuffers.at(ref);
if (!FBDATA->getTexture())
return;
const auto PMONITOR = pWindow->m_monitor.lock();
CBox windowBox;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->m_scale * pWindow->m_realSize->value().x / (pWindow->m_originalClosedSize.x * PMONITOR->m_scale)),
(PMONITOR->m_scale * pWindow->m_realSize->value().y / (pWindow->m_originalClosedSize.y * PMONITOR->m_scale)));
windowBox.width = PMONITOR->m_transformedSize.x * scaleXY.x;
windowBox.height = PMONITOR->m_transformedSize.y * scaleXY.y;
windowBox.x = ((pWindow->m_realPosition->value().x - PMONITOR->m_position.x) * PMONITOR->m_scale) - ((pWindow->m_originalClosedPos.x * PMONITOR->m_scale) * scaleXY.x);
windowBox.y = ((pWindow->m_realPosition->value().y - PMONITOR->m_position.y) * PMONITOR->m_scale) - ((pWindow->m_originalClosedPos.y * PMONITOR->m_scale) * scaleXY.y);
CRegion fakeDamage{0, 0, PMONITOR->m_transformedSize.x, PMONITOR->m_transformedSize.y};
if (*PDIMAROUND && pWindow->m_windowData.dimAround.valueOrDefault()) {
CRectPassElement::SRectData data;
data.box = {0, 0, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.x, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.y};
data.color = CHyprColor(0, 0, 0, *PDIMAROUND * pWindow->m_alpha->value());
m_renderPass.add(makeUnique<CRectPassElement>(data));
}
if (shouldBlur(pWindow)) {
CRectPassElement::SRectData data;
data.box = CBox{pWindow->m_realPosition->value(), pWindow->m_realSize->value()}.translate(-PMONITOR->m_position).scale(PMONITOR->m_scale).round();
data.color = CHyprColor{0, 0, 0, 0};
data.blur = true;
data.blurA = sqrt(pWindow->m_alpha->value()); // sqrt makes the blur fadeout more realistic.
data.round = pWindow->rounding();
data.roundingPower = pWindow->roundingPower();
data.xray = pWindow->m_windowData.xray.valueOr(false);
m_renderPass.add(makeUnique<CRectPassElement>(std::move(data)));
}
CTexPassElement::SRenderData data;
data.flipEndFrame = true;
data.tex = FBDATA->getTexture();
data.box = windowBox;
data.a = pWindow->m_alpha->value();
data.damage = fakeDamage;
m_renderPass.add(makeUnique<CTexPassElement>(std::move(data)));
}
void CHyprRenderer::renderSnapshot(PHLLS pLayer) {
if (!g_pHyprOpenGL->m_layerFramebuffers.contains(pLayer))
return;
const auto FBDATA = &g_pHyprOpenGL->m_layerFramebuffers.at(pLayer);
if (!FBDATA->getTexture())
return;
const auto PMONITOR = pLayer->m_monitor.lock();
CBox layerBox;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->m_scale * pLayer->m_realSize->value().x / (pLayer->m_geometry.w * PMONITOR->m_scale)),
(PMONITOR->m_scale * pLayer->m_realSize->value().y / (pLayer->m_geometry.h * PMONITOR->m_scale)));
layerBox.width = PMONITOR->m_transformedSize.x * scaleXY.x;
layerBox.height = PMONITOR->m_transformedSize.y * scaleXY.y;
layerBox.x =
((pLayer->m_realPosition->value().x - PMONITOR->m_position.x) * PMONITOR->m_scale) - (((pLayer->m_geometry.x - PMONITOR->m_position.x) * PMONITOR->m_scale) * scaleXY.x);
layerBox.y =
((pLayer->m_realPosition->value().y - PMONITOR->m_position.y) * PMONITOR->m_scale) - (((pLayer->m_geometry.y - PMONITOR->m_position.y) * PMONITOR->m_scale) * scaleXY.y);
CRegion fakeDamage{0, 0, PMONITOR->m_transformedSize.x, PMONITOR->m_transformedSize.y};
const bool SHOULD_BLUR = shouldBlur(pLayer);
CTexPassElement::SRenderData data;
data.flipEndFrame = true;
data.tex = FBDATA->getTexture();
data.box = layerBox;
data.a = pLayer->m_alpha->value();
data.damage = fakeDamage;
data.blur = SHOULD_BLUR;
data.blurA = sqrt(pLayer->m_alpha->value()); // sqrt makes the blur fadeout more realistic.
if (SHOULD_BLUR)
data.ignoreAlpha = pLayer->m_ignoreAlpha ? pLayer->m_ignoreAlphaValue : 0.01F /* ignore the alpha 0 regions */;
m_renderPass.add(makeUnique<CTexPassElement>(std::move(data)));
}
void CHyprRenderer::renderSnapshot(WP<CPopup> popup) {
if (!g_pHyprOpenGL->m_popupFramebuffers.contains(popup))
return;
static CConfigValue PBLURIGNOREA = CConfigValue<Hyprlang::FLOAT>("decoration:blur:popups_ignorealpha");
const auto FBDATA = &g_pHyprOpenGL->m_popupFramebuffers.at(popup);
if (!FBDATA->getTexture())
return;
const auto PMONITOR = popup->getMonitor();
if (!PMONITOR)
return;
CRegion fakeDamage{0, 0, PMONITOR->m_transformedSize.x, PMONITOR->m_transformedSize.y};
const bool SHOULD_BLUR = shouldBlur(popup);
CTexPassElement::SRenderData data;
data.flipEndFrame = true;
data.tex = FBDATA->getTexture();
data.box = {{}, PMONITOR->m_transformedSize};
data.a = popup->m_alpha->value();
data.damage = fakeDamage;
data.blur = SHOULD_BLUR;
data.blurA = sqrt(popup->m_alpha->value()); // sqrt makes the blur fadeout more realistic.
if (SHOULD_BLUR)
data.ignoreAlpha = std::max(*PBLURIGNOREA, 0.01F); /* ignore the alpha 0 regions */
;
m_renderPass.add(makeUnique<CTexPassElement>(std::move(data)));
}
bool CHyprRenderer::shouldBlur(PHLLS ls) {
if (m_bRenderingSnapshot)
return false;
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
return *PBLUR && ls->m_forceBlur;
}
bool CHyprRenderer::shouldBlur(PHLWINDOW w) {
if (m_bRenderingSnapshot)
return false;
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
const bool DONT_BLUR = w->m_windowData.noBlur.valueOrDefault() || w->m_windowData.RGBX.valueOrDefault() || w->opaque();
return *PBLUR && !DONT_BLUR;
}
bool CHyprRenderer::shouldBlur(WP<CPopup> p) {
static CConfigValue PBLURPOPUPS = CConfigValue<Hyprlang::INT>("decoration:blur:popups");
static CConfigValue PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
return *PBLURPOPUPS && *PBLUR;
}